Linden
74f01944f1
improvement+fix(client/main): Save weapon ammo properly; create a timer for saving ammo instead of triggering an event every frame
2021-06-02 12:41:46 +10:00
Linden
a325f96c64
tweak(client/main): Set PVP and hud after the player has spawned
2021-06-02 11:56:22 +10:00
Linden
ee711ff9a8
fix(client/main): Set PlayerData.ped initial value correctly
2021-05-31 20:52:09 +10:00
Linden
1b75d9cf54
refactor(client/functions): Remove rect from DrawText3D
...
It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
2021-05-31 04:04:27 +10:00
Linden
976922f43a
fix(client/main): Add back trigger and natives for compatibility
2021-05-31 01:52:09 +10:00
Linden
f633b98a9c
refactor(client/main): Cleaned up variables
2021-05-29 04:41:47 +10:00
Linden
67b2be9006
fix(client/functions): Fixed the distance scaling for DrawRect; added rect as an option
...
DrawRect was only added in the last month so this shouldn't affect anyone
2021-05-28 12:48:37 +10:00
Linden
ebafc8bcb4
chore(legacy/version): Update commit version to 1.3.0
2021-05-28 08:09:56 +10:00
Linden
2cc58b6e09
improvement(client/hud): Setup a proper function for clearing the hud, instead of sending multiple NUI messages
2021-05-28 05:54:28 +10:00
Linden
20fa7ae52f
fix(client/functions): Fix DrawText3D scaling
...
This was how the function previously worked, minus the rectangle and vector setting.
2021-05-28 05:51:05 +10:00
Linden
67965129f4
fix(client/main): Move events after spawning into the spawnmanager callback; do not skip spawnmanager fade
2021-05-28 05:18:19 +10:00
Linden
827f2453b5
refactor(command): Remove unneeded variable
2021-05-21 07:14:12 +10:00
Linden
46f2b2c28b
fix(legacy/multichar): Remove HUD components if player logs out
2021-05-18 01:00:30 +10:00
Linden
2555ea7345
improvement(legacy/multichar): Fade screen to black instantly
2021-05-17 20:50:44 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
6dbad4e6da
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 19:18:26 +10:00
DokaDoka
06527c0692
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 15:00:53 +10:00
Linden
02a2614cff
fix(legacy/client): Remove redundant callback and unused code
...
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden
c4bc02ff8e
improvement(legacy/client): Store ped & dead in ESX.PlayerData
2021-05-16 19:45:58 +10:00
Linden
08088cc82a
Merge branch 'pr/1148' into legacy
2021-05-16 19:31:19 +10:00
MiddleSkillz
7e00e1212c
tweak(client/functions): Updates to Events & Functions
...
Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
Linden
3d29035402
Set account data too
2021-05-09 01:04:11 +10:00
thelindat
fe86ef5f56
Minor change to functions
...
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
MiddleSkillz
620ca92f61
fix: weird esx:spawnVehicle code
2021-05-06 02:35:47 -06:00
MiddleSkillz
1662caa137
fix: Remove Redundant Function
2021-05-06 02:34:32 -06:00
MiddleSkillz
c9aaab9a08
fix: force vector3 on Teleport function
2021-05-06 02:34:03 -06:00
MiddleSkillz
0cc99faa5f
fix: esx:loadingScreenOff for compatibility
2021-05-06 02:28:16 -06:00
MiddleSkillz
5c471535f1
refactor: odd code formatting
2021-05-06 02:27:20 -06:00
MiddleSkillz
bf61df0203
fix: SetMaxWantedLevel doesn't need to be in a loop.
2021-05-06 02:26:52 -06:00
MiddleSkillz
531c831e4c
refactor: optimize ESX.TimeoutCallbacks
2021-05-06 02:24:02 -06:00
MiddleSkillz
4cd90dc1d8
refactor: Optimize death module
2021-05-06 02:21:31 -06:00
MiddleSkillz
7f4f4d14e0
refactor: Optimize weapon ammo tracking
2021-05-06 02:18:29 -06:00
MiddleSkillz
ca9515d615
refactor: remove 1 time use variables
2021-05-06 02:16:45 -06:00
MiddleSkillz
d100214a03
Fully Fix spawning I think
2021-05-06 02:12:44 -06:00
MiddleSkillz
e9a26a4133
Enjoy More Bad Code
2021-05-06 02:00:47 -06:00
MiddleSkillz
0e68354728
fix: [client/main] identity might actually work now
2021-05-06 01:56:34 -06:00
MiddleSkillz
2aed49b5eb
refactor: Remove Stupid LoadingScreenOff thing
2021-05-06 01:43:11 -06:00
MiddleSkillz
07dd52d78a
refactor: This function doesn't even do anything!
2021-05-06 01:37:17 -06:00
MiddleSkillz
b645a74fb8
bump: version 1.1.9
2021-05-06 01:35:18 -06:00
MiddleSkillz
888e48a3dd
Push Before PR
2021-05-05 01:21:53 -06:00
MiddleSkillz
8f91023bd9
Added Some More Stuff
2021-05-05 01:18:20 -06:00
Mycroft
5b1e5b9ea4
add more commands
2021-05-03 23:32:02 +01:00
Mycroft
c8c8ffeb4d
add features
2021-05-03 22:37:02 +01:00
Mycroft
1f69396992
Update main.lua
2021-05-03 21:48:22 +01:00
Mycroft
6c7b3ecf9e
tweaks
2021-05-03 20:39:18 +01:00
Mycroft
9212219d46
changes
2021-05-03 20:04:39 +01:00
Mycroft
c4add91157
things
2021-04-29 23:04:36 +01:00
Mycroft
7d2488e40c
config
2021-04-29 19:53:32 +01:00
Mycroft
bee2165105
Kashacter
2021-04-29 18:39:31 +01:00
Mycroft
4b2d95059c
Updates
2021-04-28 21:42:12 +01:00