refactor(command): Remove unneeded variable

This commit is contained in:
Linden
2021-05-21 07:14:12 +10:00
parent 4bb90c2848
commit 827f2453b5
2 changed files with 5 additions and 8 deletions
+4 -4
View File
@@ -324,7 +324,7 @@ ESX.Game.Teleport = function(entity, coords, cb)
if DoesEntityExist(entity) then
RequestCollisionAtCoord(vector.xyz)
while not HasCollisionLoadedAroundEntity(entity) do
Wait(0)
Citizen.Wait(0)
end
SetEntityCoords(entity, vector.xyz, false, false, false, false)
@@ -342,7 +342,7 @@ ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic)
networked = networked == nil and true or false
dynamic = dynamic ~= nil and true or false
CreateThread(function()
Citizen.CreateThread(function()
ESX.Streaming.RequestModel(model)
-- The below has to be done just for CreateObject since for some reason CreateObjects model argument is set
@@ -374,7 +374,7 @@ ESX.Game.SpawnVehicle = function(vehicle, coords, heading, cb, networked)
local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle))
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
networked = networked == nil and true or false
CreateThread(function()
Citizen.CreateThread(function()
ESX.Streaming.RequestModel(model)
local vehicle = CreateVehicle(model, vector.xyz, heading, networked, false)
@@ -391,7 +391,7 @@ ESX.Game.SpawnVehicle = function(vehicle, coords, heading, cb, networked)
RequestCollisionAtCoord(vector.xyz)
while not HasCollisionLoadedAroundEntity(vehicle) do
Wait(0)
Citizen.Wait(0)
end
if cb then
+1 -4
View File
@@ -1,4 +1,3 @@
local crash = false
ESX.RegisterCommand('setcoords', 'admin', function(xPlayer, args, showError)
xPlayer.setCoords({x = args.x, y = args.y, z = args.z})
end, false, {help = _U('command_setcoords'), validate = true, arguments = {
@@ -169,9 +168,7 @@ ESX.RegisterCommand('sv_restart', "admin", function(xPlayer, args, showError)
DropPlayer(playerId, "Server Restart")
end
print('^2[INFO] ^1 Server Restarting, Please Wait :)')
crash = true
while crash do
end
while true do end
end)
end, true)