mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 18:28:52 +00:00
fix(client/functions): Fixed the distance scaling for DrawRect; added rect as an option
DrawRect was only added in the last month so this shouldn't affect anyone
This commit is contained in:
@@ -706,7 +706,7 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
|
||||
end
|
||||
end
|
||||
|
||||
ESX.Game.Utils.DrawText3D = function(coords, text, size, font)
|
||||
ESX.Game.Utils.DrawText3D = function(coords, text, size, font, rect)
|
||||
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
|
||||
|
||||
local camCoords = GetGameplayCamCoords()
|
||||
@@ -728,9 +728,10 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size, font)
|
||||
AddTextComponentString(text)
|
||||
SetDrawOrigin(vector.xyz, 0)
|
||||
DrawText(0.0, 0.0)
|
||||
local scaleFactor = scale * fov
|
||||
local length = string.len(string.gsub(text, "(~[rbgypcmuosh]~)", ""))
|
||||
DrawRect(0.0, 0.0 + 0.0111 * scaleFactor, 0.027 + (length / 260) * scaleFactor, 0.03 * scaleFactor, 0, 0, 0, 75)
|
||||
if rect then
|
||||
local length = string.len(text:gsub('~.-~', ''))/13.5
|
||||
DrawRect(0.0, 0.18 / distance, length / distance, 0.04 * scale , 0,0,0, 75)
|
||||
end
|
||||
ClearDrawOrigin()
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user