Commit Graph

755 Commits

Author SHA1 Message Date
Linden 64652e4661 refactor(server/main): Do not store skin in PlayerData, send it separately 2021-06-03 23:26:16 +10:00
Linden 7a62980c27 Update version.json 2021-06-03 23:22:25 +10:00
Linden 2ff383616f improvements(server/main): Set the initial value for PlayerData.dead; use MySQL.store for loadESXPlayer 2021-06-03 23:21:31 +10:00
Linden 3ff2f4ac74 fix(server/commands): /clearloadout will properly wipe all weapons
Loadout indexes are being updated while the loop runs causing it to break after removing a few weapons.
This reverts the command to how it worked prior to ESX 1.2
2021-06-03 19:38:29 +10:00
Linden ca6462ad6a refactor(server/functions): Return ESX.Players directly, no need to loop 2021-06-02 18:08:32 +10:00
Linden 74f01944f1 improvement+fix(client/main): Save weapon ammo properly; create a timer for saving ammo instead of triggering an event every frame 2021-06-02 12:41:46 +10:00
Linden a325f96c64 tweak(client/main): Set PVP and hud after the player has spawned 2021-06-02 11:56:22 +10:00
Linden ee711ff9a8 fix(client/main): Set PlayerData.ped initial value correctly 2021-05-31 20:52:09 +10:00
Linden 1b75d9cf54 refactor(client/functions): Remove rect from DrawText3D
It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
2021-05-31 04:04:27 +10:00
Linden 976922f43a fix(client/main): Add back trigger and natives for compatibility 2021-05-31 01:52:09 +10:00
Linden f633b98a9c refactor(client/main): Cleaned up variables 2021-05-29 04:41:47 +10:00
Linden 67b2be9006 fix(client/functions): Fixed the distance scaling for DrawRect; added rect as an option
DrawRect was only added in the last month so this shouldn't affect anyone
2021-05-28 12:48:37 +10:00
Linden b13e44939c improvement(server/main): Create a stored query for saving players 2021-05-28 11:42:22 +10:00
Linden 8669d816dd Merge branch 'multichar' of https://github.com/thelindat/es_extended into multichar 2021-05-28 08:10:41 +10:00
Linden ebafc8bcb4 chore(legacy/version): Update commit version to 1.3.0 2021-05-28 08:09:56 +10:00
Linden 64510560cc Merge branch 'legacy' into multichar 2021-05-28 08:06:05 +10:00
Linden bccca2b8e0 improvement(server/main): Create a stored query for creating new users 2021-05-28 07:45:43 +10:00
Linden 0bfe39d527 refactor(server/commands): Remove sv_restart 2021-05-28 06:05:53 +10:00
Linden 2cc58b6e09 improvement(client/hud): Setup a proper function for clearing the hud, instead of sending multiple NUI messages 2021-05-28 05:54:28 +10:00
Linden 20fa7ae52f fix(client/functions): Fix DrawText3D scaling
This was how the function previously worked, minus the rectangle and vector setting.
2021-05-28 05:51:05 +10:00
Linden 67965129f4 fix(client/main): Move events after spawning into the spawnmanager callback; do not skip spawnmanager fade 2021-05-28 05:18:19 +10:00
Linden 7d84e80539 chore(legacy/fxmanifest): List spawnmanager as a dependency 2021-05-23 23:18:16 +10:00
Linden bc13c9d34b feat(server/functions): Add a function to retrieve all xPlayer data
If people need to loop through xPlayers, they should use this
2021-05-23 22:18:27 +10:00
Linden b88930674c chore(config): Set multichar to false by default 2021-05-23 00:05:11 +10:00
Linden e4954e6693 improvement(server/main): Allow setting identity without using multicharacter 2021-05-22 18:04:01 +10:00
Linden aecc6e552c fix(server/common): Fixed check for jobs without grades 2021-05-22 17:13:31 +10:00
Linden 819f5b4372 fix(legacy/server): Store job data in a temporary table until grades have been applied 2021-05-21 21:33:11 +10:00
Linden 827f2453b5 refactor(command): Remove unneeded variable 2021-05-21 07:14:12 +10:00
ESXCrackhead 686c7611f7 Merge pull request #1155 from thelindat/legacy
fix(legacy): Resolve version conflict (#1148); tweak event handler in imports; general tweaks
2021-05-19 14:08:37 -05:00
ESXCrackhead 10833a9f27 Merge pull request #1166 from DokaDoka/legacy
fix(legacy/Text3D): Remove formatting characters from length calc
2021-05-18 11:03:13 -05:00
DokaDoka 76502fb16c fix(legacy/Text3D): Remove formatting characters from length calc 2021-05-19 00:58:51 +10:00
ESXCrackhead 1a8f714a74 Merge pull request #1163 from SMVampire/patch-3
fix(3DText): Force Scale Float
2021-05-17 14:38:46 -05:00
Linden 4bb90c2848 fix(legacy/server): Resolve an issue when setting default skin 2021-05-18 03:39:05 +10:00
SMVampire d8bd36b2ed fix(3DText): Force Scale Float
Some older resources used scale as a number. Scale _must_ be a float.
This forces scale to be a float if it exists.
2021-05-17 12:46:26 -04:00
Linden 46f2b2c28b fix(legacy/multichar): Remove HUD components if player logs out 2021-05-18 01:00:30 +10:00
Linden 2555ea7345 improvement(legacy/multichar): Fade screen to black instantly 2021-05-17 20:50:44 +10:00
Linden a4f4da621f feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning 2021-05-17 20:33:25 +10:00
Linden 6dbad4e6da Merge branch 'esx-framework:legacy' into legacy 2021-05-17 19:18:26 +10:00
ESXCrackhead bc95e024cd Merge pull request #1160 from DokaDoka/legacy
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead 4e23fba428 Merge pull request #1161 from SMVampire/patch-3
fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden e4601de9bd Merge branch 'esx-framework:legacy' into legacy 2021-05-17 15:36:07 +10:00
SMVampire d6f5a7a5e6 fix(config.weapons.lua): Jenkins Hashed Labels
Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka 06527c0692 fix(legacy/functions) 3Dtext rectangle scale 2021-05-17 15:00:53 +10:00
FuraXx df59b3ac18 Merge pull request #1159 from SMVampire/patch-2
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire 53bd75a8de fix(config.weapons.lua): Missing WEAPON_SMG 2021-05-16 16:46:06 -04:00
Linden 02a2614cff fix(legacy/client): Remove redundant callback and unused code
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden b021d28cda refactor(legacy/server): Start DBSync and PayCheck after initializing 2021-05-16 20:01:06 +10:00
Linden c4bc02ff8e improvement(legacy/client): Store ped & dead in ESX.PlayerData 2021-05-16 19:45:58 +10:00
Linden c41cd943b1 chore(legacy): Remove resource name print; fix typos 2021-05-16 19:36:17 +10:00
Linden c2a2eec71d fix(legacy/import): Only register event on the client 2021-05-16 19:32:42 +10:00