Files
esx_core/client
thelindat fe86ef5f56 Minor change to functions
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
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2018-09-01 17:43:35 +02:00
2021-05-06 19:42:56 +10:00
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