refactor(client/functions): Remove rect from DrawText3D

It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
This commit is contained in:
Linden
2021-05-31 04:04:27 +10:00
committed by GitHub
parent 976922f43a
commit 1b75d9cf54
+1 -5
View File
@@ -706,7 +706,7 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
end
end
ESX.Game.Utils.DrawText3D = function(coords, text, size, font, rect)
ESX.Game.Utils.DrawText3D = function(coords, text, size, font)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
local camCoords = GetGameplayCamCoords()
@@ -728,10 +728,6 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size, font, rect)
AddTextComponentString(text)
SetDrawOrigin(vector.xyz, 0)
DrawText(0.0, 0.0)
if rect then
local length = string.len(text:gsub('~.-~', ''))/13.5
DrawRect(0.0, 0.18 / distance, length / distance, 0.04 * scale , 0,0,0, 75)
end
ClearDrawOrigin()
end