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refactor(client/functions): Remove rect from DrawText3D
It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
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@@ -706,7 +706,7 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
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end
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end
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ESX.Game.Utils.DrawText3D = function(coords, text, size, font, rect)
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ESX.Game.Utils.DrawText3D = function(coords, text, size, font)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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local camCoords = GetGameplayCamCoords()
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@@ -728,10 +728,6 @@ ESX.Game.Utils.DrawText3D = function(coords, text, size, font, rect)
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AddTextComponentString(text)
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SetDrawOrigin(vector.xyz, 0)
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DrawText(0.0, 0.0)
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if rect then
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local length = string.len(text:gsub('~.-~', ''))/13.5
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DrawRect(0.0, 0.18 / distance, length / distance, 0.04 * scale , 0,0,0, 75)
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end
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ClearDrawOrigin()
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end
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