Merge branch 'esx-framework:legacy' into legacy

This commit is contained in:
Linden
2021-05-17 19:18:26 +10:00
2 changed files with 9 additions and 9 deletions
+6 -6
View File
@@ -310,7 +310,7 @@ end
ESX.Game.Teleport = function(entity, coords, cb)
local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
if DoesEntityExist(entity) then
RequestCollisionAtCoord(vector.xyz)
while not HasCollisionLoadedAroundEntity(entity) do
@@ -331,10 +331,10 @@ ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
networked = networked == nil and true or false
dynamic = dynamic ~= nil and true or false
CreateThread(function()
ESX.Streaming.RequestModel(model)
-- The below has to be done just for CreateObject since for some reason CreateObjects model argument is set
-- as an Object instead of a hash so it doesn't automatically hash the item
model = type(model) == 'number' and model or GetHashKey(model)
@@ -714,8 +714,8 @@ ESX.Game.Utils.DrawText3D = function(coords, text, scale, font)
AddTextComponentString(text)
SetDrawOrigin(vector.xyz, 0)
DrawText(0.0, 0.0)
local factor = string.len(text) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
local scaleFactor = scale / 0.35
DrawRect(0.0, 0.0 + 0.0111 * scaleFactor, 0.017 + (string.len(text) / 370) * scaleFactor, 0.03 * scaleFactor, 0, 0, 0, 75)
ClearDrawOrigin()
end
@@ -738,7 +738,7 @@ ESX.ShowInventory = function()
canRemove = canDrop
})
end
end
end
for k,v in ipairs(ESX.PlayerData.inventory) do
if v.count > 0 then
+3 -3
View File
@@ -11,9 +11,9 @@ Config.DefaultWeaponTints = {
Config.Weapons = {
-- Melee
{name = `WEAPON_DAGGER`, label = _U('weapon_dagger'), components = {}},
{name = `WEAPON_BAT`, label = _U('weapon_bat'), components = {}},
{name = `WEAPON_BATTLEAXE`, label = _U('weapon_battleaxe'), components = {}},
{name = 'WEAPON_DAGGER', label = _U('weapon_dagger'), components = {}},
{name = 'WEAPON_BAT', label = _U('weapon_bat'), components = {}},
{name = 'WEAPON_BATTLEAXE', label = _U('weapon_battleaxe'), components = {}},
{
name = 'WEAPON_KNUCKLE',
label = _U('weapon_knuckle'),