Kashacter

This commit is contained in:
Mycroft
2021-04-29 18:39:31 +01:00
parent 9849bc9e51
commit bee2165105
5 changed files with 73 additions and 34 deletions
+52 -25
View File
@@ -1,7 +1,7 @@
local isPaused, isDead, pickups = false, false, {}
Citizen.CreateThread(function()
while true do
while not Config.UseKashacters do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
@@ -12,11 +12,19 @@ Citizen.CreateThread(function()
end
end)
if Config.UseKashacters then
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
TriggerServerEvent('esx:onPlayerJoined')
end)
end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData)
ESX.PlayerLoaded = true
ESX.PlayerData = playerData
if Config.UseKashacters then
-- check if player is coming from loading screen
if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
local defaultModel = GetHashKey('a_m_y_stbla_02')
@@ -30,6 +38,7 @@ AddEventHandler('esx:playerLoaded', function(playerData)
SetPedDefaultComponentVariation(PlayerPedId())
SetPedRandomComponentVariation(PlayerPedId(), true)
SetModelAsNoLongerNeeded(defaultModel)
end
end
-- freeze the player
@@ -63,24 +72,46 @@ end
})
end
ESX.Game.Teleport(PlayerPedId(), {
x = playerData.coords.x,
y = playerData.coords.y,
z = playerData.coords.z + 0.25,
heading = playerData.coords.heading
}, function()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
TriggerEvent('esx:restoreLoadout')
if Config.UseKashacters then
--[[
ESX.Game.Teleport(PlayerPedId(), {
x = playerData.coords.x,
y = playerData.coords.y,
z = playerData.coords.z + 0.25,
heading = playerData.coords.heading
}, function()
end)
]]--
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
TriggerEvent('esx:restoreLoadout')
Citizen.Wait(4000)
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
FreezeEntityPosition(PlayerPedId(), false)
DoScreenFadeIn(10000)
StartServerSyncLoops()
Citizen.Wait(0)
ShutdownLoadingScreen()
FreezeEntityPosition(PlayerPedId(), false)
DoScreenFadeIn(0)
StartServerSyncLoops()
else
ESX.Game.Teleport(PlayerPedId(), {
x = playerData.coords.x,
y = playerData.coords.y,
z = playerData.coords.z + 0.25,
heading = playerData.coords.heading
}, function()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
TriggerEvent('esx:restoreLoadout')
Citizen.Wait(4000)
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
FreezeEntityPosition(PlayerPedId(), false)
DoScreenFadeIn(10000)
StartServerSyncLoops()
end)
end
TriggerEvent('esx:loadingScreenOff')
end)
@@ -179,11 +210,6 @@ AddEventHandler('esx:removeInventoryItem', function(item, count, showNotificatio
end
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
RegisterNetEvent('esx:addWeapon')
AddEventHandler('esx:addWeapon', function(weaponName, ammo)
local playerPed = PlayerPedId()
@@ -248,13 +274,14 @@ AddEventHandler('esx:teleport', function(coords)
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
AddEventHandler('esx:setJob', function(Job)
if Config.EnableHud then
ESX.UI.HUD.UpdateElement('job', {
job_label = job.label,
grade_label = job.grade_label
job_label = Job.label,
grade_label = Job.grade_label
})
end
ESX.SetPlayerData(job, Job)
end)
RegisterNetEvent('esx:spawnVehicle')
+1
View File
@@ -18,4 +18,5 @@ Config.EnableDefaultInventory = true -- Display the default Inventory ( F2 )
Config.EnableWantedLevel = false -- Use Normal GTA wanted Level?
Config.DisableSuperadmin = true -- Disable the use of superadmin
Config.UseMulticharacter = false -- WIP, ADDS multicharacter features
Config.UseKashacters = true
+1 -1
View File
@@ -2,7 +2,7 @@ CREATE DATABASE IF NOT EXISTS `es_extended`;
USE `es_extended`;
CREATE TABLE `users` (
`identifier` VARCHAR(40) NOT NULL,
`identifier` VARCHAR(64) NOT NULL,
`accounts` LONGTEXT NULL DEFAULT NULL,
`group` VARCHAR(50) NULL DEFAULT 'user',
`inventory` LONGTEXT NULL DEFAULT NULL,
+1 -1
View File
@@ -54,7 +54,7 @@ MySQL.ready(function()
end)
end)
print('[es_extended] [^2INFO^7] ESX developed by ESX-Org has been initialized')
print('[es_extended] [^2INFO^7] ESX Legacy developed by The ESX-Framework Team has been initialized')
end)
RegisterServerEvent('esx:clientLog')
+18 -7
View File
@@ -24,8 +24,13 @@ function onPlayerJoined(playerId)
else
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
if Config.UseKashacters then
identifier = v
break
else
identifier = string.sub(v, 9)
break
end
end
end
end
@@ -79,11 +84,17 @@ AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
else
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
if Config.UseKashacters then
identifier = v
break
else
identifier = string.sub(v, 9)
break
end
end
end
end
if identifier then
if ESX.GetPlayerFromIdentifier(identifier) then
deferrals.done(('There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(identifier))
@@ -538,7 +549,7 @@ Citizen.CreateThread(
print(
([[
-------------------------------------------------------
^1-------------------------------------------------------
URGENT: YOUR ES-EXTENDED IS OUTDATATED!!!
COMMIT UPDATE: %s AVAILABLE
CHANGELOG: %s
@@ -552,12 +563,12 @@ CHANGELOG: %s
print(
([[
-------------------------------------------------------
Your Es-extended is the latest version!
Version: %s
COMMIT: %s
CHANGELOG: %s
-------------------------------------------------------
^8-------------------------------------------------------
^2Your Es-extended is the latest version!
^5Version:^0 %s
^5COMMIT:^0 %s
^5CHANGELOG:^0 %s
^8-------------------------------------------------------
]]):format(
rv.version
rv.commit,