Deliux
e6c90ea30e
Xenon Color addition
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Could be used in esx_lscustoms, to change colors of xenons
2020-02-12 15:40:19 +02:00
ElPumpo
f11e97e0a5
Improved ammo label handling, extended weapon configuration file with ammo hash and label
2020-02-11 11:50:59 +01:00
Samuel
b011cd8fd5
Merge pull request #411 from lemonpea/master
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Add function to replace all elements
2020-01-20 12:27:13 +01:00
ElPumpo
99c43b62c0
Fixed Teleport function with vector3 types
2020-01-16 12:26:31 +01:00
ElPumpo
06eb61fa2a
Fixed random vehicle colors
2020-01-15 15:04:15 +01:00
ElPumpo
1e146c3211
Added entity check for GetVehicleProperties()
2020-01-15 14:13:15 +01:00
ElPumpo
0fbd5d03a2
Minor changes, fixed giving weapon?
2020-01-15 14:10:57 +01:00
ElPumpo
0d4377042d
Update functions.lua
2020-01-15 12:33:55 +01:00
ElPumpo
60fd7e317b
Added optional notification background color arugment
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Co-Authored-By: WolfShy1 <wolfshy1@users.noreply.github.com >
2020-01-15 12:18:39 +01:00
ElPumpo
c345d40374
Disable DisplayHelpTextThisFrame saveToBreif, fixed code
2020-01-15 12:11:37 +01:00
ElPumpo
1d83a1f2f4
Updated native names, added optional values (read desc)
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Added flash and saveToBreif booleans to ESX.ShowNotification() and ESX.ShowHelpNotification()
Added two optional booleans thisFrame, beep to ShowHelpNotification() and last new optional argument duration
2020-01-15 11:54:19 +01:00
ElPumpo
9be103db31
ESX.Game.Teleport() support heading, minor cleanup
2020-01-12 21:04:04 +01:00
ElPumpo
feaf842420
Show player name and not steam name, fixes #354
2020-01-05 15:49:00 +01:00
ElPumpo
2f75152457
Changed how pickups work, see desc. Fixed #338 , fixed #420
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- Pickups now require you to press E once nearby to pick up
- Fixed pickup objects sometimes not showing up #420
- Added animation to picking up and throwing items
- Added message when inventory cannot accept picking up item
2020-01-03 19:20:26 +01:00
lemonpea
0439cab26b
Add function to replace all elements.
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This would be nice to have, it would be easier to manage a menu if it's already opened. Here is an example where I would use it.
https://gyazo.com/a5b648502bc15c0c629ce3b86d1759cd
2019-12-23 17:03:28 +01:00
ElPumpo
145f8ebe75
Breaking changes: implemented global weight inventory system, read description before updating!
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- Fixed #256
- Implements #173
__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__
This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.
Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo
130df3f18f
Fixed notification 99 char limit by using TextEntry, fixes #286
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You can also split up strings each 99 chars and still use AddTextComponentSubstringPlayerName
2019-10-13 20:20:12 +02:00
ElPumpo
4000e1eb34
Added DrawText3D() optional font argument
2019-10-06 20:29:21 +02:00
ElPumpo
06952418bf
DrawText3D: use SetDrawOrigin() instead of World3dToScreen2d() that was one frame behind
2019-09-29 11:30:21 +02:00
ElPumpo
44c05b8fae
Added fuel to veh properties and ensure decimal value
2019-08-02 11:33:10 +02:00
ElPumpo
e850da085e
See description for changes
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Fixed the "health" problems on vehicles. It seems like you shouldn't use the `GetEntityHealth()` on vehicles at all since it is linked to the `GetVehicleBodyHealth()` native.
But if you use the `SetEntityHealth()` native on an vehicle it breaks the link. Instead there's both body health and engine health that ESX has missed out on.
Since the new used `GetVehicle***` natives return decimal values we round them to 1 decmial.
Also dirt levels are now rounded to one decimal since they make 0 visable difference.
2019-07-30 20:40:39 +02:00
ElPumpo
9fa0c12e02
Replaced MaxPlayers with GetActivePlayers for all babies 👶
2019-07-20 13:09:42 +02:00
ElPumpo
954572c934
Minor changes, removed keys table
2019-06-08 22:24:20 +02:00
ElPumpo
15489ec3c7
Proper hud natives
2019-05-20 23:05:38 +02:00
ElPumpo
3d27e2b0a6
Indent cleanup
2019-04-17 11:38:12 +02:00
ElPumpo
51b2df94af
Fixed IsVehicleEmpty() again
2019-03-30 08:49:03 +01:00
ElPumpo
28ce131fb7
Implemented vehicle extras property support, closes #186
2019-03-09 18:37:01 +01:00
ElPumpo
611bf76aaa
Fixed IsVehicleEmpty()
2019-02-27 09:24:37 +01:00
ElPumpo
799a35fdf4
Implemented ESX.Game.IsVehicleEmpty()
2019-02-24 19:28:47 +01:00
ElPumpo
7e66edc351
Use correct text component
2019-01-15 23:35:51 +01:00
ElPumpo
63c8191be3
Proper default config
2019-01-13 22:45:03 +01:00
ElPumpo
fb816bb9b7
Implemented menu.setTitle()
2019-01-13 00:33:00 +01:00
ElPumpo
dade4f70ab
Fixed removing elements
2019-01-12 19:50:18 +01:00
ElPumpo
9382128f2e
Proper RequestCollisionAtCoord arguments
2019-01-08 13:51:00 +01:00
ElPumpo
2ac03e534e
Implemented menu.removeElement(query)
2019-01-06 18:47:49 +01:00
ElPumpo
5e35663c95
Fixed mod liveries, thanks to Chubbs
2019-01-01 18:34:13 +01:00
ElPumpo
6c32c9ede0
Fixed bank money being droppable
2018-12-29 14:47:29 +01:00
ElPumpo
0a374bd831
Use saved nearbyPlayer variable, see #181
2018-12-29 14:22:16 +01:00
ElPumpo
caec057954
Initial support for weapon components
2018-12-29 02:10:37 +01:00
ElPumpo
201b5f9ff2
Use old native as new one broke drawing 3d text
2018-12-23 17:46:55 +01:00
ElPumpo
b63c147fc0
Proper raycast arguments, trim last position
2018-12-23 15:05:00 +01:00
ElPumpo
2fd7d326be
'Throwing' update, see desc, resolves #19
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- proper i18n strings for dropping accounts, money, standard and weapons
- check if the player has the weapon
- workaround for duplicating weapon ammo when dropping weapon with 0 ammo
- removed throw delay
- code cleanup
2018-12-23 14:32:38 +01:00
ElPumpo
9224f9119f
Minor changes, updated native names
2018-12-23 11:38:39 +01:00
ElPumpo
a3d3692479
Proper CreateObject() arguments
2018-12-17 21:47:23 +01:00
ElPumpo
f68e11be2d
Trim vehicle plates
2018-11-29 15:32:36 +01:00
ElPumpo
c975fea6d3
Don't give weapon if target already has one, seperate string for weapon without ammo
2018-11-25 17:32:36 +01:00
ElPumpo
d804fb316f
Money color and formatting in inventory
2018-11-17 12:37:17 +01:00
ElPumpo
db50388543
Minor changes, missing semicolons in JS
2018-11-10 10:37:27 +01:00
ElPumpo
6461ee2822
Implemented Config.EnableHud
2018-09-28 10:34:05 +02:00
ElPumpo
f172cfee9b
Removed specifiying amount of ammo when giving weapon
2018-09-28 09:17:00 +02:00