Minor changes, updated native names

This commit is contained in:
ElPumpo
2018-12-23 11:38:39 +01:00
parent a3d3692479
commit 9224f9119f
3 changed files with 21 additions and 22 deletions
+18 -19
View File
@@ -46,22 +46,22 @@ end
ESX.ShowNotification = function(msg)
SetNotificationTextEntry('STRING')
AddTextComponentString(msg)
AddTextComponentSubstringWebsite(msg)
DrawNotification(false, true)
end
ESX.ShowAdvancedNotification = function(title, subject, msg, icon, iconType)
SetNotificationTextEntry('STRING')
AddTextComponentString(msg)
AddTextComponentSubstringWebsite(msg)
SetNotificationMessage(icon, icon, false, iconType, title, subject)
DrawNotification(false, false)
end
ESX.ShowHelpNotification = function(msg)
if not IsHelpMessageOnScreen() then
SetTextComponentFormat('STRING')
AddTextComponentString(msg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
BeginTextCommandDisplayHelp('STRING')
AddTextComponentSubstringWebsite(msg)
EndTextCommandDisplayHelp(0, false, true, -1)
end
end
@@ -106,7 +106,7 @@ ESX.UI.HUD.RegisterElement = function(name, index, priority, html, data)
index = index,
priority = priority,
html = html,
data = data,
data = data
})
ESX.UI.HUD.UpdateElement(name, data)
@@ -450,7 +450,7 @@ ESX.Game.GetClosestObject = function(filter, coords)
if foundObject then
local objectCoords = GetEntityCoords(objects[i])
local distance = GetDistanceBetweenCoords(objectCoords.x, objectCoords.y, objectCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(objectCoords, coords.x, coords.y, coords.z, true)
if closestDistance == -1 or closestDistance > distance then
closestObject = objects[i]
@@ -498,7 +498,7 @@ ESX.Game.GetClosestPlayer = function(coords)
if not usePlayerPed or (usePlayerPed and players[i] ~= playerId) then
local targetCoords = GetEntityCoords(target)
local distance = GetDistanceBetweenCoords(targetCoords.x, targetCoords.y, targetCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
if closestDistance == -1 or closestDistance > distance then
closestPlayer = players[i]
@@ -517,7 +517,7 @@ ESX.Game.GetPlayersInArea = function(coords, area)
for i=1, #players, 1 do
local target = GetPlayerPed(players[i])
local targetCoords = GetEntityCoords(target)
local distance = GetDistanceBetweenCoords(targetCoords.x, targetCoords.y, targetCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
if distance <= area then
table.insert(playersInArea, players[i])
@@ -550,7 +550,7 @@ ESX.Game.GetClosestVehicle = function(coords)
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = GetDistanceBetweenCoords(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(vehicleCoords, coords.x, coords.y, coords.z, true)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
@@ -567,7 +567,7 @@ ESX.Game.GetVehiclesInArea = function(coords, area)
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = GetDistanceBetweenCoords(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(vehicleCoords, coords.x, coords.y, coords.z, true)
if distance <= area then
table.insert(vehiclesInArea, vehicles[i])
@@ -579,11 +579,10 @@ end
ESX.Game.GetVehicleInDirection = function()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, 1)
local playerCoords = GetEntityCoords(playerPed)
local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
local rayHandle = CastRayPointToPoint(playerCoords.x, playerCoords.y, playerCoords.z, inDirection.x, inDirection.y, inDirection.z, 10, playerPed, 0)
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
local rayHandle = StartShapeTestRay(playerCoords, inDirection, 10, playerPed, 0)
local a, b, c, d, vehicle = GetShapeTestResult(rayHandle)
return vehicle
end
@@ -622,7 +621,7 @@ ESX.Game.GetClosestPed = function(coords, ignoreList)
for i=1, #peds, 1 do
local pedCoords = GetEntityCoords(peds[i])
local distance = GetDistanceBetweenCoords(pedCoords.x, pedCoords.y, pedCoords.z, coords.x, coords.y, coords.z, true)
local distance = GetDistanceBetweenCoords(pedCoords, coords.x, coords.y, coords.z, true)
if closestDistance == -1 or closestDistance > distance then
closestPed = peds[i]
@@ -962,9 +961,9 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
end
ESX.Game.Utils.DrawText3D = function(coords, text, size)
local onScreen, x, y = World3dToScreen2d(coords.x, coords.y, coords.z)
local onScreen, x, y = GetScreenCoordFromWorldCoord(coords.x, coords.y, coords.z)
local camCoords = GetGameplayCamCoords()
local dist = GetDistanceBetweenCoords(camCoords.x, camCoords.y, camCoords.z, coords.x, coords.y, coords.z, 1)
local dist = GetDistanceBetweenCoords(camCoords, coords.x, coords.y, coords.z, true)
local size = size
if size == nil then
@@ -1035,7 +1034,7 @@ ESX.ShowInventory = function()
value = ESX.PlayerData.inventory[i].name,
usable = ESX.PlayerData.inventory[i].usable,
rare = ESX.PlayerData.inventory[i].rare,
canRemove = ESX.PlayerData.inventory[i].canRemove,
canRemove = ESX.PlayerData.inventory[i].canRemove
})
end
end
+1 -1
View File
@@ -4,7 +4,7 @@ Config.Locale = 'fr'
Config.Accounts = { 'bank', 'black_money' }
Config.AccountLabels = { bank = _U('bank'), black_money = _U('black_money') }
Config.EnableSocietyPayouts = false -- pay from the society account that the plyayers are employeed at instead of plain giving money. Requirement: esx_society
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
Config.ShowDotAbovePlayer = false
Config.DisableWantedLevel = true
Config.EnableWeaponPickup = true
+2 -2
View File
@@ -269,8 +269,8 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
if type == 'item_standard' then
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
local targetItem = targetXPlayer.getInventoryItem(itemName)
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
local targetItem = targetXPlayer.getInventoryItem(itemName)
if itemCount > 0 and sourceItem.count >= itemCount then