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https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
Minor changes, updated native names
This commit is contained in:
+18
-19
@@ -46,22 +46,22 @@ end
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ESX.ShowNotification = function(msg)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(msg)
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AddTextComponentSubstringWebsite(msg)
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DrawNotification(false, true)
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end
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ESX.ShowAdvancedNotification = function(title, subject, msg, icon, iconType)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(msg)
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AddTextComponentSubstringWebsite(msg)
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SetNotificationMessage(icon, icon, false, iconType, title, subject)
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DrawNotification(false, false)
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end
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ESX.ShowHelpNotification = function(msg)
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if not IsHelpMessageOnScreen() then
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SetTextComponentFormat('STRING')
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AddTextComponentString(msg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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BeginTextCommandDisplayHelp('STRING')
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AddTextComponentSubstringWebsite(msg)
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EndTextCommandDisplayHelp(0, false, true, -1)
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end
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end
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@@ -106,7 +106,7 @@ ESX.UI.HUD.RegisterElement = function(name, index, priority, html, data)
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index = index,
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priority = priority,
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html = html,
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data = data,
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data = data
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})
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ESX.UI.HUD.UpdateElement(name, data)
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@@ -450,7 +450,7 @@ ESX.Game.GetClosestObject = function(filter, coords)
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if foundObject then
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local objectCoords = GetEntityCoords(objects[i])
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local distance = GetDistanceBetweenCoords(objectCoords.x, objectCoords.y, objectCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(objectCoords, coords.x, coords.y, coords.z, true)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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@@ -498,7 +498,7 @@ ESX.Game.GetClosestPlayer = function(coords)
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if not usePlayerPed or (usePlayerPed and players[i] ~= playerId) then
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local targetCoords = GetEntityCoords(target)
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local distance = GetDistanceBetweenCoords(targetCoords.x, targetCoords.y, targetCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = players[i]
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@@ -517,7 +517,7 @@ ESX.Game.GetPlayersInArea = function(coords, area)
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for i=1, #players, 1 do
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local target = GetPlayerPed(players[i])
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local targetCoords = GetEntityCoords(target)
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local distance = GetDistanceBetweenCoords(targetCoords.x, targetCoords.y, targetCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
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if distance <= area then
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table.insert(playersInArea, players[i])
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@@ -550,7 +550,7 @@ ESX.Game.GetClosestVehicle = function(coords)
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = GetDistanceBetweenCoords(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(vehicleCoords, coords.x, coords.y, coords.z, true)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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@@ -567,7 +567,7 @@ ESX.Game.GetVehiclesInArea = function(coords, area)
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = GetDistanceBetweenCoords(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(vehicleCoords, coords.x, coords.y, coords.z, true)
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if distance <= area then
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table.insert(vehiclesInArea, vehicles[i])
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@@ -579,11 +579,10 @@ end
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ESX.Game.GetVehicleInDirection = function()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed, 1)
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local playerCoords = GetEntityCoords(playerPed)
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local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
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local rayHandle = CastRayPointToPoint(playerCoords.x, playerCoords.y, playerCoords.z, inDirection.x, inDirection.y, inDirection.z, 10, playerPed, 0)
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local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
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local rayHandle = StartShapeTestRay(playerCoords, inDirection, 10, playerPed, 0)
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local a, b, c, d, vehicle = GetShapeTestResult(rayHandle)
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return vehicle
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end
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@@ -622,7 +621,7 @@ ESX.Game.GetClosestPed = function(coords, ignoreList)
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for i=1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = GetDistanceBetweenCoords(pedCoords.x, pedCoords.y, pedCoords.z, coords.x, coords.y, coords.z, true)
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local distance = GetDistanceBetweenCoords(pedCoords, coords.x, coords.y, coords.z, true)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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@@ -962,9 +961,9 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
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end
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ESX.Game.Utils.DrawText3D = function(coords, text, size)
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local onScreen, x, y = World3dToScreen2d(coords.x, coords.y, coords.z)
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local onScreen, x, y = GetScreenCoordFromWorldCoord(coords.x, coords.y, coords.z)
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local camCoords = GetGameplayCamCoords()
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local dist = GetDistanceBetweenCoords(camCoords.x, camCoords.y, camCoords.z, coords.x, coords.y, coords.z, 1)
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local dist = GetDistanceBetweenCoords(camCoords, coords.x, coords.y, coords.z, true)
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local size = size
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if size == nil then
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@@ -1035,7 +1034,7 @@ ESX.ShowInventory = function()
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value = ESX.PlayerData.inventory[i].name,
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usable = ESX.PlayerData.inventory[i].usable,
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rare = ESX.PlayerData.inventory[i].rare,
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canRemove = ESX.PlayerData.inventory[i].canRemove,
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canRemove = ESX.PlayerData.inventory[i].canRemove
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})
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end
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end
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+1
-1
@@ -4,7 +4,7 @@ Config.Locale = 'fr'
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Config.Accounts = { 'bank', 'black_money' }
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Config.AccountLabels = { bank = _U('bank'), black_money = _U('black_money') }
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Config.EnableSocietyPayouts = false -- pay from the society account that the plyayers are employeed at instead of plain giving money. Requirement: esx_society
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Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
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Config.ShowDotAbovePlayer = false
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Config.DisableWantedLevel = true
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Config.EnableWeaponPickup = true
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+2
-2
@@ -269,8 +269,8 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
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if type == 'item_standard' then
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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local targetItem = targetXPlayer.getInventoryItem(itemName)
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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local targetItem = targetXPlayer.getInventoryItem(itemName)
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if itemCount > 0 and sourceItem.count >= itemCount then
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