Don't give weapon if target already has one, seperate string for weapon without ammo

This commit is contained in:
ElPumpo
2018-11-25 17:32:36 +01:00
parent d1d87bbe91
commit c975fea6d3
11 changed files with 90 additions and 40 deletions
+8 -7
View File
@@ -1109,7 +1109,11 @@ ESX.ShowInventory = function()
for i=1, #players, 1 do
if players[i] ~= PlayerId() then
foundPlayers = true
table.insert(elements, {label = GetPlayerName(players[i]), value = players[i]})
table.insert(elements, {
label = GetPlayerName(players[i]),
value = players[i]
})
end
end
@@ -1166,8 +1170,7 @@ ESX.ShowInventory = function()
else -- type: item_standard
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
title = _U('amount')
}, function(data3, menu3)
local quantity = tonumber(data3.value)
@@ -1219,8 +1222,7 @@ ESX.ShowInventory = function()
else -- type: item_standard
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
{
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
title = _U('amount')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
@@ -1257,8 +1259,7 @@ ESX.ShowInventory = function()
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
{
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
title = _U('amountammo')
}, function(data2, menu2)
+2
View File
@@ -131,6 +131,7 @@ AddEventHandler('esx:addInventoryItem', function(item, count)
for i=1, #ESX.PlayerData.inventory, 1 do
if ESX.PlayerData.inventory[i].name == item.name then
ESX.PlayerData.inventory[i] = item
break
end
end
@@ -146,6 +147,7 @@ AddEventHandler('esx:removeInventoryItem', function(item, count)
for i=1, #ESX.PlayerData.inventory, 1 do
if ESX.PlayerData.inventory[i].name == item.name then
ESX.PlayerData.inventory[i] = item
break
end
end
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['br'] = {
['noammo'] = 'voce nao tem todas essas muniçoes!',
['gave_item'] = 'voce deu ~y~%sx~s~ ~b~%s~s~ para ~y~%s~s~',
['received_item'] = 'voce recebeu ~y~%sx~s~ ~b~%s~s~ de ~b~%s~s~',
['gave_weapon'] = 'voce deu ~y~1x~s~ ~b~%s~s~ com ~o~%sx~s~ balas para ~y~%s~s~.',
['received_weapon'] = 'voce recebeu ~y~1x~s~ ~b~%s~s~ com ~o~%sx~s~ balas de ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'voce deu ~o~%sx~s~ balas para ~y~%s~s~.',
['received_ammo'] = 'voce recebeu ~o~%sx~s~ balas de ~b~%s~s~.',
['gave_money'] = 'voce deu ~g~$%s~s~ para ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['cs'] = {
['noammo'] = 'nemáte dostatek munice!',
['gave_item'] = 'dali jste ~y~%sx~s~ ~b~%s~s~ ~y~%s~s~',
['received_item'] = 'obdrželi jste ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~',
['gave_weapon'] = 'dali jste ~y~1x~s~ ~b~%s~s~ s ~o~%sx~s~ náboji ~y~%s~s~.',
['received_weapon'] = 'obdrželi jste ~y~1x~s~ ~b~%s~s~ s ~o~%sx~s~ náboji od ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'dali jste ~o~%sx~s~ nábojů ~y~%s~s~.',
['received_ammo'] = 'obdrželi jste ~o~%sx~s~ nábojů od ~b~%s~s~.',
['gave_money'] = 'dali jste ~g~$%s~s~ ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['de'] = {
['noammo'] = 'du hast keine munition!',
['gave_item'] = 'du gibst ~y~%sx~s~ ~b~%s~s~ zu ~y~%s~s~',
['received_item'] = 'to empfängst ~y~%sx~s~ ~b~%s~s~ von ~b~%s~s~',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'you gave ~o~%sx~s~ bullets to ~y~%s~s~.',
['received_ammo'] = 'you received ~o~%sx~s~ bullets from ~b~%s~s~.',
['gave_money'] = 'du gibst ~g~$%s~s~ zu ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['en'] = {
['noammo'] = 'you do not have enough ammo!',
['gave_item'] = 'you gave ~y~%sx~s~ ~b~%s~s~ to ~y~%s~s~',
['received_item'] = 'you received ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'you gave ~o~%sx~s~ bullets to ~y~%s~s~.',
['received_ammo'] = 'you received ~o~%sx~s~ bullets from ~b~%s~s~.',
['gave_money'] = 'you gave ~g~$%s~s~ to ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['fi'] = {
['noammo'] = 'sinulla ei ole ammuksia!',
['gave_item'] = 'sinä annoit ~y~%sx~s~ ~b~%s~s~ henkilölle ~y~%s~s~',
['received_item'] = 'sinä sait ~y~%sx~s~ ~b~%s~s~ henkilöltä ~b~%s~s~',
['gave_weapon'] = 'sinä annoit ~y~1x~s~ ~b~%s~s~ jossa oli ~o~%sx~s~ ammuksia henkilölle ~y~%s~s~.',
['received_weapon'] = 'sinä sait ~y~1x~s~ ~b~%s~s~ jossa oli ~o~%sx~s~ ammuksia henkilöltä ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'sinä annoit ~o~%sx~s~ ammuksia henkilölle ~y~%s~s~.',
['received_ammo'] = 'sinä sait ~o~%sx~s~ ammuksia henkilöltä ~b~%s~s~.',
['gave_money'] = 'sinä annoit ~g~$%s~s~ henkilölle ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['fr'] = {
['noammo'] = 'tu n\'as pas toutes ces munitions!',
['gave_item'] = 'vous avez donné ~y~%sx~s~ ~b~%s~s~ à ~y~%s~s~',
['received_item'] = 'vous avez reçu ~y~%sx~s~ ~b~%s~s~ par ~b~%s~s~',
['gave_weapon'] = 'vous donnez ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ minitions à ~y~%s~s~.',
['received_weapon'] = 'vous recevez ~y~1x~s~ ~b~%s~s~ avec ~o~%sx~s~ munitions de ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'vous donnez ~o~%sx~s~ munitions à ~y~%s~s~.',
['received_ammo'] = 'vous recevez ~o~%sx~s~ munitions de ~b~%s~s~.',
['gave_money'] = 'vous avez donné ~g~$%s~s~ à ~y~%s~s~',
+7 -2
View File
@@ -6,14 +6,19 @@ Locales['pl'] = {
['give'] = 'daj',
['remove'] = 'usuń',
['return'] = 'return',
['give_to'] = 'give to',
['amount'] = 'amount',
['giveammo'] = 'give ammo',
['amountammo'] = 'ilość amunicji',
['noammo'] = 'nie masz wystarczającej ilości amunicji!',
['gave_item'] = 'dajesz ~y~%sx~s~ ~b~%s~s~ dla ~y~%s~s~',
['received_item'] = 'otrzymujesz ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~',
['gave_weapon'] = 'dajesz ~y~1x~s~ ~b~%s~s~ z ~o~%sx~s~ nabojami dla ~y~%s~s~.',
['received_weapon'] = 'otrzymujesz ~y~1x~s~ ~b~%s~s~ z ~o~%sx~s~ nabojami od ~b~%s~s~.',
['gave_weapon'] = 'you gave ~y~1x~s~ ~b~%s~s~ to ~y~%s~s~.',
['gave_weapon_ammo'] = 'you gave ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets to ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ already have an ~y~%s~s~',
['received_weapon'] = 'you received ~y~1x~s~ ~b~%s~s~ from ~b~%s~s~.',
['received_weapon_ammo'] = 'you received ~y~1x~s~ ~b~%s~s~ with ~o~%sx~s~ bullets from ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ attempted to give you an ~y~%s~s~, but you already have one.',
['gave_ammo'] = 'dajesz ~o~%sx~s~ naboje dla ~y~%s~s~.',
['received_ammo'] = 'otrzymujesz ~o~%sx~s~ naboje od ~b~%s~s~.',
['gave_money'] = 'dajesz ~g~%s$~s~ dla ~y~%s~s~',
+6 -2
View File
@@ -13,8 +13,12 @@ Locales['sv'] = {
['noammo'] = 'du har inte tillräckligt med ammunition!',
['gave_item'] = 'du gav ~y~%sx~s~ ~b~%s~s~ till ~y~%s~s~',
['received_item'] = 'du tog emot ~y~%sx~s~ ~b~%s~s~ från ~b~%s~s~',
['gave_weapon'] = 'du gav ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott till ~y~%s~s~.',
['received_weapon'] = 'du tog emot ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott från ~b~%s~s~.',
['gave_weapon'] = 'du gav ~y~1x~s~ ~b~%s~s~ till ~y~%s~s~.',
['gave_weapon_ammo'] = 'du gav ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott till ~y~%s~s~.',
['gave_weapon_hasalready'] = '~y~%s~s~ har redan en ~y~%s~s~',
['received_weapon'] = 'du tog emot ~y~1x~s~ ~b~%s~s~ från ~b~%s~s~.',
['received_weapon_ammo'] = 'du tog emot ~y~1x~s~ ~b~%s~s~ med ~o~%sx~s~ skott från ~b~%s~s~.',
['received_weapon_hasalready'] = '~b~%s~s~ försökte ge dig en ~y~%s~s~, men det har du redan.',
['gave_ammo'] = 'du gav ~o~%sx~s~ skott till ~y~%s~s~.',
['received_ammo'] = 'du tog emot ~o~%sx~s~ skott från ~b~%s~s~.',
['gave_money'] = 'du gav ~g~%s SEK~s~ till ~y~%s~s~',
+31 -17
View File
@@ -15,11 +15,10 @@ AddEventHandler('es:playerLoaded', function(source, _player)
-- Update user name in DB
table.insert(tasks, function(cb)
MySQL.Async.execute('UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier',
{
['@identifier'] = player.getIdentifier(),
['@name'] = userData.playerName
}, function(rowsChanged)
MySQL.Async.execute('UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier', {
['@identifier'] = player.getIdentifier(),
['@name'] = userData.playerName
}, function(rowsChanged)
cb()
end)
end)
@@ -291,13 +290,13 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
elseif type == 'item_money' then
if itemCount > 0 and sourceXPlayer.player.get('money') >= itemCount then
if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then
sourceXPlayer.removeMoney(itemCount)
targetXPlayer.addMoney (itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_money', itemCount, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_money', itemCount, sourceXPlayer.name))
TriggerClientEvent('esx:showNotification', _source, _U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
@@ -310,21 +309,35 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
sourceXPlayer.removeAccountMoney(itemName, itemCount)
targetXPlayer.addAccountMoney (itemName, itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', itemCount, Config.AccountLabels[itemName], targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_account_money', itemCount, Config.AccountLabels[itemName], sourceXPlayer.name))
TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
end
elseif type == 'item_weapon' then
sourceXPlayer.removeWeapon(itemName)
targetXPlayer.addWeapon(itemName, itemCount)
local weaponLabel = ESX.GetWeaponLabel(itemName)
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, itemCount, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, itemCount, sourceXPlayer.name))
if not targetXPlayer.hasWeapon(itemName) then
sourceXPlayer.removeWeapon(itemName)
targetXPlayer.addWeapon(itemName, itemCount)
local weaponLabel = ESX.GetWeaponLabel(itemName)
if itemCount > 0 then
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_ammo', weaponLabel, itemCount, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon_ammo', weaponLabel, itemCount, sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, sourceXPlayer.name))
end
else
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
TriggerClientEvent('esx:showNotification', _source, _U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
end
end
end)
@@ -345,6 +358,7 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].name == itemName then
foundItem = xPlayer.inventory[i]
break
end
end