Minor changes, fixed giving weapon?

This commit is contained in:
ElPumpo
2020-01-15 14:10:57 +01:00
parent 0d4377042d
commit 0fbd5d03a2
2 changed files with 23 additions and 22 deletions
+22 -21
View File
@@ -278,13 +278,17 @@ ESX.UI.ShowInventoryItemNotification = function(add, item, count)
end
ESX.Game.GetPedMugshot = function(ped)
local mugshot = RegisterPedheadshot(ped)
if DoesEntityExist(ped) then
local mugshot = RegisterPedheadshot(ped)
while not IsPedheadshotReady(mugshot) do
Citizen.Wait(0)
while not IsPedheadshotReady(mugshot) do
Citizen.Wait(0)
end
return mugshot, GetPedheadshotTxdString(mugshot)
else
return
end
return mugshot, GetPedheadshotTxdString(mugshot)
end
ESX.Game.Teleport = function(entity, coords, cb)
@@ -512,15 +516,14 @@ ESX.Game.GetClosestPlayer = function(coords)
end
ESX.Game.GetPlayersInArea = function(coords, area)
local players = ESX.Game.GetPlayers()
local playersInArea = {}
local players, playersInArea = ESX.Game.GetPlayers(), {}
coords = vector3(coords.x, coords.y, coords.z)
for i=1, #players, 1 do
local target = GetPlayerPed(players[i])
local target = GetPlayerPed(players[i])
local targetCoords = GetEntityCoords(target)
local distance = GetDistanceBetweenCoords(targetCoords, coords.x, coords.y, coords.z, true)
if distance <= area then
if #(coords - targetCoords) <= area then
table.insert(playersInArea, players[i])
end
end
@@ -539,23 +542,22 @@ ESX.Game.GetVehicles = function()
end
ESX.Game.GetClosestVehicle = function(coords)
local vehicles = ESX.Game.GetVehicles()
local closestDistance = -1
local closestVehicle = -1
local coords = coords
local vehicles = ESX.Game.GetVehicles()
local closestDistance, closestVehicle, coords = -1, -1, coords
if coords == nil then
if coords then
coords = vector3(coords.x, coords.y, coords.z)
else
local playerPed = PlayerPedId()
coords = GetEntityCoords(playerPed)
coords = GetEntityCoords(playerPed)
end
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = GetDistanceBetweenCoords(vehicleCoords, coords.x, coords.y, coords.z, true)
local distance = #(coords - vehicleCoords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
closestVehicle, closestDistance = vehicles[i], distance
end
end
@@ -677,9 +679,8 @@ ESX.Game.GetVehicleProperties = function(vehicle)
IsVehicleNeonLightEnabled(vehicle, 3)
},
extras = extras,
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
+1 -1
View File
@@ -284,7 +284,7 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
local weaponLabel = ESX.GetWeaponLabel(itemName)
if not targetXPlayer.hasWeapon(itemName) then
local _,weapon = xPlayer.getWeapon(itemName)
local weaponNum, weapon = xPlayer.getWeapon(itemName)
itemCount = weapon.ammo
sourceXPlayer.removeWeapon(itemName)