mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 09:18:53 +00:00
ESX.Game.Teleport() support heading, minor cleanup
This commit is contained in:
+93
-259
@@ -280,14 +280,20 @@ ESX.Game.GetPedMugshot = function(ped)
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end
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ESX.Game.Teleport = function(entity, coords, cb)
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RequestCollisionAtCoord(coords.x, coords.y, coords.z)
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while not HasCollisionLoadedAroundEntity(entity) do
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if DoesEntityExist(entity) then
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RequestCollisionAtCoord(coords.x, coords.y, coords.z)
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Citizen.Wait(0)
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end
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SetEntityCoords(entity, coords.x, coords.y, coords.z)
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while not HasCollisionLoadedAroundEntity(entity) do
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RequestCollisionAtCoord(coords.x, coords.y, coords.z)
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Citizen.Wait(0)
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end
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SetEntityCoords(entity, coords.x, coords.y, coords.z, false, false, false, false)
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if coords.heading then
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SetEntityHeading(entity, coords.heading)
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end
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end
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if cb then
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cb()
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@@ -625,7 +631,7 @@ ESX.Game.GetClosestPed = function(coords, ignoreList)
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end
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ESX.Game.GetVehicleProperties = function(vehicle)
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local color1, color2 = GetVehicleColours(vehicle)
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local extras = {}
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@@ -647,8 +653,8 @@ ESX.Game.GetVehicleProperties = function(vehicle)
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fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
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dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
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color1 = color1,
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color2 = color2,
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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@@ -721,264 +727,92 @@ ESX.Game.GetVehicleProperties = function(vehicle)
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end
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ESX.Game.SetVehicleProperties = function(vehicle, props)
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SetVehicleModKit(vehicle, 0)
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if props.plate then
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SetVehicleNumberPlateText(vehicle, props.plate)
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end
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if props.plateIndex then
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SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
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end
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if props.bodyHealth then
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SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
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end
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if props.engineHealth then
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SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
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end
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if props.fuelLevel then
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SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
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end
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if props.dirtLevel then
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SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
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end
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if props.color1 then
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local color1, color2 = GetVehicleColours(vehicle)
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SetVehicleColours(vehicle, props.color1, color2)
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end
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if props.color2 then
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local color1, color2 = GetVehicleColours(vehicle)
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SetVehicleColours(vehicle, color1, props.color2)
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end
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if props.pearlescentColor then
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if DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
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end
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SetVehicleModKit(vehicle, 0)
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if props.wheelColor then
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
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end
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if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
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if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
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if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
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if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
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if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
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if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
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if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
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if props.color2 then SetVehicleColours(vehicle, colorPrimary, props.color2) end
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if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
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if props.wheelColor then SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor) end
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if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
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if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
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if props.wheels then
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SetVehicleWheelType(vehicle, props.wheels)
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end
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if props.neonEnabled then
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SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
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SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
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SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
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SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
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end
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if props.windowTint then
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SetVehicleWindowTint(vehicle, props.windowTint)
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end
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if props.neonEnabled then
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SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
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SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
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SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
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SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
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end
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if props.extras then
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for id,enabled in pairs(props.extras) do
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if enabled then
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SetVehicleExtra(vehicle, tonumber(id), 0)
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else
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SetVehicleExtra(vehicle, tonumber(id), 1)
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if props.extras then
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for id,enabled in pairs(props.extras) do
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if enabled then
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SetVehicleExtra(vehicle, tonumber(id), 0)
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else
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SetVehicleExtra(vehicle, tonumber(id), 1)
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end
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end
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end
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end
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if props.neonColor then
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SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
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end
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if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
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if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
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if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
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if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
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if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
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if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
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if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
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if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
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if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
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if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
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if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
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if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
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if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
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if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
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if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
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if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
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if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
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if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
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if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
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if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
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if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
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if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
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if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
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if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
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if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
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if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
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if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
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if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
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if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
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if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
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if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
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if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
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if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
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if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
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if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
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if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
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if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
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if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
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if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
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if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
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if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
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if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
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if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
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if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
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if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
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if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
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if props.modSmokeEnabled then
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ToggleVehicleMod(vehicle, 20, true)
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end
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if props.tyreSmokeColor then
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SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
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end
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if props.modSpoilers then
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SetVehicleMod(vehicle, 0, props.modSpoilers, false)
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end
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if props.modFrontBumper then
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SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
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end
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if props.modRearBumper then
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SetVehicleMod(vehicle, 2, props.modRearBumper, false)
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end
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if props.modSideSkirt then
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SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
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end
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if props.modExhaust then
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SetVehicleMod(vehicle, 4, props.modExhaust, false)
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end
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if props.modFrame then
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SetVehicleMod(vehicle, 5, props.modFrame, false)
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end
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if props.modGrille then
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SetVehicleMod(vehicle, 6, props.modGrille, false)
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end
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if props.modHood then
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SetVehicleMod(vehicle, 7, props.modHood, false)
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end
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if props.modFender then
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SetVehicleMod(vehicle, 8, props.modFender, false)
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end
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if props.modRightFender then
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SetVehicleMod(vehicle, 9, props.modRightFender, false)
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end
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if props.modRoof then
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SetVehicleMod(vehicle, 10, props.modRoof, false)
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end
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if props.modEngine then
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SetVehicleMod(vehicle, 11, props.modEngine, false)
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end
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if props.modBrakes then
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SetVehicleMod(vehicle, 12, props.modBrakes, false)
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end
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if props.modTransmission then
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SetVehicleMod(vehicle, 13, props.modTransmission, false)
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end
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if props.modHorns then
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SetVehicleMod(vehicle, 14, props.modHorns, false)
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end
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if props.modSuspension then
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SetVehicleMod(vehicle, 15, props.modSuspension, false)
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end
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if props.modArmor then
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SetVehicleMod(vehicle, 16, props.modArmor, false)
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end
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if props.modTurbo then
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ToggleVehicleMod(vehicle, 18, props.modTurbo)
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end
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if props.modXenon then
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ToggleVehicleMod(vehicle, 22, props.modXenon)
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end
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if props.modFrontWheels then
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SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
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end
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if props.modBackWheels then
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SetVehicleMod(vehicle, 24, props.modBackWheels, false)
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end
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if props.modPlateHolder then
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SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
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end
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if props.modVanityPlate then
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SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
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end
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if props.modTrimA then
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SetVehicleMod(vehicle, 27, props.modTrimA, false)
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end
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if props.modOrnaments then
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SetVehicleMod(vehicle, 28, props.modOrnaments, false)
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end
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if props.modDashboard then
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SetVehicleMod(vehicle, 29, props.modDashboard, false)
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end
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if props.modDial then
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SetVehicleMod(vehicle, 30, props.modDial, false)
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end
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if props.modDoorSpeaker then
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SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
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end
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if props.modSeats then
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SetVehicleMod(vehicle, 32, props.modSeats, false)
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end
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if props.modSteeringWheel then
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SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
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end
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if props.modShifterLeavers then
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SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
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end
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if props.modAPlate then
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SetVehicleMod(vehicle, 35, props.modAPlate, false)
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end
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if props.modSpeakers then
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SetVehicleMod(vehicle, 36, props.modSpeakers, false)
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end
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if props.modTrunk then
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SetVehicleMod(vehicle, 37, props.modTrunk, false)
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end
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if props.modHydrolic then
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SetVehicleMod(vehicle, 38, props.modHydrolic, false)
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end
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if props.modEngineBlock then
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SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
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end
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if props.modAirFilter then
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SetVehicleMod(vehicle, 40, props.modAirFilter, false)
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end
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if props.modStruts then
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SetVehicleMod(vehicle, 41, props.modStruts, false)
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end
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if props.modArchCover then
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SetVehicleMod(vehicle, 42, props.modArchCover, false)
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end
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if props.modAerials then
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SetVehicleMod(vehicle, 43, props.modAerials, false)
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end
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if props.modTrimB then
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SetVehicleMod(vehicle, 44, props.modTrimB, false)
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end
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if props.modTank then
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SetVehicleMod(vehicle, 45, props.modTank, false)
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end
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if props.modWindows then
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SetVehicleMod(vehicle, 46, props.modWindows, false)
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end
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if props.modLivery then
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SetVehicleMod(vehicle, 48, props.modLivery, false)
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SetVehicleLivery(vehicle, props.modLivery)
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if props.modLivery then
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SetVehicleMod(vehicle, 48, props.modLivery, false)
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SetVehicleLivery(vehicle, props.modLivery)
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end
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end
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end
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