ElPumpo
4000e1eb34
Added DrawText3D() optional font argument
2019-10-06 20:29:21 +02:00
ElPumpo
06952418bf
DrawText3D: use SetDrawOrigin() instead of World3dToScreen2d() that was one frame behind
2019-09-29 11:30:21 +02:00
ElPumpo
44c05b8fae
Added fuel to veh properties and ensure decimal value
2019-08-02 11:33:10 +02:00
ElPumpo
e850da085e
See description for changes
...
Fixed the "health" problems on vehicles. It seems like you shouldn't use the `GetEntityHealth()` on vehicles at all since it is linked to the `GetVehicleBodyHealth()` native.
But if you use the `SetEntityHealth()` native on an vehicle it breaks the link. Instead there's both body health and engine health that ESX has missed out on.
Since the new used `GetVehicle***` natives return decimal values we round them to 1 decmial.
Also dirt levels are now rounded to one decimal since they make 0 visable difference.
2019-07-30 20:40:39 +02:00
ElPumpo
9fa0c12e02
Replaced MaxPlayers with GetActivePlayers for all babies 👶
2019-07-20 13:09:42 +02:00
ElPumpo
954572c934
Minor changes, removed keys table
2019-06-08 22:24:20 +02:00
ElPumpo
15489ec3c7
Proper hud natives
2019-05-20 23:05:38 +02:00
ElPumpo
3d27e2b0a6
Indent cleanup
2019-04-17 11:38:12 +02:00
ElPumpo
51b2df94af
Fixed IsVehicleEmpty() again
2019-03-30 08:49:03 +01:00
ElPumpo
28ce131fb7
Implemented vehicle extras property support, closes #186
2019-03-09 18:37:01 +01:00
ElPumpo
611bf76aaa
Fixed IsVehicleEmpty()
2019-02-27 09:24:37 +01:00
ElPumpo
799a35fdf4
Implemented ESX.Game.IsVehicleEmpty()
2019-02-24 19:28:47 +01:00
ElPumpo
7e66edc351
Use correct text component
2019-01-15 23:35:51 +01:00
ElPumpo
63c8191be3
Proper default config
2019-01-13 22:45:03 +01:00
ElPumpo
fb816bb9b7
Implemented menu.setTitle()
2019-01-13 00:33:00 +01:00
ElPumpo
dade4f70ab
Fixed removing elements
2019-01-12 19:50:18 +01:00
ElPumpo
9382128f2e
Proper RequestCollisionAtCoord arguments
2019-01-08 13:51:00 +01:00
ElPumpo
2ac03e534e
Implemented menu.removeElement(query)
2019-01-06 18:47:49 +01:00
ElPumpo
5e35663c95
Fixed mod liveries, thanks to Chubbs
2019-01-01 18:34:13 +01:00
ElPumpo
6c32c9ede0
Fixed bank money being droppable
2018-12-29 14:47:29 +01:00
ElPumpo
0a374bd831
Use saved nearbyPlayer variable, see #181
2018-12-29 14:22:16 +01:00
ElPumpo
caec057954
Initial support for weapon components
2018-12-29 02:10:37 +01:00
ElPumpo
201b5f9ff2
Use old native as new one broke drawing 3d text
2018-12-23 17:46:55 +01:00
ElPumpo
b63c147fc0
Proper raycast arguments, trim last position
2018-12-23 15:05:00 +01:00
ElPumpo
2fd7d326be
'Throwing' update, see desc, resolves #19
...
- proper i18n strings for dropping accounts, money, standard and weapons
- check if the player has the weapon
- workaround for duplicating weapon ammo when dropping weapon with 0 ammo
- removed throw delay
- code cleanup
2018-12-23 14:32:38 +01:00
ElPumpo
9224f9119f
Minor changes, updated native names
2018-12-23 11:38:39 +01:00
ElPumpo
a3d3692479
Proper CreateObject() arguments
2018-12-17 21:47:23 +01:00
ElPumpo
f68e11be2d
Trim vehicle plates
2018-11-29 15:32:36 +01:00
ElPumpo
c975fea6d3
Don't give weapon if target already has one, seperate string for weapon without ammo
2018-11-25 17:32:36 +01:00
ElPumpo
d804fb316f
Money color and formatting in inventory
2018-11-17 12:37:17 +01:00
ElPumpo
db50388543
Minor changes, missing semicolons in JS
2018-11-10 10:37:27 +01:00
ElPumpo
6461ee2822
Implemented Config.EnableHud
2018-09-28 10:34:05 +02:00
ElPumpo
f172cfee9b
Removed specifiying amount of ammo when giving weapon
2018-09-28 09:17:00 +02:00
ElPumpo
c07cdde7c8
Tab indent update
2018-09-01 17:43:35 +02:00
ElPumpo
7e31fc90f4
Possible fix for onPlayerKilled event where killer id isn't an active player
2018-08-28 12:02:05 +02:00
Corey McCown
36a0c0d0d9
Fix #114 ( #123 )
...
Fixes #114
2018-08-14 19:35:39 -04:00
ElPumpo
5e6714a323
Implemented ESX.Game.IsSpawnPointClear(coords, radius)
2018-08-05 13:08:02 +02:00
ElPumpo
7d47e7b772
Implemented ESX.Streaming helper
2018-07-19 19:29:38 +02:00
ElPumpo
50c5deff5f
Implemented experimental Scaleform API
2018-07-15 13:38:46 +02:00
ElPumpo
38f3b14f94
Implemented selecting who to give items, major improvements with inventory system, closes #107
2018-07-14 22:55:57 +02:00
ElPumpo
330fb4527b
Fixed exploit dupe throw in vehicles, closes #101
2018-07-08 15:33:13 +02:00
ElPumpo
985f2a81fb
Refactoring, added shared functions
...
- Added ESX.ShowHelpNotification
- Added misc shared functions
2018-07-07 13:31:40 +02:00
ElPumpo
8dad759187
Added /clear /cls for clearing chat, 4 tab indent for inventory
2018-07-01 14:48:37 +02:00
ElPumpo
3de26d020b
Improved ammo handling
2018-06-22 22:25:34 +02:00
ElPumpo
74d27e4d80
Manual revert: buggy networked vehicle
...
It broke prop spawning so it's gone.
2018-06-16 10:31:01 +02:00
ElPumpo
93d2263003
Proper string formatting
2018-06-16 10:24:02 +02:00
AdrineX
dcb4fbdaa0
add locale for cash
2018-06-12 16:51:10 +03:00
ElPumpo
66e7eceddf
Improved paycheck system, added advanced notifications, see desc
...
- Improved paycheck system
- we now take society money if there is any, or else the employees wont get a salary at all
- now using ESX.ShowAdvancedNotifications
2018-05-11 13:57:35 +02:00
ElPumpo
987a40bf0d
ESX.Game.GetVehicleInDirection, no more car spawn with radio
2018-05-05 23:56:12 +02:00
ElPumpo
8c129873f0
Fixed #67 one last time
2018-05-01 21:56:41 +02:00