Manual revert: buggy networked vehicle

It broke prop spawning so it's gone.
This commit is contained in:
ElPumpo
2018-06-16 10:31:01 +02:00
parent 93d2263003
commit 74d27e4d80
2 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ES Extended'
+4 -2
View File
@@ -397,7 +397,8 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb)
local id = NetworkGetNetworkIdFromEntity(vehicle)
SetNetworkIdCanMigrate(id, true)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetEntityAsMissionEntity(vehicle, true, false)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetModelAsNoLongerNeeded(model)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
@@ -431,7 +432,8 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, heading, false, false)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetEntityAsMissionEntity(vehicle, true, false)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetModelAsNoLongerNeeded(model)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)