mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
Added /clear /cls for clearing chat, 4 tab indent for inventory
This commit is contained in:
+242
-272
@@ -719,32 +719,32 @@ ESX.Game.GetVehicleProperties = function(vehicle)
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return {
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model = GetEntityModel(vehicle),
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model = GetEntityModel(vehicle),
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plate = GetVehicleNumberPlateText(vehicle),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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plate = GetVehicleNumberPlateText(vehicle),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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health = GetEntityHealth(vehicle),
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dirtLevel = GetVehicleDirtLevel(vehicle),
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health = GetEntityHealth(vehicle),
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dirtLevel = GetVehicleDirtLevel(vehicle),
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color1 = color1,
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color2 = color2,
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color1 = color1,
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color2 = color2,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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neonEnabled = {
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2),
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IsVehicleNeonLightEnabled(vehicle, 3),
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},
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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@@ -1082,315 +1082,285 @@ end
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ESX.ShowInventory = function()
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local playerPed = GetPlayerPed(-1)
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local elements = {}
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local playerPed = GetPlayerPed(-1)
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local elements = {}
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if ESX.PlayerData.money > 0 then
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table.insert(elements, {
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label = _U('cash', ESX.PlayerData.money),
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count = ESX.PlayerData.money,
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type = 'item_money',
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value = 'money',
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usable = false,
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rare = false,
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canRemove = true
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})
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end
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if ESX.PlayerData.money > 0 then
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table.insert(elements, {
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label = _U('cash', ESX.PlayerData.money),
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count = ESX.PlayerData.money,
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type = 'item_money',
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value = 'money',
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usable = false,
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rare = false,
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canRemove = true
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})
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end
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for i=1, #ESX.PlayerData.accounts, 1 do
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if ESX.PlayerData.accounts[i].money > 0 then
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table.insert(elements, {
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label = '[' .. ESX.PlayerData.accounts[i].label .. '] $' .. ESX.PlayerData.accounts[i].money,
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count = ESX.PlayerData.accounts[i].money,
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type = 'item_account',
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value = ESX.PlayerData.accounts[i].name,
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usable = false,
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rare = false,
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canRemove = true
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})
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end
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end
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for i=1, #ESX.PlayerData.accounts, 1 do
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if ESX.PlayerData.accounts[i].money > 0 then
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table.insert(elements, {
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label = '[' .. ESX.PlayerData.accounts[i].label .. '] $' .. ESX.PlayerData.accounts[i].money,
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count = ESX.PlayerData.accounts[i].money,
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type = 'item_account',
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value = ESX.PlayerData.accounts[i].name,
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usable = false,
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rare = false,
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canRemove = true
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})
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end
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end
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for i=1, #ESX.PlayerData.inventory, 1 do
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for i=1, #ESX.PlayerData.inventory, 1 do
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if ESX.PlayerData.inventory[i].count > 0 then
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table.insert(elements, {
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label = ESX.PlayerData.inventory[i].label .. ' x' .. ESX.PlayerData.inventory[i].count,
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count = ESX.PlayerData.inventory[i].count,
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type = 'item_standard',
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value = ESX.PlayerData.inventory[i].name,
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usable = ESX.PlayerData.inventory[i].usable,
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rare = ESX.PlayerData.inventory[i].rare,
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canRemove = ESX.PlayerData.inventory[i].canRemove,
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})
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end
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if ESX.PlayerData.inventory[i].count > 0 then
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table.insert(elements, {
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label = ESX.PlayerData.inventory[i].label .. ' x' .. ESX.PlayerData.inventory[i].count,
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count = ESX.PlayerData.inventory[i].count,
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type = 'item_standard',
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value = ESX.PlayerData.inventory[i].name,
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usable = ESX.PlayerData.inventory[i].usable,
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rare = ESX.PlayerData.inventory[i].rare,
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canRemove = ESX.PlayerData.inventory[i].canRemove,
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})
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end
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end
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end
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for i=1, #Config.Weapons, 1 do
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for i=1, #Config.Weapons, 1 do
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local weaponHash = GetHashKey(Config.Weapons[i].name)
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local weaponHash = GetHashKey(Config.Weapons[i].name)
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if HasPedGotWeapon(playerPed, weaponHash, false) and Config.Weapons[i].name ~= 'WEAPON_UNARMED' then
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if HasPedGotWeapon(playerPed, weaponHash, false) and Config.Weapons[i].name ~= 'WEAPON_UNARMED' then
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local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
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table.insert(elements, {
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label = Config.Weapons[i].label .. ' x1 [' .. ammo .. ']',
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count = 1,
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type = 'item_weapon',
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value = Config.Weapons[i].name,
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ammo = ammo,
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usable = false,
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rare = false,
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canRemove = true
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})
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end
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end
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local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
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ESX.UI.Menu.CloseAll()
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table.insert(elements, {
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label = Config.Weapons[i].label .. ' x1 [' .. ammo .. ']',
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count = 1,
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type = 'item_weapon',
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value = Config.Weapons[i].name,
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ammo = ammo,
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usable = false,
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rare = false,
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canRemove = true
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})
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory',
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{
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title = _U('inventory'),
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align = 'bottom-right',
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elements = elements,
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}, function(data, menu)
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menu.close()
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end
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end
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local player, distance = ESX.Game.GetClosestPlayer()
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local elements = {}
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ESX.UI.Menu.CloseAll()
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if data.current.usable then
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table.insert(elements, {label = _U('use'), action = 'use', type = data.current.type, value = data.current.value})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'inventory',
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{
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title = _U('inventory'),
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align = 'bottom-right',
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elements = elements,
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},
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function(data, menu)
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menu.close()
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if data.current.canRemove then
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if player ~= -1 and distance <= 3.0 then
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table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
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end
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table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
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end
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local player, distance = ESX.Game.GetClosestPlayer()
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local elements = {}
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if data.current.type == 'item_weapon' and data.current.ammo > 0 and player ~= -1 and distance <= 3.0 then
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table.insert(elements, {label = _U('giveammo'), action = 'giveammo', type = data.current.type, value = data.current.value})
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end
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if data.current.usable then
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table.insert(elements, {label = _U('use'), action = 'use', type = data.current.type, value = data.current.value})
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end
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table.insert(elements, {label = _U('return'), action = 'return'})
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if data.current.canRemove then
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if player ~= -1 and distance <= 3.0 then
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table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
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end
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table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item',
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{
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title = data.current.label,
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align = 'bottom-right',
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elements = elements,
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}, function(data, menu)
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if data.current.type == "item_weapon" and data.current.ammo > 0 and player ~= -1 and distance <= 3.0 then
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table.insert(elements, {label = _U('giveammo'), action = 'giveammo', type = data.current.type, value = data.current.value})
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end
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local item = data.current.value
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local type = data.current.type
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local playerPed = GetPlayerPed(-1)
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table.insert(elements, {label = _U('return'), action = 'return'})
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if data.current.action == 'give' then
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'inventory_item',
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{
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title = data.current.label,
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align = 'bottom-right',
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elements = elements,
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},
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function(data, menu)
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if type == 'item_weapon' then
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
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local item = data.current.value
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local type = data.current.type
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local playerPed = GetPlayerPed(-1)
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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if pedAmmo > 0 then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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title = _U('amountammo')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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menu2.close()
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menu.close()
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else
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ESX.ShowNotification(_U('noammo'))
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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else
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
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menu.close()
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end
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else
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ESX.ShowNotification(_U('players_nearby'))
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end
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else
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ESX.ShowNotification(_U('in_vehicle'))
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end
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if data.current.action == 'give' then
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else -- type: item_standard
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if type == 'item_weapon' then
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1), GetHashKey(item))
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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if pedAmmo > 0 then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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title = _U('amountammo')
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},
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function(data2, menu2)
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local quantity = tonumber(data2.value)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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menu2.close()
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menu.close()
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else
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ESX.ShowNotification(_U('noammo'))
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end
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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title = _U('amount')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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end, function(data2, menu2)
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menu2.close()
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end
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)
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else
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
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menu.close()
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end
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else
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ESX.ShowNotification(_U('players_nearby'))
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end
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else
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ESX.ShowNotification(_U("in_vehicle"))
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end
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
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else
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ESX.ShowNotification(_U('players_nearby'))
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end
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else
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ESX.ShowNotification(_U('in_vehicle'))
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end
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else
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menu2.close()
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menu.close()
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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title = _U('amount')
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},
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function(data2, menu2)
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end, function(data2, menu2)
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menu2.close()
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end)
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end
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local quantity = tonumber(data2.value)
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
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else
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ESX.ShowNotification(_U('players_nearby'))
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end
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else
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ESX.ShowNotification(_U("in_vehicle"))
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end
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elseif data.current.action == 'remove' then
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menu2.close()
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menu.close()
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if type == 'item_weapon' then
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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-- does the player have any ammo for the weapon?
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if pedAmmo > 0 then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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{
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title = _U('amount')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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else
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ESX.ShowNotification(_U('noammo'))
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end
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menu2.close()
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menu.close()
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end, function(data2, menu2)
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menu2.close()
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end)
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else
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TriggerServerEvent('esx:removeInventoryItem', type, item, 0)
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menu.close()
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end
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end
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else -- type: item_standard
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elseif data.current.action == 'remove' then
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if type == 'item_weapon' then
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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-- does the player have any ammo for the weapon?
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if pedAmmo > 0 then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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{
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title = _U('amount')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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if quantity == nil then
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ESX.ShowNotification(_U('amount_invalid'))
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else
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ESX.ShowNotification(_U('noammo'))
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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end
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menu2.close()
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menu.close()
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end, function(data2, menu2)
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menu2.close()
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end)
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else
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TriggerServerEvent('esx:removeInventoryItem', type, item, 0)
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menu.close()
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end
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else
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elseif data.current.action == 'use' then
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TriggerServerEvent('esx:useItem', data.current.value)
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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{
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title = _U('amount')
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},
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function(data2, menu2)
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elseif data.current.action == 'return' then
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|
||||
local quantity = tonumber(data2.value)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
elseif data.current.action == 'giveammo' then
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local pedAmmo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
|
||||
if not IsPedSittingInAnyVehicle(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amountammo')
|
||||
}, function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
|
||||
|
||||
if quantity == nil then
|
||||
ESX.ShowNotification(_U('amount_invalid'))
|
||||
else
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
end
|
||||
local finalAmmoSource = math.floor(pedAmmo - quantity)
|
||||
SetPedAmmo(playerPed, item, finalAmmoSource)
|
||||
AddAmmoToPed(closestPed, item, quantity)
|
||||
|
||||
menu2.close()
|
||||
menu.close()
|
||||
ESX.ShowNotification(_U('gave_ammo', quantity, GetPlayerName(closestPlayer)))
|
||||
-- todo notify target that he received ammo
|
||||
menu2.close()
|
||||
menu.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
|
||||
end,
|
||||
function(data2, menu2)
|
||||
menu2.close()
|
||||
end
|
||||
)
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
else
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
|
||||
menu.close()
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('in_vehicle'))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
elseif data.current.action == 'use' then
|
||||
TriggerServerEvent('esx:useItem', data.current.value)
|
||||
|
||||
elseif data.current.action == 'return' then
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
elseif data.current.action == 'giveammo' then
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
local closestPed = GetPlayerPed(closestPlayer)
|
||||
local pedAmmo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
|
||||
if not IsPedSittingInAnyVehicle(closestPed) then
|
||||
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
||||
if pedAmmo > 0 then
|
||||
ESX.UI.Menu.Open(
|
||||
'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
|
||||
{
|
||||
title = _U('amountammo')
|
||||
},
|
||||
function(data2, menu2)
|
||||
local quantity = tonumber(data2.value)
|
||||
if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
|
||||
local finalAmmoSource = math.floor(pedAmmo - quantity)
|
||||
SetPedAmmo(playerPed, item, finalAmmoSource)
|
||||
AddAmmoToPed(closestPed, item, quantity)
|
||||
ESX.ShowNotification(_U('gave_ammo', quantity, GetPlayerName(closestPlayer)))
|
||||
-- todo notify target that he received ammo
|
||||
menu2.close()
|
||||
menu.close()
|
||||
else
|
||||
ESX.ShowNotification(_U('noammo'))
|
||||
end
|
||||
|
||||
end,
|
||||
function(data2, menu2)
|
||||
menu2.close()
|
||||
end
|
||||
)
|
||||
else
|
||||
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, 0)
|
||||
menu.close()
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('players_nearby'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U("in_vehicle"))
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
function(data, menu)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
end
|
||||
)
|
||||
|
||||
end,
|
||||
function(data, menu)
|
||||
menu.close()
|
||||
end
|
||||
)
|
||||
end, function(data, menu)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.ShowInventory()
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:serverCallback')
|
||||
|
||||
@@ -64,6 +64,9 @@ Locales['br'] = {
|
||||
['giveitem'] = 'dar item',
|
||||
['weapon'] = 'arma',
|
||||
['giveweapon'] = 'dar arma',
|
||||
['disconnect'] = 'disconnect from the server',
|
||||
['chat_clear'] = 'clear the chat',
|
||||
['chat_clear_all'] = 'clear the chat for everyone',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'faca',
|
||||
['weapon_nightstick'] = 'cacetete',
|
||||
|
||||
@@ -58,6 +58,9 @@ Locales['de'] = {
|
||||
['giveitem'] = 'give item',
|
||||
['weapon'] = 'weapon',
|
||||
['giveweapon'] = 'give weapon',
|
||||
['disconnect'] = 'disconnect from the server',
|
||||
['chat_clear'] = 'clear the chat',
|
||||
['chat_clear_all'] = 'clear the chat for everyone',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'Messer',
|
||||
['weapon_nightstick'] = 'Schlagstock',
|
||||
|
||||
@@ -69,6 +69,8 @@ Locales['en'] = {
|
||||
['weapon'] = 'weapon',
|
||||
['giveweapon'] = 'give weapon',
|
||||
['disconnect'] = 'disconnect from the server',
|
||||
['chat_clear'] = 'clear the chat',
|
||||
['chat_clear_all'] = 'clear the chat for everyone',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'knife',
|
||||
['weapon_nightstick'] = 'nightstick',
|
||||
|
||||
@@ -69,6 +69,8 @@ Locales['fi'] = {
|
||||
['weapon'] = 'ase',
|
||||
['giveweapon'] = 'anna ase',
|
||||
['disconnect'] = 'poistu serveriltä',
|
||||
['chat_clear'] = 'clear the chat',
|
||||
['chat_clear_all'] = 'clear the chat for everyone',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'veitsi',
|
||||
['weapon_nightstick'] = 'pamppu',
|
||||
|
||||
@@ -65,6 +65,9 @@ Locales['fr'] = {
|
||||
['giveitem'] = 'donner un article',
|
||||
['weapon'] = 'arme',
|
||||
['giveweapon'] = 'donner de l\'arme',
|
||||
['disconnect'] = 'disconnect from the server',
|
||||
['chat_clear'] = 'clear the chat',
|
||||
['chat_clear_all'] = 'clear the chat for everyone',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'couteau',
|
||||
['weapon_nightstick'] = 'matraque',
|
||||
|
||||
@@ -69,6 +69,8 @@ Locales['sv'] = {
|
||||
['weapon'] = 'vapen',
|
||||
['giveweapon'] = 'ge vapen',
|
||||
['disconnect'] = 'koppla från servern',
|
||||
['chat_clear'] = 'töm chatten',
|
||||
['chat_clear_all'] = 'töm chatten för alla',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'knife',
|
||||
['weapon_nightstick'] = 'nightstick',
|
||||
|
||||
+40
-16
@@ -13,7 +13,7 @@ TriggerEvent('es:addGroupCommand', 'tp', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Invalid coordinates!")
|
||||
end
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = "Teleport to coordinates", params = {{name = "x", help = "X coords"}, {name = "y", help = "Y coords"}, {name = "z", help = "Z coords"}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'setjob', 'jobmaster', function(source, args, user)
|
||||
@@ -28,56 +28,56 @@ TriggerEvent('es:addGroupCommand', 'setjob', 'jobmaster', function(source, args,
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Invalid usage.")
|
||||
end
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('setjob'), params = {{name = "id", help = _U('id_param')}, {name = "job", help = _U('setjob_param2')}, {name = "grade_id", help = _U('setjob_param3')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'loadipl', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:loadIPL', -1, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('load_ipl')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'unloadipl', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:unloadIPL', -1, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('unload_ipl')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'playanim', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:playAnim', -1, args[1], args[3])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('play_anim')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'playemote', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:playEmote', -1, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('play_emote')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'car', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:spawnVehicle', source, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('spawn_car'), params = {{name = "car", help = _U('spawn_car_param')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'dv', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:deleteVehicle', source)
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('delete_vehicle'), params = {{name = "car", help = _U('delete_veh_param')}}})
|
||||
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'spawnped', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:spawnPed', source, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('spawn_ped'), params = {{name = "name", help = _U('spawn_ped_param')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'spawnobject', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx:spawnObject', source, args[1])
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('spawn_object'), params = {{name = "name"}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'setmoney', 'admin', function(source, args, user)
|
||||
@@ -111,7 +111,7 @@ TriggerEvent('es:addGroupCommand', 'setmoney', 'admin', function(source, args, u
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('money_set', money_amount, money_type))
|
||||
end
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('setmoney'), params = {{name = "id", help = _U('id_param')}, {name = "money type", help = _U('money_type')}, {name = "amount", help = _U('money_amount')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'giveaccountmoney', 'admin', function(source, args, user)
|
||||
@@ -132,7 +132,7 @@ TriggerEvent('es:addGroupCommand', 'giveaccountmoney', 'admin', function(source,
|
||||
end
|
||||
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('giveaccountmoney'), params = {{name = "id", help = _U('id_param')}, {name = "account", help = _U('account')}, {name = "amount", help = _U('money_amount')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'giveitem', 'admin', function(source, args, user)
|
||||
@@ -153,7 +153,7 @@ TriggerEvent('es:addGroupCommand', 'giveitem', 'admin', function(source, args, u
|
||||
end
|
||||
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('giveitem'), params = {{name = "id", help = _U('id_param')}, {name = "item", help = _U('item')}, {name = "amount", help = _U('amount')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'giveweapon', 'admin', function(source, args, user)
|
||||
@@ -164,17 +164,41 @@ TriggerEvent('es:addGroupCommand', 'giveweapon', 'admin', function(source, args,
|
||||
xPlayer.addWeapon(weaponName, tonumber(args[3]))
|
||||
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('giveweapon'), params = {{name = "id", help = _U('id_param')}, {name = "weapon", help = _U('weapon')}, {name = "ammo", help = _U('amountammo')}}})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'disc', 'admin', function(source, args, user)
|
||||
DropPlayer(source, 'You have been disconnected')
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('disconnect')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'disconnect', 'admin', function(source, args, user)
|
||||
DropPlayer(source, 'You have been disconnected')
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('disconnect')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'clear', 'user', function(source, args, user)
|
||||
TriggerClientEvent('chat:clear', source)
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('chat_clear')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'cls', 'user', function(source, args, user)
|
||||
TriggerClientEvent('chat:clear', source)
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('chat_clear')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'clsall', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('chat:clear')
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('chat_clear_all')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'clearall', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('chat:clear')
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('chat_clear_all')})
|
||||
Reference in New Issue
Block a user