Linden
150db2feac
refactor(server/main): Require identity or multichar config options to load player data; always set the initial death value to 0
2021-06-05 09:13:45 +10:00
Linden
8a5765504d
chore(config): Add option to enable identity integration
2021-06-05 09:12:33 +10:00
Linden
776004ff43
fix(server/main): Remove leftover code from updating query
2021-06-05 01:18:11 +10:00
Linden
55edd9ad66
refactor(client/functions): Don't send events for inventory and loadout
...
- While most resources for ESX will utilise PlayerData in some way, few will require up-to-date inventory and loadout data.
- Those that do use the getter or a server callback, anyway.
2021-06-04 20:55:05 +10:00
Linden
30de47e09d
fix(server/commands): Use the correct variable for clearloadout
2021-06-04 01:02:24 +10:00
Linden
25970b55ba
refactor(client/main): Skin is no longer stored in PlayerData
2021-06-03 23:29:09 +10:00
Linden
64652e4661
refactor(server/main): Do not store skin in PlayerData, send it separately
2021-06-03 23:26:16 +10:00
Linden
7a62980c27
Update version.json
2021-06-03 23:22:25 +10:00
Linden
2ff383616f
improvements(server/main): Set the initial value for PlayerData.dead; use MySQL.store for loadESXPlayer
2021-06-03 23:21:31 +10:00
Linden
3ff2f4ac74
fix(server/commands): /clearloadout will properly wipe all weapons
...
Loadout indexes are being updated while the loop runs causing it to break after removing a few weapons.
This reverts the command to how it worked prior to ESX 1.2
2021-06-03 19:38:29 +10:00
Linden
ca6462ad6a
refactor(server/functions): Return ESX.Players directly, no need to loop
2021-06-02 18:08:32 +10:00
Linden
74f01944f1
improvement+fix(client/main): Save weapon ammo properly; create a timer for saving ammo instead of triggering an event every frame
2021-06-02 12:41:46 +10:00
Linden
a325f96c64
tweak(client/main): Set PVP and hud after the player has spawned
2021-06-02 11:56:22 +10:00
Linden
ee711ff9a8
fix(client/main): Set PlayerData.ped initial value correctly
2021-05-31 20:52:09 +10:00
Linden
1b75d9cf54
refactor(client/functions): Remove rect from DrawText3D
...
It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
2021-05-31 04:04:27 +10:00
Linden
976922f43a
fix(client/main): Add back trigger and natives for compatibility
2021-05-31 01:52:09 +10:00
Linden
f633b98a9c
refactor(client/main): Cleaned up variables
2021-05-29 04:41:47 +10:00
Linden
67b2be9006
fix(client/functions): Fixed the distance scaling for DrawRect; added rect as an option
...
DrawRect was only added in the last month so this shouldn't affect anyone
2021-05-28 12:48:37 +10:00
Linden
b13e44939c
improvement(server/main): Create a stored query for saving players
2021-05-28 11:42:22 +10:00
Linden
8669d816dd
Merge branch 'multichar' of https://github.com/thelindat/es_extended into multichar
2021-05-28 08:10:41 +10:00
Linden
ebafc8bcb4
chore(legacy/version): Update commit version to 1.3.0
2021-05-28 08:09:56 +10:00
Linden
64510560cc
Merge branch 'legacy' into multichar
2021-05-28 08:06:05 +10:00
Linden
bccca2b8e0
improvement(server/main): Create a stored query for creating new users
2021-05-28 07:45:43 +10:00
Linden
0bfe39d527
refactor(server/commands): Remove sv_restart
2021-05-28 06:05:53 +10:00
Linden
2cc58b6e09
improvement(client/hud): Setup a proper function for clearing the hud, instead of sending multiple NUI messages
2021-05-28 05:54:28 +10:00
Linden
20fa7ae52f
fix(client/functions): Fix DrawText3D scaling
...
This was how the function previously worked, minus the rectangle and vector setting.
2021-05-28 05:51:05 +10:00
Linden
67965129f4
fix(client/main): Move events after spawning into the spawnmanager callback; do not skip spawnmanager fade
2021-05-28 05:18:19 +10:00
Linden
7d84e80539
chore(legacy/fxmanifest): List spawnmanager as a dependency
2021-05-23 23:18:16 +10:00
Linden
bc13c9d34b
feat(server/functions): Add a function to retrieve all xPlayer data
...
If people need to loop through xPlayers, they should use this
2021-05-23 22:18:27 +10:00
Linden
b88930674c
chore(config): Set multichar to false by default
2021-05-23 00:05:11 +10:00
Linden
e4954e6693
improvement(server/main): Allow setting identity without using multicharacter
2021-05-22 18:04:01 +10:00
Linden
aecc6e552c
fix(server/common): Fixed check for jobs without grades
2021-05-22 17:13:31 +10:00
Linden
819f5b4372
fix(legacy/server): Store job data in a temporary table until grades have been applied
2021-05-21 21:33:11 +10:00
Linden
827f2453b5
refactor(command): Remove unneeded variable
2021-05-21 07:14:12 +10:00
ESXCrackhead
686c7611f7
Merge pull request #1155 from thelindat/legacy
...
fix(legacy): Resolve version conflict (#1148 ); tweak event handler in imports; general tweaks
2021-05-19 14:08:37 -05:00
ESXCrackhead
10833a9f27
Merge pull request #1166 from DokaDoka/legacy
...
fix(legacy/Text3D): Remove formatting characters from length calc
2021-05-18 11:03:13 -05:00
DokaDoka
76502fb16c
fix(legacy/Text3D): Remove formatting characters from length calc
2021-05-19 00:58:51 +10:00
ESXCrackhead
1a8f714a74
Merge pull request #1163 from SMVampire/patch-3
...
fix(3DText): Force Scale Float
2021-05-17 14:38:46 -05:00
Linden
4bb90c2848
fix(legacy/server): Resolve an issue when setting default skin
2021-05-18 03:39:05 +10:00
SMVampire
d8bd36b2ed
fix(3DText): Force Scale Float
...
Some older resources used scale as a number. Scale _must_ be a float.
This forces scale to be a float if it exists.
2021-05-17 12:46:26 -04:00
Linden
46f2b2c28b
fix(legacy/multichar): Remove HUD components if player logs out
2021-05-18 01:00:30 +10:00
Linden
2555ea7345
improvement(legacy/multichar): Fade screen to black instantly
2021-05-17 20:50:44 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
6dbad4e6da
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 19:18:26 +10:00
ESXCrackhead
bc95e024cd
Merge pull request #1160 from DokaDoka/legacy
...
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead
4e23fba428
Merge pull request #1161 from SMVampire/patch-3
...
fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden
e4601de9bd
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 15:36:07 +10:00
SMVampire
d6f5a7a5e6
fix(config.weapons.lua): Jenkins Hashed Labels
...
Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka
06527c0692
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 15:00:53 +10:00
FuraXx
df59b3ac18
Merge pull request #1159 from SMVampire/patch-2
...
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00