ElPumpo
779afff503
Fixed typos in locales, closes #658
2020-04-14 10:23:55 +02:00
ElPumpo
d707b60493
Added timeout on HasCollisionLoadedAroundEntity()
2020-04-12 18:11:35 +02:00
ElPumpo
ddd3a88336
Minor variable renaming
2020-04-11 11:55:27 +02:00
ElPumpo
8de2e4311a
Unload model where applicable
2020-04-11 11:53:50 +02:00
ElPumpo
b0215b9671
Fixed isDead variable not updating properly, closes #635
...
Co-Authored-By: pitermcflebor <pitermcflebor@users.noreply.github.com >
2020-04-06 17:59:40 +02:00
ElPumpo
492f41ca45
Don't spam request asset natives
2020-04-06 13:19:34 +02:00
ElPumpo
2c2978feaa
Replaced coords sync interval with sync every second
...
Because xPlayer.getCoords() has uses it cant be out of sync code
2020-04-06 12:09:06 +02:00
Jesús
1f61585917
Fixed collisions of pickups items and weapons
...
Fixed character and car collisions with objects lying on the ground (also weapons and the bat itself).
2020-04-04 19:03:34 +02:00
RoJea32
6c70abd5e8
Fix "attempt to index a nil value field ('?')" ( #612 )
...
* Update main.lua
* Update main.lua
2020-03-31 11:24:30 +02:00
ElPumpo
77e810ce95
Fixed setting vehicle pearlescent color
...
Co-Authored-By: Daniel Hawton <daniel@hawton.org >
Co-Authored-By: ChainTastic <chaintastic@users.noreply.github.com >
2020-03-26 12:10:45 +01:00
ElPumpo
09e50046c0
Only apply a player model if coming from loading screen
2020-03-26 11:24:51 +01:00
ElPumpo
be2dc2e9e2
Minor adjustments
2020-03-25 22:45:23 +01:00
ElPumpo
8a586e433c
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : mapmanager & spawnmanager ditch
...
Make sure you remove or disable mapmanager and spawnmanager
2020-03-23 13:58:41 +01:00
ElPumpo
986cbfb32a
Added missing trailing spaces
2020-03-22 09:47:04 +01:00
ElPumpo
9a1dfa42ca
Sync consumed ammo with server properly
...
No more security issues here!
2020-03-22 09:43:43 +01:00
ElPumpo
79d53a5550
ESX.Game.GetPedMugshot() second argument transparent
2020-02-28 20:05:27 +01:00
ElPumpo
24a9defca4
Removed xPlayer.removeWeapon() second argument
2020-02-25 15:54:38 +01:00
Samuel
e9ef6a2ab3
Merge pull request #499 from Deliux/Deliux-patch-1
...
Xenon Color addition
2020-02-18 00:41:27 +01:00
ElPumpo
8a832aee3b
Implemented adding chat suggestions, closes #512
2020-02-17 23:07:18 +01:00
ElPumpo
35a726685e
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Complete ES ditch
2020-02-17 15:22:09 +01:00
Deliux
e6c90ea30e
Xenon Color addition
...
Could be used in esx_lscustoms, to change colors of xenons
2020-02-12 15:40:19 +02:00
ElPumpo
b2a46fdfb3
Reverted new RegisterKeyMapping() native usage for now, its broken :/
2020-02-12 12:06:05 +01:00
ElPumpo
11a541b672
Fixed #496
2020-02-12 10:32:23 +01:00
ElPumpo
baa9ca3afc
Implemented weapon tint support (desc), closes #477
...
- Implemented two new xPlayer functions:
- .getWeaponTint(weaponName)
- .setWeaponTint(weaponName, weaponTintIndex)
Thanks to @profex1999 for co authoring this!
Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com >
2020-02-11 21:11:54 +01:00
Jay
8e13cf6613
esx:spawnVehicle using Player Heading ( #486 )
...
* esx:spawnVehicle using Player Heading
Updated esx:spawnVehicle to use the players heading as opposed to the default 90.0 degree angle
* Update main.lua
2020-02-11 19:45:48 +01:00
ElPumpo
f11e97e0a5
Improved ammo label handling, extended weapon configuration file with ammo hash and label
2020-02-11 11:50:59 +01:00
ElPumpo
e25f5dee2e
Temp code revert for loadout updating, fixes ammo sync
2020-02-11 11:37:47 +01:00
ElPumpo
6ed2e1c4e7
Minor changes
2020-02-01 13:02:23 +01:00
ElPumpo
cd1ce6a849
Don't parse item object to client, added weapon component notifications (more see desc)
...
- Removed xPlayer .displayBank()
- Fixed issues with giving weapon using commands
- Modified ESX.UI.ShowInventoryItemNotification() to take string instead of table
- Minor adjustments and variable renames
- Fixed lower case weapons not droppable
- Removed /disconnect command becasue fivem implemented their own
2020-01-20 14:33:24 +01:00
Samuel
b011cd8fd5
Merge pull request #411 from lemonpea/master
...
Add function to replace all elements
2020-01-20 12:27:13 +01:00
ElPumpo
133825dbea
Use new key register
2020-01-19 17:57:28 +01:00
ElPumpo
99c43b62c0
Fixed Teleport function with vector3 types
2020-01-16 12:26:31 +01:00
ElPumpo
06eb61fa2a
Fixed random vehicle colors
2020-01-15 15:04:15 +01:00
ElPumpo
1e146c3211
Added entity check for GetVehicleProperties()
2020-01-15 14:13:15 +01:00
ElPumpo
0fbd5d03a2
Minor changes, fixed giving weapon?
2020-01-15 14:10:57 +01:00
ElPumpo
0d4377042d
Update functions.lua
2020-01-15 12:33:55 +01:00
ElPumpo
60fd7e317b
Added optional notification background color arugment
...
Co-Authored-By: WolfShy1 <wolfshy1@users.noreply.github.com >
2020-01-15 12:18:39 +01:00
ElPumpo
c345d40374
Disable DisplayHelpTextThisFrame saveToBreif, fixed code
2020-01-15 12:11:37 +01:00
ElPumpo
1d83a1f2f4
Updated native names, added optional values (read desc)
...
Added flash and saveToBreif booleans to ESX.ShowNotification() and ESX.ShowHelpNotification()
Added two optional booleans thisFrame, beep to ShowHelpNotification() and last new optional argument duration
2020-01-15 11:54:19 +01:00
ElPumpo
f89e051756
BREAKING COMMIT - Player loading improvements (read description!)
...
This commit implements a new way of saving and getting player coords.
Player coords are synced with its assigned xPlayer, the syncing interval is defined in the configuration file.
Also coords wont sync if the player is too close to their previous location.
Existing servers must change their database to account for the new length of the position varchar, at 53 chars max. There's also a column default value specified in the sql file.
New xPlayer functions:
- .getCoords()
- .setCoords() (x,y,z,heading (optional) table
- .updateCoords()
The last one is used for syncing coords from client (interval). The second one will teleport the player. First one is a renamed .getLastPosition()
2020-01-12 22:13:30 +01:00
ElPumpo
5566abca4f
Removed updating loadout from client - usally spawned weapons
2020-01-12 22:04:59 +01:00
ElPumpo
9be103db31
ESX.Game.Teleport() support heading, minor cleanup
2020-01-12 21:04:04 +01:00
ElPumpo
feaf842420
Show player name and not steam name, fixes #354
2020-01-05 15:49:00 +01:00
ElPumpo
e83801cf42
Death module: fixed killer sometimes not getting found, changed native. Fixes #417
2020-01-04 23:54:39 +01:00
ElPumpo
fdabf80657
Implemented ESX weapon drops with components support, closes #421
2020-01-04 01:33:12 +01:00
ElPumpo
2f75152457
Changed how pickups work, see desc. Fixed #338 , fixed #420
...
- Pickups now require you to press E once nearby to pick up
- Fixed pickup objects sometimes not showing up #420
- Added animation to picking up and throwing items
- Added message when inventory cannot accept picking up item
2020-01-03 19:20:26 +01:00
ElPumpo
4187675148
/dv command changes (see desc)
...
- Added optional /dv argument for deleting vehicles in proximity
- Use RequestControlOfEntity native to properly delete entities
2019-12-27 14:49:29 +01:00
ElPumpo
756a13f3bb
Add vehicle test for /car command, and use IsModelInCdimage() native
2019-12-27 14:09:07 +01:00
ElPumpo
28bcb5ca71
Removed commands: /loadipl /unloadipl /playanim /playemote /spawnped /spawnobject
2019-12-27 13:00:54 +01:00
lemonpea
0439cab26b
Add function to replace all elements.
...
This would be nice to have, it would be easier to manage a menu if it's already opened. Here is an example where I would use it.
https://gyazo.com/a5b648502bc15c0c629ce3b86d1759cd
2019-12-23 17:03:28 +01:00