Fixed collisions of pickups items and weapons

Fixed character and car collisions with objects lying on the ground (also weapons and the bat itself).
This commit is contained in:
Jesús
2020-04-04 19:03:34 +02:00
committed by GitHub
parent f4558c85e3
commit 1f61585917
+2
View File
@@ -297,6 +297,7 @@ AddEventHandler('esx:createPickup', function(pickupId, label, playerId, type, na
SetEntityAsMissionEntity(pickupObject, true, false)
PlaceObjectOnGroundProperly(pickupObject)
FreezeEntityPosition(pickupObject, true)
SetEntityCollision(pickupObject, false, true)
pickups[pickupId] = {
id = pickupId,
@@ -334,6 +335,7 @@ AddEventHandler('esx:createMissingPickups', function(missingPickups)
SetEntityAsMissionEntity(pickupObject, true, false)
PlaceObjectOnGroundProperly(pickupObject)
FreezeEntityPosition(pickupObject, true)
SetEntityCollision(pickupObject, false, true)
pickups[pickupId] = {
id = pickupId,