⚠️⚠️BREAKING COMMIT⚠️⚠️: mapmanager & spawnmanager ditch

Make sure you remove or disable mapmanager and spawnmanager
This commit is contained in:
ElPumpo
2020-03-23 13:58:41 +01:00
parent 0fc8c4d9c5
commit 8a586e433c
2 changed files with 55 additions and 35 deletions
+50 -32
View File
@@ -1,17 +1,44 @@
local isLoadoutLoaded, isPaused, isDead, isFirstSpawn, pickups = false, false, false, true, {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData)
ESX.PlayerLoaded = true
ESX.PlayerData = playerData
local defaultModel = GetHashKey('mp_m_freemode_01')
RequestModel(defaultModel)
while not HasModelLoaded(defaultModel) do
Citizen.Wait(100)
end
SetPlayerModel(PlayerId(), defaultModel)
local playerPed = PlayerPedId()
SetPedDefaultComponentVariation(playerPed)
SetModelAsNoLongerNeeded(defaultModel)
FreezeEntityPosition(playerPed, false)
if Config.EnablePvP then
SetCanAttackFriendly(playerPed, true, false)
NetworkSetFriendlyFireOption(true)
end
if Config.EnableHud then
for k,v in ipairs(playerData.accounts) do
local accountTpl = '<div><img src="img/accounts/' .. v.name .. '.png"/>&nbsp;{{money}}</div>'
ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {
money = ESX.Math.GroupDigits(v.money)
})
ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {money = ESX.Math.GroupDigits(v.money)})
end
local jobTpl = '<div>{{job_label}} - {{grade_label}}</div>'
@@ -25,43 +52,34 @@ AddEventHandler('esx:playerLoaded', function(playerData)
grade_label = playerData.job.grade_label
})
end
ESX.Game.Teleport(playerPed, {
x = playerData.coords.x,
y = playerData.coords.y,
z = playerData.coords.z + 0.25,
heading = playerData.coords.heading
}, function()
isLoadoutLoaded, isDead = true, false
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
TriggerEvent('esx:restoreLoadout')
Citizen.Wait(3000)
ShutdownLoadingScreen()
DoScreenFadeIn(10000)
end)
end)
RegisterNetEvent('esx:setMaxWeight')
AddEventHandler('esx:setMaxWeight', function(newMaxWeight)
ESX.PlayerData.maxWeight = newMaxWeight
end)
AddEventHandler('playerSpawned', function()
if isFirstSpawn then
TriggerServerEvent('esx:playerJoined')
end
while not ESX.PlayerLoaded do
Citizen.Wait(10)
end
TriggerEvent('esx:restoreLoadout')
if isFirstSpawn then
ESX.Game.Teleport(PlayerPedId(), ESX.PlayerData.coords)
isFirstSpawn = false
end
isLoadoutLoaded, isDead = true, false
if Config.EnablePvP then
SetCanAttackFriendly(PlayerPedId(), true, false)
NetworkSetFriendlyFireOption(true)
end
end)
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWeight = newMaxWeight end)
AddEventHandler('esx:onPlayerDeath', function() isDead = true end)
AddEventHandler('skinchanger:loadDefaultModel', function() isLoadoutLoaded = false end)
AddEventHandler('skinchanger:modelLoaded', function()
while not ESX.PlayerLoaded do
Citizen.Wait(1)
Citizen.Wait(100)
end
TriggerEvent('esx:restoreLoadout')
+5 -3
View File
@@ -1,6 +1,8 @@
RegisterNetEvent('esx:playerJoined')
AddEventHandler('esx:playerJoined', function()
onPlayerJoined(source)
RegisterNetEvent('esx:onPlayerJoined')
AddEventHandler('esx:onPlayerJoined', function()
if not ESX.Players[source] then
onPlayerJoined(source)
end
end)
function onPlayerJoined(playerId)