Commit Graph

735 Commits

Author SHA1 Message Date
Linden ebafc8bcb4 chore(legacy/version): Update commit version to 1.3.0 2021-05-28 08:09:56 +10:00
Linden bccca2b8e0 improvement(server/main): Create a stored query for creating new users 2021-05-28 07:45:43 +10:00
Linden 0bfe39d527 refactor(server/commands): Remove sv_restart 2021-05-28 06:05:53 +10:00
Linden 2cc58b6e09 improvement(client/hud): Setup a proper function for clearing the hud, instead of sending multiple NUI messages 2021-05-28 05:54:28 +10:00
Linden 20fa7ae52f fix(client/functions): Fix DrawText3D scaling
This was how the function previously worked, minus the rectangle and vector setting.
2021-05-28 05:51:05 +10:00
Linden 67965129f4 fix(client/main): Move events after spawning into the spawnmanager callback; do not skip spawnmanager fade 2021-05-28 05:18:19 +10:00
Linden 7d84e80539 chore(legacy/fxmanifest): List spawnmanager as a dependency 2021-05-23 23:18:16 +10:00
Linden bc13c9d34b feat(server/functions): Add a function to retrieve all xPlayer data
If people need to loop through xPlayers, they should use this
2021-05-23 22:18:27 +10:00
Linden b88930674c chore(config): Set multichar to false by default 2021-05-23 00:05:11 +10:00
Linden e4954e6693 improvement(server/main): Allow setting identity without using multicharacter 2021-05-22 18:04:01 +10:00
Linden aecc6e552c fix(server/common): Fixed check for jobs without grades 2021-05-22 17:13:31 +10:00
Linden 819f5b4372 fix(legacy/server): Store job data in a temporary table until grades have been applied 2021-05-21 21:33:11 +10:00
Linden 827f2453b5 refactor(command): Remove unneeded variable 2021-05-21 07:14:12 +10:00
Linden 4bb90c2848 fix(legacy/server): Resolve an issue when setting default skin 2021-05-18 03:39:05 +10:00
Linden 46f2b2c28b fix(legacy/multichar): Remove HUD components if player logs out 2021-05-18 01:00:30 +10:00
Linden 2555ea7345 improvement(legacy/multichar): Fade screen to black instantly 2021-05-17 20:50:44 +10:00
Linden a4f4da621f feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning 2021-05-17 20:33:25 +10:00
Linden 6dbad4e6da Merge branch 'esx-framework:legacy' into legacy 2021-05-17 19:18:26 +10:00
ESXCrackhead bc95e024cd Merge pull request #1160 from DokaDoka/legacy
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead 4e23fba428 Merge pull request #1161 from SMVampire/patch-3
fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden e4601de9bd Merge branch 'esx-framework:legacy' into legacy 2021-05-17 15:36:07 +10:00
SMVampire d6f5a7a5e6 fix(config.weapons.lua): Jenkins Hashed Labels
Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka 06527c0692 fix(legacy/functions) 3Dtext rectangle scale 2021-05-17 15:00:53 +10:00
FuraXx df59b3ac18 Merge pull request #1159 from SMVampire/patch-2
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire 53bd75a8de fix(config.weapons.lua): Missing WEAPON_SMG 2021-05-16 16:46:06 -04:00
Linden 02a2614cff fix(legacy/client): Remove redundant callback and unused code
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden b021d28cda refactor(legacy/server): Start DBSync and PayCheck after initializing 2021-05-16 20:01:06 +10:00
Linden c4bc02ff8e improvement(legacy/client): Store ped & dead in ESX.PlayerData 2021-05-16 19:45:58 +10:00
Linden c41cd943b1 chore(legacy): Remove resource name print; fix typos 2021-05-16 19:36:17 +10:00
Linden c2a2eec71d fix(legacy/import): Only register event on the client 2021-05-16 19:32:42 +10:00
Linden 08088cc82a Merge branch 'pr/1148' into legacy 2021-05-16 19:31:19 +10:00
MiddleSkillz 0a70609741 fix(version): Forgot to Update Version 2021-05-12 11:32:31 -06:00
MiddleSkillz 7e00e1212c tweak(client/functions): Updates to Events & Functions
Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
FuraXx a3d9e83988 Merge pull request #1128 from thelindat/legacy
fix+feat(legacy) Server event 'esx:playerLoaded' | Call function in import | Added function to get identifier
2021-05-09 21:53:37 +02:00
Linden 0a64892ad2 Update version.json 2021-05-10 01:21:13 +10:00
Linden 1afe919711 Remove Config.PrimaryIdentifier 2021-05-09 15:11:02 +10:00
Linden b6b48319f0 Use the new ESX.GetIdentifier function 2021-05-09 14:49:27 +10:00
Linden b705d75404 Create a function for retrieving a players identifier 2021-05-09 14:44:44 +10:00
Linden eff2c7cbd9 Remove config for PrimaryIdentifier 2021-05-09 14:43:13 +10:00
Linden 787daaf8d3 Use PrimaryIdentifier 2021-05-09 04:54:51 +10:00
Linden 6232541cfb Use PrimaryIdentifier 2021-05-09 04:53:57 +10:00
Linden 5df4e3e76d Config.PrimaryIdentifier 2021-05-09 04:07:10 +10:00
Linden 9cca834880 Update main.lua 2021-05-09 03:41:28 +10:00
Linden c60eaa1315 Allow a function to be triggered when PlayerData is changed 2021-05-09 02:46:00 +10:00
Linden cf2606866a Trigger an event on server once xPlayer is created 2021-05-09 01:59:46 +10:00
ESXCrackhead 230845de51 Merge pull request #1120 from thelindat/legacy
[legacy] Minor change to functions
2021-05-08 10:40:31 -05:00
Linden 3d29035402 Set account data too 2021-05-09 01:04:11 +10:00
thelindat fe86ef5f56 Minor change to functions
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
ESXCrackhead 2e77b9be87 Merge pull request #1119 from MiddleSkillz/legacy
Legacy Spawnmanager Fix
2021-05-06 04:20:50 -05:00
MiddleSkillz 620ca92f61 fix: weird esx:spawnVehicle code 2021-05-06 02:35:47 -06:00