Linden
aecc6e552c
fix(server/common): Fixed check for jobs without grades
2021-05-22 17:13:31 +10:00
Linden
819f5b4372
fix(legacy/server): Store job data in a temporary table until grades have been applied
2021-05-21 21:33:11 +10:00
Linden
827f2453b5
refactor(command): Remove unneeded variable
2021-05-21 07:14:12 +10:00
Linden
4bb90c2848
fix(legacy/server): Resolve an issue when setting default skin
2021-05-18 03:39:05 +10:00
Linden
46f2b2c28b
fix(legacy/multichar): Remove HUD components if player logs out
2021-05-18 01:00:30 +10:00
Linden
2555ea7345
improvement(legacy/multichar): Fade screen to black instantly
2021-05-17 20:50:44 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
6dbad4e6da
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 19:18:26 +10:00
ESXCrackhead
bc95e024cd
Merge pull request #1160 from DokaDoka/legacy
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fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead
4e23fba428
Merge pull request #1161 from SMVampire/patch-3
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fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden
e4601de9bd
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 15:36:07 +10:00
SMVampire
d6f5a7a5e6
fix(config.weapons.lua): Jenkins Hashed Labels
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Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka
06527c0692
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 15:00:53 +10:00
FuraXx
df59b3ac18
Merge pull request #1159 from SMVampire/patch-2
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fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire
53bd75a8de
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 16:46:06 -04:00
Linden
02a2614cff
fix(legacy/client): Remove redundant callback and unused code
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This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden
b021d28cda
refactor(legacy/server): Start DBSync and PayCheck after initializing
2021-05-16 20:01:06 +10:00
Linden
c4bc02ff8e
improvement(legacy/client): Store ped & dead in ESX.PlayerData
2021-05-16 19:45:58 +10:00
Linden
c41cd943b1
chore(legacy): Remove resource name print; fix typos
2021-05-16 19:36:17 +10:00
Linden
c2a2eec71d
fix(legacy/import): Only register event on the client
2021-05-16 19:32:42 +10:00
Linden
08088cc82a
Merge branch 'pr/1148' into legacy
2021-05-16 19:31:19 +10:00
MiddleSkillz
0a70609741
fix(version): Forgot to Update Version
2021-05-12 11:32:31 -06:00
MiddleSkillz
7e00e1212c
tweak(client/functions): Updates to Events & Functions
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Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
FuraXx
a3d9e83988
Merge pull request #1128 from thelindat/legacy
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fix+feat(legacy) Server event 'esx:playerLoaded' | Call function in import | Added function to get identifier
2021-05-09 21:53:37 +02:00
Linden
0a64892ad2
Update version.json
2021-05-10 01:21:13 +10:00
Linden
1afe919711
Remove Config.PrimaryIdentifier
2021-05-09 15:11:02 +10:00
Linden
b6b48319f0
Use the new ESX.GetIdentifier function
2021-05-09 14:49:27 +10:00
Linden
b705d75404
Create a function for retrieving a players identifier
2021-05-09 14:44:44 +10:00
Linden
eff2c7cbd9
Remove config for PrimaryIdentifier
2021-05-09 14:43:13 +10:00
Linden
787daaf8d3
Use PrimaryIdentifier
2021-05-09 04:54:51 +10:00
Linden
6232541cfb
Use PrimaryIdentifier
2021-05-09 04:53:57 +10:00
Linden
5df4e3e76d
Config.PrimaryIdentifier
2021-05-09 04:07:10 +10:00
Linden
9cca834880
Update main.lua
2021-05-09 03:41:28 +10:00
Linden
c60eaa1315
Allow a function to be triggered when PlayerData is changed
2021-05-09 02:46:00 +10:00
Linden
cf2606866a
Trigger an event on server once xPlayer is created
2021-05-09 01:59:46 +10:00
ESXCrackhead
230845de51
Merge pull request #1120 from thelindat/legacy
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[legacy] Minor change to functions
2021-05-08 10:40:31 -05:00
Linden
3d29035402
Set account data too
2021-05-09 01:04:11 +10:00
thelindat
fe86ef5f56
Minor change to functions
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Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
ESXCrackhead
2e77b9be87
Merge pull request #1119 from MiddleSkillz/legacy
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Legacy Spawnmanager Fix
2021-05-06 04:20:50 -05:00
MiddleSkillz
620ca92f61
fix: weird esx:spawnVehicle code
2021-05-06 02:35:47 -06:00
MiddleSkillz
1662caa137
fix: Remove Redundant Function
2021-05-06 02:34:32 -06:00
MiddleSkillz
c9aaab9a08
fix: force vector3 on Teleport function
2021-05-06 02:34:03 -06:00
MiddleSkillz
0cc99faa5f
fix: esx:loadingScreenOff for compatibility
2021-05-06 02:28:16 -06:00
MiddleSkillz
5c471535f1
refactor: odd code formatting
2021-05-06 02:27:20 -06:00
MiddleSkillz
bf61df0203
fix: SetMaxWantedLevel doesn't need to be in a loop.
2021-05-06 02:26:52 -06:00
MiddleSkillz
531c831e4c
refactor: optimize ESX.TimeoutCallbacks
2021-05-06 02:24:02 -06:00
MiddleSkillz
bdc1109cde
refactor: 64 is a odd number for VARCHAR
2021-05-06 02:22:14 -06:00
MiddleSkillz
4cd90dc1d8
refactor: Optimize death module
2021-05-06 02:21:31 -06:00
MiddleSkillz
7f4f4d14e0
refactor: Optimize weapon ammo tracking
2021-05-06 02:18:29 -06:00
MiddleSkillz
ca9515d615
refactor: remove 1 time use variables
2021-05-06 02:16:45 -06:00