Commit Graph

178 Commits

Author SHA1 Message Date
ArkSeyonet ce48aa26c9 Update for es_extended
Merged Config option into normal code due to it not affecting any compatibility anywhere
2020-05-15 17:14:08 -05:00
Jérémie N'gadi 947f2184ff Revert "pt-PT Translation pt.lua" 2020-05-15 18:21:28 +02:00
Jérémie N'gadi 5a21e759a9 Merge pull request #737 from ESX-Org/develop
pt-PT Translation pt.lua
2020-05-15 18:16:58 +02:00
heyheyitsmeman 30fc31bbb7 Update functions.lua 2020-05-15 13:36:45 +03:00
Biromain ed3ca145a2 Some utils function 2020-05-13 20:56:58 +02:00
Github d5cad4a911 Added progressbar 2020-05-13 15:44:38 +01:00
Jérémie N'gadi 960998037e optimizations + more modules 2020-05-11 19:23:02 +02:00
Jérémie N'gadi 29d2a48a12 Added some modules + Experimental SQL auto-migration stuff 2020-05-11 14:05:00 +02:00
Jérémie N'gadi 390cce6195 single resource concept + first attempt to reorganize code 2020-05-11 04:21:10 +02:00
ElPumpo cb9038c911 Fixed #709 throwing weapons, fixed throwing weapons missing components, added player join msg 2020-04-24 15:18:16 +02:00
ElPumpo c8381b1b4e Removed ESX.Game.GetClosestPlayer() second argument "modelFilter" 2020-04-22 11:35:04 +02:00
AvarianKnight a9658e0eb8 add tank health 2020-04-21 13:42:07 -05:00
ElPumpo c375761c6f Improved bad pickup code 2020-04-20 23:57:14 +02:00
ElPumpo 0647f4e77f Fixed stuck on loading screen, fixed player falling trough world, fixed #678 2020-04-20 11:31:19 +02:00
ElPumpo 849da573bf Replaced isLoadoutLoaded variable with a function, removed enable pvp configuration 2020-04-19 11:54:51 +02:00
Lucas ab3cf826da Implemented ShowFloatingHelpNotification() (#662)
* Implement Floating Text

use `ESX.ShowFloatingHelpNotification("lol")` in a loop

* Removed beep and broken duration, fixed indent

Co-authored-by: Lucas <63737942+SSNIKRS@users.noreply.github.com>
Co-authored-by: ElPumpo <samo_kol@hotmail.com>
2020-04-15 20:44:36 +02:00
ElPumpo 17ac9d5846 Fixed mistakes with fuctions returning lists of players
Fixed some ESX functions that are used to get the closests, I forgot that the functions should've returned the player and not the entity handle :/

Also fixed the ESX.Game.GetClosestPed() function just returning your own ped.

Thanks @SSNRSS for helping me iron out the problems!

Co-Authored-By: Lucas. <ssnrss@users.noreply.github.com>
2020-04-15 20:08:00 +02:00
ElPumpo bd76482cae Minor adjustments, changed sql database name 2020-04-14 16:45:28 +02:00
ElPumpo 6a0f3ca452 Fixed untested new code :/ 2020-04-14 13:58:40 +02:00
ElPumpo cf7f6b14f4 Finished new code, closes #249
Co-Authored-By: Lén <corbeau.lenaic@gmail.com>
2020-04-14 13:25:45 +02:00
ElPumpo 5562712975 ⚠️⚠️BREAKING COMMIT⚠️⚠️: Merged dupe client functions code
This changes arguments on the following functions:
- ESX.Game.GetClosestObject()
- ESX.Game.GetPeds(), no more arg for ignoreList
- ESX.Game.GetClosestPed(), no longer a ignore list, instead a whitelist
2020-04-14 13:08:10 +02:00
ElPumpo e772031094 Fixed some cases of shadowing upvalue 2020-04-14 10:42:03 +02:00
ElPumpo 26ac44b35b Hopefully fixed #633 2020-04-14 10:29:30 +02:00
ElPumpo 779afff503 Fixed typos in locales, closes #658 2020-04-14 10:23:55 +02:00
ElPumpo d707b60493 Added timeout on HasCollisionLoadedAroundEntity() 2020-04-12 18:11:35 +02:00
ElPumpo ddd3a88336 Minor variable renaming 2020-04-11 11:55:27 +02:00
ElPumpo 8de2e4311a Unload model where applicable 2020-04-11 11:53:50 +02:00
ElPumpo b0215b9671 Fixed isDead variable not updating properly, closes #635
Co-Authored-By: pitermcflebor <pitermcflebor@users.noreply.github.com>
2020-04-06 17:59:40 +02:00
ElPumpo 492f41ca45 Don't spam request asset natives 2020-04-06 13:19:34 +02:00
ElPumpo 2c2978feaa Replaced coords sync interval with sync every second
Because xPlayer.getCoords() has uses it cant be out of sync code
2020-04-06 12:09:06 +02:00
Jesús 1f61585917 Fixed collisions of pickups items and weapons
Fixed character and car collisions with objects lying on the ground (also weapons and the bat itself).
2020-04-04 19:03:34 +02:00
RoJea32 6c70abd5e8 Fix "attempt to index a nil value field ('?')" (#612)
* Update main.lua

* Update main.lua
2020-03-31 11:24:30 +02:00
ElPumpo 77e810ce95 Fixed setting vehicle pearlescent color
Co-Authored-By: Daniel Hawton <daniel@hawton.org>
Co-Authored-By: ChainTastic <chaintastic@users.noreply.github.com>
2020-03-26 12:10:45 +01:00
ElPumpo 09e50046c0 Only apply a player model if coming from loading screen 2020-03-26 11:24:51 +01:00
ElPumpo be2dc2e9e2 Minor adjustments 2020-03-25 22:45:23 +01:00
ElPumpo 8a586e433c ⚠️⚠️BREAKING COMMIT⚠️⚠️: mapmanager & spawnmanager ditch
Make sure you remove or disable mapmanager and spawnmanager
2020-03-23 13:58:41 +01:00
ElPumpo 986cbfb32a Added missing trailing spaces 2020-03-22 09:47:04 +01:00
ElPumpo 9a1dfa42ca Sync consumed ammo with server properly
No more security issues here!
2020-03-22 09:43:43 +01:00
ElPumpo 79d53a5550 ESX.Game.GetPedMugshot() second argument transparent 2020-02-28 20:05:27 +01:00
ElPumpo 24a9defca4 Removed xPlayer.removeWeapon() second argument 2020-02-25 15:54:38 +01:00
Samuel e9ef6a2ab3 Merge pull request #499 from Deliux/Deliux-patch-1
Xenon Color addition
2020-02-18 00:41:27 +01:00
ElPumpo 8a832aee3b Implemented adding chat suggestions, closes #512 2020-02-17 23:07:18 +01:00
ElPumpo 35a726685e ⚠️⚠️BREAKING COMMIT⚠️⚠️: Complete ES ditch 2020-02-17 15:22:09 +01:00
Deliux e6c90ea30e Xenon Color addition
Could be used in esx_lscustoms, to change colors of xenons
2020-02-12 15:40:19 +02:00
ElPumpo b2a46fdfb3 Reverted new RegisterKeyMapping() native usage for now, its broken :/ 2020-02-12 12:06:05 +01:00
ElPumpo 11a541b672 Fixed #496 2020-02-12 10:32:23 +01:00
ElPumpo baa9ca3afc Implemented weapon tint support (desc), closes #477
- Implemented two new xPlayer functions:
  - .getWeaponTint(weaponName)
  - .setWeaponTint(weaponName, weaponTintIndex)

Thanks to @profex1999 for co authoring this!

Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
2020-02-11 21:11:54 +01:00
Jay 8e13cf6613 esx:spawnVehicle using Player Heading (#486)
* esx:spawnVehicle using Player Heading

Updated esx:spawnVehicle to use the players heading as opposed to the default 90.0 degree angle

* Update main.lua
2020-02-11 19:45:48 +01:00
ElPumpo f11e97e0a5 Improved ammo label handling, extended weapon configuration file with ammo hash and label 2020-02-11 11:50:59 +01:00
ElPumpo e25f5dee2e Temp code revert for loadout updating, fixes ammo sync 2020-02-11 11:37:47 +01:00