ArkSeyonet
ce48aa26c9
Update for es_extended
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Merged Config option into normal code due to it not affecting any compatibility anywhere
2020-05-15 17:14:08 -05:00
Jérémie N'gadi
947f2184ff
Revert "pt-PT Translation pt.lua"
2020-05-15 18:21:28 +02:00
Jérémie N'gadi
5a21e759a9
Merge pull request #737 from ESX-Org/develop
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pt-PT Translation pt.lua
2020-05-15 18:16:58 +02:00
heyheyitsmeman
30fc31bbb7
Update functions.lua
2020-05-15 13:36:45 +03:00
Biromain
ed3ca145a2
Some utils function
2020-05-13 20:56:58 +02:00
Github
d5cad4a911
Added progressbar
2020-05-13 15:44:38 +01:00
Jérémie N'gadi
960998037e
optimizations + more modules
2020-05-11 19:23:02 +02:00
Jérémie N'gadi
29d2a48a12
Added some modules + Experimental SQL auto-migration stuff
2020-05-11 14:05:00 +02:00
Jérémie N'gadi
390cce6195
single resource concept + first attempt to reorganize code
2020-05-11 04:21:10 +02:00
ElPumpo
cb9038c911
Fixed #709 throwing weapons, fixed throwing weapons missing components, added player join msg
2020-04-24 15:18:16 +02:00
ElPumpo
c8381b1b4e
Removed ESX.Game.GetClosestPlayer() second argument "modelFilter"
2020-04-22 11:35:04 +02:00
AvarianKnight
a9658e0eb8
add tank health
2020-04-21 13:42:07 -05:00
ElPumpo
c375761c6f
Improved bad pickup code
2020-04-20 23:57:14 +02:00
ElPumpo
0647f4e77f
Fixed stuck on loading screen, fixed player falling trough world, fixed #678
2020-04-20 11:31:19 +02:00
ElPumpo
849da573bf
Replaced isLoadoutLoaded variable with a function, removed enable pvp configuration
2020-04-19 11:54:51 +02:00
Lucas
ab3cf826da
Implemented ShowFloatingHelpNotification() ( #662 )
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* Implement Floating Text
use `ESX.ShowFloatingHelpNotification("lol")` in a loop
* Removed beep and broken duration, fixed indent
Co-authored-by: Lucas <63737942+SSNIKRS@users.noreply.github.com >
Co-authored-by: ElPumpo <samo_kol@hotmail.com >
2020-04-15 20:44:36 +02:00
ElPumpo
17ac9d5846
Fixed mistakes with fuctions returning lists of players
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Fixed some ESX functions that are used to get the closests, I forgot that the functions should've returned the player and not the entity handle :/
Also fixed the ESX.Game.GetClosestPed() function just returning your own ped.
Thanks @SSNRSS for helping me iron out the problems!
Co-Authored-By: Lucas. <ssnrss@users.noreply.github.com >
2020-04-15 20:08:00 +02:00
ElPumpo
bd76482cae
Minor adjustments, changed sql database name
2020-04-14 16:45:28 +02:00
ElPumpo
6a0f3ca452
Fixed untested new code :/
2020-04-14 13:58:40 +02:00
ElPumpo
cf7f6b14f4
Finished new code, closes #249
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Co-Authored-By: Lén <corbeau.lenaic@gmail.com >
2020-04-14 13:25:45 +02:00
ElPumpo
5562712975
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Merged dupe client functions code
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This changes arguments on the following functions:
- ESX.Game.GetClosestObject()
- ESX.Game.GetPeds(), no more arg for ignoreList
- ESX.Game.GetClosestPed(), no longer a ignore list, instead a whitelist
2020-04-14 13:08:10 +02:00
ElPumpo
e772031094
Fixed some cases of shadowing upvalue
2020-04-14 10:42:03 +02:00
ElPumpo
26ac44b35b
Hopefully fixed #633
2020-04-14 10:29:30 +02:00
ElPumpo
779afff503
Fixed typos in locales, closes #658
2020-04-14 10:23:55 +02:00
ElPumpo
d707b60493
Added timeout on HasCollisionLoadedAroundEntity()
2020-04-12 18:11:35 +02:00
ElPumpo
ddd3a88336
Minor variable renaming
2020-04-11 11:55:27 +02:00
ElPumpo
8de2e4311a
Unload model where applicable
2020-04-11 11:53:50 +02:00
ElPumpo
b0215b9671
Fixed isDead variable not updating properly, closes #635
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Co-Authored-By: pitermcflebor <pitermcflebor@users.noreply.github.com >
2020-04-06 17:59:40 +02:00
ElPumpo
492f41ca45
Don't spam request asset natives
2020-04-06 13:19:34 +02:00
ElPumpo
2c2978feaa
Replaced coords sync interval with sync every second
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Because xPlayer.getCoords() has uses it cant be out of sync code
2020-04-06 12:09:06 +02:00
Jesús
1f61585917
Fixed collisions of pickups items and weapons
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Fixed character and car collisions with objects lying on the ground (also weapons and the bat itself).
2020-04-04 19:03:34 +02:00
RoJea32
6c70abd5e8
Fix "attempt to index a nil value field ('?')" ( #612 )
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* Update main.lua
* Update main.lua
2020-03-31 11:24:30 +02:00
ElPumpo
77e810ce95
Fixed setting vehicle pearlescent color
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Co-Authored-By: Daniel Hawton <daniel@hawton.org >
Co-Authored-By: ChainTastic <chaintastic@users.noreply.github.com >
2020-03-26 12:10:45 +01:00
ElPumpo
09e50046c0
Only apply a player model if coming from loading screen
2020-03-26 11:24:51 +01:00
ElPumpo
be2dc2e9e2
Minor adjustments
2020-03-25 22:45:23 +01:00
ElPumpo
8a586e433c
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : mapmanager & spawnmanager ditch
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Make sure you remove or disable mapmanager and spawnmanager
2020-03-23 13:58:41 +01:00
ElPumpo
986cbfb32a
Added missing trailing spaces
2020-03-22 09:47:04 +01:00
ElPumpo
9a1dfa42ca
Sync consumed ammo with server properly
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No more security issues here!
2020-03-22 09:43:43 +01:00
ElPumpo
79d53a5550
ESX.Game.GetPedMugshot() second argument transparent
2020-02-28 20:05:27 +01:00
ElPumpo
24a9defca4
Removed xPlayer.removeWeapon() second argument
2020-02-25 15:54:38 +01:00
Samuel
e9ef6a2ab3
Merge pull request #499 from Deliux/Deliux-patch-1
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Xenon Color addition
2020-02-18 00:41:27 +01:00
ElPumpo
8a832aee3b
Implemented adding chat suggestions, closes #512
2020-02-17 23:07:18 +01:00
ElPumpo
35a726685e
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Complete ES ditch
2020-02-17 15:22:09 +01:00
Deliux
e6c90ea30e
Xenon Color addition
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Could be used in esx_lscustoms, to change colors of xenons
2020-02-12 15:40:19 +02:00
ElPumpo
b2a46fdfb3
Reverted new RegisterKeyMapping() native usage for now, its broken :/
2020-02-12 12:06:05 +01:00
ElPumpo
11a541b672
Fixed #496
2020-02-12 10:32:23 +01:00
ElPumpo
baa9ca3afc
Implemented weapon tint support (desc), closes #477
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- Implemented two new xPlayer functions:
- .getWeaponTint(weaponName)
- .setWeaponTint(weaponName, weaponTintIndex)
Thanks to @profex1999 for co authoring this!
Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com >
2020-02-11 21:11:54 +01:00
Jay
8e13cf6613
esx:spawnVehicle using Player Heading ( #486 )
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* esx:spawnVehicle using Player Heading
Updated esx:spawnVehicle to use the players heading as opposed to the default 90.0 degree angle
* Update main.lua
2020-02-11 19:45:48 +01:00
ElPumpo
f11e97e0a5
Improved ammo label handling, extended weapon configuration file with ammo hash and label
2020-02-11 11:50:59 +01:00
ElPumpo
e25f5dee2e
Temp code revert for loadout updating, fixes ammo sync
2020-02-11 11:37:47 +01:00