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Removed ESX.Game.GetClosestPlayer() second argument "modelFilter"
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@@ -487,7 +487,7 @@ end
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ESX.Game.GetClosestObject = function(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetObjects(), false, coords, modelFilter) end
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ESX.Game.GetClosestPed = function(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetPeds(true), false, coords, modelFilter) end
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ESX.Game.GetClosestPlayer = function(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetPlayers(true, true), true, coords, modelFilter) end
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ESX.Game.GetClosestPlayer = function(coords) return ESX.Game.GetClosestEntity(ESX.Game.GetPlayers(true, true), true, coords, nil) end
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ESX.Game.GetClosestVehicle = function(coords, modelFilter) return ESX.Game.GetClosestEntity(ESX.Game.GetVehicles(), false, coords, modelFilter) end
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ESX.Game.GetPlayersInArea = function(coords, maxDistance) return EnumerateEntitiesWithinDistance(ESX.Game.GetPlayers(true, true), true, coords, maxDistance) end
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ESX.Game.GetVehiclesInArea = function(coords, maxDistance) return EnumerateEntitiesWithinDistance(ESX.Game.GetVehicles(), false, coords, maxDistance) end
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