Linden
96e37b8e94
Merge pull request #1 from thelindat/patch-1
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GPL v3
2021-05-20 21:48:42 +10:00
Linden
761df322d6
GPLv3
2021-05-20 21:34:14 +10:00
Nick van Duijn
4700676429
added LICENSE
2021-05-20 13:14:36 +02:00
Linden
a86774b159
fix(server): Resolve an issue deleting characters
2021-05-20 05:52:29 +10:00
ESXCrackhead
686c7611f7
Merge pull request #1155 from thelindat/legacy
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fix(legacy): Resolve version conflict (#1148 ); tweak event handler in imports; general tweaks
2021-05-19 14:08:37 -05:00
Linden
911d17e27e
fix(legacy/multichar): Check if multichar is defined
2021-05-19 20:32:18 +10:00
ESXCrackhead
10833a9f27
Merge pull request #1166 from DokaDoka/legacy
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fix(legacy/Text3D): Remove formatting characters from length calc
2021-05-18 11:03:13 -05:00
DokaDoka
76502fb16c
fix(legacy/Text3D): Remove formatting characters from length calc
2021-05-19 00:58:51 +10:00
ESXCrackhead
1a8f714a74
Merge pull request #1163 from SMVampire/patch-3
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fix(3DText): Force Scale Float
2021-05-17 14:38:46 -05:00
Linden
4bb90c2848
fix(legacy/server): Resolve an issue when setting default skin
2021-05-18 03:39:05 +10:00
SMVampire
d8bd36b2ed
fix(3DText): Force Scale Float
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Some older resources used scale as a number. Scale _must_ be a float.
This forces scale to be a float if it exists.
2021-05-17 12:46:26 -04:00
Linden
46f2b2c28b
fix(legacy/multichar): Remove HUD components if player logs out
2021-05-18 01:00:30 +10:00
Linden
996f7c617b
Update readme.md
2021-05-18 00:35:57 +10:00
Linden
e230c28855
fix+refactor(server): Ensure ESX.Jobs gets updated
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Also moved the contents of `GetTables()` out and removed the function
2021-05-18 00:31:08 +10:00
Linden
7edee6c092
fix(legacy/multichar): Do not retrieve skin if esx_multicharacter is enabled
2021-05-17 21:22:37 +10:00
Linden
c51122b195
fix(legacy/multichar): Add compatibility for esx_multicharacter
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Maintains compatibility with previous versions
2021-05-17 21:15:15 +10:00
Linden
eb1eb98376
fix(client): Properly fade screen in/out when loading UI
2021-05-17 21:05:42 +10:00
Linden
2555ea7345
improvement(legacy/multichar): Fade screen to black instantly
2021-05-17 20:50:44 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
837fd4e9a5
improvements(client): Conceal the player during character selection; ensure loading screens are disabled
2021-05-17 20:28:09 +10:00
Linden
6dbad4e6da
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 19:18:26 +10:00
ESXCrackhead
bc95e024cd
Merge pull request #1160 from DokaDoka/legacy
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fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead
4e23fba428
Merge pull request #1161 from SMVampire/patch-3
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fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden
646bee37f0
Update readme.md
2021-05-17 15:54:18 +10:00
Linden
e4601de9bd
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 15:36:07 +10:00
SMVampire
d6f5a7a5e6
fix(config.weapons.lua): Jenkins Hashed Labels
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Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka
06527c0692
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 15:00:53 +10:00
FuraXx
df59b3ac18
Merge pull request #1159 from SMVampire/patch-2
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fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire
53bd75a8de
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 16:46:06 -04:00
Linden
cdfcb1ebe7
feat: Support logging out to character select
2021-05-17 02:04:46 +10:00
Linden
5d3f2884dc
Begin rebranding (refactor+rewrite)
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- Kashacters events renamed
- Update MySQL.Async queries to modern standards and remove string concatenation
- Rewrote `GetPlayerCharacters` to only use relevant information
2021-05-17 01:21:11 +10:00
Linden
02a2614cff
fix(legacy/client): Remove redundant callback and unused code
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This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
FuraXx
f9b73b8c31
Initial commit
2021-05-16 13:53:20 +02:00
Linden
b021d28cda
refactor(legacy/server): Start DBSync and PayCheck after initializing
2021-05-16 20:01:06 +10:00
Linden
c4bc02ff8e
improvement(legacy/client): Store ped & dead in ESX.PlayerData
2021-05-16 19:45:58 +10:00
Linden
c41cd943b1
chore(legacy): Remove resource name print; fix typos
2021-05-16 19:36:17 +10:00
Linden
c2a2eec71d
fix(legacy/import): Only register event on the client
2021-05-16 19:32:42 +10:00
Linden
08088cc82a
Merge branch 'pr/1148' into legacy
2021-05-16 19:31:19 +10:00
Linden
99f51e1df8
Update readme.md
2021-05-14 02:41:06 +10:00
Linden
9c1f2ede4b
Update readme.md
2021-05-13 05:55:29 +10:00
Linden
a3fbf7934b
Update main.lua
2021-05-13 05:02:04 +10:00
Linden
f4731ac941
Update main.lua
2021-05-13 05:01:49 +10:00
MiddleSkillz
0a70609741
fix(version): Forgot to Update Version
2021-05-12 11:32:31 -06:00
Linden
f666dcb6ea
Move playerSpawn event triggers
2021-05-13 03:01:12 +10:00
MiddleSkillz
7e00e1212c
tweak(client/functions): Updates to Events & Functions
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Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
Linden
1f139a214f
Update readme.md
2021-05-12 03:19:03 +10:00
Linden
ab42b4fb21
Update readme.md
2021-05-12 03:17:43 +10:00
Linden
0b5aa9ea90
Update readme.md
2021-05-12 03:17:06 +10:00
Linden
e0d5e4fa55
Define ESX, then grab ESX.Jobs a second later
2021-05-12 03:02:54 +10:00
Linden
e7a4c5f4e9
Define ESX
2021-05-12 03:01:16 +10:00