fix(legacy/multichar): Do not retrieve skin if esx_multicharacter is enabled

This commit is contained in:
Linden
2021-05-17 21:22:37 +10:00
parent 1a0302be4d
commit 7edee6c092
+1 -1
View File
@@ -255,7 +255,7 @@ AddEventHandler('esx:onPlayerSpawn', function()
Citizen.Wait(100)
end
if firstSpawn then
if firstSpawn and ESX.GetConfig().Multichar ~= true then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)