Move playerSpawn event triggers

This commit is contained in:
Linden
2021-05-13 03:01:12 +10:00
committed by GitHub
parent 1f139a214f
commit f666dcb6ea
+5 -5
View File
@@ -86,10 +86,6 @@ if ESX.GetConfig().Kashacters then
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
RenderScriptCams(false, true, 500, true, true)
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
FreezeEntityPosition(PlayerPedId(), false)
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon.
if isNew then
if skin.sex == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true)
@@ -100,13 +96,17 @@ if ESX.GetConfig().Kashacters then
Citizen.Wait(500)
FreezeEntityPosition(PlayerPedId(), false)
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon.
SetCamActive(cam, false)
DestroyCam(cam, true)
IsChoosing = false
DisplayHud(true)
DisplayRadar(true)
ESX.UI.HUD.SetDisplay(1.0)
end)
end)