MiddleSkillz
c9aaab9a08
fix: force vector3 on Teleport function
2021-05-06 02:34:03 -06:00
MiddleSkillz
0cc99faa5f
fix: esx:loadingScreenOff for compatibility
2021-05-06 02:28:16 -06:00
MiddleSkillz
5c471535f1
refactor: odd code formatting
2021-05-06 02:27:20 -06:00
MiddleSkillz
bf61df0203
fix: SetMaxWantedLevel doesn't need to be in a loop.
2021-05-06 02:26:52 -06:00
MiddleSkillz
531c831e4c
refactor: optimize ESX.TimeoutCallbacks
2021-05-06 02:24:02 -06:00
MiddleSkillz
4cd90dc1d8
refactor: Optimize death module
2021-05-06 02:21:31 -06:00
MiddleSkillz
7f4f4d14e0
refactor: Optimize weapon ammo tracking
2021-05-06 02:18:29 -06:00
MiddleSkillz
ca9515d615
refactor: remove 1 time use variables
2021-05-06 02:16:45 -06:00
MiddleSkillz
d100214a03
Fully Fix spawning I think
2021-05-06 02:12:44 -06:00
MiddleSkillz
e9a26a4133
Enjoy More Bad Code
2021-05-06 02:00:47 -06:00
MiddleSkillz
0e68354728
fix: [client/main] identity might actually work now
2021-05-06 01:56:34 -06:00
MiddleSkillz
2aed49b5eb
refactor: Remove Stupid LoadingScreenOff thing
2021-05-06 01:43:11 -06:00
MiddleSkillz
07dd52d78a
refactor: This function doesn't even do anything!
2021-05-06 01:37:17 -06:00
MiddleSkillz
b645a74fb8
bump: version 1.1.9
2021-05-06 01:35:18 -06:00
MiddleSkillz
888e48a3dd
Push Before PR
2021-05-05 01:21:53 -06:00
MiddleSkillz
8f91023bd9
Added Some More Stuff
2021-05-05 01:18:20 -06:00
Mycroft
5b1e5b9ea4
add more commands
2021-05-03 23:32:02 +01:00
Mycroft
c8c8ffeb4d
add features
2021-05-03 22:37:02 +01:00
Mycroft
1f69396992
Update main.lua
2021-05-03 21:48:22 +01:00
Mycroft
6c7b3ecf9e
tweaks
2021-05-03 20:39:18 +01:00
Mycroft
9212219d46
changes
2021-05-03 20:04:39 +01:00
Mycroft
c4add91157
things
2021-04-29 23:04:36 +01:00
Mycroft
7d2488e40c
config
2021-04-29 19:53:32 +01:00
Mycroft
bee2165105
Kashacter
2021-04-29 18:39:31 +01:00
Mycroft
4b2d95059c
Updates
2021-04-28 21:42:12 +01:00
Mycroft
bac6cbbb7e
add commands
2021-04-26 19:05:58 +01:00
Mycroft
78c950f9b1
Add Config
2021-04-26 16:21:56 +01:00
Satria Adhi
a62890cc56
fix give_ammo, mistake from fixed #633
2020-05-16 19:43:30 +07:00
ArkSeyonet
ce48aa26c9
Update for es_extended
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Merged Config option into normal code due to it not affecting any compatibility anywhere
2020-05-15 17:14:08 -05:00
Jérémie N'gadi
947f2184ff
Revert "pt-PT Translation pt.lua"
2020-05-15 18:21:28 +02:00
Jérémie N'gadi
5a21e759a9
Merge pull request #737 from ESX-Org/develop
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pt-PT Translation pt.lua
2020-05-15 18:16:58 +02:00
heyheyitsmeman
30fc31bbb7
Update functions.lua
2020-05-15 13:36:45 +03:00
Biromain
ed3ca145a2
Some utils function
2020-05-13 20:56:58 +02:00
Github
d5cad4a911
Added progressbar
2020-05-13 15:44:38 +01:00
Jérémie N'gadi
960998037e
optimizations + more modules
2020-05-11 19:23:02 +02:00
Jérémie N'gadi
29d2a48a12
Added some modules + Experimental SQL auto-migration stuff
2020-05-11 14:05:00 +02:00
Jérémie N'gadi
390cce6195
single resource concept + first attempt to reorganize code
2020-05-11 04:21:10 +02:00
ElPumpo
cb9038c911
Fixed #709 throwing weapons, fixed throwing weapons missing components, added player join msg
2020-04-24 15:18:16 +02:00
ElPumpo
c8381b1b4e
Removed ESX.Game.GetClosestPlayer() second argument "modelFilter"
2020-04-22 11:35:04 +02:00
AvarianKnight
a9658e0eb8
add tank health
2020-04-21 13:42:07 -05:00
ElPumpo
c375761c6f
Improved bad pickup code
2020-04-20 23:57:14 +02:00
ElPumpo
0647f4e77f
Fixed stuck on loading screen, fixed player falling trough world, fixed #678
2020-04-20 11:31:19 +02:00
ElPumpo
849da573bf
Replaced isLoadoutLoaded variable with a function, removed enable pvp configuration
2020-04-19 11:54:51 +02:00
Lucas
ab3cf826da
Implemented ShowFloatingHelpNotification() ( #662 )
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* Implement Floating Text
use `ESX.ShowFloatingHelpNotification("lol")` in a loop
* Removed beep and broken duration, fixed indent
Co-authored-by: Lucas <63737942+SSNIKRS@users.noreply.github.com >
Co-authored-by: ElPumpo <samo_kol@hotmail.com >
2020-04-15 20:44:36 +02:00
ElPumpo
17ac9d5846
Fixed mistakes with fuctions returning lists of players
...
Fixed some ESX functions that are used to get the closests, I forgot that the functions should've returned the player and not the entity handle :/
Also fixed the ESX.Game.GetClosestPed() function just returning your own ped.
Thanks @SSNRSS for helping me iron out the problems!
Co-Authored-By: Lucas. <ssnrss@users.noreply.github.com >
2020-04-15 20:08:00 +02:00
ElPumpo
bd76482cae
Minor adjustments, changed sql database name
2020-04-14 16:45:28 +02:00
ElPumpo
6a0f3ca452
Fixed untested new code :/
2020-04-14 13:58:40 +02:00
ElPumpo
cf7f6b14f4
Finished new code, closes #249
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Co-Authored-By: Lén <corbeau.lenaic@gmail.com >
2020-04-14 13:25:45 +02:00
ElPumpo
5562712975
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Merged dupe client functions code
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This changes arguments on the following functions:
- ESX.Game.GetClosestObject()
- ESX.Game.GetPeds(), no more arg for ignoreList
- ESX.Game.GetClosestPed(), no longer a ignore list, instead a whitelist
2020-04-14 13:08:10 +02:00
ElPumpo
e772031094
Fixed some cases of shadowing upvalue
2020-04-14 10:42:03 +02:00