Commit Graph

781 Commits

Author SHA1 Message Date
Linden a24d57d167 Revert "fix(client/functions): Properly network SpawnVehicle/SpawnObject entities"
This reverts commit c3acd5fd2a.
2021-06-24 10:49:39 +10:00
ESXCrackhead 6b8c1c1ef9 Merge pull request #1188 from thelindat/patch-1
fix(server/main): Define default values for loadout and weight
2021-06-23 09:45:43 -05:00
Linden 2980fd2160 fix(server/functions): Corrected a typo in the savePlayers query 2021-06-24 00:39:51 +10:00
Linden a3d611e584 fix(server/main): Define default values for loadout and weight 2021-06-23 23:38:09 +10:00
ESXCrackhead f66222f178 Merge pull request #1187 from thelindat/legacy
Legacy - Fix non-networked objects/vehicles; send full MySQL.store queries; improve multichar support and minor fixes
2021-06-23 08:07:23 -05:00
Linden c3acd5fd2a fix(client/functions): Properly network SpawnVehicle/SpawnObject entities
Networked was always setting to false
2021-06-22 21:48:28 +10:00
Linden 0b766f8b0c improvement(client/main): Do not update PlayerData.dead if the value has not changed; remove unused multicharacter event 2021-06-21 15:17:05 +10:00
Linden a1686651c2 improvement(server/functions): Send full queries with MySQL.store 2021-06-21 15:15:06 +10:00
Linden d13bac5807 fix+improvement(server/main): Resolve issue when creating a character with Config.Identity enabled; update support for multicharacter; send full queries with MySQL.store 2021-06-21 15:14:28 +10:00
Linden 352aafa3d4 Update README.md 2021-06-21 15:11:31 +10:00
Linden 5baae26cc0 Update version.json 2021-06-21 15:11:05 +10:00
Taso feab86065d Merge pull request #1180 from thelindat/legacy 2021-06-08 23:22:01 -04:00
Linden 286dbb2e78 refactor(server/common): Start paycheck and sync after ESX.Jobs has been defined 2021-06-09 13:06:31 +10:00
Linden 7cfcf10e23 Update version.json 2021-06-09 01:32:20 +10:00
Linden ce4cdc6f88 Update README.md 2021-06-09 01:30:32 +10:00
Linden fa5f7be47f fix(server/main): Added missing loadout option from query 2021-06-09 00:02:41 +10:00
Linden 405197124e Update README.md 2021-06-07 20:19:18 +10:00
Linden caa4188489 Update README.md 2021-06-07 11:26:32 +10:00
Linden 1372d6fe85 Update README.md 2021-06-07 10:11:13 +10:00
Taso 89f8d87681 Merge pull request #1169 from thelindat/multichar
feat+improvements(legacy): Multicharacter support; bug fixes and optimisation; retrieve player identity and death status on load
2021-06-04 21:17:32 -04:00
Linden 150db2feac refactor(server/main): Require identity or multichar config options to load player data; always set the initial death value to 0 2021-06-05 09:13:45 +10:00
Linden 8a5765504d chore(config): Add option to enable identity integration 2021-06-05 09:12:33 +10:00
Linden 776004ff43 fix(server/main): Remove leftover code from updating query 2021-06-05 01:18:11 +10:00
Linden 55edd9ad66 refactor(client/functions): Don't send events for inventory and loadout
- While most resources for ESX will utilise PlayerData in some way, few will require up-to-date inventory and loadout data.
- Those that do use the getter or a server callback, anyway.
2021-06-04 20:55:05 +10:00
Linden 30de47e09d fix(server/commands): Use the correct variable for clearloadout 2021-06-04 01:02:24 +10:00
Linden 25970b55ba refactor(client/main): Skin is no longer stored in PlayerData 2021-06-03 23:29:09 +10:00
Linden 64652e4661 refactor(server/main): Do not store skin in PlayerData, send it separately 2021-06-03 23:26:16 +10:00
Linden 7a62980c27 Update version.json 2021-06-03 23:22:25 +10:00
Linden 2ff383616f improvements(server/main): Set the initial value for PlayerData.dead; use MySQL.store for loadESXPlayer 2021-06-03 23:21:31 +10:00
Linden 3ff2f4ac74 fix(server/commands): /clearloadout will properly wipe all weapons
Loadout indexes are being updated while the loop runs causing it to break after removing a few weapons.
This reverts the command to how it worked prior to ESX 1.2
2021-06-03 19:38:29 +10:00
Linden ca6462ad6a refactor(server/functions): Return ESX.Players directly, no need to loop 2021-06-02 18:08:32 +10:00
Linden 74f01944f1 improvement+fix(client/main): Save weapon ammo properly; create a timer for saving ammo instead of triggering an event every frame 2021-06-02 12:41:46 +10:00
Linden a325f96c64 tweak(client/main): Set PVP and hud after the player has spawned 2021-06-02 11:56:22 +10:00
Linden ee711ff9a8 fix(client/main): Set PlayerData.ped initial value correctly 2021-05-31 20:52:09 +10:00
Linden 1b75d9cf54 refactor(client/functions): Remove rect from DrawText3D
It doesn't scale well with different fonts and text size - was only recently added and has not worked correctly
2021-05-31 04:04:27 +10:00
Linden 976922f43a fix(client/main): Add back trigger and natives for compatibility 2021-05-31 01:52:09 +10:00
Linden f633b98a9c refactor(client/main): Cleaned up variables 2021-05-29 04:41:47 +10:00
Linden 67b2be9006 fix(client/functions): Fixed the distance scaling for DrawRect; added rect as an option
DrawRect was only added in the last month so this shouldn't affect anyone
2021-05-28 12:48:37 +10:00
Linden b13e44939c improvement(server/main): Create a stored query for saving players 2021-05-28 11:42:22 +10:00
Linden 8669d816dd Merge branch 'multichar' of https://github.com/thelindat/es_extended into multichar 2021-05-28 08:10:41 +10:00
Linden ebafc8bcb4 chore(legacy/version): Update commit version to 1.3.0 2021-05-28 08:09:56 +10:00
Linden 64510560cc Merge branch 'legacy' into multichar 2021-05-28 08:06:05 +10:00
Linden bccca2b8e0 improvement(server/main): Create a stored query for creating new users 2021-05-28 07:45:43 +10:00
Linden 0bfe39d527 refactor(server/commands): Remove sv_restart 2021-05-28 06:05:53 +10:00
Linden 2cc58b6e09 improvement(client/hud): Setup a proper function for clearing the hud, instead of sending multiple NUI messages 2021-05-28 05:54:28 +10:00
Linden 20fa7ae52f fix(client/functions): Fix DrawText3D scaling
This was how the function previously worked, minus the rectangle and vector setting.
2021-05-28 05:51:05 +10:00
Linden 67965129f4 fix(client/main): Move events after spawning into the spawnmanager callback; do not skip spawnmanager fade 2021-05-28 05:18:19 +10:00
Linden 7d84e80539 chore(legacy/fxmanifest): List spawnmanager as a dependency 2021-05-23 23:18:16 +10:00
Linden bc13c9d34b feat(server/functions): Add a function to retrieve all xPlayer data
If people need to loop through xPlayers, they should use this
2021-05-23 22:18:27 +10:00
Linden b88930674c chore(config): Set multichar to false by default 2021-05-23 00:05:11 +10:00