Commit Graph

65 Commits

Author SHA1 Message Date
ElPumpo 8a832aee3b Implemented adding chat suggestions, closes #512 2020-02-17 23:07:18 +01:00
ElPumpo 35a726685e ⚠️⚠️BREAKING COMMIT⚠️⚠️: Complete ES ditch 2020-02-17 15:22:09 +01:00
ElPumpo b2a46fdfb3 Reverted new RegisterKeyMapping() native usage for now, its broken :/ 2020-02-12 12:06:05 +01:00
ElPumpo 11a541b672 Fixed #496 2020-02-12 10:32:23 +01:00
ElPumpo baa9ca3afc Implemented weapon tint support (desc), closes #477
- Implemented two new xPlayer functions:
  - .getWeaponTint(weaponName)
  - .setWeaponTint(weaponName, weaponTintIndex)

Thanks to @profex1999 for co authoring this!

Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
2020-02-11 21:11:54 +01:00
Jay 8e13cf6613 esx:spawnVehicle using Player Heading (#486)
* esx:spawnVehicle using Player Heading

Updated esx:spawnVehicle to use the players heading as opposed to the default 90.0 degree angle

* Update main.lua
2020-02-11 19:45:48 +01:00
ElPumpo e25f5dee2e Temp code revert for loadout updating, fixes ammo sync 2020-02-11 11:37:47 +01:00
ElPumpo 6ed2e1c4e7 Minor changes 2020-02-01 13:02:23 +01:00
ElPumpo cd1ce6a849 Don't parse item object to client, added weapon component notifications (more see desc)
- Removed xPlayer .displayBank()
- Fixed issues with giving weapon using commands
- Modified ESX.UI.ShowInventoryItemNotification() to take string instead of table
- Minor adjustments and variable renames
- Fixed lower case weapons not droppable
- Removed /disconnect command becasue fivem implemented their own
2020-01-20 14:33:24 +01:00
ElPumpo 133825dbea Use new key register 2020-01-19 17:57:28 +01:00
ElPumpo f89e051756 BREAKING COMMIT - Player loading improvements (read description!)
This commit implements a new way of saving and getting player coords.

Player coords are synced with its assigned xPlayer, the syncing interval is defined in the configuration file.
Also coords wont sync if the player is too close to their previous location.

Existing servers must change their database to account for the new length of the position varchar, at 53 chars max. There's also a column default value specified in the sql file.

New xPlayer functions:
- .getCoords()
- .setCoords() (x,y,z,heading (optional) table
- .updateCoords()

The last one is used for syncing coords from client (interval). The second one will teleport the player. First one is a renamed .getLastPosition()
2020-01-12 22:13:30 +01:00
ElPumpo 5566abca4f Removed updating loadout from client - usally spawned weapons 2020-01-12 22:04:59 +01:00
ElPumpo fdabf80657 Implemented ESX weapon drops with components support, closes #421 2020-01-04 01:33:12 +01:00
ElPumpo 2f75152457 Changed how pickups work, see desc. Fixed #338, fixed #420
- Pickups now require you to press E once nearby to pick up
- Fixed pickup objects sometimes not showing up #420
- Added animation to picking up and throwing items
- Added message when inventory cannot accept picking up item
2020-01-03 19:20:26 +01:00
ElPumpo 4187675148 /dv command changes (see desc)
- Added optional /dv argument for deleting vehicles in proximity
- Use RequestControlOfEntity native to properly delete entities
2019-12-27 14:49:29 +01:00
ElPumpo 756a13f3bb Add vehicle test for /car command, and use IsModelInCdimage() native 2019-12-27 14:09:07 +01:00
ElPumpo 28bcb5ca71 Removed commands: /loadipl /unloadipl /playanim /playemote /spawnped /spawnobject 2019-12-27 13:00:54 +01:00
ElPumpo 145f8ebe75 Breaking changes: implemented global weight inventory system, read description before updating!
- Fixed #256
- Implements #173

__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__

This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.

Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo 0e5dda5779 Added pvp to esx, fixes #302 2019-10-13 19:18:22 +02:00
ElPumpo 322fb19034 Fixed #350 2019-10-09 21:55:44 +02:00
Samuel 986e12ad38 Merge pull request #322 from LifeGoal/master
Loadout & confiscating fix (read desc)
2019-09-29 09:12:04 +02:00
ElPumpo 8586fdcce2 Fix thrown items not synced with mid-joined players 2019-09-18 13:47:41 +02:00
Viktor 2e39e3d01a Fixed loadout flaw when confiscated while dead 2019-08-04 16:47:33 +02:00
ElPumpo 06d3ee286f Replaced for i= loops with ipairs 2019-08-04 14:55:04 +02:00
ElPumpo 63bdd6daef Removed Show Dot Above Player 2019-07-20 14:34:13 +02:00
ElPumpo 954572c934 Minor changes, removed keys table 2019-06-08 22:24:20 +02:00
ElPumpo cd9383a56f Grade supposed to be number type 2019-03-06 22:50:43 +01:00
ElPumpo 9a39f83aee Minor changes 2019-02-28 12:57:54 +01:00
ElPumpo 22a4d67971 Fix new player error on first spawn 2018-12-31 14:11:05 +01:00
ElPumpo dc44b7c667 Run menu check and anti-wanted every frame 2018-12-30 21:43:15 +01:00
ElPumpo ccc36f388b Revert "Run menu check and anti-wanted every frame"
This reverts commit c95ac3b87f.
2018-12-30 21:41:59 +01:00
ElPumpo c95ac3b87f Run menu check and anti-wanted every frame 2018-12-30 20:57:42 +01:00
ElPumpo e0f9358b22 Only add weapon component once, check if player has weapon 2018-12-29 13:47:01 +01:00
ElPumpo caec057954 Initial support for weapon components 2018-12-29 02:10:37 +01:00
ElPumpo b63c147fc0 Proper raycast arguments, trim last position 2018-12-23 15:05:00 +01:00
ElPumpo 2fd7d326be 'Throwing' update, see desc, resolves #19
- proper i18n strings for dropping accounts, money, standard and weapons

- check if the player has the weapon

- workaround for duplicating weapon ammo when dropping weapon with 0 ammo

- removed throw delay

- code cleanup
2018-12-23 14:32:38 +01:00
ElPumpo 37ada40b21 Fixed ammo duplicate on restoreLoadout, fixes #171 2018-12-23 12:21:28 +01:00
ElPumpo c975fea6d3 Don't give weapon if target already has one, seperate string for weapon without ammo 2018-11-25 17:32:36 +01:00
ElPumpo 3fc17880f8 Added ESX.Math.Trim function 2018-11-20 21:03:44 +01:00
ElPumpo 096a84aa1b Ditch baseevents, closes #125, see #118 2018-11-17 12:39:43 +01:00
ElPumpo d804fb316f Money color and formatting in inventory 2018-11-17 12:37:17 +01:00
ElPumpo db50388543 Minor changes, missing semicolons in JS 2018-11-10 10:37:27 +01:00
ElPumpo 6461ee2822 Implemented Config.EnableHud 2018-09-28 10:34:05 +02:00
ElPumpo 810949fe09 Performance improvements 2018-09-20 22:45:00 +02:00
ElPumpo c07cdde7c8 Tab indent update 2018-09-01 17:43:35 +02:00
ElPumpo 7e31fc90f4 Possible fix for onPlayerKilled event where killer id isn't an active player 2018-08-28 12:02:05 +02:00
ElPumpo d161162190 Car delete now uses player direction, Added /cardelete (same as /dv), removed /dv arg 2018-08-21 21:23:50 +02:00
ElPumpo f90ca1f03a Fixed esx:onPlayerDeath trigger final time 2018-07-18 19:48:23 +02:00
ElPumpo 2dfff894e5 Commented out distance calculating until it gets fixed 2018-07-15 13:37:03 +02:00
ElPumpo e7016c723c Play sound when picking up throwed item 2018-07-15 13:15:14 +02:00