Commit Graph

107 Commits

Author SHA1 Message Date
ElPumpo 756a13f3bb Add vehicle test for /car command, and use IsModelInCdimage() native 2019-12-27 14:09:07 +01:00
ElPumpo 28bcb5ca71 Removed commands: /loadipl /unloadipl /playanim /playemote /spawnped /spawnobject 2019-12-27 13:00:54 +01:00
ElPumpo 145f8ebe75 Breaking changes: implemented global weight inventory system, read description before updating!
- Fixed #256
- Implements #173

__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__

This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.

Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo 130df3f18f Fixed notification 99 char limit by using TextEntry, fixes #286
You can also split up strings each 99 chars and still use AddTextComponentSubstringPlayerName
2019-10-13 20:20:12 +02:00
ElPumpo 0e5dda5779 Added pvp to esx, fixes #302 2019-10-13 19:18:22 +02:00
ElPumpo 322fb19034 Fixed #350 2019-10-09 21:55:44 +02:00
ElPumpo 4000e1eb34 Added DrawText3D() optional font argument 2019-10-06 20:29:21 +02:00
ElPumpo 06952418bf DrawText3D: use SetDrawOrigin() instead of World3dToScreen2d() that was one frame behind 2019-09-29 11:30:21 +02:00
Samuel 986e12ad38 Merge pull request #322 from LifeGoal/master
Loadout & confiscating fix (read desc)
2019-09-29 09:12:04 +02:00
ElPumpo 8586fdcce2 Fix thrown items not synced with mid-joined players 2019-09-18 13:47:41 +02:00
Viktor 2e39e3d01a Fixed loadout flaw when confiscated while dead 2019-08-04 16:47:33 +02:00
ElPumpo 06d3ee286f Replaced for i= loops with ipairs 2019-08-04 14:55:04 +02:00
ElPumpo 44c05b8fae Added fuel to veh properties and ensure decimal value 2019-08-02 11:33:10 +02:00
ElPumpo e850da085e See description for changes
Fixed the "health" problems on vehicles. It seems like you shouldn't use the `GetEntityHealth()` on vehicles at all since it is linked to the `GetVehicleBodyHealth()` native.
But if you use the `SetEntityHealth()` native on an vehicle it breaks the link. Instead there's both body health and engine health that ESX has missed out on.
Since the new used `GetVehicle***` natives return decimal values we round them to 1 decmial.
Also dirt levels are now rounded to one decimal since they make 0 visable difference.
2019-07-30 20:40:39 +02:00
ElPumpo 63bdd6daef Removed Show Dot Above Player 2019-07-20 14:34:13 +02:00
ElPumpo 9fa0c12e02 Replaced MaxPlayers with GetActivePlayers for all babies 👶 2019-07-20 13:09:42 +02:00
ElPumpo 954572c934 Minor changes, removed keys table 2019-06-08 22:24:20 +02:00
ElPumpo 15489ec3c7 Proper hud natives 2019-05-20 23:05:38 +02:00
ElPumpo 3d27e2b0a6 Indent cleanup 2019-04-17 11:38:12 +02:00
ElPumpo 51b2df94af Fixed IsVehicleEmpty() again 2019-03-30 08:49:03 +01:00
ElPumpo 28ce131fb7 Implemented vehicle extras property support, closes #186 2019-03-09 18:37:01 +01:00
ElPumpo cd9383a56f Grade supposed to be number type 2019-03-06 22:50:43 +01:00
ElPumpo 9a39f83aee Minor changes 2019-02-28 12:57:54 +01:00
ElPumpo 611bf76aaa Fixed IsVehicleEmpty() 2019-02-27 09:24:37 +01:00
ElPumpo 799a35fdf4 Implemented ESX.Game.IsVehicleEmpty() 2019-02-24 19:28:47 +01:00
ElPumpo 63da91273d death: x,y,z variables instead of unpacked table 2019-02-22 18:51:27 +01:00
ElPumpo 7e66edc351 Use correct text component 2019-01-15 23:35:51 +01:00
ElPumpo 63c8191be3 Proper default config 2019-01-13 22:45:03 +01:00
ElPumpo b916bd74b7 Fixed #172 2019-01-13 22:44:32 +01:00
ElPumpo fb816bb9b7 Implemented menu.setTitle() 2019-01-13 00:33:00 +01:00
ElPumpo dade4f70ab Fixed removing elements 2019-01-12 19:50:18 +01:00
ElPumpo 9382128f2e Proper RequestCollisionAtCoord arguments 2019-01-08 13:51:00 +01:00
ElPumpo 2ac03e534e Implemented menu.removeElement(query) 2019-01-06 18:47:49 +01:00
ElPumpo 5e35663c95 Fixed mod liveries, thanks to Chubbs 2019-01-01 18:34:13 +01:00
ElPumpo b1d58d2abd Removed some never used streaming helpers 2019-01-01 11:03:02 +01:00
ElPumpo 22a4d67971 Fix new player error on first spawn 2018-12-31 14:11:05 +01:00
ElPumpo dc44b7c667 Run menu check and anti-wanted every frame 2018-12-30 21:43:15 +01:00
ElPumpo ccc36f388b Revert "Run menu check and anti-wanted every frame"
This reverts commit c95ac3b87f.
2018-12-30 21:41:59 +01:00
ElPumpo c95ac3b87f Run menu check and anti-wanted every frame 2018-12-30 20:57:42 +01:00
ElPumpo 6c32c9ede0 Fixed bank money being droppable 2018-12-29 14:47:29 +01:00
ElPumpo 0a374bd831 Use saved nearbyPlayer variable, see #181 2018-12-29 14:22:16 +01:00
ElPumpo e0f9358b22 Only add weapon component once, check if player has weapon 2018-12-29 13:47:01 +01:00
ElPumpo caec057954 Initial support for weapon components 2018-12-29 02:10:37 +01:00
ElPumpo 201b5f9ff2 Use old native as new one broke drawing 3d text 2018-12-23 17:46:55 +01:00
ElPumpo b63c147fc0 Proper raycast arguments, trim last position 2018-12-23 15:05:00 +01:00
ElPumpo 2fd7d326be 'Throwing' update, see desc, resolves #19
- proper i18n strings for dropping accounts, money, standard and weapons

- check if the player has the weapon

- workaround for duplicating weapon ammo when dropping weapon with 0 ammo

- removed throw delay

- code cleanup
2018-12-23 14:32:38 +01:00
ElPumpo 37ada40b21 Fixed ammo duplicate on restoreLoadout, fixes #171 2018-12-23 12:21:28 +01:00
ElPumpo 9224f9119f Minor changes, updated native names 2018-12-23 11:38:39 +01:00
ElPumpo a3d3692479 Proper CreateObject() arguments 2018-12-17 21:47:23 +01:00
ElPumpo f935db8e8b Use new scaleform native names 2018-12-16 00:03:04 +01:00