Commit Graph

421 Commits

Author SHA1 Message Date
ElPumpo 756a13f3bb Add vehicle test for /car command, and use IsModelInCdimage() native 2019-12-27 14:09:07 +01:00
ElPumpo 2d80e55631 rename _source variable to playerId 2019-12-27 13:49:40 +01:00
ElPumpo aad435842b Update player.lua 2019-12-27 13:47:18 +01:00
ElPumpo f9afa6f017 player.lua: implement canSwapItem() and triggerEvent() 2019-12-27 13:45:53 +01:00
ElPumpo f0130e8f38 player.lua: test nil values 2019-12-27 13:39:31 +01:00
ElPumpo 28bcb5ca71 Removed commands: /loadipl /unloadipl /playanim /playemote /spawnped /spawnobject 2019-12-27 13:00:54 +01:00
ElPumpo 3aa7ada482 Follow markdown standard 2019-11-16 18:26:36 +01:00
ElPumpo c7a30efdd1 Added ESX.Table.Set() function and fixed accounts not loading
http://www.lua.org/pil/11.5.html
2019-11-16 17:41:41 +01:00
ElPumpo aa1ad0a1e8 Minor code improvements 2019-11-14 22:26:13 +01:00
ElPumpo f32f44f502 Fixed trailing spaces, and commands.lua use apostrof 2019-11-14 21:25:16 +01:00
Samuel 09fbb60e8a Merge pull request #377 from Trsak/master
Fix pickups not syncing server sided
2019-10-27 09:30:06 +01:00
Petr Sopf 40f9d2aa1f Fix pickups not syncing server sided 2019-10-23 21:47:35 +02:00
ElPumpo 87fb7b6571 Removed old locales, updated Swedish locale 2019-10-19 19:48:34 +02:00
ElPumpo f33c317d6f Fixed sql file inproper weight type 2019-10-19 19:38:54 +02:00
Samuel b2c5044fc9 Merge pull request #364 from BenjiM/master
Update fr.lua
2019-10-15 20:55:37 +02:00
Samuel da6ad23afe Merge pull request #366 from userMacieG/patch-3
Update pl.lua
2019-10-15 20:54:59 +02:00
userMacieG 9ac7d39884 Update pl.lua 2019-10-14 14:07:27 +02:00
BenjiM d9a545727f Update fr.lua 2019-10-14 01:34:47 +02:00
ElPumpo 145f8ebe75 Breaking changes: implemented global weight inventory system, read description before updating!
- Fixed #256
- Implements #173

__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__

This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.

Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo 130df3f18f Fixed notification 99 char limit by using TextEntry, fixes #286
You can also split up strings each 99 chars and still use AddTextComponentSubstringPlayerName
2019-10-13 20:20:12 +02:00
ElPumpo 0e5dda5779 Added pvp to esx, fixes #302 2019-10-13 19:18:22 +02:00
Samuel 663dce307f Merge pull request #357 from userMacieG/patch-2
Update pl.lua
2019-10-13 17:31:25 +02:00
ElPumpo 32e6c7edc2 Added optional xPlayer.getCoords() argument to return vector3 type 2019-10-13 16:39:29 +02:00
ElPumpo 61fe6e7323 Removed ES links, see #356 2019-10-13 16:38:56 +02:00
userMacieG f438ea21db Update pl.lua 2019-10-11 14:35:49 +02:00
ElPumpo 322fb19034 Fixed #350 2019-10-09 21:55:44 +02:00
ElPumpo 546ac33b1a Added xPlayer .showNotification() and .showHelpNotification() 2019-10-06 20:29:56 +02:00
ElPumpo 4000e1eb34 Added DrawText3D() optional font argument 2019-10-06 20:29:21 +02:00
ElPumpo 8a7cf56497 xPlayer.getCoords() round to one decimal from ES 2019-09-29 11:30:42 +02:00
ElPumpo 06952418bf DrawText3D: use SetDrawOrigin() instead of World3dToScreen2d() that was one frame behind 2019-09-29 11:30:21 +02:00
Samuel 986e12ad38 Merge pull request #322 from LifeGoal/master
Loadout & confiscating fix (read desc)
2019-09-29 09:12:04 +02:00
ElPumpo 8586fdcce2 Fix thrown items not synced with mid-joined players 2019-09-18 13:47:41 +02:00
ElPumpo 5159e892fe Removed unneeded backticks 2019-08-10 12:43:09 +02:00
ElPumpo 48cf1d56be removed old ESX.TableContainsValue 2019-08-04 17:54:46 +02:00
ElPumpo adfb9f6522 Fixed xplayer typo 2019-08-04 17:54:18 +02:00
Viktor 2e39e3d01a Fixed loadout flaw when confiscated while dead 2019-08-04 16:47:33 +02:00
ElPumpo 06d3ee286f Replaced for i= loops with ipairs 2019-08-04 14:55:04 +02:00
ElPumpo 44c05b8fae Added fuel to veh properties and ensure decimal value 2019-08-02 11:33:10 +02:00
ElPumpo e850da085e See description for changes
Fixed the "health" problems on vehicles. It seems like you shouldn't use the `GetEntityHealth()` on vehicles at all since it is linked to the `GetVehicleBodyHealth()` native.
But if you use the `SetEntityHealth()` native on an vehicle it breaks the link. Instead there's both body health and engine health that ESX has missed out on.
Since the new used `GetVehicle***` natives return decimal values we round them to 1 decmial.
Also dirt levels are now rounded to one decimal since they make 0 visable difference.
2019-07-30 20:40:39 +02:00
ElPumpo 63bdd6daef Removed Show Dot Above Player 2019-07-20 14:34:13 +02:00
Samuel ef5c9e19b4 Merge pull request #278 from DRP-Test/master
Renamed variables to match xPlayer variables
2019-07-20 14:24:54 +02:00
Samuel 5c1416e4bf Merge pull request #274 from izio38/patch-1
Fixed wrong notification target in give weapon code
2019-07-20 14:22:22 +02:00
ElPumpo 9fa0c12e02 Replaced MaxPlayers with GetActivePlayers for all babies 👶 2019-07-20 13:09:42 +02:00
ElPumpo 954572c934 Minor changes, removed keys table 2019-06-08 22:24:20 +02:00
Samuel fb1c8a0bf1 Merge pull request #264 from jquiaios/master
Fix mislocated break in player accounts' loop
2019-05-23 13:49:54 +02:00
ElPumpo 15489ec3c7 Proper hud natives 2019-05-20 23:05:38 +02:00
DanishRP 36bc96cdfe Changed Variables
Changed Variables for self.removeAccountMoney, did not match same scheme as other functions in same function
2019-05-11 01:18:59 +02:00
izio38 fb9f4263a2 wrong notif target 2019-05-05 23:00:08 +02:00
ElPumpo 47c81f36eb Implemented ESX.Table.Sort() for pairs 2019-05-01 21:56:49 +02:00
jquiaios cde81c4e8e Fix mislocated break in player accounts loop 2019-04-26 19:03:01 -04:00