Commit Graph

718 Commits

Author SHA1 Message Date
Linden 6dbad4e6da Merge branch 'esx-framework:legacy' into legacy 2021-05-17 19:18:26 +10:00
ESXCrackhead bc95e024cd Merge pull request #1160 from DokaDoka/legacy
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 01:11:07 -05:00
ESXCrackhead 4e23fba428 Merge pull request #1161 from SMVampire/patch-3
fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden e4601de9bd Merge branch 'esx-framework:legacy' into legacy 2021-05-17 15:36:07 +10:00
SMVampire d6f5a7a5e6 fix(config.weapons.lua): Jenkins Hashed Labels
Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka 06527c0692 fix(legacy/functions) 3Dtext rectangle scale 2021-05-17 15:00:53 +10:00
FuraXx df59b3ac18 Merge pull request #1159 from SMVampire/patch-2
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire 53bd75a8de fix(config.weapons.lua): Missing WEAPON_SMG 2021-05-16 16:46:06 -04:00
Linden 02a2614cff fix(legacy/client): Remove redundant callback and unused code
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden b021d28cda refactor(legacy/server): Start DBSync and PayCheck after initializing 2021-05-16 20:01:06 +10:00
Linden c4bc02ff8e improvement(legacy/client): Store ped & dead in ESX.PlayerData 2021-05-16 19:45:58 +10:00
Linden c41cd943b1 chore(legacy): Remove resource name print; fix typos 2021-05-16 19:36:17 +10:00
Linden c2a2eec71d fix(legacy/import): Only register event on the client 2021-05-16 19:32:42 +10:00
Linden 08088cc82a Merge branch 'pr/1148' into legacy 2021-05-16 19:31:19 +10:00
MiddleSkillz 0a70609741 fix(version): Forgot to Update Version 2021-05-12 11:32:31 -06:00
MiddleSkillz 7e00e1212c tweak(client/functions): Updates to Events & Functions
Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
FuraXx a3d9e83988 Merge pull request #1128 from thelindat/legacy
fix+feat(legacy) Server event 'esx:playerLoaded' | Call function in import | Added function to get identifier
2021-05-09 21:53:37 +02:00
Linden 0a64892ad2 Update version.json 2021-05-10 01:21:13 +10:00
Linden 1afe919711 Remove Config.PrimaryIdentifier 2021-05-09 15:11:02 +10:00
Linden b6b48319f0 Use the new ESX.GetIdentifier function 2021-05-09 14:49:27 +10:00
Linden b705d75404 Create a function for retrieving a players identifier 2021-05-09 14:44:44 +10:00
Linden eff2c7cbd9 Remove config for PrimaryIdentifier 2021-05-09 14:43:13 +10:00
Linden 787daaf8d3 Use PrimaryIdentifier 2021-05-09 04:54:51 +10:00
Linden 6232541cfb Use PrimaryIdentifier 2021-05-09 04:53:57 +10:00
Linden 5df4e3e76d Config.PrimaryIdentifier 2021-05-09 04:07:10 +10:00
Linden 9cca834880 Update main.lua 2021-05-09 03:41:28 +10:00
Linden c60eaa1315 Allow a function to be triggered when PlayerData is changed 2021-05-09 02:46:00 +10:00
Linden cf2606866a Trigger an event on server once xPlayer is created 2021-05-09 01:59:46 +10:00
ESXCrackhead 230845de51 Merge pull request #1120 from thelindat/legacy
[legacy] Minor change to functions
2021-05-08 10:40:31 -05:00
Linden 3d29035402 Set account data too 2021-05-09 01:04:11 +10:00
thelindat fe86ef5f56 Minor change to functions
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
ESXCrackhead 2e77b9be87 Merge pull request #1119 from MiddleSkillz/legacy
Legacy Spawnmanager Fix
2021-05-06 04:20:50 -05:00
MiddleSkillz 620ca92f61 fix: weird esx:spawnVehicle code 2021-05-06 02:35:47 -06:00
MiddleSkillz 1662caa137 fix: Remove Redundant Function 2021-05-06 02:34:32 -06:00
MiddleSkillz c9aaab9a08 fix: force vector3 on Teleport function 2021-05-06 02:34:03 -06:00
MiddleSkillz 0cc99faa5f fix: esx:loadingScreenOff for compatibility 2021-05-06 02:28:16 -06:00
MiddleSkillz 5c471535f1 refactor: odd code formatting 2021-05-06 02:27:20 -06:00
MiddleSkillz bf61df0203 fix: SetMaxWantedLevel doesn't need to be in a loop. 2021-05-06 02:26:52 -06:00
MiddleSkillz 531c831e4c refactor: optimize ESX.TimeoutCallbacks 2021-05-06 02:24:02 -06:00
MiddleSkillz bdc1109cde refactor: 64 is a odd number for VARCHAR 2021-05-06 02:22:14 -06:00
MiddleSkillz 4cd90dc1d8 refactor: Optimize death module 2021-05-06 02:21:31 -06:00
MiddleSkillz 7f4f4d14e0 refactor: Optimize weapon ammo tracking 2021-05-06 02:18:29 -06:00
MiddleSkillz ca9515d615 refactor: remove 1 time use variables 2021-05-06 02:16:45 -06:00
MiddleSkillz d100214a03 Fully Fix spawning I think 2021-05-06 02:12:44 -06:00
MiddleSkillz e9a26a4133 Enjoy More Bad Code 2021-05-06 02:00:47 -06:00
MiddleSkillz 0e68354728 fix: [client/main] identity might actually work now 2021-05-06 01:56:34 -06:00
MiddleSkillz 2aed49b5eb refactor: Remove Stupid LoadingScreenOff thing 2021-05-06 01:43:11 -06:00
MiddleSkillz 07dd52d78a refactor: This function doesn't even do anything! 2021-05-06 01:37:17 -06:00
MiddleSkillz b645a74fb8 bump: version 1.1.9 2021-05-06 01:35:18 -06:00
ESXCrackhead 877ceeda18 Merge pull request #1116 from MiddleSkillz/legacy
Change Spawning to Be Handled By Spawn Manager
2021-05-05 04:05:43 -05:00