Linden
2555ea7345
improvement(legacy/multichar): Fade screen to black instantly
2021-05-17 20:50:44 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
02a2614cff
fix(legacy/client): Remove redundant callback and unused code
...
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
Linden
c4bc02ff8e
improvement(legacy/client): Store ped & dead in ESX.PlayerData
2021-05-16 19:45:58 +10:00
Linden
08088cc82a
Merge branch 'pr/1148' into legacy
2021-05-16 19:31:19 +10:00
MiddleSkillz
7e00e1212c
tweak(client/functions): Updates to Events & Functions
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Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
Linden
3d29035402
Set account data too
2021-05-09 01:04:11 +10:00
thelindat
fe86ef5f56
Minor change to functions
...
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00
MiddleSkillz
620ca92f61
fix: weird esx:spawnVehicle code
2021-05-06 02:35:47 -06:00
MiddleSkillz
0cc99faa5f
fix: esx:loadingScreenOff for compatibility
2021-05-06 02:28:16 -06:00
MiddleSkillz
5c471535f1
refactor: odd code formatting
2021-05-06 02:27:20 -06:00
MiddleSkillz
bf61df0203
fix: SetMaxWantedLevel doesn't need to be in a loop.
2021-05-06 02:26:52 -06:00
MiddleSkillz
4cd90dc1d8
refactor: Optimize death module
2021-05-06 02:21:31 -06:00
MiddleSkillz
7f4f4d14e0
refactor: Optimize weapon ammo tracking
2021-05-06 02:18:29 -06:00
MiddleSkillz
ca9515d615
refactor: remove 1 time use variables
2021-05-06 02:16:45 -06:00
MiddleSkillz
d100214a03
Fully Fix spawning I think
2021-05-06 02:12:44 -06:00
MiddleSkillz
e9a26a4133
Enjoy More Bad Code
2021-05-06 02:00:47 -06:00
MiddleSkillz
0e68354728
fix: [client/main] identity might actually work now
2021-05-06 01:56:34 -06:00
MiddleSkillz
2aed49b5eb
refactor: Remove Stupid LoadingScreenOff thing
2021-05-06 01:43:11 -06:00
MiddleSkillz
07dd52d78a
refactor: This function doesn't even do anything!
2021-05-06 01:37:17 -06:00
MiddleSkillz
b645a74fb8
bump: version 1.1.9
2021-05-06 01:35:18 -06:00
MiddleSkillz
888e48a3dd
Push Before PR
2021-05-05 01:21:53 -06:00
MiddleSkillz
8f91023bd9
Added Some More Stuff
2021-05-05 01:18:20 -06:00
Mycroft
5b1e5b9ea4
add more commands
2021-05-03 23:32:02 +01:00
Mycroft
1f69396992
Update main.lua
2021-05-03 21:48:22 +01:00
Mycroft
6c7b3ecf9e
tweaks
2021-05-03 20:39:18 +01:00
Mycroft
9212219d46
changes
2021-05-03 20:04:39 +01:00
Mycroft
c4add91157
things
2021-04-29 23:04:36 +01:00
Mycroft
7d2488e40c
config
2021-04-29 19:53:32 +01:00
Mycroft
bee2165105
Kashacter
2021-04-29 18:39:31 +01:00
Mycroft
4b2d95059c
Updates
2021-04-28 21:42:12 +01:00
Mycroft
78c950f9b1
Add Config
2021-04-26 16:21:56 +01:00
ArkSeyonet
ce48aa26c9
Update for es_extended
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Merged Config option into normal code due to it not affecting any compatibility anywhere
2020-05-15 17:14:08 -05:00
Jérémie N'gadi
947f2184ff
Revert "pt-PT Translation pt.lua"
2020-05-15 18:21:28 +02:00
Jérémie N'gadi
960998037e
optimizations + more modules
2020-05-11 19:23:02 +02:00
Jérémie N'gadi
390cce6195
single resource concept + first attempt to reorganize code
2020-05-11 04:21:10 +02:00
ElPumpo
cb9038c911
Fixed #709 throwing weapons, fixed throwing weapons missing components, added player join msg
2020-04-24 15:18:16 +02:00
ElPumpo
c375761c6f
Improved bad pickup code
2020-04-20 23:57:14 +02:00
ElPumpo
0647f4e77f
Fixed stuck on loading screen, fixed player falling trough world, fixed #678
2020-04-20 11:31:19 +02:00
ElPumpo
849da573bf
Replaced isLoadoutLoaded variable with a function, removed enable pvp configuration
2020-04-19 11:54:51 +02:00
ElPumpo
bd76482cae
Minor adjustments, changed sql database name
2020-04-14 16:45:28 +02:00
ElPumpo
e772031094
Fixed some cases of shadowing upvalue
2020-04-14 10:42:03 +02:00
ElPumpo
779afff503
Fixed typos in locales, closes #658
2020-04-14 10:23:55 +02:00
ElPumpo
ddd3a88336
Minor variable renaming
2020-04-11 11:55:27 +02:00
ElPumpo
b0215b9671
Fixed isDead variable not updating properly, closes #635
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Co-Authored-By: pitermcflebor <pitermcflebor@users.noreply.github.com >
2020-04-06 17:59:40 +02:00
ElPumpo
2c2978feaa
Replaced coords sync interval with sync every second
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Because xPlayer.getCoords() has uses it cant be out of sync code
2020-04-06 12:09:06 +02:00
Jesús
1f61585917
Fixed collisions of pickups items and weapons
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Fixed character and car collisions with objects lying on the ground (also weapons and the bat itself).
2020-04-04 19:03:34 +02:00
RoJea32
6c70abd5e8
Fix "attempt to index a nil value field ('?')" ( #612 )
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* Update main.lua
* Update main.lua
2020-03-31 11:24:30 +02:00
ElPumpo
09e50046c0
Only apply a player model if coming from loading screen
2020-03-26 11:24:51 +01:00
ElPumpo
be2dc2e9e2
Minor adjustments
2020-03-25 22:45:23 +01:00