Squashed commit of the following:

commit 2f61c8b047
Merge: 87dce0d3 a92e8456
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Tue Dec 27 19:59:25 2022 +0100

    Merge pull request #773 from esx-framework/tony-stark-17-patch-2

    refactor: Pass character data to client

commit 87dce0d3ec
Merge: 89d35947 46de4fcb
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Tue Dec 27 19:55:19 2022 +0100

    Merge pull request #774 from TheFantomas/main

    refactor(es_extended/client/main.lua): Remove unused variables and so…

commit 46de4fcb2c
Author: TheFarFantomas <thefarfantomas@gmail.com>
Date:   Tue Dec 27 17:10:15 2022 +0100

    refactor(es_extended/client/main.lua): Remove unused variables and some comments

commit a92e8456fe
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Mon Dec 26 17:15:55 2022 +0530

    Update main.lua

commit 471e19fb53
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Mon Dec 26 16:14:37 2022 +0530

    refactor: Pass character data to client

commit 89d35947c7
Merge: 66ec0972 634a5c74
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Thu Dec 22 00:56:10 2022 +0100

    Merge pull request #766 from esx-framework/revert-751-develop

    Revert "refactor playerclass and default hud settings"

commit 634a5c740f
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Thu Dec 22 00:52:49 2022 +0100

    Revert "refactor playerclass and default hud settings"

commit 66ec0972a3
Merge: 619571cf d719a536
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Thu Dec 22 00:08:55 2022 +0100

    Merge pull request #763 from TheFarFantomas/patch-1

    Update esx_multicharacter dependencies

commit 619571cfae
Merge: 1eee8138 c1e344e9
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Thu Dec 22 00:06:27 2022 +0100

    Merge pull request #751 from Rav3n95/develop

    refactor playerclass and default hud settings

commit 1eee81382f
Merge: 5089accb c4e6712c
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Wed Dec 21 23:51:34 2022 +0100

    Merge pull request #589 from SirLamaGott/main

    feat(esx_skin): update player weight on spawn

commit 5089accb66
Merge: 90c5454f bfbaea5d
Author: Gellipapa <gellerthorvath0@gmail.com>
Date:   Wed Dec 21 23:50:31 2022 +0100

    Merge pull request #764 from bitpredator/main

    fix:(Italian language correction)

commit d719a53666
Author: TheFarFantomas <120812953+TheFarFantomas@users.noreply.github.com>
Date:   Wed Dec 21 21:12:38 2022 +0100

    Update esx_multicharacter dependencies

commit bfbaea5d90
Author: bitpredator <67551273+bitpredator@users.noreply.github.com>
Date:   Wed Dec 21 18:24:25 2022 +0100

    fix:(Italian language correction)

    in the Italian translation some strings were not present

commit 90c5454f13
Merge: b7097cb9 86ced8e9
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Wed Dec 21 15:50:04 2022 +0100

    Merge pull request #761 from paarbo/develop

    fix(legacy.sql): english labels

commit 86ced8e996
Merge: b7097cb9 ccfa9195
Author: paarbo <35691223+paarbo@users.noreply.github.com>
Date:   Wed Dec 21 11:39:39 2022 +0000

    Merge pull request #1 from paarbo/tr-fr-bk

    Translated bank related labels

commit ccfa9195e0
Author: paarbo <35691223+paarbo@users.noreply.github.com>
Date:   Wed Dec 21 11:38:30 2022 +0000

    Translated bank related labels

commit b7097cb90d
Merge: 51bd2c70 c59f6547
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Tue Dec 20 22:16:07 2022 +0100

    Merge pull request #760 from esx-framework/tony-stark-17-patch-2

    Remove Unused code

commit 51bd2c70bb
Merge: 1e4f2293 cf24e721
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Tue Dec 20 21:49:02 2022 +0100

    Merge pull request #759 from tony-stark-17/tony-stark-17-patch-1

    feat: add canClose to context menu

commit c59f654755
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Tue Dec 20 23:26:09 2022 +0530

    Remove Unused code

commit cf24e7212d
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Tue Dec 20 23:13:09 2022 +0530

    Update Multicharacter to fix issue of closing context menu

commit 54088abcb6
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Tue Dec 20 23:10:06 2022 +0530

    Add canClose function to context menu

    Added a canClose parameter so that the user cannot close the menu by pressing ESC instead has to be force closed via code.

commit d0d2c84186
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Tue Dec 20 23:07:36 2022 +0530

    Update UI for canClose function

commit 1e4f2293c2
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Tue Dec 20 21:52:30 2022 +0800

    context implementation (policejob) (#758)

commit 6ffecabaf2
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Mon Dec 19 20:52:58 2022 +0100

    esx_basicneeds rework -Kuuzoo

commit ad8c7e9d28
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Mon Dec 19 18:02:05 2022 +0100

    preparing for esx_hud

commit c2c8b7881b
Merge: 6b113751 024a1a42
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Mon Dec 19 17:47:28 2022 +0100

    Merge pull request #756 from ITKewai/main

    esx_identity: fix NUI not loading on low-end pc

commit 6b11375109
Merge: a9826590 88b5aee1
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Mon Dec 19 14:45:06 2022 +0100

    Merge pull request #755 from wobozkyng/develop

    fix(es_extended/client/functions.lua): fix swapped SetVehicleExtra enabled parameter

commit c1e344e9b5
Author: P Gergő <paldi95@gmail.com>
Date:   Mon Dec 19 14:30:47 2022 +0100

    Fuck property

commit ea22899afd
Author: P Gergő <paldi95@gmail.com>
Date:   Mon Dec 19 14:23:28 2022 +0100

    Disable few hud component

commit 024a1a4247
Author: IT-Kewai <44037081+ITKewai@users.noreply.github.com>
Date:   Sun Dec 18 15:09:18 2022 +0100

    esx_identity: fix NUI not loading on low-end pc

commit 88b5aee197
Author: wobozkyng <42249669+wobozkyng@users.noreply.github.com>
Date:   Sun Dec 18 20:54:33 2022 +0700

    fix(es_extended/client/functions.lua): fix swapped SetVehicleExtra enabled parameter

commit 9c3c225b11
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 16 17:20:54 2022 +0100

    refactor playerclass

commit a982659021
Merge: caccbe49 a9562d97
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 16 16:44:57 2022 +0100

    Merge pull request #750 from CommunityRP-FiveM-Server/develop

    fix typo

commit a9562d97d4
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 16 16:44:22 2022 +0100

    fix typo

commit caccbe492d
Merge: 7fa27711 9a5bef10
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 16 11:52:38 2022 +0100

    Merge pull request #748 from esx-framework/tony-stark-17-patch-1

    fix: Fixed notification issue when xPlayer is nil

commit 7fa27711db
Merge: aa8362e7 bdcd5330
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 16 11:51:05 2022 +0100

    Merge pull request #749 from lexinor/patch-2

    refactor([SQL]/legacy.sql) : Changed PK in vehicle_sold

commit bdcd53307a
Author: Alessandro Alterno <28725795+lexinor@users.noreply.github.com>
Date:   Fri Dec 16 10:38:05 2022 +0100

    Changed PK in vehicle_sold

commit 9a5bef1099
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Fri Dec 16 09:34:45 2022 +0530

    Update main.lua

commit 44a0021b7b
Author: Tony Stark <76168122+tony-stark-17@users.noreply.github.com>
Date:   Fri Dec 16 09:21:19 2022 +0530

    fix: Moved checks to if xPlayer isn't nil

commit aa8362e77c
Merge: 3dd19f54 ca0c535e
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 21:26:47 2022 +0100

    Merge pull request #747 from fivemland/refactor-weapons

    refactor: es_extended weapon functions

commit ca0c535ea9
Author: Csoki <feketetibi71@gmail.com>
Date:   Thu Dec 15 20:44:38 2022 +0100

    refactor: es_extended weapon functions

commit 3dd19f5442
Merge: 0da03b1d 3f5a0901
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 17:24:04 2022 +0100

    Merge pull request #733 from wobozkyng/main

    refactor(es_extended\client\main.lua): entity check VehicleProperties Statebag handler

commit 0da03b1daf
Merge: bd8c5844 213c68e3
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 16:29:40 2022 +0100

    Merge pull request #743 from fivemland/fix-739

    fix(es_extended/client/functions.lua): setVehicleProps

commit bd8c5844f9
Merge: 24cc0c98 702b64fe
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 16:29:03 2022 +0100

    Merge pull request #745 from johnsoul777/patch-4

    Create es.lua

commit 24cc0c98fc
Merge: 88fcbc69 c26c2036
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 16:27:49 2022 +0100

    Merge pull request #744 from fivemland/fix-736

    fix(esx_banking): issue #736

commit 88fcbc6965
Merge: a3bf2f92 561740f1
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 16:26:16 2022 +0100

    Merge pull request #718 from fivemland/locale-update

    refactor/feat(es_extended): small refactor and add missing locales

commit 702b64fe83
Author: AL1ƎN <72218928+johnsoul777@users.noreply.github.com>
Date:   Thu Dec 15 15:57:24 2022 +0100

    Create es.lua

commit c26c2036a5
Author: Csoki <feketetibi71@gmail.com>
Date:   Thu Dec 15 14:07:13 2022 +0100

    fix: 'no object by ID' warning

commit 82c83cf884
Author: Csoki <feketetibi71@gmail.com>
Date:   Thu Dec 15 13:59:03 2022 +0100

    esx_banking: remove unused xPlayer and event handle only if peds enabled

commit 213c68e3ee
Author: Csoki <feketetibi71@gmail.com>
Date:   Thu Dec 15 13:52:14 2022 +0100

    fix: setVehicleProps

commit a3bf2f9280
Merge: d6679300 13281e60
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:44:59 2022 +0100

    Merge pull request #742 from Rav3n95/main

    fix text ui again

commit 13281e6053
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:44:25 2022 +0100

    fix text ui again

commit 561740f1ce
Merge: bedefd7b d6679300
Author: Csoki <feketetibi71@gmail.com>
Date:   Thu Dec 15 13:43:56 2022 +0100

    Merge branch 'develop' into locale-update

commit d667930063
Merge: fbd544cc 14b852de
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:30:18 2022 +0100

    Merge pull request #731 from Taavi-AU/develop

    context implementation

commit fbd544cc37
Merge: 69a93dab 1248c0a5
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:28:24 2022 +0100

    Merge pull request #711 from bitpredator/main

    feat:(Italian language translation)

commit 69a93dab36
Merge: 555afbcb 9f072f99
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:27:27 2022 +0100

    Merge pull request #728 from TheFantomas/patch-2

    Update cs.lua and dont translate some things

commit 555afbcb9a
Merge: abcb11ef 44169533
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Thu Dec 15 13:25:55 2022 +0100

    Merge pull request #734 from iSentrie/patch-8

    fix(es_extended): allow set account to 0 too

commit abcb11ef5e
Merge: 89194761 227532d4
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Mon Dec 12 17:49:31 2022 +0100

    Merge pull request #735 from Mycroft-Studios/dev

    refactor(es_extended): Server sided Coord Saving + fix spawning of invalid vehicles

commit 227532d4b6
Author: Mycroft <kaseyfitton@hotmail.co.uk>
Date:   Fri Dec 9 22:17:47 2022 +0000

    fix(es_extended): dont spawn vehicle if non-existant

commit bdd56329c7
Author: Mycroft <kaseyfitton@hotmail.co.uk>
Date:   Fri Dec 9 18:15:15 2022 +0000

    tweak(es_extended): remove unused event handler

commit 51280a094c
Author: Mycroft <kaseyfitton@hotmail.co.uk>
Date:   Fri Dec 9 01:07:53 2022 +0000

    refactor(es_extended): Server sided Coord Saving

    this is as thread less design that allows both xPlayer.coords and xPlayer.getCoords to correctly function, aswell as removing the need for the client to trigger a server event
    this is once again, a change that **requires** Onesync **infinity**

commit 4416953334
Author: iSentrie <xvender7@gmail.com>
Date:   Thu Dec 8 19:03:11 2022 +0200

    allow set account to 0 too

    pretty sure i was done this fix, but someone tend to undo fixes and have broken code over and over again

commit 3f5a090125
Author: wobozkyng <42249669+wobozkyng@users.noreply.github.com>
Date:   Thu Dec 8 17:55:48 2022 +0700

    refactor(es_extended\client\main.lua): entity check VehicleProperties Statebag handler

commit 1248c0a5cd
Author: bitpredator <67551273+bitpredator@users.noreply.github.com>
Date:   Tue Dec 6 17:18:32 2022 +0100

     feat:(Italian language for esx_skin)

commit b55a603e4a
Author: bitpredator <67551273+bitpredator@users.noreply.github.com>
Date:   Tue Dec 6 16:54:16 2022 +0100

    feat:(Italian language for esx_skin)

commit 13a57c67db
Merge: 3fb93998 684752c8
Author: bitpredator <67551273+bitpredator@users.noreply.github.com>
Date:   Tue Dec 6 16:33:22 2022 +0100

    Merge branch 'esx-framework:main' into main

commit 14b852dee1
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:26:49 2022 +0800

    closecontext func

commit fa8b7d6068
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:16:40 2022 +0800

    fix _U to TranslateCap

commit 04ebf295f6
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:13:46 2022 +0800

    remove closeall func

commit 25b1660fef
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:12:46 2022 +0800

    inventory context implementation

commit d5888d3ff0
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:12:03 2022 +0800

    remove is menu open check

commit 88a32d6a6c
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Dec 5 15:02:14 2022 +0800

    full context implementation

commit 9f072f99cf
Author: TheFantomas <117121911+TheFantomas@users.noreply.github.com>
Date:   Sun Dec 4 12:16:28 2022 +0100

    Update cs.lua and dont translate some things

commit 89194761e5
Merge: e3b33147 3f54a18b
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Sun Dec 4 04:46:57 2022 +0100

    Merge pull request #722 from Taavi-AU/main

    context menu implementation

commit e3b3314706
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Sun Dec 4 04:44:43 2022 +0100

    refactor(es_extended) removing getshared event

commit eb983f1206
Author: Benzo <102178921+Benzo00@users.noreply.github.com>
Date:   Sun Dec 4 04:44:23 2022 +0100

    refactor(es_extended) removing getshared event

commit b4cfc9cef2
Merge: 27eeea52 43e38873
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 2 22:32:22 2022 +0100

    Merge pull request #720 from johnsoul777/patch-2

    New update in spanish

commit 27eeea5224
Merge: 684752c8 a3d7b381
Author: P Gergő <69343477+Rav3n95@users.noreply.github.com>
Date:   Fri Dec 2 22:31:11 2022 +0100

    Merge pull request #721 from johnsoul777/patch-3

    Last update in spanish

commit 3f54a18bc5
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 21:36:16 2022 +0800

    forgot sourceItem

commit 6f4de63488
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 21:21:26 2022 +0800

    fix invalid quantity when depositing items into storage

commit e070b83afd
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 21:20:58 2022 +0800

    complete context implementation

commit 5b357be9dc
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 21:01:42 2022 +0800

    fix typo

commit 131a9fcd8c
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 20:55:09 2022 +0800

    context implementation

commit 724ac6920c
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 20:21:08 2022 +0800

    context implementation

commit 90fd8dd22e
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 20:17:59 2022 +0800

    complete context implementation

commit 847a0d73b9
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 20:14:08 2022 +0800

    update hasExitedMarker (context)

commit 649ca301a6
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 20:12:13 2022 +0800

    complete context implementation

commit 7282e0f8cf
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Thu Dec 1 19:54:39 2022 +0800

    context implementation

commit bf7bc4401b
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Wed Nov 30 20:35:49 2022 +0800

    add pharmacy items into config for better user friendlyness

commit 77863a229b
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Wed Nov 30 20:29:16 2022 +0800

    context implementation, replace whole

commit e3671ef0ce
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Wed Nov 30 20:22:57 2022 +0800

    context implementation

commit 805cc7ad3a
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Wed Nov 30 20:22:06 2022 +0800

    context implementation

commit e0c211d7dd
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Wed Nov 30 20:21:36 2022 +0800

    context implemenation

commit 0fca847965
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Tue Nov 29 17:57:15 2022 +0800

    context implementation

commit 429b454116
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Tue Nov 29 17:56:12 2022 +0800

    min/max config option

commit 7b7d4db48a
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Tue Nov 29 17:34:52 2022 +0800

    remove is menu open check

commit d4500ad09b
Author: Taavi <97351942+Taavi-AU@users.noreply.github.com>
Date:   Mon Nov 28 16:35:04 2022 +0800

    context implementation

commit a3d7b381d2
Author: AL1ƎN <72218928+johnsoul777@users.noreply.github.com>
Date:   Mon Nov 28 03:13:04 2022 +0100

    Last update in spanish

    Last update in spanish

commit 43e388739e
Author: AL1ƎN <72218928+johnsoul777@users.noreply.github.com>
Date:   Mon Nov 28 03:03:32 2022 +0100

    New update in spanish

    New update in spanish

commit c4e6712cb0
Merge: 33e1bb33 c560653b
Author: John Bronnert <65968077+SirLamaGott@users.noreply.github.com>
Date:   Sun Nov 27 22:04:55 2022 +0100

    Merge branch 'esx-framework:main' into main

commit bedefd7b5c
Author: Csoki <feketetibi71@gmail.com>
Date:   Sun Nov 27 21:58:04 2022 +0100

    es_extended: noclip

    # add missing locales
    # refactor noclip methods (thread only if noclip enabled)
    # format code

commit b98de6c2c4
Author: Csoki <feketetibi71@gmail.com>
Date:   Sun Nov 27 21:34:19 2022 +0100

    es_extended: refactor esx:GetVehicleType event

commit a6a411a93a
Author: Csoki <feketetibi71@gmail.com>
Date:   Sun Nov 27 21:29:20 2022 +0100

    es_extended: add missing locales - tpm

commit 9a196c3012
Author: Csoki <feketetibi71@gmail.com>
Date:   Sun Nov 27 21:24:53 2022 +0100

    esx_garage: update 'hu' locales

commit 33e1bb331c
Author: John <johnbronnert@gmail.com>
Date:   Sun Nov 27 21:16:46 2022 +0100

    fix(esx_skin): removed if statement

commit 3fb93998e6
Author: bitpredator <67551273+bitpredator@users.noreply.github.com>
Date:   Sun Nov 27 11:38:52 2022 +0100

    feat:(Italian language translation)

commit f17fc54e6b
Author: John <johnbronnert@gmail.com>
Date:   Tue Oct 25 13:51:13 2022 +0200

    feat(esx_skin): update player weight on spawn

    This updates the max weight on join, if a player has a bag.
This commit is contained in:
Benzo
2022-12-27 21:21:35 +01:00
parent e2f0fb064a
commit d3aa7e48b4
56 changed files with 2166 additions and 1804 deletions
+11 -9
View File
@@ -709,11 +709,13 @@ INSERT INTO `vehicle_categories` (`name`, `label`) VALUES
--
CREATE TABLE `vehicle_sold` (
`id` INT(11) NOT NULL AUTO_INCREMENT,
`client` varchar(50) NOT NULL,
`model` varchar(50) NOT NULL,
`plate` varchar(50) NOT NULL,
`soldby` varchar(50) NOT NULL,
`date` varchar(50) NOT NULL
`date` varchar(50) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB;
--
@@ -1001,20 +1003,20 @@ INSERT INTO `fine_types` (label, amount, category) VALUES
--
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_banker','Banque',1),
('bank_savings','Livret Bleu',0)
('society_banker','Bank',1),
('bank_savings','Savings account',0)
;
INSERT INTO `jobs` (name, label) VALUES
('banker','Banquier')
('banker','Banker')
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('banker',0,'advisor','Conseiller',10,'{}','{}'),
('banker',1,'banker','Banquier',20,'{}','{}'),
('banker',2,'business_banker',"Banquier d\'affaire",30,'{}','{}'),
('banker',3,'trader','Trader',40,'{}','{}'),
('banker',4,'boss','Patron',0,'{}','{}')
('banker',0,'advisor','Consultant',10,'{}','{}'),
('banker',1,'banker','Banker',20,'{}','{}'),
('banker',2,'business_banker',"Investment banker",30,'{}','{}'),
('banker',3,'trader','Broker',40,'{}','{}'),
('banker',4,'boss','Boss',0,'{}','{}')
;
--
-6
View File
@@ -1,9 +1,3 @@
AddEventHandler('esx:getSharedObject', function(cb)
local Invoke = GetInvokingResource()
print(('[^3WARNING^7] ^5%s^7 used ^5esx:getSharedObject^7, this method is deprecated and should not be used! Refer to ^5https://docs.esx-framework.org/tutorials/sharedevent^7 for more info!'):format(Invoke))
cb(ESX)
end)
exports('getSharedObject', function()
return ESX
end)
+114 -118
View File
@@ -877,7 +877,7 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
if props.extras ~= nil then
for extraId, enabled in pairs(props.extras) do
SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 0)
SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 1)
end
end
@@ -1088,22 +1088,26 @@ end
function ESX.ShowInventory()
local playerPed = ESX.PlayerData.ped
local elements, currentWeight = {}, 0
local elements = {
{unselectable = true, icon = 'fas fa-box', title = 'Player Inventory'}
}
local currentWeight = 0
for i=1, #(ESX.PlayerData.accounts) do
if ESX.PlayerData.accounts[i].money > 0 then
local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
table.insert(elements, {
label = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
elements[#elements+1] = {
icon = 'fas fa-money-bill-wave',
title = ('%s: <span style="color:green;">%s</span>'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
count = ESX.PlayerData.accounts[i].money,
type = 'item_account',
value = ESX.PlayerData.accounts[i].name,
usable = false,
rare = false,
canRemove = canDrop
})
}
end
end
@@ -1111,15 +1115,16 @@ function ESX.ShowInventory()
if v.count > 0 then
currentWeight = currentWeight + (v.weight * v.count)
table.insert(elements, {
label = ('%s x%s'):format(v.label, v.count),
elements[#elements+1] = {
icon = 'fas fa-box',
title = ('%s x%s'):format(v.label, v.count),
count = v.count,
type = 'item_standard',
value = v.name,
usable = v.usable,
rare = v.rare,
canRemove = v.canRemove
})
}
end
end
@@ -1135,8 +1140,9 @@ function ESX.ShowInventory()
label = v.label
end
table.insert(elements, {
label = label,
elements[#elements+1] = {
icon = 'fas fa-gun',
title = label,
count = 1,
type = 'item_weapon',
value = v.name,
@@ -1145,76 +1151,80 @@ function ESX.ShowInventory()
ammo = ammo,
canGiveAmmo = (v.ammo ~= nil),
canRemove = true
})
}
end
end
ESX.UI.Menu.CloseAll()
elements[#elements+1] = {
unselectable = true,
icon = "fas fa-weight",
title = "Current Weight: "..currentWeight
}
ESX.CloseContext()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory', {
title = TranslateCap('inventory', currentWeight, ESX.PlayerData.maxWeight),
align = 'bottom-right',
elements = elements
}, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
local player, distance = ESX.Game.GetClosestPlayer()
elements = {}
if data.current.usable then
table.insert(elements, {
label = TranslateCap('use'),
elements2 = {}
if element.usable then
elements2[#elements2+1] = {
icon = "fas fa-utensils",
title = TranslateCap('use'),
action = 'use',
type = data.current.type,
value = data.current.value
})
type = element.type,
value = element.value
}
end
if data.current.canRemove then
if element.canRemove then
if player ~= -1 and distance <= 3.0 then
table.insert(elements, {
label = TranslateCap('give'),
elements2[#elements2+1] = {
icon = "fas fa-hands",
title = TranslateCap('give'),
action = 'give',
type = data.current.type,
value = data.current.value
})
type = element.type,
value = element.value
}
end
table.insert(elements, {
label = TranslateCap('remove'),
elements2[#elements2+1] = {
icon = "fas fa-trash",
title = TranslateCap('remove'),
action = 'remove',
type = data.current.type,
value = data.current.value
})
type = element.type,
value = element.value
}
end
if data.current.type == 'item_weapon' and data.current.canGiveAmmo and data.current.ammo > 0 and player ~= -1 and
distance <= 3.0 then
table.insert(elements, {
label = TranslateCap('giveammo'),
if element.type == 'item_weapon' and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
elements2[#elements2+1] = {
icon = "fas fa-gun",
title = TranslateCap('giveammo'),
action = 'give_ammo',
type = data.current.type,
value = data.current.value
})
type = element.type,
value = element.value
}
end
table.insert(elements, {
label = TranslateCap('return'),
elements2[#elements2+1] = {
icon = "fas fa-arrow-left",
title = TranslateCap('return'),
action = 'return'
})
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item', {
title = data.current.label,
align = 'bottom-right',
elements = elements
}, function(data1, menu1)
local item, type = data1.current.value, data1.current.type
ESX.OpenContext("right", elements2, function(menu2,element2)
local item, type = element2.value, element2.type
if data1.current.action == 'give' then
if element2.action == "give" then
local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
if #playersNearby > 0 then
local players = {}
elements = {}
elements3 = {
{unselectable = true, icon = "fas fa-users", title = "Nearby Players"}
}
for k, playerNearby in ipairs(playersNearby) do
players[GetPlayerServerId(playerNearby)] = true
@@ -1222,19 +1232,15 @@ function ESX.ShowInventory()
ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
for playerId, playerName in pairs(returnedPlayers) do
table.insert(elements, {
label = playerName,
elements3[#elements3+1] = {
icon = "fas fa-user",
title = playerName,
playerId = playerId
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to', {
title = TranslateCap('give_to'),
align = 'bottom-right',
elements = elements
}, function(data2, menu2)
local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(data2.current.playerId),
data2.current.playerId
ESX.OpenContext("right", elements3, function(menu3,element3)
local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(element3.playerId), element3.playerId
playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
playersNearby = ESX.Table.Set(playersNearby)
@@ -1244,62 +1250,58 @@ function ESX.ShowInventory()
if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
if type == 'item_weapon' then
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, nil)
menu2.close()
menu1.close()
ESX.CloseContext()
else
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(),
'inventory_item_count_give', {
title = TranslateCap('amount')
}, function(data3, menu3)
local quantity = tonumber(data3.value)
local elementsG = {
{unselectable = true, icon = "fas fa-trash", title = element.title},
{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
if quantity and quantity > 0 and data.current.count >= quantity then
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type,
item, quantity)
menu3.close()
menu2.close()
menu1.close()
else
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end, function(data3, menu3)
menu3.close()
end)
ESX.OpenContext("right", elementsG, function(menuG,elementG)
local quantity = tonumber(menuG.eles[2].inputValue)
if quantity and quantity > 0 and element.count >= quantity then
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end)
end
else
ESX.ShowNotification(TranslateCap('in_vehicle'))
end
else
ESX.ShowNotification(TranslateCap('players_nearby'))
menu2.close()
ESX.CloseContext()
end
end, function(data2, menu2)
menu2.close()
end)
end, players)
else
ESX.ShowNotification(TranslateCap('players_nearby'))
end
elseif data1.current.action == 'remove' then
elseif element2.action == "remove" then
if IsPedOnFoot(playerPed) and not IsPedFalling(playerPed) then
local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
ESX.Streaming.RequestAnimDict(dict)
if type == 'item_weapon' then
menu1.close()
ESX.CloseContext()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
TriggerServerEvent('esx:removeInventoryItem', type, item)
else
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
title = TranslateCap('amount')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
local elementsR = {
{unselectable = true, icon = "fas fa-trash", title = element.title},
{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to remove..", inputMin = 1, inputMax = 1000},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
if quantity and quantity > 0 and data.current.count >= quantity then
menu2.close()
menu1.close()
ESX.OpenContext("right", elementsR, function(menuR,elementR)
local quantity = tonumber(menuR.eles[2].inputValue)
if quantity and quantity > 0 and element.count >= quantity then
ESX.CloseContext()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
@@ -1307,17 +1309,16 @@ function ESX.ShowInventory()
else
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end, function(data2, menu2)
menu2.close()
end)
end
end
elseif data1.current.action == 'use' then
elseif element2.action == "use" then
ESX.CloseContext()
TriggerServerEvent('esx:useItem', item)
elseif data1.current.action == 'return' then
ESX.UI.Menu.CloseAll()
elseif element2.action == "return" then
ESX.CloseContext()
ESX.ShowInventory()
elseif data1.current.action == 'give_ammo' then
elseif element2.action == "give_ammo" then
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
local closestPed = GetPlayerPed(closestPlayer)
local pedAmmo = GetAmmoInPedWeapon(playerPed, joaat(item))
@@ -1325,25 +1326,25 @@ function ESX.ShowInventory()
if IsPedOnFoot(closestPed) and not IsPedFalling(closestPed) then
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
title = TranslateCap('amountammo')
}, function(data2, menu2)
local quantity = tonumber(data2.value)
local elementsGA = {
{unselectable = true, icon = "fas fa-trash", title = element.title},
{icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
ESX.OpenContext("right", elementsGA, function(menuGA,elementGA)
local quantity = tonumber(menuGA.eles[2].inputValue)
if quantity and quantity > 0 then
if pedAmmo >= quantity then
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer),
'item_ammo', item, quantity)
menu2.close()
menu1.close()
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap('noammo'))
end
else
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(TranslateCap('noammo'))
@@ -1355,12 +1356,7 @@ function ESX.ShowInventory()
ESX.ShowNotification(TranslateCap('in_vehicle'))
end
end
end, function(data1, menu1)
ESX.UI.Menu.CloseAll()
ESX.ShowInventory()
end)
end, function(data, menu)
menu.close()
end)
end
+209 -246
View File
@@ -1,5 +1,5 @@
local pickups = {}
local PlayerBank, PlayerMoney = 0,0
CreateThread(function()
while not Config.Multichar do
Wait(0)
@@ -52,71 +52,71 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
while ESX.PlayerData.ped == nil do Wait(20) end
-- enable PVP
if Config.EnablePVP then
SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
NetworkSetFriendlyFireOption(true)
end
CreateThread(function()
local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier
local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame
local DisableControlAction = DisableControlAction
local IsPedArmed = IsPedArmed
local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride
local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards
local RemoveAllPickupsOfType = RemoveAllPickupsOfType
local HideHudComponentThisFrame = HideHudComponentThisFrame
local PlayerId = PlayerId()
local DisabledComps = {}
for i=1, #(Config.RemoveHudCommonents) do
if Config.RemoveHudCommonents[i] then
DisabledComps[#DisabledComps + 1] = i
end
end
while true do
local Sleep = true
CreateThread(function()
local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier
local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame
local DisableControlAction = DisableControlAction
local IsPedArmed = IsPedArmed
local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride
local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards
local RemoveAllPickupsOfType = RemoveAllPickupsOfType
local HideHudComponentThisFrame = HideHudComponentThisFrame
local PlayerId = PlayerId()
local DisabledComps = {}
for i=1, #(Config.RemoveHudCommonents) do
if Config.RemoveHudCommonents[i] then
DisabledComps[#DisabledComps + 1] = i
end
end
if Config.DisableHealthRegeneration then
Sleep = false
SetPlayerHealthRechargeMultiplier(PlayerId, 0.0)
end
while true do
local Sleep = true
if Config.DisableWeaponWheel then
Sleep = false
BlockWeaponWheelThisFrame()
DisableControlAction(0, 37,true)
end
if Config.DisableHealthRegeneration then
Sleep = false
SetPlayerHealthRechargeMultiplier(PlayerId, 0.0)
end
if Config.DisableAimAssist then
Sleep = false
if IsPedArmed(ESX.PlayerData.ped, 4) then
SetPlayerLockonRangeOverride(PlayerId, 2.0)
end
end
if Config.DisableWeaponWheel then
Sleep = false
BlockWeaponWheelThisFrame()
DisableControlAction(0, 37,true)
end
if Config.DisableVehicleRewards then
Sleep = false
DisablePlayerVehicleRewards(PlayerId)
if Config.DisableAimAssist then
Sleep = false
if IsPedArmed(ESX.PlayerData.ped, 4) then
SetPlayerLockonRangeOverride(PlayerId, 2.0)
end
end
if Config.DisableVehicleRewards then
Sleep = false
DisablePlayerVehicleRewards(PlayerId)
end
if Config.DisableNPCDrops then
Sleep = false
RemoveAllPickupsOfType(0xDF711959) -- carbine rifle
RemoveAllPickupsOfType(0xF9AFB48F) -- pistol
RemoveAllPickupsOfType(0xA9355DCD) -- pumpshotgun
end
if Config.DisableNPCDrops then
Sleep = false
RemoveAllPickupsOfType(0xDF711959)
RemoveAllPickupsOfType(0xF9AFB48F)
RemoveAllPickupsOfType(0xA9355DCD)
end
if #DisabledComps > 0 then
Sleep = false
for i=1, #(DisabledComps) do
HideHudComponentThisFrame(DisabledComps[i])
end
if #DisabledComps > 0 then
Sleep = false
for i=1, #(DisabledComps) do
HideHudComponentThisFrame(DisabledComps[i])
end
end
Wait(Sleep and 1500 or 0)
end
end)
end
end)
if Config.EnableHud then
for i=1, #(ESX.PlayerData.accounts) do
@@ -203,8 +203,8 @@ AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
local NetId = value.NetId
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
local Tries = 0
while not DoesEntityExist(Vehicle) do
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
while Vehicle == 0 do
Vehicle = NetworkGetEntityFromNetworkId(NetId)
Wait(100)
Tries = Tries + 1
if Tries > 300 then
@@ -250,9 +250,7 @@ if not Config.OxInventory then
ESX.UI.ShowInventoryItemNotification(true, item, count)
end
if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
ESX.ShowInventory()
end
ESX.ShowInventory()
end)
RegisterNetEvent('esx:removeInventoryItem')
@@ -269,9 +267,7 @@ if not Config.OxInventory then
ESX.UI.ShowInventoryItemNotification(false, item, count)
end
if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
ESX.ShowInventory()
end
ESX.ShowInventory()
end)
RegisterNetEvent('esx:addWeapon')
@@ -438,32 +434,11 @@ function StartServerSyncLoops()
end
end)
end
-- sync current player coords with server
CreateThread(function()
local previousCoords = vector3(ESX.PlayerData.coords.x, ESX.PlayerData.coords.y, ESX.PlayerData.coords.z)
while ESX.PlayerLoaded do
local playerPed = PlayerPedId()
if ESX.PlayerData.ped ~= playerPed then ESX.SetPlayerData('ped', playerPed) end
if DoesEntityExist(ESX.PlayerData.ped) then
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
local distance = #(playerCoords - previousCoords)
if distance > 1 then
previousCoords = playerCoords
TriggerServerEvent('esx:updateCoords')
end
end
Wait(1500)
end
end)
end
if not Config.OxInventory and Config.EnableDefaultInventory then
RegisterCommand('showinv', function()
if not ESX.PlayerData.dead and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
if not ESX.PlayerData.dead then
ESX.ShowInventory()
end
end)
@@ -537,158 +512,147 @@ AddEventHandler("esx:tpm", function()
local GetVehiclePedIsIn = GetVehiclePedIsIn
ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
if admin then
local blipMarker = GetFirstBlipInfoId(8)
if not DoesBlipExist(blipMarker) then
ESX.ShowNotification('No Waypoint Set.', true, false, 140)
return 'marker'
end
-- Fade screen to hide how clients get teleported.
DoScreenFadeOut(650)
while not IsScreenFadedOut() do
Wait(0)
end
local ped, coords = ESX.PlayerData.ped, GetBlipInfoIdCoord(blipMarker)
local vehicle = GetVehiclePedIsIn(ped, false)
local oldCoords = GetEntityCoords(ped)
-- Unpack coords instead of having to unpack them while iterating.
-- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
local found = false
if vehicle > 0 then
FreezeEntityPosition(vehicle, true)
else
FreezeEntityPosition(ped, true)
end
for i = Z_START, 0, -25.0 do
local z = i
if (i % 2) ~= 0 then
z = Z_START - i
end
NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
local curTime = GetGameTimer()
while IsNetworkLoadingScene() do
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
NewLoadSceneStop()
SetPedCoordsKeepVehicle(ped, x, y, z)
while not HasCollisionLoadedAroundEntity(ped) do
RequestCollisionAtCoord(x, y, z)
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
-- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
found, groundZ = GetGroundZFor_3dCoord(x, y, z, false)
if found then
Wait(0)
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
break
end
Wait(0)
end
-- Remove black screen once the loop has ended.
DoScreenFadeIn(650)
if vehicle > 0 then
FreezeEntityPosition(vehicle, false)
else
FreezeEntityPosition(ped, false)
end
if not found then
-- If we can't find the coords, set the coords to the old ones.
-- We don't unpack them before since they aren't in a loop and only called once.
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
ESX.ShowNotification('Successfully Teleported', true, false, 140)
end
-- If Z coord was found, set coords in found coords.
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
ESX.ShowNotification('Successfully Teleported', true, false, 140)
if not admin then
return
end
local blipMarker = GetFirstBlipInfoId(8)
if not DoesBlipExist(blipMarker) then
ESX.ShowNotification(TranslateCap('tpm_nowaypoint'), true, false, 140)
return 'marker'
end
-- Fade screen to hide how clients get teleported.
DoScreenFadeOut(650)
while not IsScreenFadedOut() do
Wait(0)
end
local ped, coords = ESX.PlayerData.ped, GetBlipInfoIdCoord(blipMarker)
local vehicle = GetVehiclePedIsIn(ped, false)
local oldCoords = GetEntityCoords(ped)
-- Unpack coords instead of having to unpack them while iterating.
-- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
local found = false
FreezeEntityPosition(vehicle > 0 and vehicle or ped, true)
for i = Z_START, 0, -25.0 do
local z = i
if (i % 2) ~= 0 then
z = Z_START - i
end
NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
local curTime = GetGameTimer()
while IsNetworkLoadingScene() do
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
NewLoadSceneStop()
SetPedCoordsKeepVehicle(ped, x, y, z)
while not HasCollisionLoadedAroundEntity(ped) do
RequestCollisionAtCoord(x, y, z)
if GetGameTimer() - curTime > 1000 then
break
end
Wait(0)
end
-- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
found, groundZ = GetGroundZFor_3dCoord(x, y, z, false)
if found then
Wait(0)
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
break
end
Wait(0)
end
-- Remove black screen once the loop has ended.
DoScreenFadeIn(650)
FreezeEntityPosition(vehicle > 0 and vehicle or ped, false)
if not found then
-- If we can't find the coords, set the coords to the old ones.
-- We don't unpack them before since they aren't in a loop and only called once.
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
end
-- If Z coord was found, set coords in found coords.
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
end)
end)
local noclip = false
local noclip_pos = vector3(0, 0, 70)
local heading = 0
local function noclipThread()
while noclip do
SetEntityCoordsNoOffset(ESX.PlayerData.ped, noclip_pos.x, noclip_pos.y, noclip_pos.z, 0, 0, 0)
if IsControlPressed(1, 34) then
heading = heading + 1.5
if heading > 360 then
heading = 0
end
SetEntityHeading(ESX.PlayerData.ped, heading)
end
if IsControlPressed(1, 9) then
heading = heading - 1.5
if heading < 0 then
heading = 360
end
SetEntityHeading(ESX.PlayerData.ped, heading)
end
if IsControlPressed(1, 8) then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 1.0, 0.0)
end
if IsControlPressed(1, 32) then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, -1.0, 0.0)
end
if IsControlPressed(1, 27) then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, 1.0)
end
if IsControlPressed(1, 173) then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, -1.0)
end
Wait(0)
end
end
RegisterNetEvent("esx:noclip")
AddEventHandler("esx:noclip", function(input)
ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
if admin then
local player = PlayerId()
local msg = "disabled"
if(noclip == false)then
noclip_pos = GetEntityCoords(ESX.PlayerData.ped, false)
end
noclip = not noclip
if(noclip)then
msg = "enabled"
end
TriggerEvent("chatMessage", "Noclip has been ^2^*" .. msg)
end
end)
end)
local heading = 0
CreateThread(function()
while true do
local Sleep = 1500
if(noclip)then
Sleep = 0
SetEntityCoordsNoOffset(ESX.PlayerData.ped, noclip_pos.x, noclip_pos.y, noclip_pos.z, 0, 0, 0)
if(IsControlPressed(1, 34))then
heading = heading + 1.5
if(heading > 360)then
heading = 0
end
SetEntityHeading(ESX.PlayerData.ped, heading)
end
if(IsControlPressed(1, 9))then
heading = heading - 1.5
if(heading < 0)then
heading = 360
end
SetEntityHeading(ESX.PlayerData.ped, heading)
end
if(IsControlPressed(1, 8))then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 1.0, 0.0)
end
if(IsControlPressed(1, 32))then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, -1.0, 0.0)
end
if(IsControlPressed(1, 27))then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, 1.0)
end
if(IsControlPressed(1, 173))then
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, -1.0)
end
if not admin then
return
end
Wait(Sleep)
end
if not noclip then
noclip_pos = GetEntityCoords(ESX.PlayerData.ped, false)
heading = GetEntityHeading(ESX.PlayerData.ped)
end
noclip = not noclip
if noclip then
CreateThread(noclipThread)
end
ESX.ShowNotification(TranslateCap('noclip_message', noclip and "enabled" or "disabled"), true, false, 140)
end)
end)
RegisterNetEvent("esx:killPlayer")
@@ -705,34 +669,33 @@ AddEventHandler("esx:freezePlayer", function(input)
SetPlayerInvincible(player, true)
elseif input == 'unfreeze' then
SetEntityCollision(ESX.PlayerData.ped, true)
FreezeEntityPosition(ESX.PlayerData.ped, false)
FreezeEntityPosition(ESX.PlayerData.ped, false)
SetPlayerInvincible(player, false)
end
end)
RegisterNetEvent("esx:GetVehicleType", function(Model, Request)
local Model = Model
local VehicleType = GetVehicleClassFromName(Model)
local type = "automobile"
if VehicleType == 15 then
type = "heli"
elseif VehicleType == 16 then
type = "plane"
elseif VehicleType == 14 then
type = "boat"
elseif VehicleType == 11 then
type = "trailer"
elseif VehicleType == 21 then
type = "train"
elseif VehicleType == 13 or VehicleType == 8 then
type = "bike"
end
if Model == `submersible` or Model == `submersible2` then
type = "submarine"
end
TriggerServerEvent("esx:ReturnVehicleType", type, Request)
end)
if not IsModelInCdimage(Model) then
return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
end
if Model == `submersible` or Model == `submersible2` then
return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
end
local VehicleType = GetVehicleClassFromName(Model)
local types = {
[8] = "bike",
[11] = "trailer",
[13] = "bike",
[14] = "boat",
[15] = "heli",
[16] = "plane",
[21] = "train",
}
TriggerServerEvent("esx:ReturnVehicleType", types[VehicleType] or "automobile", Request)
end)
local DoNotUse = {
'essentialmode',
+27 -23
View File
@@ -4,6 +4,16 @@ for i = 48, 57 do table.insert(Charset, string.char(i)) end
for i = 65, 90 do table.insert(Charset, string.char(i)) end
for i = 97, 122 do table.insert(Charset, string.char(i)) end
local weaponsByName = {}
local weaponsByHash = {}
CreateThread(function()
for index, weapon in pairs(Config.Weapons) do
weaponsByName[weapon.name] = index
weaponsByHash[joaat(weapon.name)] = weapon
end
end)
function ESX.GetRandomString(length)
math.randomseed(GetGameTimer())
@@ -17,19 +27,16 @@ end
function ESX.GetWeapon(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return k, v
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local index = weaponsByName[weaponName]
return index, Config.Weapons[index]
end
function ESX.GetWeaponFromHash(weaponHash)
for k,v in ipairs(Config.Weapons) do
if joaat(v.name) == weaponHash then
return v
end
end
weaponHash = type(weaponHash) == "string" and joaat(weaponHash) or weaponHash
return weaponsByHash[weaponHash]
end
function ESX.GetWeaponList()
@@ -39,24 +46,21 @@ end
function ESX.GetWeaponLabel(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return v.label
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local index = weaponsByName[weaponName]
return Config.Weapons[index].label or ""
end
function ESX.GetWeaponComponent(weaponName, weaponComponent)
weaponName = string.upper(weaponName)
local weapons = Config.Weapons
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
for k2,v2 in ipairs(v.components) do
if v2.name == weaponComponent then
return v2
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local weapon = Config.Weapons[weaponsByName[weaponName]]
for _, component in ipairs(weapon.components) do
if component.name == weaponComponent then
return component
end
end
end
+1 -1
View File
@@ -19,7 +19,7 @@ Config.Accounts = {
Config.StartingAccountMoney = {bank = 50000}
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
Config.EnableHud = true -- enable the default hud? Display current job and accounts (black, bank & cash)
Config.EnableHud = false -- enable the default hud? Display current job and accounts (black, bank & cash)
Config.MaxWeight = 24 -- the max inventory weight without backpack
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
Config.EnableDebug = false -- Use Debug options?
+338 -207
View File
@@ -1,228 +1,359 @@
Locales['cs'] = {
-- Inventory
['inventory'] = 'inventář %s / %s',
['use'] = 'použít',
['give'] = 'dát',
['remove'] = 'zahodit',
['return'] = 'zpět',
['give_to'] = 'dát',
['amount'] = 'množství',
['giveammo'] = 'dát munici',
['amountammo'] = 'množství munice',
['noammo'] = 'nemáte dostatek munice!',
['gave_item'] = 'dali jste %sx %s %s',
['received_item'] = 'obdrželi jste %sx %s od %s',
['gave_weapon'] = 'dal jsi %s hráči %s',
['gave_weapon_ammo'] = 'dal jsi ~o~%sx %s za %s to %s',
['gave_weapon_withammo'] = 'dal jwi %s s ~o~%sx %s to %s',
['gave_weapon_hasalready'] = '%s již %s',
['gave_weapon_noweapon'] = '%s nemá tuhle zbraň',
['received_weapon'] = 'obdrzel jsi %s od %s',
['received_weapon_ammo'] = 'obdrzel jsi ~o~%sx %s za tvůj %s od %s',
['received_weapon_withammo'] = 'obdzel jsi %s s ~o~%sx %s od %s',
['received_weapon_hasalready'] = '%s se pokusil ti dat %s, ale jiz tento predmet jednou mas',
['received_weapon_noweapon'] = '%s se pokusil ti dat naboje pro %s, ale tuhle zbran nemas',
['gave_account_money'] = 'dali jste $%s (%s) %s',
['received_account_money'] = 'obdrželi jste $%s (%s) od %s',
['amount_invalid'] = 'neplatné množství',
['players_nearby'] = 'žádní hráči poblíž',
['ex_inv_lim'] = 'akce není možná, překročen limit inventáře pro %s',
['imp_invalid_quantity'] = 'akce není možná, neplatný počet',
['imp_invalid_amount'] = 'akce není možná, neplatné množství',
['threw_standard'] = 'vyhodil jsi %sx %s',
['threw_account'] = 'vyhodil jsi $%s %s',
['threw_weapon'] = 'vzhodil jsi %s',
['threw_weapon_ammo'] = 'vyhodil jsi %s s ~o~%sx %s',
['threw_weapon_already'] = 'jiz stejnou zbraan mas',
['threw_cannot_pickup'] = 'tohle nemuzes sebrat, protoze tvuj inventar je plny',
['threw_pickup_prompt'] = 'stiskni E po zvednuti',
['inventory'] = 'Inventář ( Váha %s / %s )',
['use'] = 'Použít',
['give'] = 'Darovat',
['remove'] = 'Odhodit',
['return'] = 'Vrátit',
['give_to'] = 'Darováno',
['amount'] = 'Počet',
['giveammo'] = 'Podat náboje',
['amountammo'] = 'Počet nábojů',
['noammo'] = 'Nedostatek!',
['gave_item'] = 'Daroval %sx %s pro %s',
['received_item'] = 'Získáno %sx %s od %s',
['gave_weapon'] = 'Předání %s pro %s',
['gave_weapon_ammo'] = 'Darování ~o~%sx %s do %s pro %s',
['gave_weapon_withammo'] = 'Darování %s s ~o~%sx %s pro %s',
['gave_weapon_hasalready'] = '%s již vlastní %s',
['gave_weapon_noweapon'] = '%s nemá tuto zbraň',
['received_weapon'] = 'Obdrženo %s od %s',
['received_weapon_ammo'] = 'Obdrženo ~o~%sx %s pro zbraň %s od %s',
['received_weapon_withammo'] = 'Obdrženo %s s ~o~%sx %s od %s',
['received_weapon_hasalready'] = '%s se snažil darovat %s, ale již tuto zbraň máš',
['received_weapon_noweapon'] = '%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań',
['gave_account_money'] = 'Darováno $%s (%s) pro %s',
['received_account_money'] = 'Získáno $%s (%s) od %s',
['amount_invalid'] = 'Špatné množství',
['players_nearby'] = 'Žádný hráč není poblíž',
['ex_inv_lim'] = 'Nelze sebrat,protože máš plné kapsy %s',
['imp_invalid_quantity'] = 'Neplatné množství',
['imp_invalid_amount'] = 'Nelze provést, neplatné množství',
['threw_standard'] = 'Zahozeno %sx %s',
['threw_account'] = 'Zahozeno $%s %s',
['threw_weapon'] = 'Zahozeno %s',
['threw_weapon_ammo'] = 'Zahozeno %s s ~o~%sx %s',
['threw_weapon_already'] = 'Již vlastníš tuto zbraň',
['threw_cannot_pickup'] = 'Kapsy máš plné, nemůžeš sebrat!',
['threw_pickup_prompt'] = 'Zmáčkni E pro sebrání!',
-- Key mapping
['keymap_showinventory'] = 'zobrazit inventar',
['keymap_showinventory'] = 'Otevřít inventář',
-- Salary related
['received_salary'] = 'obdrželi jste výplatu: $%s',
['received_help'] = 'obdrželi jste sociální dávku: $%s',
['company_nomoney'] = 'společnost u které jste zaměstananí nemá peníze na váš plat',
['received_paycheck'] = 'obdržena plata',
['bank'] = 'bankovní účet',
['account_bank'] = 'banka',
['account_black_money'] = 'spinave penize',
['account_money'] = 'kapesne',
['received_salary'] = 'Obdržel jsi: $%s',
['received_help'] = 'Obdržel jsi svůj podíl: $%s',
['company_nomoney'] = 'Firma kde pracujete je příliš chudá, aby vám zaplatila',
['received_paycheck'] = 'Obdržena platba',
['bank'] = 'Banka',
['account_bank'] = 'V bance',
['account_black_money'] = 'Špináve peníze',
['account_money'] = 'V kapse',
['act_imp'] = 'akce není možná',
['in_vehicle'] = 'nemůže nic dát osobě ve vozidle',
['act_imp'] = 'Nelze provést',
['in_vehicle'] = 'Nelze provést, hráč je v autě',
-- Commands
['command_car'] = 'spawn an vehicle',
['command_car_car'] = 'vehicle spawn name or hash',
['command_cardel'] = 'delete vehicle in proximity',
['command_cardel_radius'] = 'optional, delete every vehicle within the specified radius',
['command_clear'] = 'clear chat',
['command_clearall'] = 'clear chat for all players',
['command_clearinventory'] = 'clear player inventory',
['command_clearloadout'] = 'clear a player loadout',
['command_giveaccountmoney'] = 'give account money',
['command_giveaccountmoney_account'] = 'valid account name',
['command_giveaccountmoney_amount'] = 'amount to add',
['command_giveaccountmoney_invalid'] = 'invalid account name',
['command_giveitem'] = 'give an item to a player',
['command_giveitem_item'] = 'item name',
['command_giveitem_count'] = 'item count',
['command_giveweapon'] = 'give a weapon to a player',
['command_giveweapon_weapon'] = 'weapon name',
['command_giveweapon_ammo'] = 'ammo count',
['command_giveweapon_hasalready'] = 'player already has that weapon',
['command_giveweaponcomponent'] = 'give weapon component',
['command_giveweaponcomponent_component'] = 'component name',
['command_giveweaponcomponent_invalid'] = 'invalid weapon component',
['command_giveweaponcomponent_hasalready'] = 'player already has that weapon component',
['command_giveweaponcomponent_missingweapon'] = 'player does not have that weapon',
['command_save'] = 'save a player to database',
['command_saveall'] = 'save all players to database',
['command_setaccountmoney'] = 'set account money for a player',
['command_setaccountmoney_amount'] = 'amount of money to set',
['command_setcoords'] = 'teleport to coordinates',
['command_setcoords_x'] = 'x axis',
['command_setcoords_y'] = 'y axis',
['command_setcoords_z'] = 'z axis',
['command_setjob'] = 'set job for a player',
['command_setjob_job'] = 'job name',
['command_setjob_grade'] = 'job grade',
['command_setjob_invalid'] = 'the job, grade or both are invalid',
['command_setgroup'] = 'set player group',
['command_setgroup_group'] = 'group name',
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
['commanderror_invaliditem'] = 'invalid item name',
['commanderror_invalidweapon'] = 'invalid weapon',
['commanderror_console'] = 'that command can not be run from console',
['commanderror_invalidcommand'] = '/%s is not an valid command!',
['commanderror_invalidplayerid'] = 'there is no player online matching that server id',
['commandgeneric_playerid'] = 'player id',
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
['command_giveammo_weapon'] = 'Weapon name',
['command_giveammo_ammo'] = 'Ammo Quantity',
['command_bring'] = 'Přivolat si hráče k sobě',
['command_car'] = 'Spawnout vozidlo',
['command_car_car'] = 'Zadej jméno vozidla nebo spawnname',
['command_cardel'] = 'Odstranění vozidla v okolí',
['command_cardel_radius'] = 'Odstranění vozidla v určeném dosahu',
['command_clear'] = 'Vymazat text v chatu',
['command_clearall'] = 'Vymazat chet pro všechny hráče',
['command_clearinventory'] = 'Vymazat všechny věci z invetáře hráče',
['command_clearloadout'] = 'Vymazat všechny zbraně z inventáře hráče',
['command_freeze'] = 'Zmrazit hráče',
['command_unfreeze'] = 'Odmrazit hráče',
['command_giveaccountmoney'] = 'Poslat peníze na účet ',
['command_giveaccountmoney_account'] = 'Převést peníze na účet',
['command_giveaccountmoney_amount'] = 'Částka k poslání',
['command_giveaccountmoney_invalid'] = 'Neplátné jméno',
['command_giveitem'] = 'Darovat věc hráči',
['command_giveitem_item'] = 'Název věci',
['command_giveitem_count'] = 'Množství',
['command_giveweapon'] = 'Dát zbraň hráči',
['command_giveweapon_weapon'] = 'Název zbraně',
['command_giveweapon_ammo'] = 'Množství náboje',
['command_giveweapon_hasalready'] = 'Hráč již má tuto zbraň',
['command_giveweaponcomponent'] = 'Darovat přídavek na zbraň',
['command_giveweaponcomponent_component'] = 'Název zbraně',
['command_giveweaponcomponent_invalid'] = 'Špatné jméno přídavku',
['command_giveweaponcomponent_hasalready'] = 'Hráč již má tento přídavek',
['command_giveweaponcomponent_missingweapon'] = 'Hráč nemá tuto zbrań',
['command_goto'] = 'Teleportování sebe k hráči',
['command_kill'] = 'Zabití hráče',
['command_save'] = 'Uložení dat hráče',
['command_saveall'] = 'Uložení veškerých dat hráče',
['command_setaccountmoney'] = 'Nastavení určeného počtu peněz',
['command_setaccountmoney_amount'] = 'Počet peněz',
['command_setcoords'] = 'Teleportování na určené souřadnice',
['command_setcoords_x'] = 'Hodnota X',
['command_setcoords_y'] = 'Hodnota Y',
['command_setcoords_z'] = 'Hodnota Z',
['command_setjob'] = 'Nastavit práci hráči',
['command_setjob_job'] = 'Název práce',
['command_setjob_grade'] = 'Pozice ve firmě',
['command_setjob_invalid'] = 'Špatné zadání práce,hodnosti nebo i obou hodnot',
['command_setgroup'] = 'Nastavení práv hráči',
['command_setgroup_group'] = 'Název skupiny',
['commanderror_argumentmismatch'] = 'Chybný počet hodnot (správně %s, potřebných %s)',
['commanderror_argumentmismatch_number'] = 'Chybně zadaná hodnot #%s (správně, špatně)',
['commanderror_invaliditem'] = 'Špatný předmět',
['commanderror_invalidweapon'] = 'Špatná zbraň',
['commanderror_console'] = 'příkaz nelze být zpracován v konzoli',
['commanderror_invalidcommand'] = 'Špatný příakz - /%s',
['commanderror_invalidplayerid'] = 'Hráč není dostupný',
['commandgeneric_playerid'] = 'Id hráče',
['command_giveammo_noweapon_found'] = '%s nemá tuto zbraň',
['command_giveammo_weapon'] = 'Název zbraně',
['command_giveammo_ammo'] = 'Počet nábojů',
-- Locale settings
['locale_digit_grouping_symbol'] = ' ',
['locale_currency'] = '$%s',
['locale_digit_grouping_symbol'] = ',',
['locale_currency'] = '£%s',
-- Weapons
['weapon_knife'] = 'nuz',
['weapon_nightstick'] = 'policejni obusek',
['weapon_hammer'] = 'kladivo',
['weapon_bat'] = 'basseballka',
['weapon_golfclub'] = 'gollfova hul',
['weapon_crowbar'] = 'pacidlo',
['weapon_pistol'] = 'pistole',
['weapon_combatpistol'] = 'utocna pistole',
['weapon_appistol'] = 'ap pistole',
['weapon_pistol50'] = 'pistole .50',
['weapon_microsmg'] = 'micro smg',
['weapon_smg'] = 'smg',
['weapon_assaultsmg'] = 'utocne smg',
['weapon_assaultrifle'] = 'utocna puska',
['weapon_carbinerifle'] = 'carbine puska',
['weapon_advancedrifle'] = 'pokrocily puska',
['weapon_mg'] = 'mg',
['weapon_combatmg'] = 'utocne mg',
['weapon_pumpshotgun'] = 'pumpovana brokovnice',
['weapon_sawnoffshotgun'] = 'upilovana brokovnice',
['weapon_assaultshotgun'] = 'utocna brokovnice',
['weapon_bullpupshotgun'] = 'bullpup brokovnice',
['weapon_stungun'] = 'tazer',
['weapon_sniperrifle'] = 'sniperka',
['weapon_heavysniper'] = 'tezka sniperka',
['weapon_grenadelauncher'] = 'launcher granatu',
['weapon_rpg'] = 'raketomet',
['weapon_minigun'] = 'minigun',
['weapon_grenade'] = 'granat',
['weapon_stickybomb'] = 'lepkava bomba',
['weapon_smokegrenade'] = 'kourovy granat',
['weapon_bzgas'] = 'bz gas',
['weapon_molotov'] = 'molotov koktejl',
['weapon_fireextinguisher'] = 'hasicak',
['weapon_petrolcan'] = 'kanystr',
['weapon_ball'] = 'koule',
['weapon_snspistol'] = 'sns pistole',
['weapon_bottle'] = 'lahev',
['weapon_gusenberg'] = 'gusenberguv zametac',
['weapon_specialcarbine'] = 'specialni karabina',
['weapon_heavypistol'] = 'tezka pistole',
['weapon_bullpuprifle'] = 'bullpup puska',
['weapon_dagger'] = 'dyka',
['weapon_vintagepistol'] = 'velmi stara pistole',
['weapon_firework'] = 'ohnostroj',
['weapon_musket'] = 'musketa',
['weapon_heavyshotgun'] = 'tezka brokovnice',
['weapon_marksmanrifle'] = 'puska strelce',
['weapon_hominglauncher'] = 'navadeci launcher',
['weapon_proxmine'] = 'mina na blizko',
['weapon_snowball'] = 'snehova koule',
['weapon_flaregun'] = 'svetlice',
['weapon_combatpdw'] = 'utocne pdw',
['weapon_marksmanpistol'] = 'pistole strelce',
['weapon_knuckle'] = 'knuckledusters',
['weapon_hatchet'] = 'sekerka',
['weapon_railgun'] = 'vlakovy launcher',
['weapon_machete'] = 'maceta',
['weapon_machinepistol'] = 'kulomet',
['weapon_switchblade'] = 'vystrelovaci nuz',
['weapon_revolver'] = 'tezky revolver',
['weapon_dbshotgun'] = 'dvouhlavnova brokovnice',
['weapon_compactrifle'] = 'kompaktni puska',
['weapon_autoshotgun'] = 'automaticka brokovnice',
['weapon_battleaxe'] = 'bojova sekera',
['weapon_compactlauncher'] = 'kompaktni launcher',
['weapon_minismg'] = 'mini smg',
['weapon_pipebomb'] = 'dymkova bomba',
['weapon_poolcue'] = 'kulecnikove tago',
['weapon_wrench'] = 'klic na trubky',
['weapon_flashlight'] = 'baterka',
['gadget_parachute'] = 'padak',
['weapon_flare'] = 'svetlice',
['weapon_doubleaction'] = 'dvojhlavnovy revolver',
-- Melee
['weapon_dagger'] = 'Dýka',
['weapon_bat'] = 'Baseballová pálka',
['weapon_battleaxe'] = 'Bitevní sekera',
['weapon_bottle'] = 'Rozbitá lahve',
['weapon_crowbar'] = 'Páčidlo',
['weapon_flashlight'] = 'Baterka',
['weapon_golfclub'] = 'Golfová hůl',
['weapon_hammer'] = 'Kladivo',
['weapon_hatchet'] = 'Sekera',
['weapon_knife'] = 'Nůž',
['weapon_knuckle'] = 'Boxer',
['weapon_machete'] = 'Mačeta',
['weapon_nightstick'] = 'Policejní obušek',
['weapon_wrench'] = 'Francouzský klíč',
['weapon_poolcue'] = 'Kulečníkové tágo',
['weapon_stone_hatchet'] = 'Kamenná sekera',
['weapon_switchblade'] = 'Vystřelovací nůž',
-- Handguns
['weapon_appistol'] = 'AP pistol',
['weapon_ceramicpistol'] = 'Ceramic pistol',
['weapon_combatpistol'] = 'Combat pistol',
['weapon_doubleaction'] = 'Double-Action Revolver',
['weapon_navyrevolver'] = 'Navy Revolver',
['weapon_flaregun'] = 'Flaregun',
['weapon_gadgetpistol'] = 'Gadget Pistol',
['weapon_heavypistol'] = 'Heavy Pistol',
['weapon_revolver'] = 'Heavy Revolver',
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
['weapon_marksmanpistol'] = 'Marksman Pistol',
['weapon_pistol'] = 'Pistol',
['weapon_pistol_mk2'] = 'Pistol MK2',
['weapon_pistol50'] = 'Pistol .50',
['weapon_snspistol'] = 'SNS Pistol',
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
['weapon_stungun'] = 'Taser',
['weapon_raypistol'] = 'Up-N-Atomizer',
['weapon_vintagepistol'] = 'Vintage Pistol',
-- Shotguns
['weapon_assaultshotgun'] = 'Assault Shotgun',
['weapon_autoshotgun'] = 'Auto Shotgun',
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
['weapon_combatshotgun'] = 'Combat Shotgun',
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
['weapon_heavyshotgun'] = 'Heavy Shotgun',
['weapon_musket'] = 'Musket',
['weapon_pumpshotgun'] = 'Pump Shotgun',
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
-- SMG & LMG
['weapon_assaultsmg'] = 'Assault SMG',
['weapon_combatmg'] = 'Combat MG',
['weapon_combatmg_mk2'] = 'Combat MG MK2',
['weapon_combatpdw'] = 'Combat PDW',
['weapon_gusenberg'] = 'Gusenberg Sweeper',
['weapon_machinepistol'] = 'Machine Pistol',
['weapon_mg'] = 'MG',
['weapon_microsmg'] = 'Micro SMG',
['weapon_minismg'] = 'Mini SMG',
['weapon_smg'] = 'SMG',
['weapon_smg_mk2'] = 'SMG MK2',
['weapon_raycarbine'] = 'Unholy Hellbringer',
-- Rifles
['weapon_advancedrifle'] = 'Advanced Rifle',
['weapon_assaultrifle'] = 'Assault Rifle',
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
['weapon_bullpuprifle'] = 'Bullpup Rifle',
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
['weapon_carbinerifle'] = 'Carbine Rifle',
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
['weapon_compactrifle'] = 'Compact Rifle',
['weapon_militaryrifle'] = 'Military Rifle',
['weapon_specialcarbine'] = 'Special Carbine',
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
-- Sniper
['weapon_heavysniper'] = 'Heavy Sniper',
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
['weapon_marksmanrifle'] = 'Marksman Rifle',
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
['weapon_sniperrifle'] = 'Sniper Rifle',
-- Heavy / Launchers
['weapon_compactlauncher'] = 'Compact Launcher',
['weapon_firework'] = 'Firework Launcher',
['weapon_grenadelauncher'] = 'Grenade Launcher',
['weapon_hominglauncher'] = 'Homing Launcher',
['weapon_minigun'] = 'Minigun',
['weapon_railgun'] = 'Railgun',
['weapon_rpg'] = 'Rocket Launcher',
['weapon_rayminigun'] = 'Widowmaker',
-- Criminal Enterprises DLC
['weapon_metaldetector'] = 'Detektor kovu',
['weapon_precisionrifle'] = 'Precision Rifle',
['weapon_tactilerifle'] = 'Service Carbine',
-- Thrown
['weapon_ball'] = 'Míček',
['weapon_bzgas'] = 'Smrtící slzný plyn',
['weapon_flare'] = 'Světlice',
['weapon_grenade'] = 'Granát',
['weapon_petrolcan'] = 'Kanistr',
['weapon_hazardcan'] = 'Hazardous Jerrycan',
['weapon_molotov'] = 'Molotův koktejl',
['weapon_proxmine'] = 'Pohybová mina',
['weapon_pipebomb'] = 'Trubková bomba',
['weapon_snowball'] = 'Sněhová koule',
['weapon_stickybomb'] = 'C4',
['weapon_smokegrenade'] = 'Slzný plyn',
-- Special
['weapon_fireextinguisher'] = 'Hasící přístroj',
['weapon_digiscanner'] = 'Skener',
['weapon_garbagebag'] = 'Odpadkový pytel',
['weapon_handcuffs'] = 'Pouta',
['gadget_nightvision'] = 'Noční vidění',
['gadget_parachute'] = 'Padák',
-- Weapon Components
['component_clip_default'] = 'zakladni rukojet',
['component_clip_extended'] = 'prodloucena rukojet',
['component_knuckle_base'] = 'base Model',
['component_knuckle_pimp'] = 'the Pimp',
['component_knuckle_ballas'] = 'the Ballas',
['component_knuckle_dollar'] = 'the Hustler',
['component_knuckle_diamond'] = 'the Rock',
['component_knuckle_hate'] = 'the Hater',
['component_knuckle_love'] = 'the Lover',
['component_knuckle_player'] = 'the Player',
['component_knuckle_king'] = 'the King',
['component_knuckle_vagos'] = 'the Vagos',
['component_luxary_finish'] = 'luxary Weapon Finish',
['component_handle_default'] = 'default Handle',
['component_handle_vip'] = 'vIP Handle',
['component_handle_bodyguard'] = 'bodyguard Handle',
['component_vip_finish'] = 'vIP Finish',
['component_bodyguard_finish'] = 'bodyguard Finish',
['component_camo_finish'] = 'digital Camo',
['component_camo_finish2'] = 'brushstroke Camo',
['component_camo_finish3'] = 'woodland Camo',
['component_camo_finish4'] = 'skull Camo',
['component_camo_finish5'] = 'sessanta Nove Camo',
['component_camo_finish6'] = 'perseus Camo',
['component_camo_finish7'] = 'leopard Camo',
['component_camo_finish8'] = 'zebra Camo',
['component_camo_finish9'] = 'geometric Camo',
['component_camo_finish10'] = 'boom Camo',
['component_camo_finish11'] = 'patriotic Camo',
['component_camo_slide_finish'] = 'digital Slide Camo',
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
['component_camo_slide_finish3'] = 'woodland Slide Camo',
['component_camo_slide_finish4'] = 'skull Slide Camo',
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
['component_camo_slide_finish6'] = 'perseus Slide Camo',
['component_camo_slide_finish7'] = 'leopard Slide Camo',
['component_camo_slide_finish8'] = 'zebra Slide Camo',
['component_camo_slide_finish9'] = 'geometric Slide Camo',
['component_camo_slide_finish10'] = 'boom Slide Camo',
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
['component_clip_default'] = 'default Magazine',
['component_clip_extended'] = 'extended Magazine',
['component_clip_drum'] = 'drum Magazine',
['component_clip_box'] = 'krabice s naboji',
['component_flashlight'] = 'baterka',
['component_scope'] = 'zamerovac',
['component_scope_advanced'] = 'pokrocily zamerovac',
['component_suppressor'] = 'tlumic',
['component_grip'] = 'rukojet',
['component_luxary_finish'] = 'luxusni vzhled zbrane',
['component_clip_box'] = 'box Magazine',
['component_scope_holo'] = 'holographic Scope',
['component_scope_small'] = 'small Scope',
['component_scope_medium'] = 'medium Scope',
['component_scope_large'] = 'large Scope',
['component_scope'] = 'mounted Scope',
['component_scope_advanced'] = 'advanced Scope',
['component_ironsights'] = 'ironsights',
['component_suppressor'] = 'suppressor',
['component_compensator'] = 'compensator',
['component_muzzle_flat'] = 'flat Muzzle Brake',
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
['component_muzzle_precision'] = 'precision Muzzle Brake',
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
['component_muzzle_split'] = 'split-End Muzzle Brake',
['component_muzzle_squared'] = 'squared Muzzle Brake',
['component_flashlight'] = 'flashlight',
['component_grip'] = 'grip',
['component_barrel_default'] = 'default Barrel',
['component_barrel_heavy'] = 'heavy Barrel',
['component_ammo_tracer'] = 'tracer Ammo',
['component_ammo_incendiary'] = 'incendiary Ammo',
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
['component_ammo_fmj'] = 'fMJ Ammo',
['component_ammo_armor'] = 'armor Piercing Ammo',
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
['component_shells_default'] = 'default Shells',
['component_shells_incendiary'] = 'dragons Breath Shells',
['component_shells_armor'] = 'steel Buckshot Shells',
['component_shells_hollowpoint'] = 'flechette Shells',
['component_shells_explosive'] = 'explosive Slug Shells',
-- Weapon Ammo
['ammo_rounds'] = 'naboj(e)',
['ammo_shells'] = 'patrona(y)',
['ammo_charge'] = 'naboj(e)',
['ammo_petrol'] = 'galonu paliva',
['ammo_firework'] = 'ohnostroj(e)',
['ammo_rockets'] = 'raketa(y)',
['ammo_grenadelauncher'] = 'granat(y)',
['ammo_grenade'] = 'granat(y)',
['ammo_stickybomb'] = 'bomba(y)',
['ammo_pipebomb'] = 'bomba(y)',
['ammo_smokebomb'] = 'bomba(y)',
['ammo_molotov'] = 'koktejl(y)',
['ammo_proxmine'] = 'mina(y)',
['ammo_bzgas'] = 'kanystr(y)',
['ammo_ball'] = 'koule',
['ammo_snowball'] = 'snehova(e) koule',
['ammo_flare'] = 'svetlice',
['ammo_flaregun'] = 'svetlice',
['ammo_rounds'] = 'round(s)',
['ammo_shells'] = 'shell(s)',
['ammo_charge'] = 'charge',
['ammo_petrol'] = 'gallons of fuel',
['ammo_firework'] = 'firework(s)',
['ammo_rockets'] = 'rocket(s)',
['ammo_grenadelauncher'] = 'grenade(s)',
['ammo_grenade'] = 'grenade(s)',
['ammo_stickybomb'] = 'bomb(s)',
['ammo_pipebomb'] = 'bomb(s)',
['ammo_smokebomb'] = 'bomb(s)',
['ammo_molotov'] = 'cocktail(s)',
['ammo_proxmine'] = 'mine(s)',
['ammo_bzgas'] = 'can(s)',
['ammo_ball'] = 'ball(s)',
['ammo_snowball'] = 'snowball(s)',
['ammo_flare'] = 'flare(s)',
['ammo_flaregun'] = 'flare(s)',
-- Weapon Tints
['tint_default'] = 'zakladni skin',
['tint_green'] = 'zeleny skin',
['tint_gold'] = 'zlaty skin',
['tint_pink'] = 'ruzovy skin',
['tint_army'] = 'armadni skin',
['tint_lspd'] = 'modry skin',
['tint_orange'] = 'oranzovy skin',
['tint_platinum'] = 'platinovy skin',
['tint_default'] = 'default skin',
['tint_green'] = 'green skin',
['tint_gold'] = 'gold skin',
['tint_pink'] = 'pink skin',
['tint_army'] = 'army skin',
['tint_lspd'] = 'blue skin',
['tint_orange'] = 'orange skin',
['tint_platinum'] = 'platinum skin',
}
+6
View File
@@ -108,6 +108,12 @@ Locales['en'] = {
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
['command_giveammo_weapon'] = 'Weapon name',
['command_giveammo_ammo'] = 'Ammo Quantity',
['tpm_nowaypoint'] = 'No Waypoint Set.',
['tpm_success'] = 'Successfully Teleported',
['noclip_message'] = 'Noclip has been %s',
['enabled'] = '~g~enabled~s~',
['disabled'] = '~r~disabled~s~',
-- Locale settings
['locale_digit_grouping_symbol'] = ',',
+9 -3
View File
@@ -105,9 +105,15 @@ Locales["hu"] = {
["commanderror_invalidcommand"] = "Érvénytelen parancs - /%s",
["commanderror_invalidplayerid"] = "Megadott játékos nem online.",
["commandgeneric_playerid"] = "Játékos Szerver Id",
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
['command_giveammo_weapon'] = 'Weapon name',
['command_giveammo_ammo'] = 'Ammo Quantity',
['command_giveammo_noweapon_found'] = 'Nincs ilyen fegyvered: %s',
['command_giveammo_weapon'] = 'Fegyver név',
['command_giveammo_ammo'] = 'Lőszer mennyiség',
['tpm_nowaypoint'] = 'Nincs kijelölve pozíció!',
['tpm_success'] = 'Sikeres teleportálás',
['noclip_message'] = 'Noclip %s',
['enabled'] = '~g~engedélyezve~s~',
['disabled'] = '~r~letiltva~s~',
-- Locale settings
["locale_digit_grouping_symbol"] = ",",
+24 -6
View File
@@ -1,3 +1,9 @@
local SetTimeout = SetTimeout
local GetPlayerPed = GetPlayerPed
local DoesEntityExist = DoesEntityExist
local GetEntityCoords = GetEntityCoords
local GetEntityHeading = GetEntityHeading
function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, weight, job, loadout, name, coords)
local targetOverrides = Config.PlayerFunctionOverride and Core.PlayerFunctionOverrides[Config.PlayerFunctionOverride] or {}
@@ -31,7 +37,6 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.setCoords(coords)
self.updateCoords(coords)
local Ped = GetPlayerPed(self.source)
local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or
vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
@@ -40,10 +45,23 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.updateCoords()
local Ped = GetPlayerPed(self.source)
local coords = GetEntityCoords(Ped)
local heading = GetEntityHeading(Ped)
self.coords = {x = ESX.Math.Round(coords.x, 1), y = ESX.Math.Round(coords.y, 1), z = ESX.Math.Round(coords.z, 1), heading = ESX.Math.Round(heading or 0.0, 1)}
SetTimeout(1000,function()
local Ped = GetPlayerPed(self.source)
if DoesEntityExist(Ped) then
local coords = GetEntityCoords(Ped)
local distance = #(coords - vector3(self.coords.x, self.coords.y, self.coords.z))
if distance > 1.5 then
local heading = GetEntityHeading(Ped)
self.coords = {
x = coords.x,
y = coords.y,
z = coords.z,
heading = heading or 0.0
}
end
end
self.updateCoords()
end)
end
function self.getCoords(vector)
@@ -187,7 +205,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
return
end
if money > 0 then
if money >= 0 then
local account = self.getAccount(accountName)
if account then
-5
View File
@@ -14,11 +14,6 @@ Core.Pickups = {}
Core.PickupId = 0
Core.PlayerFunctionOverrides = {}
AddEventHandler('esx:getSharedObject', function(cb)
local Invoke = GetInvokingResource()
print(('[^3WARNING^7] ^5%s^7 used ^5esx:getSharedObject^7, this method is deprecated and should not be used, On 30/11/2022 esx:getSharedObject will come to EOL and be fully removed! Refer to ^5https://docs.esx-framework.org/tutorials/sharedevent^7 for more info!'):format(Invoke))
cb(ESX)
end)
exports('getSharedObject', function()
return ESX
+5 -11
View File
@@ -308,6 +308,10 @@ function loadESXPlayer(identifier, playerId, isNew)
maxWeight = xPlayer.getMaxWeight(),
money = xPlayer.getMoney(),
sex = xPlayer.get("sex") or "m",
firstName = xPlayer.get("firstName") or "John",
lastName = xPlayer.get("lastName") or "Doe",
dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
height = xPlayer.get("height") or 120,
dead = false
}, isNew,
userData.skin)
@@ -317,7 +321,7 @@ function loadESXPlayer(identifier, playerId, isNew)
else
exports.ox_inventory:setPlayerInventory(xPlayer, userData.inventory)
end
xPlayer.updateCoords()
xPlayer.triggerEvent('esx:registerSuggestions', Core.RegisteredCommands)
print(('[^2INFO^0] Player ^5"%s"^0 has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
end
@@ -359,16 +363,6 @@ AddEventHandler('esx:playerLogout', function(playerId, cb)
TriggerClientEvent("esx:onPlayerLogout", playerId)
end)
RegisterNetEvent('esx:updateCoords')
AddEventHandler('esx:updateCoords', function()
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.updateCoords()
end
end)
if not Config.OxInventory then
RegisterNetEvent('esx:updateWeaponAmmo')
AddEventHandler('esx:updateWeaponAmmo', function(weaponName, ammoCount)
+23 -17
View File
@@ -61,23 +61,29 @@ end
---@param heading number
---@param Properties table
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, Properties, cb)
model = type(model) == 'string' and joaat(model) or model
Properties = Properties or {}
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
TriggerClientEvent("esx:requestModel", -1, model)
CreateThread(function()
local xPlayer = ESX.OneSync.GetClosestPlayer(vector, 200)
ESX.GetVehicleType(model, xPlayer.id, function(Type)
local SpawnedEntity = CreateVehicleServerSetter(model, Type, vector, heading)
Wait(250)
local NetworkId = NetworkGetNetworkIdFromEntity(SpawnedEntity)
Properties.NetId = NetworkId
Entity(SpawnedEntity).state:set('VehicleProperties', Properties, true)
cb(NetworkId)
end)
end)
end
function ESX.OneSync.SpawnVehicle(model, coords, heading, Properties, cb)
local veh_model = type(model) == 'string' and joaat(model) or model
Properties = Properties or {}
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
TriggerClientEvent("esx:requestModel", -1, model)
CreateThread(function()
local xPlayer = ESX.OneSync.GetClosestPlayer(vector, 300)
ESX.GetVehicleType(veh_model, xPlayer.id, function(Type)
if Type then
local SpawnedEntity = CreateVehicleServerSetter(veh_model, Type, vector, heading)
local NetworkId = NetworkGetNetworkIdFromEntity(SpawnedEntity)
while not DoesEntityExist(SpawnedEntity) do
Wait(100)
end
Properties.NetId = NetworkId
Entity(SpawnedEntity).state:set('VehicleProperties', Properties, true)
cb(NetworkId)
else
print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
end
end)
end)
end
---@param model number|string
+6 -3
View File
@@ -352,8 +352,11 @@
}
function Close() {
$.post(`https://${GetParentResourceName()}/closed`)
Closed()
$.post(`https://${GetParentResourceName()}/closed`,(retVal)=>{
if(retVal){
Closed()
}
})
}
window.addEventListener("message", (e) => {
@@ -437,4 +440,4 @@
</script>
</body>
</html>
</html>
+7 -6
View File
@@ -12,10 +12,11 @@ function Post(fn,...)
})
end
function Open(position,eles,onSelect,onClose)
function Open(position,eles,onSelect,onClose,canClose)
activeMenu = {
position = position,
eles = eles,
canClose = canClose,
onSelect = onSelect,
onClose = onClose
}
@@ -74,11 +75,11 @@ end)
-- NUI Callbacks
-- [ closed | selected | changed ]
RegisterNUICallback("closed",function()
if not activeMenu then
return
RegisterNUICallback("closed",function(data,cb)
if not activeMenu or (activeMenu and not activeMenu.canClose) then
return cb(false)
end
cb(true)
Closed()
end)
@@ -266,4 +267,4 @@ if Debug then
exports["esx_context"]:Open(position,eles,onSelect,onClose)
end)
end
end
+5 -2
View File
@@ -44,7 +44,10 @@ if not Config.UseDeferrals then
RegisterNetEvent('esx_identity:showRegisterIdentity', function()
TriggerEvent('esx_skin:resetFirstSpawn')
while not ready do
print('Waiting for esx_identity NUI..')
Wait(100)
end
if not ESX.PlayerData.dead then setGuiState(true) end
end)
@@ -66,4 +69,4 @@ if not Config.UseDeferrals then
end
end, data)
end)
end
end
+21 -23
View File
@@ -373,29 +373,27 @@ else
ESX.RegisterServerCallback('esx_identity:registerIdentity', function(source, cb, data)
local xPlayer = ESX.GetPlayerFromId(source)
if not checkNameFormat(data.firstname) then
xPlayer.showNotification(TranslateCap('invalid_firstname_format'), "error")
return cb(false)
end
if not checkNameFormat(data.lastname) then
xPlayer.showNotification(TranslateCap('invalid_lastname_format'), "error")
return cb(false)
end
if not checkSexFormat(data.sex) then
xPlayer.showNotification(TranslateCap('invalid_sex_format'), "error")
return cb(false)
end
if not checkDOBFormat(data.dateofbirth) then
xPlayer.showNotification(TranslateCap('invalid_dob_format'), "error")
return cb(false)
end
if not checkHeightFormat(data.height) then
xPlayer.showNotification(TranslateCap('invalid_height_format'), "error")
return cb(false)
end
if xPlayer then
if not checkNameFormat(data.firstname) then
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_firstname_format'), "error")
return cb(false)
end
if not checkNameFormat(data.lastname) then
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_lastname_format'), "error")
return cb(false)
end
if not checkSexFormat(data.sex) then
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_sex_format'), "error")
return cb(false)
end
if not checkDOBFormat(data.dateofbirth) then
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_dob_format'), "error")
return cb(false)
end
if not checkHeightFormat(data.height) then
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_height_format'), "error")
return cb(false)
end
if xPlayer then
if alreadyRegistered[xPlayer.identifier] then
xPlayer.showNotification(TranslateCap('already_registered'), "error")
return cb(false)
+2 -3
View File
@@ -35,7 +35,6 @@ if ESX.GetConfig().Multichar then
RenderScriptCams(true, false, 1, true, true)
SetCamCoord(cam, offset.x, offset.y, offset.z)
PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
ESX.UI.Menu.CloseAll()
ESX.UI.HUD.SetDisplay(0.0)
StartLoop()
ShutdownLoadingScreen()
@@ -164,7 +163,7 @@ if ESX.GetConfig().Multichar then
elseif Action.action == "return" then
SelectCharacterMenu(Characters, slots)
end
end, nil, true)
end, nil, false)
end
function SelectCharacterMenu(Characters, slots)
@@ -212,7 +211,7 @@ if ESX.GetConfig().Multichar then
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
end
end, nil, true)
end, nil, false)
end
RegisterNetEvent('esx_multicharacter:SetupUI')
AddEventHandler('esx_multicharacter:SetupUI', function(data, slots)
+1 -1
View File
@@ -5,7 +5,7 @@ description 'Official Multicharacter System For ESX Legacy'
version '1.8.5'
lua54 'yes'
dependencies {'es_extended', 'esx_menu_default', 'esx_identity', 'esx_skin'}
dependencies {'es_extended', 'esx_context', 'esx_identity', 'esx_skin'}
shared_scripts {'@es_extended/imports.lua', '@es_extended/locale.lua', 'locales/*.lua', 'config.lua'}
+7 -4
View File
@@ -1,15 +1,18 @@
Locales["es"] = {
["male"] = "Hombre",
["female"] = "Mujer",
["delete_label"] = "¿Quieres borrar a %s %s?",
["select_char"] = "Seleccionar personaje",
["select_char_description"] = "Select a character to play as.",
["select_char_description"] = "Selecciona un personaje para jugar.",
["create_char"] = "Crear nuevo personaje",
["char_play"] = "Jugar este personaje",
["char_play_description"] = "Continúe hacia la ciudad.",
["char_disabled"] = "Este personaje está deshabilitado",
["char_disabled_description"] = "Este personaje es inutilizable.",
["char_delete"] = "Borrar este personaje",
["cancel"] = "Cancelar",
["confirm"] = "Confirmar",
["char_delete_description"] = "Eliminar permanentemente este personaje.",
["character"] = "Personaje: %s",
["return"] = "Volver",
["return_description"] = "Volver a la selección de personajes.",
["command_setslots"] = "Establecer el numero de espacios de un jugador",
["command_remslots"] = "Elimina espacios multipersonaje de un jugador",
["command_enablechar"] = "Habilita el personaje de un jugador",
+5
View File
@@ -1,6 +1,11 @@
local lastSkin, cam, isCameraActive
local firstSpawn, zoomOffset, camOffset, heading, skinLoaded = true, 0.0, 0.0, 90.0, false
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
TriggerServerEvent('esx_skin:setWeight', skin)
end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = PlayerPedId()
+6
View File
@@ -0,0 +1,6 @@
Locales['it'] = {
['skin_menu'] = 'Menu Skin',
['use_rotate_view'] = 'usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ per ruotare la visuale.',
['skin'] = 'cambia skin',
['saveskin'] = 'salvare la skin',
}
+16
View File
@@ -19,6 +19,22 @@ AddEventHandler('esx_skin:save', function(skin)
})
end)
RegisterServerEvent('esx_skin:setWeight')
AddEventHandler('esx_skin:setWeight', function(skin)
local xPlayer = ESX.GetPlayerFromId(source)
if not ESX.GetConfig().OxInventory then
local defaultMaxWeight = ESX.GetConfig().MaxWeight
local backpackModifier = Config.BackpackWeight[skin.bags_1]
if backpackModifier then
xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
else
xPlayer.setMaxWeight(defaultMaxWeight)
end
end
end)
RegisterServerEvent('esx_skin:responseSaveSkin')
AddEventHandler('esx_skin:responseSaveSkin', function(skin)
local xPlayer = ESX.GetPlayerFromId(source)
+7 -9
View File
@@ -1,21 +1,19 @@
Debug = ESX.GetConfig().EnableDebug
local IsShowing = false
local isShowing = false
---@param message string
---@param Type string
local function TextUI(message, type)
IsShowing = true
---@param typ string
local function TextUI(message, typ)
isShowing = true
SendNUIMessage({
action = 'show',
message = message and message or 'ESX-TextUI',
type = type == 0 and "info" or type
type = type(typ) == "string" and typ or 'info'
})
end
local function HideUI()
if not IsShowing then
return
end
IsShowing = false
if not isShowing then return end
isShowing = false
SendNUIMessage({
action = 'hide'
})
+70 -72
View File
@@ -11,63 +11,59 @@ end)
function OpenAmbulanceActionsMenu()
local elements = {{label = TranslateCap('cloakroom'), value = 'cloakroom'}}
local elements = {
{unselectable = true, icon = "fas fa-shirt", title = "Ambulance Actions"},
{icon = "fas fa-shirt", title = TranslateCap('cloakroom'), value = 'cloakroom'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'})
elements[#elements+1] = {
icon = "fas fa-ambulance",
title = TranslateCap('boss_actions'),
value = 'boss_actions'
}
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
title = TranslateCap('ambulance'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'cloakroom' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == 'cloakroom' then
OpenCloakroomMenu()
elseif data.current.value == 'boss_actions' then
elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
menu.close()
end, {wash = false})
end
end, function(data, menu)
menu.close()
end)
end
function OpenMobileAmbulanceActionsMenu()
ESX.UI.Menu.CloseAll()
local elements = {
{unselectable = true, icon = "fas fa-ambulance", title = TranslateCap('ambulance')},
{icon = "fas fa-ambulance", title = TranslateCap('ems_menu'), value = "citizen_interaction"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
title = TranslateCap('ambulance'),
align = 'top-left',
elements = {
{label = TranslateCap('ems_menu'), value = 'citizen_interaction'}
}}, function(data, menu)
if data.current.value == 'citizen_interaction' then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
title = TranslateCap('ems_menu_title'),
align = 'top-left',
elements = {
{label = TranslateCap('ems_menu_revive'), value = 'revive'},
{label = TranslateCap('ems_menu_small'), value = 'small'},
{label = TranslateCap('ems_menu_big'), value = 'big'},
{label = TranslateCap('ems_menu_putincar'), value = 'put_in_vehicle'},
{label = TranslateCap('ems_menu_search'), value = 'search'}
}}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "citizen_interaction" then
local elements2 = {
{unselectable = true, icon = "fas fa-ambulance", title = element.title},
{icon = "fas fa-syringe", title = TranslateCap('ems_menu_revive'), value = "revive"},
{icon = "fas fa-bandage", title = TranslateCap('ems_menu_small'), value = "small"},
{icon = "fas fa-bandage", title = TranslateCap('ems_menu_big'), value = "big"},
{icon = "fas fa-car", title = TranslateCap('ems_menu_putincar'), value = "put_in_vehicle"},
{icon = "fas fa-syringe", title = TranslateCap('ems_menu_search'), value = "search"},
}
ESX.OpenContext("right", elements2, function(menu2,element2)
if isBusy then return end
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if data.current.value == 'search' then
if element2.value == 'search' then
TriggerServerEvent('esx_ambulancejob:svsearch')
elseif closestPlayer == -1 or closestDistance > 1.0 then
ESX.ShowNotification(TranslateCap('no_players'))
else
if data.current.value == 'revive' then
if element2.value == 'revive' then
revivePlayer(closestPlayer)
elseif data.current.value == 'small' then
elseif element2.value == 'small' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
@@ -94,8 +90,7 @@ function OpenMobileAmbulanceActionsMenu()
end
end, 'bandage')
elseif data.current.value == 'big' then
elseif element2.value == 'big' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
@@ -121,18 +116,12 @@ function OpenMobileAmbulanceActionsMenu()
ESX.ShowNotification(TranslateCap('not_enough_medikit'))
end
end, 'medikit')
elseif data.current.value == 'put_in_vehicle' then
elseif element2.value == 'put_in_vehicle' then
TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
end
end
end, function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
end)
end
@@ -328,7 +317,7 @@ end)
AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
if not isInShopMenu then
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end
ESX.HideUI()
CurrentAction = nil
@@ -411,14 +400,14 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function()
end)
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
title = TranslateCap('cloakroom'),
align = 'top-left',
elements = {
{label = TranslateCap('ems_clothes_civil'), value = 'citizen_wear'},
{label = TranslateCap('ems_clothes_ems'), value = 'ambulance_wear'},
}}, function(data, menu)
if data.current.value == 'citizen_wear' then
local elements = {
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom')},
{icon = "fas fa-shirt", title = TranslateCap('ems_clothes_civil'), value = "citizen_wear"},
{icon = "fas fa-shirt", title = TranslateCap('ems_clothes_ems'), value = "ambulance_wear"},
}
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "citizen_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
isOnDuty = false
@@ -432,7 +421,7 @@ function OpenCloakroomMenu()
print("[^2INFO^7] Off Duty")
end
end)
elseif data.current.value == 'ambulance_wear' then
elseif element.value == "ambulance_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
@@ -450,29 +439,38 @@ function OpenCloakroomMenu()
end
end)
end
menu.close()
end, function(data, menu)
menu.close()
end)
end
function OpenPharmacyMenu()
ESX.UI.Menu.CloseAll()
local elements = {
{unselectable = true, icon = "fas fa-pills", title = TranslateCap('pharmacy_menu_title')}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
title = TranslateCap('pharmacy_menu_title'),
align = 'top-left',
elements = {
{label = TranslateCap('pharmacy_take', TranslateCap('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
{label = TranslateCap('pharmacy_take', TranslateCap('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
}}, function(data, menu)
if Config.Debug then
print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(data.current.item) .. "^7")
end
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
end, function(data, menu)
menu.close()
for k,v in pairs(Config.PharmacyItems) do
elements[#elements+1] = {
icon = "fas fa-pills",
title = v.title,
item = v.item
}
end
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-pills", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to buy.."},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local amount = menu2.eles[2].inputValue
if Config.Debug then
print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(element.item) .. "^7")
end
TriggerServerEvent('esx_ambulancejob:giveItem', element.item, amount)
end, function(menu)
OpenPharmacyMenu()
end)
end)
end
@@ -100,7 +100,7 @@ end)
function OnPlayerDeath()
isDead = true
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
ClearTimecycleModifier()
SetTimecycleModifier("REDMIST_blend")
SetTimecycleModifierStrength(0.7)
@@ -115,7 +115,7 @@ end
RegisterNetEvent('esx_ambulancejob:useItem')
AddEventHandler('esx_ambulancejob:useItem', function(itemName)
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
if itemName == 'medikit' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
@@ -2,16 +2,15 @@ local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('garage_title')},
{icon = "fas fa-car", title = TranslateCap('garage_storeditem'), action = 'garage'},
{icon = "fas fa-car", title = TranslateCap('garage_storeitem'), action = 'store_garage'},
{icon = "fas fa-car", title = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = {
{label = TranslateCap('garage_storeditem'), action = 'garage'},
{label = TranslateCap('garage_storeitem'), action = 'store_garage'},
{label = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}}, function(data, menu)
if data.current.action == 'buy_vehicle' then
ESX.OpenContext("right", elements, function(menu,element)
if element.action == "buy_vehicle" then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
@@ -21,23 +20,30 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
shopElements[#shopElements+1] = {
icon = 'fas fa-car',
title = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
})
}
end
end
if #shopElements > 0 then
OpenShopMenu(shopElements, playerCoords, shopCoords)
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
elseif data.current.action == 'garage' then
local garage = {}
elseif element.action == "garage" then
local garage = {
{unselectable = true, icon = "fas fa-car", title = "Garage"}
}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
@@ -56,42 +62,37 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
label = label .. ('<span style="color:darkred;">%s</span>'):format(TranslateCap('garage_notstored'))
end
table.insert(garage, {
label = label,
garage[#garage+1] = {
icon = 'fas fa-car',
title = label,
stored = v.stored,
model = props.model,
plate = props.plate
})
}
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored == 1 then
ESX.OpenContext("right", garage, function(menuG,elementG)
if elementG.stored == 1 then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
menu2.close()
ESX.CloseContext()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[data2.current.plate]
ESX.Game.SpawnVehicle(elementG.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[elementG.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', elementG.plate, false)
ESX.ShowNotification(TranslateCap('garage_released'))
end)
end
else
ESX.ShowNotification(TranslateCap('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(TranslateCap('garage_empty'))
@@ -100,11 +101,9 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
ESX.ShowNotification(TranslateCap('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
elseif element.action == "store_garage" then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
@@ -198,84 +197,71 @@ end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-eye", title = "View", value = "view"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = TranslateCap('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = TranslateCap('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = TranslateCap('confirm_no'), value = 'no'},
{label = TranslateCap('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "view" then
DeleteSpawnedVehicles()
WaitForVehicleToLoad(element.model)
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
ESX.Game.SpawnLocalVehicle(element.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(element.model)
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end)
local elements3 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == 'stop' then
isInShopMenu = false
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
menu2.close()
elseif element3.value == "buy" then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', element.name, ESX.Math.GroupDigits(element.price)))
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
ESX.CloseContext()
end
end, props, element.type)
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end)
end
end)
end)
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(elements[1].model)
if elements[1].props then
ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
end
end)
end
CreateThread(function()
+11
View File
@@ -35,6 +35,17 @@ Config.RespawnPoints = {
{coords = vector3(1836.03, 3670.99, 34.28), heading = 296.06} -- Sandy Shores
}
Config.PharmacyItems = {
{
title = "Medikit",
item = "medikit"
},
{
title = "Bandage",
item = "bandage"
},
}
Config.Hospitals = {
CentralLosSantos = {
+65 -43
View File
@@ -72,40 +72,54 @@ function OpenCustomersMenu()
ESX.OpenContext("right", elements2, function(menu2,element2)
local customer = element.data
if element2.value == "deposit" then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_deposit_amount', {
title = TranslateCap('amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('amount')},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
ESX.ShowNotification("You have deposited $"..amount.." into "..element.title.."s account.")
OpenCustomersMenu()
ESX.OpenContext("right", elements, function(menu,element)
if element.val == "confirm" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
ESX.CloseContext()
TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
ESX.ShowNotification("You have deposited $"..amount.." into "..element.title.."s account.")
OpenCustomersMenu()
end
end
end, function(data2, menu2)
menu2.close()
OpenCustomersMenu()
end, function(menu)
CurrentAction = 'bank_actions_menu'
CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
CurrentActionData = {}
end)
elseif element2.value == "withdraw" then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_withdraw_amount', {
title = TranslateCap('amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('amount')},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
ESX.ShowNotification("You have withdrawn $"..amount.." from "..element.title.."s account.")
OpenCustomersMenu()
ESX.OpenContext("right", elements, function(menu,element)
if element.val == "confirm" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
ESX.CloseContext()
TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
ESX.ShowNotification("You have withdrawn $"..amount.." from "..element.title.."s account.")
OpenCustomersMenu()
end
end
end, function(data2, menu2)
menu2.close()
OpenCustomersMenu()
end, function(menu)
CurrentAction = 'bank_actions_menu'
CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
CurrentActionData = {}
end)
end
end, function(menu)
@@ -122,26 +136,34 @@ function OpenCustomersMenu()
end
function CreateBillingDialog()
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
title = TranslateCap('bill_amount')
}, function(data, menu)
local amount = tonumber(data.value)
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('bill_amount')},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
if element.val == "confirm" then
local amount = tonumber(menu.eles[2].inputValue)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 5.0 then
ESX.ShowNotification(TranslateCap('no_player_nearby'))
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Bank', amount)
ESX.CloseContext()
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 5.0 then
ESX.ShowNotification(TranslateCap('no_player_nearby'))
else
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Bank', amount)
end
end
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'bank_actions_menu'
CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
CurrentActionData = {}
end)
end
+15 -7
View File
@@ -115,7 +115,6 @@ local function StartThread()
local atm = GetClosestObjectOfType(_GetEntityCoords, 8.0, Config.AtmModels[i], false)
if atm ~= 0 then
local atmOffset = GetOffsetFromEntityInWorldCoords(atm, 0.0, -0.7, 0.0)
local atmHeading = GetEntityHeading(atm)
local atmDistance = #(_GetEntityCoords - atmOffset)
if not isInAtmMarker and atmDistance <= 1.5 then
isInAtmMarker = true
@@ -197,11 +196,14 @@ RegisterNetEvent('esx_banking:closebanking', function()
CloseUi()
end)
RegisterNetEvent('esx_banking:PedHandler', function(netIdTable)
local npc
for i = 1, #netIdTable do
npc = NetworkGetEntityFromNetworkId(netIdTable[i])
TaskStartScenarioInPlace(npc, Config.Peds[i].Scenario, 0, true)
local function loadNPC(index, netID)
CreateThread(function()
while not NetworkDoesEntityExistWithNetworkId(netID) do
Wait(1)
end
local npc = NetworkGetEntityFromNetworkId(netID)
TaskStartScenarioInPlace(npc, Config.Peds[index].Scenario, 0, true)
SetEntityProofs(npc, true, true, true, true, true, true, true, true)
SetBlockingOfNonTemporaryEvents(npc, true)
FreezeEntityPosition(npc, true)
@@ -209,6 +211,12 @@ RegisterNetEvent('esx_banking:PedHandler', function(netIdTable)
SetPedCanRagdoll(npc, false)
SetEntityAsMissionEntity(npc, true, true)
SetEntityDynamic(npc, false)
end)
end
RegisterNetEvent('esx_banking:PedHandler', function(netIdTable)
for i = 1, #netIdTable do
loadNPC(i, netIdTable[i])
end
end)
@@ -242,4 +250,4 @@ AddEventHandler('onResourceStop', function(resource)
if isInMenu then
CloseUi()
end
end)
end)
+5 -4
View File
@@ -22,10 +22,11 @@ AddEventHandler('onResourceStop', function(resourceName)
if Config.EnablePeds then BANK.DeletePeds() end
end)
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
if not Config.EnablePeds then return end
TriggerClientEvent('esx_banking:PedHandler', playerId, netIdTable)
end)
if Config.EnablePeds then
AddEventHandler('esx:playerLoaded', function(playerId)
TriggerClientEvent('esx_banking:PedHandler', playerId, netIdTable)
end)
end
-- event
RegisterServerEvent('esx_banking:doingType')
+32 -33
View File
@@ -6,7 +6,6 @@ AddEventHandler('esx_basicneeds:resetStatus', function()
TriggerEvent('esx_status:set', 'thirst', 500000)
end)
RegisterNetEvent('esx_basicneeds:healPlayer')
AddEventHandler('esx_basicneeds:healPlayer', function()
-- restore hunger & thirst
@@ -27,11 +26,10 @@ AddEventHandler('esx:onPlayerSpawn', function(spawn)
TriggerEvent('esx_basicneeds:resetStatus')
end
IsDead = false
IsDead = false
end)
AddEventHandler('esx_status:loaded', function(status)
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return Config.Visible
end, function(status)
@@ -43,7 +41,6 @@ AddEventHandler('esx_status:loaded', function(status)
end, function(status)
status.remove(75)
end)
end)
AddEventHandler('esx_status:onTick', function(data)
@@ -74,11 +71,18 @@ AddEventHandler('esx_basicneeds:isEating', function(cb)
cb(IsAnimated)
end)
RegisterNetEvent('esx_basicneeds:onEat')
AddEventHandler('esx_basicneeds:onEat', function(prop_name)
RegisterNetEvent('esx_basicneeds:onUse')
AddEventHandler('esx_basicneeds:onUse', function(type, prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_cs_burger_01'
local anim = {dict = 'mp_player_inteat@burger', name = 'mp_player_int_eat_burger_fp', settings = {8.0, -8, -1, 49, 0, 0, 0, 0}}
IsAnimated = true
if type == 'food' then
prop_name = prop_name or 'prop_cs_burger_01'
anim = {dict = 'mp_player_inteat@burger', name = 'mp_player_int_eat_burger_fp', settings = {8.0, -8, -1, 49, 0, 0, 0, 0}}
elseif type == 'drink' then
prop_name = prop_name or 'prop_ld_flow_bottle'
anim = {dict = 'mp_player_intdrink', name = 'loop_bottle', settings = {1.0, -1.0, 2000, 0, 1, true, true, true}}
end
CreateThread(function()
local playerPed = PlayerPedId()
@@ -87,9 +91,9 @@ AddEventHandler('esx_basicneeds:onEat', function(prop_name)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function()
TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0)
RemoveAnimDict('mp_player_inteat@burger')
ESX.Streaming.RequestAnimDict(anim.dict, function()
TaskPlayAnim(playerPed, anim.dict, anim.name, anim.settings[1], anim.settings[2], anim.settings[3], anim.settings[4], anim.settings[5], anim.settings[6], anim.settings[7], anim.settings[8])
RemoveAnimDict(anim.dict)
Wait(3000)
IsAnimated = false
@@ -97,33 +101,28 @@ AddEventHandler('esx_basicneeds:onEat', function(prop_name)
DeleteObject(prop)
end)
end)
end
end)
-- Backwards compatibility
RegisterNetEvent('esx_basicneeds:onEat')
AddEventHandler('esx_basicneeds:onEat', function(prop_name)
local Invoke = GetInvokingResource()
print(('[^3WARNING^7] ^5%s^7 used ^5esx_basicneeds:onEat^7, this method is deprecated and should not be used! Refer to ^5https://docs.esx-framework.org/tutorials/basicneeds^7 for more info!'):format(Invoke))
if not prop_name then
prop_name = 'prop_cs_burger_01'
end
TriggerEvent('esx_basicneeds:onUse', 'food', prop_name)
end)
RegisterNetEvent('esx_basicneeds:onDrink')
AddEventHandler('esx_basicneeds:onDrink', function(prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_ld_flow_bottle'
IsAnimated = true
local Invoke = GetInvokingResource()
print(('[^3WARNING^7] ^5%s^7 used ^5esx_basicneeds:onDrink^7, this method is deprecated and should not be used! Refer to ^5https://docs.esx-framework.org/tutorials/basicneeds^7 for more info!'):format(Invoke))
CreateThread(function()
local playerPed = PlayerPedId()
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(joaat(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_intdrink', function()
TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 1.0, -1.0, 2000, 0, 1, true, true, true)
RemoveAnimDict('mp_player_intdrink')
Wait(3000)
IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
end)
end)
end
if not prop_name then
prop_name = 'prop_ld_flow_bottle'
end
TriggerEvent('esx_basicneeds:onUse', 'drink', prop_name)
end)
+7 -5
View File
@@ -2,15 +2,17 @@ Config = {}
Config.Locale = GetConvar('esx:locale', 'en')
Config.Visible = true
Config.Food = {
Config.Items = {
["bread"] = {
type = "food",
prop= "prop_cs_burger_01",
status = 200000,
remove = true
}
}
Config.Drinks = {
},
["water"] = {
type = "drink",
prop = "prop_ld_flow_bottle",
status = 100000,
remove = true
}
+4 -3
View File
@@ -1,4 +1,5 @@
Locales['de'] = {
['used_bread'] = 'du hast 1x Brot gegessen',
['used_water'] = 'du hast 1x Wasser getrunken',
}
['used_food'] = 'Du hast 1x %s gegessen.',
['used_drink'] = 'Du hast 1x %s getrunken.',
['got_healed'] = 'Du wurdest geheilt.'
}
+3 -2
View File
@@ -1,4 +1,5 @@
Locales['en'] = {
['used_eat'] = 'you have used 1x %s',
['used_drink'] = 'you have used 1x %s',
['used_food'] = 'You have eaten 1x %s',
['used_drink'] = 'You have drinked 1x %s',
['got_healed'] = 'You have been healed.'
}
+13 -19
View File
@@ -1,34 +1,28 @@
CreateThread(function()
for k,v in pairs(Config.Food) do
for k,v in pairs(Config.Items) do
ESX.RegisterUsableItem(k, function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if v.remove then
xPlayer.removeInventoryItem(k,1)
end
TriggerClientEvent("esx_status:add",source,"hunger",v.status)
TriggerClientEvent('esx_basicneeds:onEat',source)
xPlayer.showNotification(TranslateCap('used_eat', ESX.GetItemLabel(k)))
end)
end
end)
CreateThread(function()
for k,v in pairs(Config.Drinks) do
ESX.RegisterUsableItem(k, function(source)
local xPlayer = ESX.GetPlayerFromId(source)
if v.remove then
xPlayer.removeInventoryItem(k,1)
if v.type == "food" then
TriggerClientEvent("esx_status:add", source, "hunger", v.status)
TriggerClientEvent('esx_basicneeds:onUse', source, v.type)
xPlayer.showNotification(TranslateCap('used_food', ESX.GetItemLabel(k)))
elseif v.type == "drink" then
TriggerClientEvent("esx_status:add", source, "thirst", v.status)
TriggerClientEvent('esx_basicneeds:onUse', source, v.type)
xPlayer.showNotification(TranslateCap('used_drink', ESX.GetItemLabel(k)))
else
print(string.format('^1[ERROR]^0 %s has no correct type defined.', k))
end
TriggerClientEvent("esx_status:add",source,"thirst",v.status)
TriggerClientEvent('esx_basicneeds:onDrink',source)
xPlayer.showNotification(TranslateCap('used_drink', ESX.GetItemLabel(k)))
end)
end
end
end)
ESX.RegisterCommand('heal', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_basicneeds:healPlayer')
args.playerId.showNotification('You have been healed.')
args.playerId.showNotification(TranslateCap('got_healed'))
end, true, {help = 'Heal a player, or yourself - restores thirst, hunger and health.', validate = true, arguments = {
{name = 'playerId', help = 'the player id', type = 'player'}
}})
+1 -1
View File
@@ -27,7 +27,7 @@ function ShowBillsMenu()
end
RegisterCommand('showbills', function()
if not isDead and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'billing') then
if not isDead then
ShowBillsMenu()
end
end, false)
+105 -107
View File
@@ -5,97 +5,96 @@ function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('boat_shop')}
}
for k,v in ipairs(Config.Vehicles) do
table.insert(elements, {
label = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
elements[#elements+1] = {
icon = "fas fa-ship",
title = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
name = v.label,
model = v.model,
price = v.price,
props = v.props or nil
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
title = TranslateCap('boat_shop'),
align = 'top-left',
elements = elements
}, function (data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
title = TranslateCap('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
align = 'top-left',
elements = {
{label = TranslateCap('confirm_no'), value = 'no'},
{label = TranslateCap('confirm_yes'), value = 'yes'}
}}, function (data2, menu2)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-eye", title = "View", val = "view"}
}
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.val == "view" then
DeleteSpawnedVehicles()
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.UI.Menu.CloseAll()
ESX.Game.SpawnLocalVehicle(element.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
menu2.close()
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end, props)
else
menu2.close()
end
end, function (data2, menu2)
menu2.close()
end)
end, function (data, menu)
menu.close()
isInShopMenu = false
DeleteSpawnedVehicles()
local elements3 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == "buy" then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('boat_shop_bought', element.name, ESX.Math.GroupDigits(element.price)))
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.CloseContext()
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
ESX.CloseContext()
end
end, props)
elseif element3.value == "stop" then
isInShopMenu = false
DeleteSpawnedVehicles()
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
ESX.CloseContext()
end
end)
end)
end
end, function(menu)
isInShopMenu = false
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
end)
end, function(menu)
isInShopMenu = false
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
end, function (data, menu)
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end
end)
end)
-- spawn first vehicle
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if Config.Vehicles[1].props then
ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props)
end
end)
end
@@ -105,24 +104,22 @@ function OpenBoatGarage(garage)
ESX.ShowNotification(TranslateCap('garage_noboats'))
else
-- get all available boats
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('garage')}
}
for i=1, #ownedBoats, 1 do
ownedBoats[i] = json.decode(ownedBoats[i])
table.insert(elements, {
label = getVehicleLabelFromHash(ownedBoats[i].model),
elements[#elements+1] = {
icon = "fas fa-ship",
title = getVehicleLabelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
title = TranslateCap('garage'),
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
ESX.OpenContext("right", elements, function(menu,element)
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
local vehicleProps = element.vehicleProps
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
@@ -133,13 +130,11 @@ function OpenBoatGarage(garage)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
menu.close()
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap('garage_blocked'))
end
end, function (data, menu)
menu.close()
end, function(menu)
CurrentAction = 'garage_out'
CurrentActionMsg = TranslateCap('garage_open')
end)
@@ -148,33 +143,36 @@ function OpenBoatGarage(garage)
end
function OpenLicenceMenu(shop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
title = TranslateCap('license_menu'),
align = 'top-left',
elements = {
{label = TranslateCap('license_buy_no'), value = 'no'},
{label = TranslateCap('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
}}, function (data, menu)
if data.current.value == 'yes' then
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('license_menu')},
{icon = "fas fa-ship", title = "Purchase Boat License"}
}
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-check-double", title = TranslateCap('license_buy_yes'), val = "yes"},
{icon = "fas fa-window-close", title = TranslateCap('license_buy_no'), val = "no"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
ESX.ShowNotification(TranslateCap('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
menu.close()
ESX.CloseContext()
OpenBoatShop(shop) -- parse current shop
else
ESX.ShowNotification(TranslateCap('license_nomoney'))
end
end)
else
CurrentAction = 'boat_shop'
end, function(menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
menu.close()
end
end, function (data, menu)
CurrentAction = 'boat_shop'
end)
end, function(menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
menu.close()
end)
end
+1 -1
View File
@@ -68,7 +68,7 @@ end)
AddEventHandler('esx_boat:hasExitedMarker', function()
if not isInShopMenu then
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end
CurrentAction = nil
+7 -7
View File
@@ -33,18 +33,18 @@ function OpenShopMenu()
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "yes" then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'outfit_name', {
title = TranslateCap('name_outfit')
}, function(data3, menu3)
menu3.close()
local elements3 = {
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap('name_outfit')},
{title = "Outfit Name", input = true, inputType = "text", inputPlaceholder = "Outfit name in wardrobe.."},
{icon = "fas fa-check-circle", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
TriggerEvent('skinchanger:getSkin', function(skin)
ESX.CloseContext()
TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
TriggerServerEvent('esx_clotheshop:saveOutfit', menu3.eles[2].inputValue, skin)
ESX.ShowNotification(TranslateCap('saved_outfit'))
end)
end, function(data3, menu3)
menu3.close()
end)
elseif element2.value == "no" then
ESX.CloseContext()
+35 -52
View File
@@ -21,7 +21,6 @@ CreateThread(function()
inZoneDrugShop = false
if menuOpen then
menuOpen=false
ESX.UI.Menu.CloseAll()
end
end
@@ -62,36 +61,39 @@ CreateThread(function ()
end)
function OpenDrugShop()
ESX.UI.Menu.CloseAll()
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-cannabis", title = TranslateCap('dealer_title')}
}
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.DrugDealerItems[v.name]
if price and v.count > 0 then
table.insert(elements, {
label = ('%s - <span style="color:green;">%s</span>'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
elements[#elements+1] = {
icon = "fas fa-shopping-basket",
title = ('%s - <span style="color:green;">%s</span>'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
name = v.name,
price = price,
-- menu properties
type = 'slider',
value = 1,
min = 1,
max = v.count
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'drug_shop', {
title = TranslateCap('dealer_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
TriggerServerEvent('esx_drugs:sellDrug', data.current.name, data.current.value)
end, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
{icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to sell", inputMin = Config.SellMenu.Min, inputMax = Config.SellMenu.Max},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local amount = menu2.eles[2].inputValue
ESX.CloseContext()
TriggerServerEvent('esx_drugs:sellDrug', element.name, amount)
end, function(menu)
menuOpen = false
end)
end, function(menu)
menuOpen = false
end)
end
@@ -99,7 +101,7 @@ end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if menuOpen then
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end
end
end)
@@ -109,39 +111,20 @@ function OpenBuyLicenseMenu(licenseName)
local license = Config.LicensePrices[licenseName]
local elements = {
{
label = TranslateCap('license_no'),
value = 'no'
},
{
label = ('%s - <span style="color:green;">%s</span>'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))),
value = licenseName,
price = license.price,
licenseName = license.label
}
{unselectable = true, title = TranslateCap('purchase_license')},
{title = ('%s - <span style="color:green;">%s</span>'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))), value = licenseName, price = license.price, licenseName = license.label}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'license_shop', {
title = TranslateCap('license_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value ~= 'no' then
ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
if boughtLicense then
ESX.ShowNotification(TranslateCap('license_bought', data.current.licenseName, ESX.Math.GroupDigits(data.current.price)))
else
ESX.ShowNotification(TranslateCap('license_bought_fail', data.current.licenseName))
end
end, data.current.value)
else
menu.close()
end
end, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
if boughtLicense then
ESX.CloseContext()
ESX.ShowNotification(TranslateCap('license_bought', element.licenseName, ESX.Math.GroupDigits(element.price)))
else
ESX.ShowNotification(TranslateCap('license_bought_fail', element.licenseName))
end
end, element.value)
end, function(menu)
menuOpen = false
end)
end
+7
View File
@@ -31,3 +31,10 @@ Config.Marker = {
Size = vector3(1.5,1.5,1.0),
Type = 1,
}
-- min amount of Config.DrugDealerItems to sell
-- max amount of Config.DrugDealerItems to sell
Config.SellMenu = {
Min = 1,
Max = 50
}
+4 -4
View File
@@ -1,15 +1,15 @@
Locales["hu"] = {
["parking_blip_name"] = 'Garázs',
["Impound_blip_name"] = 'Lefoglaltak',
["access_parking"] = 'Nyomd meg az [E] gombot a parkoló eléréshez.',
["access_parking"] = 'Nyomd meg az [E] gombot a parkoló megtekintéséhez.',
["access_Impound"] = 'Nyomd meg az [E] gombot a lefoglaltak megtekintéséhez.',
["park_veh"] = 'Nyomd meg az [E] gombot a jármű parkolásához.',
["not_owning_veh"] = 'Ez a jármű nem a te tulajdonod!',
['veh_released'] = 'Jármű sikeresen kivéve.',
['veh_released'] = 'Sikeresen kivetted a járművet.',
['veh_Impound_released'] = 'Jármű sikeresen kiváltva a legfolalásból.',
['veh_stored'] = 'Jármű sikeresen tárolva',
['veh_impounded'] = 'Lefoglalt jármű',
['no_veh_parking'] = 'Nincsenek itt tárolt járművek-',
['veh_impounded'] = 'Lefoglalt jármű megjelölve a térképen',
['no_veh_parking'] = 'Nincsenek itt tárolt járművek.',
['no_veh_impounded'] = 'Nincs lefoglalt jármű.',
['no_veh_Impound'] = 'nincs lefoglalt járműved.',
['veh_model'] = 'Model',
-1
View File
@@ -38,7 +38,6 @@ AddEventHandler('esx_garage:setImpound', function(Impound, vehicleProps)
})
xPlayer.showNotification(TranslateCap('veh_impounded'))
end)
+8 -15
View File
@@ -27,17 +27,14 @@ RegisterNetEvent('esx:setJob',function(job)
end)
function OpenMenu()
ESX.UI.Menu.CloseAll()
local elements = {
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom')},
{icon = "fas fa-shirt", title = TranslateCap('job_wear'), value = "job_wear"},
{icon = "fas fa-shirt", title = TranslateCap('citizen_wear'), value = "citizen_wear"},
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',
{
title = TranslateCap('cloakroom'),
elements = {
{label = TranslateCap('job_wear'), value = 'job_wear'},
{label = TranslateCap('citizen_wear'), value = 'citizen_wear'}
}
}, function(data, menu)
if data.current.value == 'citizen_wear' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "citizen_wear" then
onDuty = false
ESX.ShowNotification(TranslateCap('offduty'),"success")
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
@@ -49,7 +46,7 @@ function OpenMenu()
end)
end)
end)
elseif data.current.value == 'job_wear' then
elseif element.value == "job_wear" then
onDuty = true
ESX.ShowNotification(TranslateCap('onduty'), "success")
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
@@ -68,10 +65,6 @@ function OpenMenu()
end
end)
end
menu.close()
end, function(data, menu)
menu.close()
end)
end
+5 -5
View File
@@ -268,9 +268,9 @@ Locales['es'] = {
['stickers'] = 'calcomanías',
-- Xenon Colors
['mintgreen'] = 'Mint Green',
['goldenshower'] = 'Golden Shower',
['ponypink'] = 'Pony Pink',
['hotpink'] = 'Hot Pink',
['blacklight'] = 'Blacklight',
['mintgreen'] = 'Menta verde',
['goldenshower'] = 'Baño de oro',
['ponypink'] = 'Poni rosa',
['hotpink'] = 'Rosa caliente',
['blacklight'] = 'Luz negra',
}
+136 -176
View File
@@ -54,44 +54,41 @@ end
function OpenMechanicActionsMenu()
local elements = {
{label = TranslateCap('vehicle_list'), value = 'vehicle_list'},
{label = TranslateCap('work_wear'), value = 'cloakroom'},
{label = TranslateCap('civ_wear'), value = 'cloakroom2'},
{label = TranslateCap('deposit_stock'), value = 'put_stock'},
{label = TranslateCap('withdraw_stock'), value = 'get_stock'}
{unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')},
{icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list'},
{icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom'},
{icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2'},
{icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock'},
{icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = TranslateCap('boss_actions'), value = 'boss_actions'})
elements[#elements+1] = {
icon = 'fas fa-boss',
title = TranslateCap('boss_actions'),
value = 'boss_actions'
}
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', {
title = TranslateCap('mechanic'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'vehicle_list' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == 'vehicle_list' then
if Config.EnableSocietyOwnedVehicles then
local elements = {}
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')}
}
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
for i=1, #vehicles, 1 do
table.insert(elements, {
label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
elements2[#elements2+1] = {
icon = 'fas fa-car',
title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
value = vehicles[i]
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
title = TranslateCap('service_vehicle'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
local vehicleProps = data.current.value
ESX.OpenContext("right", elements2, function(menu2,element2)
ESX.CloseContext()
local vehicleProps = element.value
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
@@ -100,38 +97,35 @@ function OpenMechanicActionsMenu()
end)
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
end, function(data, menu)
menu.close()
end)
end, 'mechanic')
else
local elements = {
{label = TranslateCap('flat_bed'), value = 'flatbed'},
{label = TranslateCap('tow_truck'), value = 'towtruck2'}
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle')},
{icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed'},
{icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
elements2[#elements2+1] = {
icon = 'fas fa-truck',
title = 'Slamvan',
value = 'slamvan3'
}
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', {
title = TranslateCap('service_vehicle'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements2, function(menu2,element2)
if Config.MaxInService == -1 then
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
ESX.CloseContext()
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
if canTakeService then
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
ESX.CloseContext()
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
@@ -140,16 +134,10 @@ function OpenMechanicActionsMenu()
end
end, 'mechanic')
end
menu.close()
end, function(data, menu)
menu.close()
OpenMechanicActionsMenu()
end)
end
elseif data.current.value == 'cloakroom' then
menu.close()
elseif element.value == 'cloakroom' then
ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
@@ -157,27 +145,24 @@ function OpenMechanicActionsMenu()
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
elseif data.current.value == 'cloakroom2' then
menu.close()
elseif element.value == 'cloakroom2' then
ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config.OxInventory and (data.current.value == 'put_stock' or data.current.value == 'get_stock') then
elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then
exports.ox_inventory:openInventory('stash', 'society_mechanic')
return ESX.UI.Menu.CloseAll()
elseif data.current.value == 'put_stock' then
return ESX.CloseContext()
elseif element.value == 'put_stock' then
OpenPutStocksMenu()
elseif data.current.value == 'get_stock' then
elseif element.value == 'get_stock' then
OpenGetStocksMenu()
elseif data.current.value == 'boss_actions' then
elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = TranslateCap('open_actions')
CurrentActionData = {}
@@ -187,29 +172,21 @@ end
function OpenMechanicHarvestMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = TranslateCap('gas_can'), value = 'gaz_bottle'},
{label = TranslateCap('repair_tools'), value = 'fix_tool'},
{label = TranslateCap('body_work_tools'), value = 'caro_tool'}
{unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu"},
{icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle'},
{icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool'},
{icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', {
title = TranslateCap('harvest'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
if data.current.value == 'gaz_bottle' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == 'gaz_bottle' then
TriggerServerEvent('esx_mechanicjob:startHarvest')
elseif data.current.value == 'fix_tool' then
elseif element.value == 'fix_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest2')
elseif data.current.value == 'caro_tool' then
elseif element.value == 'caro_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest3')
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = TranslateCap('harvest_menu')
CurrentActionData = {}
@@ -222,30 +199,21 @@ end
function OpenMechanicCraftMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = TranslateCap('blowtorch'), value = 'blow_pipe'},
{label = TranslateCap('repair_kit'), value = 'fix_kit'},
{label = TranslateCap('body_kit'), value = 'caro_kit'}
{unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu"},
{icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe'},
{icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit'},
{icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', {
title = TranslateCap('craft'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
if data.current.value == 'blow_pipe' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == 'blow_pipe' then
TriggerServerEvent('esx_mechanicjob:startCraft')
elseif data.current.value == 'fix_kit' then
elseif element.value == 'fix_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft2')
elseif data.current.value == 'caro_kit' then
elseif element.value == 'caro_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft3')
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = TranslateCap('craft_menu')
CurrentActionData = {}
@@ -256,27 +224,29 @@ function OpenMechanicCraftMenu()
end
function OpenMobileMechanicActionsMenu()
ESX.UI.Menu.CloseAll()
local elements = {
{unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic')},
{icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing'},
{icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle'},
{icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle'},
{icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle'},
{icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle'},
{icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle'},
{icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
title = TranslateCap('mechanic'),
align = 'top-left',
elements = {
{label = TranslateCap('billing'), value = 'billing'},
{label = TranslateCap('hijack'), value = 'hijack_vehicle'},
{label = TranslateCap('repair'), value = 'fix_vehicle'},
{label = TranslateCap('clean'), value = 'clean_vehicle'},
{label = TranslateCap('imp_veh'), value = 'del_vehicle'},
{label = TranslateCap('flat_bed'), value = 'dep_vehicle'},
{label = TranslateCap('place_objects'), value = 'object_spawner'}
}}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
if isBusy then return end
if data.current.value == 'billing' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
title = TranslateCap('invoice_amount')
}, function(data, menu)
local amount = tonumber(data.value)
if element.value == "billing" then
local elements2 = {
{unselectable = true, icon = "fas fa-scroll", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local amount = tonumber(menu2.eles[2].inputValue)
if amount == nil or amount < 0 then
ESX.ShowNotification(TranslateCap('amount_invalid'), "error")
@@ -289,10 +259,8 @@ function OpenMobileMechanicActionsMenu()
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', TranslateCap('mechanic'), amount)
end
end
end, function(data, menu)
menu.close()
end)
elseif data.current.value == 'hijack_vehicle' then
elseif element.value == "hijack_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -318,7 +286,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif data.current.value == 'fix_vehicle' then
elseif element.value == "fix_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -346,7 +314,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif data.current.value == 'clean_vehicle' then
elseif element.value == "clean_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
@@ -371,7 +339,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif data.current.value == 'del_vehicle' then
elseif element.value == "del_vehicle" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
@@ -393,7 +361,7 @@ function OpenMobileMechanicActionsMenu()
ESX.ShowNotification(TranslateCap('must_near'))
end
end
elseif data.current.value == 'dep_vehicle' then
elseif element.value == "dep_vehicle" then
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, true)
@@ -459,7 +427,7 @@ function OpenMobileMechanicActionsMenu()
else
ESX.ShowNotification(TranslateCap('imp_flatbed'))
end
elseif data.current.value == 'object_spawner' then
elseif element.value == "object_spawner" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
@@ -467,14 +435,14 @@ function OpenMobileMechanicActionsMenu()
return
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
title = TranslateCap('objects'),
align = 'top-left',
elements = {
{label = TranslateCap('roadcone'), value = 'prop_roadcone02a'},
{label = TranslateCap('toolbox'), value = 'prop_toolchest_01'}
}}, function(data2, menu2)
local model = data2.current.value
local elements2 = {
{unselectable= true, icon = "fas fa-object", title = TranslateCap('objects')},
{icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a'},
{icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01'}
}
ESX.OpenContext("right", elements2, function(menuObj,elementObj)
local model = elementObj.value
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
@@ -489,100 +457,92 @@ function OpenMobileMechanicActionsMenu()
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end, function(data2, menu2)
menu2.close()
end)
end
end, function(data, menu)
menu.close()
end)
end
function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock')}
}
for i=1, #items, 1 do
table.insert(elements, {
label = 'x' .. items[i].count .. ' ' .. items[i].label,
elements[#elements+1] = {
icon = 'fas fa-box',
title = 'x' .. items[i].count .. ' ' .. items[i].label,
value = items[i].name
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = TranslateCap('mechanic_stock'),
align = 'top-left',
elements = elements
}, function(data, menu)
local itemName = data.current.value
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
menu2.close()
menu.close()
ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
Wait(1000)
OpenGetStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
function OpenPutStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory')}
}
for i=1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
table.insert(elements, {
label = item.label .. ' x' .. item.count,
elements[#elements+1] = {
icon = 'fas fa-box',
title = item.label .. ' x' .. item.count,
type = 'item_standard',
value = item.name
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = TranslateCap('inventory'),
align = 'top-left',
elements = elements
}, function(data, menu)
local itemName = data.current.value
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
menu2.close()
menu.close()
ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
Wait(1000)
OpenPutStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
@@ -738,7 +698,7 @@ AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
end
CurrentAction = nil
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end)
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
+258 -286
View File
@@ -50,30 +50,38 @@ function OpenCloakroomMenu()
local grade = ESX.PlayerData.job.grade_name
local elements = {
{label = TranslateCap('citizen_wear'), value = 'citizen_wear'},
{label = TranslateCap('bullet_wear'), uniform = 'bullet_wear'},
{label = TranslateCap('gilet_wear'), uniform = 'gilet_wear'},
{label = TranslateCap('police_wear'), uniform = grade}
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap("cloakroom")},
{icon = "fas fa-shirt", title = TranslateCap('citizen_wear'), value = 'citizen_wear'},
{icon = "fas fa-shirt", title = TranslateCap('bullet_wear'), uniform = 'bullet_wear'},
{icon = "fas fa-shirt", title = TranslateCap('gilet_wear'), uniform = 'gilet_wear'},
{icon = "fas fa-shirt", title = TranslateCap('police_wear'), uniform = grade}
}
if Config.EnableCustomPeds then
for k,v in ipairs(Config.CustomPeds.shared) do
table.insert(elements, {label = v.label, value = 'freemode_ped', maleModel = v.maleModel, femaleModel = v.femaleModel})
elements[#elements+1] = {
icon = "fas fa-shirt",
title = v.label,
value = 'freemode_ped',
maleModel = v.maleModel,
femaleModel = v.femaleModel
}
end
for k,v in ipairs(Config.CustomPeds[grade]) do
table.insert(elements, {label = v.label, value = 'freemode_ped', maleModel = v.maleModel, femaleModel = v.femaleModel})
elements[#elements+1] = {
icon = "fas fa-shirt",
title = v.label,
value = 'freemode_ped',
maleModel = v.maleModel,
femaleModel = v.femaleModel
}
end
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
title = TranslateCap('cloakroom'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
cleanPlayer(playerPed)
local data = {current = element}
if data.current.value == 'citizen_wear' then
if Config.EnableCustomPeds then
@@ -194,9 +202,7 @@ function OpenCloakroomMenu()
end)
end)
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = TranslateCap('open_cloackroom')
CurrentActionData = {}
@@ -207,28 +213,24 @@ function OpenArmoryMenu(station)
local elements
if Config.OxInventory then
exports.ox_inventory:openInventory('stash', {id = 'society_police', owner = station})
return ESX.UI.Menu.CloseAll()
return ESX.CloseContext()
else
elements = {
{label = TranslateCap('buy_weapons'), value = 'buy_weapons'}
{unselectable = true, icon = "fas fa-gun", title = TranslateCap('armory')},
{icon = "fas fa-gun", title = TranslateCap('buy_weapons'), value = 'buy_weapons'}
}
if Config.EnableArmoryManagement then
table.insert(elements, {label = TranslateCap('get_weapon'), value = 'get_weapon'})
table.insert(elements, {label = TranslateCap('put_weapon'), value = 'put_weapon'})
table.insert(elements, {label = TranslateCap('remove_object'), value = 'get_stock'})
table.insert(elements, {label = TranslateCap('deposit_object'), value = 'put_stock'})
table.insert(elements, {icon = "fas fa-gun", title = TranslateCap('get_weapon'), value = 'get_weapon'})
table.insert(elements, {icon = "fas fa-gun", title = TranslateCap('put_weapon'), value = 'put_weapon'})
table.insert(elements, {icon = "fas fa-box", title = TranslateCap('remove_object'), value = 'get_stock'})
table.insert(elements, {icon = "fas fa-box", title = TranslateCap('deposit_object'), value = 'put_stock'})
end
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory', {
title = TranslateCap('armory'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
if data.current.value == 'get_weapon' then
OpenGetWeaponMenu()
elseif data.current.value == 'put_weapon' then
@@ -240,10 +242,7 @@ function OpenArmoryMenu(station)
elseif data.current.value == 'get_stock' then
OpenGetStocksMenu()
end
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'menu_armory'
CurrentActionMsg = TranslateCap('open_armory')
CurrentActionData = {station = station}
@@ -251,39 +250,41 @@ function OpenArmoryMenu(station)
end
function OpenPoliceActionsMenu()
ESX.UI.Menu.CloseAll()
local elements = {
{unselectable = true, icon = "fas fa-police", title = "Police"},
{icon = "fas fa-user", title = TranslateCap('citizen_interaction'), value = 'citizen_interaction'},
{icon = "fas fa-car", title = TranslateCap('vehicle_interaction'), value = 'vehicle_interaction'},
{icon = "fas fa-object", title = TranslateCap('object_spawner'), value = 'object_spawner'}
}
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'police_actions', {
title = 'Police',
align = 'top-left',
elements = {
{label = TranslateCap('citizen_interaction'), value = 'citizen_interaction'},
{label = TranslateCap('vehicle_interaction'), value = 'vehicle_interaction'},
{label = TranslateCap('object_spawner'), value = 'object_spawner'}
}}, function(data, menu)
if data.current.value == 'citizen_interaction' then
local elements = {
{label = TranslateCap('id_card'), value = 'identity_card'},
{label = TranslateCap('search'), value = 'search'},
{label = TranslateCap('handcuff'), value = 'handcuff'},
{label = TranslateCap('drag'), value = 'drag'},
{label = TranslateCap('put_in_vehicle'), value = 'put_in_vehicle'},
{label = TranslateCap('out_the_vehicle'), value = 'out_the_vehicle'},
{label = TranslateCap('fine'), value = 'fine'},
{label = TranslateCap('unpaid_bills'), value = 'unpaid_bills'}
local elements2 = {
{unselectable = true, icon = "fas fa-user", title = element.title},
{icon = "fas fa-idkyet", title = TranslateCap('id_card'), value = 'identity_card'},
{icon = "fas fa-idkyet", title = TranslateCap('search'), value = 'search'},
{icon = "fas fa-idkyet", title = TranslateCap('handcuff'), value = 'handcuff'},
{icon = "fas fa-idkyet", title = TranslateCap('drag'), value = 'drag'},
{icon = "fas fa-idkyet", title = TranslateCap('put_in_vehicle'), value = 'put_in_vehicle'},
{icon = "fas fa-idkyet", title = TranslateCap('out_the_vehicle'), value = 'out_the_vehicle'},
{icon = "fas fa-idkyet", title = TranslateCap('fine'), value = 'fine'},
{icon = "fas fa-idkyet", title = TranslateCap('unpaid_bills'), value = 'unpaid_bills'}
}
if Config.EnableLicenses then
table.insert(elements, {label = TranslateCap('license_check'), value = 'license'})
elements2[#elements2+1] = {
icon = "fas fa-scroll",
title = TranslateCap('license_check'),
value = 'license'
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
title = TranslateCap('citizen_interaction'),
align = 'top-left',
elements = elements
}, function(data2, menu2)
ESX.OpenContext("right", elements2, function(menu2,element2)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer ~= -1 and closestDistance <= 3.0 then
local data2 = {current = element2}
local action = data2.current.value
if action == 'identity_card' then
@@ -308,33 +309,36 @@ function OpenPoliceActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_players_nearby'))
end
end, function(data2, menu2)
menu2.close()
end, function(menu)
OpenPoliceActionsMenu()
end)
elseif data.current.value == 'vehicle_interaction' then
local elements = {}
local elements3 = {
{unselectable = true, icon = "fas fa-car", title = element.title}
}
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
if DoesEntityExist(vehicle) then
table.insert(elements, {label = TranslateCap('vehicle_info'), value = 'vehicle_infos'})
table.insert(elements, {label = TranslateCap('pick_lock'), value = 'hijack_vehicle'})
table.insert(elements, {label = TranslateCap('impound'), value = 'impound'})
elements3[#elements3+1] = {icon = "fas fa-car", title = TranslateCap('vehicle_info'), value = 'vehicle_infos'}
elements3[#elements3+1] = {icon = "fas fa-car", title = TranslateCap('pick_lock'), value = 'hijack_vehicle'}
elements3[#elements3+1] = {icon = "fas fa-car", title = TranslateCap('impound'), value = 'impound'}
end
table.insert(elements, {label = TranslateCap('search_database'), value = 'search_database'})
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_interaction', {
title = TranslateCap('vehicle_interaction'),
align = 'top-left',
elements = elements
}, function(data2, menu2)
elements3[#elements3+1] = {
icon = "fas fa-scroll",
title = TranslateCap('search_database'),
value = 'search_database'
}
ESX.OpenContext("right", elements3, function(menu3,element3)
local data2 = {current = element3}
local coords = GetEntityCoords(playerPed)
vehicle = ESX.Game.GetVehicleInDirection()
action = data2.current.value
if action == 'search_database' then
LookupVehicle()
LookupVehicle(element3)
elseif DoesEntityExist(vehicle) then
if action == 'vehicle_infos' then
local vehicleData = ESX.Game.GetVehicleProperties(vehicle)
@@ -350,7 +354,6 @@ function OpenPoliceActionsMenu()
ESX.ShowNotification(TranslateCap('vehicle_unlocked'))
end
elseif action == 'impound' then
-- is the script busy?
if currentTask.busy then
return
end
@@ -362,10 +365,9 @@ function OpenPoliceActionsMenu()
currentTask.task = ESX.SetTimeout(10000, function()
ClearPedTasks(playerPed)
ImpoundVehicle(vehicle)
Wait(100) -- sleep the entire script to let stuff sink back to reality
Wait(100)
end)
-- keep track of that vehicle!
CreateThread(function()
while currentTask.busy do
Wait(1000)
@@ -384,21 +386,21 @@ function OpenPoliceActionsMenu()
else
ESX.ShowNotification(TranslateCap('no_vehicles_nearby'))
end
end, function(data2, menu2)
menu2.close()
end, function(menu)
OpenPoliceActionsMenu()
end)
elseif data.current.value == 'object_spawner' then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
title = TranslateCap('traffic_interaction'),
align = 'top-left',
elements = {
{label = TranslateCap('cone'), model = 'prop_roadcone02a'},
{label = TranslateCap('barrier'), model = 'prop_barrier_work05'},
{label = TranslateCap('spikestrips'), model = 'p_ld_stinger_s'},
{label = TranslateCap('box'), model = 'prop_boxpile_07d'},
{label = TranslateCap('cash'), model = 'hei_prop_cash_crate_half_full'}
}}, function(data2, menu2)
elseif data.current.value == "object_spawner" then
local elements4 = {
{unselectable = true, icon = "fas fa-object", title = element.title},
{icon = "fas fa-cone", title = TranslateCap('cone'), model = 'prop_roadcone02a'},
{icon = "fas fa-cone", title = TranslateCap('barrier'), model = 'prop_barrier_work05'},
{icon = "fas fa-cone", title = TranslateCap('spikestrips'), model = 'p_ld_stinger_s'},
{icon = "fas fa-cone", title = TranslateCap('box'), model = 'prop_boxpile_07d'},
{icon = "fas fa-cone", title = TranslateCap('cash'), model = 'hei_prop_cash_crate_half_full'}
}
ESX.OpenContext("right", elements4, function(menu4,element4)
local data2 = {current = element4}
local playerPed = PlayerPedId()
local coords, forward = GetEntityCoords(playerPed), GetEntityForwardVector(playerPed)
local objectCoords = (coords + forward * 1.0)
@@ -407,46 +409,40 @@ function OpenPoliceActionsMenu()
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end, function(data2, menu2)
menu2.close()
end, function(menu)
OpenPoliceActionsMenu()
end)
end
end, function(data, menu)
menu.close()
end)
end
function OpenIdentityCardMenu(player)
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local elements = {
{label = TranslateCap('name', data.name)},
{label = TranslateCap('job', ('%s - %s'):format(data.job, data.grade))}
{icon = "fas fa-user", title = TranslateCap('name', data.name)},
{icon = "fas fa-user", title = TranslateCap('job', ('%s - %s'):format(data.job, data.grade))}
}
if Config.EnableESXIdentity then
table.insert(elements, {label = TranslateCap('sex', TranslateCap(data.sex))})
table.insert(elements, {label = TranslateCap('dob', data.dob)})
table.insert(elements, {label = TranslateCap('height', data.height)})
elements[#elements+1] = {icon = "fas fa-user", title = TranslateCap('sex', TranslateCap(data.sex))}
elements[#elements+1] = {icon = "fas fa-user", title = TranslateCap('sex', TranslateCap(data.sex))}
elements[#elements+1] = {icon = "fas fa-user", title = TranslateCap('height', data.height)}
end
if Config.EnableESXOptionalneeds and data.drunk then
table.insert(elements, {label = TranslateCap('bac', data.drunk)})
elements[#elements+1] = {title = TranslateCap('bac', data.drunk)}
end
if data.licenses then
table.insert(elements, {label = TranslateCap('license_label')})
elements[#elements+1] = {title = TranslateCap('license_label')}
for i=1, #data.licenses, 1 do
table.insert(elements, {label = data.licenses[i].label})
elements[#elements+1] = {title = data.licenses[i].label}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
title = TranslateCap('citizen_interaction'),
align = 'top-left',
elements = elements
}, nil, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, nil, function(menu)
OpenPoliceActionsMenu()
end)
end, GetPlayerServerId(player))
end
@@ -454,21 +450,23 @@ end
function OpenBodySearchMenu(player)
if Config.OxInventory then
exports.ox_inventory:openInventory('player', GetPlayerServerId(player))
return ESX.UI.Menu.CloseAll()
return ESX.CloseContext()
end
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('search')}
}
for i=1, #data.accounts, 1 do
if data.accounts[i].name == 'black_money' and data.accounts[i].money > 0 then
table.insert(elements, {
label = TranslateCap('confiscate_dirty', ESX.Math.Round(data.accounts[i].money)),
elements[#elements+1] = {
icon = "fas fa-money",
title = TranslateCap('confiscate_dirty', ESX.Math.Round(data.accounts[i].money)),
value = 'black_money',
itemType = 'item_account',
amount = data.accounts[i].money
})
}
break
end
end
@@ -476,78 +474,72 @@ function OpenBodySearchMenu(player)
table.insert(elements, {label = TranslateCap('guns_label')})
for i=1, #data.weapons, 1 do
table.insert(elements, {
label = TranslateCap('confiscate_weapon', ESX.GetWeaponLabel(data.weapons[i].name), data.weapons[i].ammo),
elements[#elements+1] = {
icon = "fas fa-gun",
title = TranslateCap('confiscate_weapon', ESX.GetWeaponLabel(data.weapons[i].name), data.weapons[i].ammo),
value = data.weapons[i].name,
itemType = 'item_weapon',
amount = data.weapons[i].ammo
})
}
end
table.insert(elements, {label = TranslateCap('inventory_label')})
elements[#elements+1] = {title = TranslateCap('inventory_label')}
for i=1, #data.inventory, 1 do
if data.inventory[i].count > 0 then
table.insert(elements, {
label = TranslateCap('confiscate_inv', data.inventory[i].count, data.inventory[i].label),
elements[#elements+1] = {
icon = "fas fa-box",
title = TranslateCap('confiscate_inv', data.inventory[i].count, data.inventory[i].label),
value = data.inventory[i].name,
itemType = 'item_standard',
amount = data.inventory[i].count
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'body_search', {
title = TranslateCap('search'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
if data.current.value then
TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), data.current.itemType, data.current.value, data.current.amount)
OpenBodySearchMenu(player)
end
end, function(data, menu)
menu.close()
end)
end, GetPlayerServerId(player))
end
function OpenFineMenu(player)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'fine', {
title = TranslateCap('fine'),
align = 'top-left',
elements = {
{label = TranslateCap('traffic_offense'), value = 0},
{label = TranslateCap('minor_offense'), value = 1},
{label = TranslateCap('average_offense'), value = 2},
{label = TranslateCap('major_offense'), value = 3}
}}, function(data, menu)
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('fine')},
{icon = "fas fa-scroll", title = TranslateCap('traffic_offense'), value = 0},
{icon = "fas fa-scroll", title = TranslateCap('minor_offense'), value = 1},
{icon = "fas fa-scroll", title = TranslateCap('average_offense'), value = 2},
{icon = "fas fa-scroll", title = TranslateCap('major_offense'), value = 3}
}
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
OpenFineCategoryMenu(player, data.current.value)
end, function(data, menu)
menu.close()
end)
end
function OpenFineCategoryMenu(player, category)
ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('fine')}
}
for k,fine in ipairs(fines) do
table.insert(elements, {
label = ('%s <span style="color:green;">%s</span>'):format(fine.label, TranslateCap('armory_item', ESX.Math.GroupDigits(fine.amount))),
elements[#elements+1] = {
icon = "fas fa-scroll",
title = ('%s <span style="color:green;">%s</span>'):format(fine.label, TranslateCap('armory_item', ESX.Math.GroupDigits(fine.amount))),
value = fine.id,
amount = fine.amount,
fineLabel = fine.label
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'fine_category', {
title = TranslateCap('fine'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
if Config.EnablePlayerManagement then
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', TranslateCap('fine_total', data.current.fineLabel), data.current.amount)
else
@@ -557,65 +549,63 @@ function OpenFineCategoryMenu(player, category)
ESX.SetTimeout(300, function()
OpenFineCategoryMenu(player, category)
end)
end, function(data, menu)
menu.close()
end)
end, category)
end
function LookupVehicle()
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'lookup_vehicle', {
title = TranslateCap('search_database_title'),
}, function(data, menu)
function LookupVehicle(elementF)
local elements = {
{unselectable = true, icon = "fas fa-car", title = elementF.title},
{title = "Enter Plate", input = true, inputType = "text", inputPlaceholder = "ABC 123"},
{icon = "fas fa-check-double", title = "Lookup Plate", value = "lookup"}
}
ESX.OpenContext("right", elements, function(menu,element)
local data = {value = menu.eles[2].inputValue}
local length = string.len(data.value)
if not data.value or length < 2 or length > 8 then
ESX.ShowNotification(TranslateCap('search_database_error_invalid'))
else
ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(retrivedInfo)
local elements = {{label = TranslateCap('plate', retrivedInfo.plate)}}
menu.close()
local elements = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{unselectable = true, icon = "fas fa-car", title = TranslateCap('plate', retrivedInfo.plate)}
}
if not retrivedInfo.owner then
table.insert(elements, {label = TranslateCap('owner_unknown')})
elements[#elements+1] = {unselectable = true, icon = "fas fa-user", title = TranslateCap('owner_unknown')}
else
table.insert(elements, {label = TranslateCap('owner', retrivedInfo.owner)})
elements[#elements+1] = {unselectable = true, icon = "fas fa-user", title = TranslateCap('owner', retrivedInfo.owner)}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_infos', {
title = TranslateCap('vehicle_info'),
align = 'top-left',
elements = elements
}, nil, function(data2, menu2)
menu2.close()
ESX.OpenContext("right", elements, nil, function(menu)
OpenPoliceActionsMenu()
end)
end, data.value)
end
end, function(data, menu)
menu.close()
end)
end
function ShowPlayerLicense(player)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('license_revoke')}
}
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(playerData)
if playerData.licenses then
for i=1, #playerData.licenses, 1 do
if playerData.licenses[i].label and playerData.licenses[i].type then
table.insert(elements, {
label = playerData.licenses[i].label,
elements[#elements+1] = {
icon = "fas fa-scroll",
title = playerData.licenses[i].label,
type = playerData.licenses[i].type
})
}
end
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_license', {
title = TranslateCap('license_revoke'),
align = 'top-left',
elements = elements,
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
ESX.ShowNotification(TranslateCap('licence_you_revoked', data.current.label, playerData.name))
TriggerServerEvent('esx_policejob:message', GetPlayerServerId(player), TranslateCap('license_revoked', data.current.label))
@@ -624,85 +614,77 @@ function ShowPlayerLicense(player)
ESX.SetTimeout(300, function()
ShowPlayerLicense(player)
end)
end, function(data, menu)
menu.close()
end)
end, GetPlayerServerId(player))
end
function OpenUnpaidBillsMenu(player)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-scroll", title = TranslateCap('unpaid_bills')}
}
ESX.TriggerServerCallback('esx_billing:getTargetBills', function(bills)
for k,bill in ipairs(bills) do
table.insert(elements, {
label = ('%s - <span style="color:red;">%s</span>'):format(bill.label, TranslateCap('armory_item', ESX.Math.GroupDigits(bill.amount))),
elements[#elements+1] = {
unselectable = true,
icon = "fas fa-scroll",
title = ('%s - <span style="color:red;">%s</span>'):format(bill.label, TranslateCap('armory_item', ESX.Math.GroupDigits(bill.amount))),
billId = bill.id
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'billing', {
title = TranslateCap('unpaid_bills'),
align = 'top-left',
elements = elements
}, nil, function(data, menu)
menu.close()
end)
ESX.OpenContext("right", elements, nil, nil)
end, GetPlayerServerId(player))
end
function OpenVehicleInfosMenu(vehicleData)
ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(retrivedInfo)
local elements = {{label = TranslateCap('plate', retrivedInfo.plate)}}
local elements = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('vehicle_info')},
{icon = "fas fa-car", title = TranslateCap('plate', retrivedInfo.plate)}
}
if not retrivedInfo.owner then
table.insert(elements, {label = TranslateCap('owner_unknown')})
elements[#elements+1] = {unselectable = true, icon = "fas fa-user", title = TranslateCap('owner_unknown')}
else
table.insert(elements, {label = TranslateCap('owner', retrivedInfo.owner)})
elements[#elements+1] = {unselectable = true, icon = "fas fa-user", title = TranslateCap('owner', retrivedInfo.owner)}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_infos', {
title = TranslateCap('vehicle_info'),
align = 'top-left',
elements = elements
}, nil, function(data, menu)
menu.close()
end)
ESX.OpenContext("right", elements, nil, nil)
end, vehicleData.plate)
end
function OpenGetWeaponMenu()
ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-gun", title = TranslateCap('get_weapon_menu')}
}
for i=1, #weapons, 1 do
if weapons[i].count > 0 then
table.insert(elements, {
label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name),
elements[#elements+1] = {
icon = "fas fa-gun",
title = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name),
value = weapons[i].name
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_get_weapon', {
title = TranslateCap('get_weapon_menu'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function()
ESX.CloseContext()
OpenGetWeaponMenu()
end, data.current.value)
end, function(data, menu)
menu.close()
end)
end)
end
function OpenPutWeaponMenu()
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-gun", title = TranslateCap('put_weapon_menu')}
}
local playerPed = PlayerPedId()
local weaponList = ESX.GetWeaponList()
@@ -710,30 +692,27 @@ function OpenPutWeaponMenu()
local weaponHash = joaat(weaponList[i].name)
if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
table.insert(elements, {
label = weaponList[i].label,
elements[#elements+1] = {
icon = "fas fa-gun",
title = weaponList[i].label,
value = weaponList[i].name
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_put_weapon', {
title = TranslateCap('put_weapon_menu'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
ESX.CloseContext()
OpenPutWeaponMenu()
end, data.current.value, true)
end, function(data, menu)
menu.close()
end)
end
function OpenBuyWeaponsMenu()
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-gun", title = TranslateCap('armory_weapontitle')}
}
local playerPed = PlayerPedId()
for k,v in ipairs(Config.AuthorizedWeapons[ESX.PlayerData.job.grade_name]) do
@@ -757,15 +736,16 @@ function OpenBuyWeaponsMenu()
end
end
table.insert(components, {
label = label,
components[#components+1] = {
icon = "fas fa-gun",
title = label,
componentLabel = component.label,
hash = component.hash,
name = component.name,
price = v.components[i],
hasComponent = hasComponent,
componentNum = i
})
}
end
end
end
@@ -782,21 +762,19 @@ function OpenBuyWeaponsMenu()
end
end
table.insert(elements, {
label = label,
elements[#elements+1] = {
icon = "fas fa-gun",
title = label,
weaponLabel = weapon.label,
name = weapon.name,
components = components,
price = v.price,
hasWeapon = hasWeapon
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_buy_weapons', {
title = TranslateCap('armory_weapontitle'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
if data.current.hasWeapon then
if #data.current.components > 0 then
OpenWeaponComponentShop(data.current.components, data.current.name, menu)
@@ -815,17 +793,13 @@ function OpenBuyWeaponsMenu()
end
end, data.current.name, 1)
end
end, function(data, menu)
menu.close()
end)
end
function OpenWeaponComponentShop(components, weaponName, parentShop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_buy_weapons_components', {
title = TranslateCap('armory_componenttitle'),
align = 'top-left',
elements = components
}, function(data, menu)
ESX.OpenContext("right", components, function(menu,element)
local data = {current = element}
if data.current.hasComponent then
ESX.ShowNotification(TranslateCap('armory_hascomponent'))
else
@@ -843,96 +817,94 @@ function OpenWeaponComponentShop(components, weaponName, parentShop)
end
end, weaponName, 2, data.current.componentNum)
end
end, function(data, menu)
menu.close()
end)
end
function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_policejob:getStockItems', function(items)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-box", title = TranslateCap('police_stock')}
}
for i=1, #items, 1 do
table.insert(elements, {
label = 'x' .. items[i].count .. ' ' .. items[i].label,
elements[#elements+1] = {
icon = "fas fa-box",
title = 'x' .. items[i].count .. ' ' .. items[i].label,
value = items[i].name
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = TranslateCap('police_stock'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
local itemName = data.current.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = TranslateCap('quantity'), input = true, inputType = "number", inputMin = 1, inputMax = 150, inputPlaceholder = "Amount to withdraw.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local data2 = {value = menu2.eles[2].inputValue}
local count = tonumber(data2.value)
if not count then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
else
menu2.close()
menu.close()
ESX.CloseContext()
TriggerServerEvent('esx_policejob:getStockItem', itemName, count)
Wait(300)
OpenGetStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
function OpenPutStocksMenu()
ESX.TriggerServerCallback('esx_policejob:getPlayerInventory', function(inventory)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory')}
}
for i=1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
table.insert(elements, {
label = item.label .. ' x' .. item.count,
elements[#elements+1] = {
icon = "fas fa-box",
title = item.label .. ' x' .. item.count,
type = 'item_standard',
value = item.name
})
}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = TranslateCap('inventory'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.OpenContext("right", elements, function(menu,element)
local data = {current = element}
local itemName = data.current.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = TranslateCap('quantity'), input = true, inputType = "number", inputMin = 1, inputMax = 150, inputPlaceholder = "Amount to withdraw.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local data2 = {value = menu2.eles[2].inputValue}
local count = tonumber(data2.value)
if not count then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
else
menu2.close()
menu.close()
ESX.CloseContext()
TriggerServerEvent('esx_policejob:putStockItems', itemName, count)
Wait(300)
OpenPutStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
@@ -993,7 +965,7 @@ end)
AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum)
if not isInShopMenu then
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end
CurrentAction = nil
@@ -1437,7 +1409,7 @@ ESX.RegisterInput("police:interact", "(ESX PoliceJob) Interact", "keyboard", "E"
elseif CurrentAction == 'delete_vehicle' then
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
elseif CurrentAction == 'menu_boss_actions' then
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu)
menu.close()
+80 -96
View File
@@ -3,16 +3,15 @@ local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, station, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('garage_title')},
{icon = "fas fa-car", title = TranslateCap('garage_storeditem'), action = 'garage'},
{icon = "fas fa-car", title = TranslateCap('garage_storeitem'), action = 'store_garage'},
{icon = "fas fa-car", title = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = {
{label = TranslateCap('garage_storeditem'), action = 'garage'},
{label = TranslateCap('garage_storeitem'), action = 'store_garage'},
{label = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}}, function(data, menu)
if data.current.action == 'buy_vehicle' then
ESX.OpenContext("right", elements, function(menu,element)
if element.action == "buy_vehicle" then
local shopElements = {}
local shopCoords = Config.PoliceStations[station][part][partNum].InsideShop
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
@@ -23,14 +22,15 @@ function OpenVehicleSpawnerMenu(type, station, part, partNum)
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
shopElements[#shopElements+1] = {
icon = 'fas fa-car',
title = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
})
}
end
end
@@ -45,8 +45,10 @@ function OpenVehicleSpawnerMenu(type, station, part, partNum)
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
elseif data.current.action == 'garage' then
local garage = {}
elseif element.action == "garage" then
local garage = {
{unselectable = true, icon = "fas fa-car", title = "Garage"}
}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
@@ -65,42 +67,37 @@ function OpenVehicleSpawnerMenu(type, station, part, partNum)
label = label .. ('<span style="color:darkred;">%s</span>'):format(TranslateCap('garage_notstored'))
end
table.insert(garage, {
label = label,
garage[#garage+1] = {
icon = 'fas fa-car',
title = label,
stored = v.stored,
model = props.model,
plate = props.plate
})
}
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored == 1 then
ESX.OpenContext("right", garage, function(menuG,elementG)
if elementG.stored == 1 then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(station, part, partNum)
if foundSpawn then
menu2.close()
ESX.CloseContext()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[data2.current.plate]
ESX.Game.SpawnVehicle(elementG.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[elementG.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', elementG.plate, false)
ESX.ShowNotification(TranslateCap('garage_released'))
end)
end
else
ESX.ShowNotification(TranslateCap('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(TranslateCap('garage_empty'))
@@ -109,11 +106,9 @@ function OpenVehicleSpawnerMenu(type, station, part, partNum)
ESX.ShowNotification(TranslateCap('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
elseif element.action == "store_garage" then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
@@ -207,85 +202,74 @@ end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-eye", title = "View", value = "view"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = TranslateCap('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = TranslateCap('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = TranslateCap('confirm_no'), value = 'no'},
{label = TranslateCap('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "view" then
DeleteSpawnedVehicles()
WaitForVehicleToLoad(element.model)
ESX.TriggerServerCallback('esx_policejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
ESX.Game.SpawnLocalVehicle(element.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(element.model)
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end)
local elements3 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == 'stop' then
isInShopMenu = false
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
menu2.close()
elseif element3.value == "buy" then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_policejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', element.name, ESX.Math.GroupDigits(element.price)))
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
ESX.CloseContext()
end
end, props, element.type)
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end)
end
end)
end)
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(elements[1].model)
if elements[1].props then
ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
end
end)
end
CreateThread(function()
while true do
Wait(0)
+217
View File
@@ -0,0 +1,217 @@
Locales['es'] = {
--- CCTV Strings ------
["take_picture"] = "Tomar foto",
["rot_left_right"] = "Izquierda/Derecha",
["rot_up_down"] = "Arriba/Abajo",
["zoom"] = "Zoom +/-",
["zoom_level"] = "Nivel de Zoom: %s %%",
["night_vision"] = "Alternar Visión Nocturna",
["clipboard"] = "Enlace copiado al ~b~Portapapeles",
["picture_taken"] = "¡Foto tomada!",
["please_wait"] = "Espere antes de tomar otra ~b~Foto",
["exit"] = "Salir",
--- Furniture Strings ------
["height"] = "Altura",
["rotate"] = "Rotación",
["place"] = "Colocar mueble",
["delete_furni"] = "Borrar",
["confirm_buy"] = "¿Quieres comprar %s?",
["price"] = "Precio: $%s",
["yes"] = "Si",
["no"] = "No",
["action"] = "¡ Tu %s ~b~%s~s~ !",
["bought_furni"] = "¡ Has ~g~comprado~s~ un ~b~%s~s~ !",
["edited_furni"] = "¡ Has editado ~b~%s~s~ !",
["cannot_buy"] = "¡~r~No puedes~s~ comprar esto!",
["cannot_edit"] = "¡Usted ~r~no puede~s~ editar esto!",
["store_title"] = "Tienda - %s",
["back"] = "Volver",
["edit_title"] = "Edición - %s",
["move_title"] = "Mover",
["delete_confirm"] = "¡Borrado ~b~%s~s~!",
["delete_error"] = "No se puede borrar ~b~%s~s~!",
["owned_furni"] = "Mobiliario propio",
["menu_stores"] = "Tiendas de muebles",
["menu_stores_desc"] = "Comprar mueble",
["menu_reset"] = "Reiniciar",
["menu_reset_desc"] = "Limpia todos los muebles",
["menu_edit"] = "Editar",
["menu_edit_desc"] = "Mover y/o Eliminar muebles",
["furni_command"] = "muebles",
["furni_command_desc"] = "Abrir menú de muebles",
["furni_command_permission"] = "~r~No~s~ puede acceder a este menú.",
["furni_reset_success"] = "¡Todos los muebles reiniciados!",
["furni_cannot_afford"] = "¡Usted no puede permitirse el lujo de hacer esto!",
["furni_reset_error"] = "~r~No puede~s~ ¡Restablecer esta propiedad!",
["furni_management"] = "Administrar muebles",
--------- Key Strings ---------------
["you_granted"] = 'Se le han otorgado llaves a ~b~%s~s~.',
["already_has"] = "¡Este jugador ya tiene llaves!",
["do_not_own"] = 'Usted ~r~no~s~ es dueño de esta propiedad.',
["key_revoked"] = 'Su llave de acceso a ~b~%s~s~. ha sido ~r~revocada~s~',
["no_keys"] = "¡Este jugador no tiene llaves!",
["nearby"] = "Jugadores cercanos",
["gave_key"] = "Entrega de llaves a %s!",
["key_cannot_give"] = "No puedes darle a este jugador una ~r~Llave",
["remove_title"] = "Eliminar llaves del jugador",
["key_revoke_success"] = "Revocación de llaves de ~b~%s~s~.",
["key_revoke_error"] = "No puede ~b~quitar~s~ las ~r~llave~s~ a esta persona",
["key_management"] = "Gestión de llaves",
["key_management_desc"] = "Controlar el acceso a la propiedad.",
["give_keys"] = "Dar llaves",
["remove_keys"] = "Quitar llaves",
--------- Real Estate Strings ---------------
["office_blip"] = "Oficina de %s",
["actions"] = "Acciones Inmobiliarias",
["property_create"] = "Crear propiedad",
["property_manage"] = "Administrar propiedades",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(ESX Property) Abrir acciones rápidas inmobiliarias",
["enter_office"] = "~b~Entrando~a~la oficina.",
["enter_office_error"] = "¡Usted ~r~no puede~s~ entrar en la oficina!",
["exit_office"] = "~b~Saliendo~s~ de la oficina.",
["exit_office_error"] = "¡Usted ~r~no puede~s~ salir de la oficina!",
["realestate_textui"] = "Presione ~b~[E]~s~ para acceder ~b~%s",
------------Command Strings-------------------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Actualizar al estado de inicio del servidor",
["save_name"] = "property:save",
["save_desc"] = "Forzar guardar propiedades",
["create_name"] = "property:create",
["create_desc"] = "Crear una nueva propiedad",
["admin_name"] = "property:admin",
["admin_desc"] = "Administrar/ver todas las propiedades",
---------- Property Actions Menu -------------------------
["knocking"] = "Alguien Está ~b~Llamando~s~ A La Puerta.",
["name_edit"] = "Editar nombre de propiedad",
["name"] = "Nombre",
["confirm"] = "Confirmar",
["name_edit_success"] = "Ha establecido el nombre de la propiedad a ~b~%s~s~.",
["name_edit_error"] = "No puede establecer el nombre de la propiedad a ~r~%s~s~.",
["door_locked"] = "Puerta: cerrada",
["door_unlocked"] = "Puerta: abierta",
["name_manage"] = "Administrar nombre",
["name_manage_desc"] = "Establezca el nombre de la propiedad.",
["sell_title"] = "Vender",
["sell_desc"] = "Vender esta propiedad por $%s",
["raid_title"] = "Redada",
["raid_desc"] = "Forzar la entrada a la propiedad.",
["cctv_title"] = "CCTV",
["cctv_desc"] = "Compruebe el circuito cerrado de televisión.",
["inventory_title"] = "Inventario",
["inventory_desc"] = "Cambiar la posición del inventario de propiedad.",
["wardrobe_title"] = "Armario",
["wardrobe_desc"] = "Cambiar la posición del armario de la propiedad.",
["furniture_title"] = "Muebles",
["furniture_desc"] = "Cambiar Posición de Mobiliario de Propiedad.",
["enter_title"] = "Entrar",
["knock_title"] = "Tocar la puerta",
["buy_title"] = "Comprar",
["buy_desc"] = "Compre esta propiedad por $%s",
["sellplayer_title"] = "Vender al jugador",
["sellplayer_desc"] = "Vender esta propiedad por $%s",
["view_title"] = "Vista previa del interior",
["exit_title"] = "Salir",
["property_editing_error"] = "Actualmente está editando la propiedad.",
["unlock_error"] = "No puede ~b~desbloquear~s~ esta propiedad",
["lock_error"] = "No puede ~bloquear~a~ esta propiedad",
["prep_raid"] = "¡~b~Preparando~s~ Redada!",
["raiding"] = "Asaltando...",
["cancel_raiding"] = "¡Redada ~r~Cancelada~s~!",
["cannot_raid"] = "No puedes ~b~Asaltar~s~ esta propiedad.",
["storage_pos_textui"] = "Presione ~b~[G]~s~ para establecer la posición del inventario",
["storage_pos_success"] = "Posición del ~b~Inventario~s~ establecida.",
["storage_pos_error"] = "~r~No se puede~s~ establecer la posición de ~b~inventario~s~.",
["wardrobe_pos_textui"] = "Presione ~b~[G]~s~ para establecer la posición del Armario",
["wardrobe_pos_success"] = "Posición del ~b~Armario~s~ establecida.",
["wardrobe_pos_error"] = "~r~No se puede~s~ establecer la posición de ~b~armario~s~.",
["please_finish"] = "Finalice la configuración de posición de ~b~%s~s~",
["cannot_afford"] = "¡Usted no puede comprar esta propiedad!",
["select_player"] = "Seleccionar jugador",
["cannot_sell"] = "¡No se puede vender a este jugador!",
["knock_on_door"] = "Llamando a la puerta...",
["nobody_home"] = "Parece que nadie está en casa...",
---------- General Strings ----------------
["enabled"] = "Activado",
["disabled"] = "Desactivado",
["exiting"] = "Saliendo de la propiedad...",
["entering"] = "Entrando a la propiedad...",
["shell_disabled"] = "¡Este interior usa shells, que están deshabilitados!",
["access_textui"] = "Pulsa ~b~[E]~s~ para acceder ~b~%s",
["raid_notify_error"] = "Necesitas ~b~ %sx %s~s~ para poder asaltar!",
["raid_notify_success"] = "¡Su propiedad está siendo actualmente ~b~Asaltada!",
--------------- Garage Strings --------------
["store_success"] = "Vehículo ~b~¡Almacenado!",
["store_error"] = "¡No puede almacenar este vehículo!",
["property_garage"] = "Garaje de propiedad",
["retriving_notify"] = "Sacando ~b~%s~s~ ...",
["cannot_access"] = "¡No puede acceder a este garaje!",
["store_textui"] = "Pulsa ~b~[E]~s~ para almacenar ~b~%s",
["garage_not_enabled"] = 'Garaje No Habilitado En Esta Propiedad.',
["cannot_access_property"] = '~r~No puede~s~ Acceder a esta propiedad.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Creación de propiedad",
["element_title1"] = "Número de calle",
["element_description1"] = "Establezca el número de calle de la propiedad.",
["element_title2"] = "Precio",
["element_description2"] = "Fijar el Precio de la Propiedad.",
["element_title3"] = "Interior",
["element_description3"] = "Seleccione un interior para la propiedad",
["element_title4"] = "Garaje",
["element_description4"] = "(Opcional) Administrar la configuración del garaje",
["element_title5"] = "CCTV",
["element_description5"] = "(Opcional) Administrar la configuración de CCTV",
["element_title6"] = "Entrada",
["element_description6"] = "Establezca la ubicación de entrada de la propiedad.",
["element_create_title"] = "Crear propiedad",
["element_create_desc_1"] = "¡Complete todas las entradas requeridas!",
["entrance_set_title"] = "Entrada establecida.",
["entrance_set_description"] = "Entrada: %s, %s, %s",
["interior_set_title"] = "Interior seleccionado.",
["interior_set_description"] = "Selected: %s",
["ipl_title"] = "Interiores IPL",
["types_title"] = "Tipos de interiores",
["ipl_description"] = "Interiores nativos de GTA, Hecho por R*",
["shell_title"] = "Interiores personalizados",
["shell_description"] = "Interiores personalizados, hechos por Ti",
["cctv_settings"] = "Ajustes CCTV",
["garage_settings"] = "Configuración del garaje",
["toggle_title"] = "Alternar uso",
["toggle_description"] = "Estado actual: %s",
["cctv_set_title"] = "Establecer angulo de CCTV",
["cctv_set_description"] = "Establece el angulo de las cámaras para tus direcciones de Cámaras",
["back_description"] = "Volver a la creación de propiedad.",
["garage_set_title"] = "Establecer posición de garaje",
["garage_set_description"] = "Establece la posición del garaje de la propiedad.",
["garage_textui"] = "Presione ~b~[E]~s~ para establecer la posición",
["cctv_textui_1"] = "Presione ~b~[E]~s~ para establecer el ángulo",
["cctv_textui_2"] = "Presione ~b~[E]~s~ para establecer la rotación máxima a la derecha",
["cctv_textui_3"] = "Presione ~b~[E]~s~ para establecer la rotación máxima a la izquierda",
["create_success"] = "¡Propiedad creada!",
["missing_data"] = "¡Complete todas las entradas requeridas!",
-- Saving Translations
["server_restart"] = "Reinicio del servidor",
["server_shutdown"] = "Apagado del servidor",
["manual_save"] = "Guardado manual (solicitado por %s)",
["resource_stop"] = "Detención de recurso",
["force_save"] = "Forzar guardado (solicitado por %s)",
["interval_saving"] = "Intervalo de Guardado"
}
+26 -36
View File
@@ -2,49 +2,39 @@ local hasAlreadyEnteredMarker, lastZone
local currentAction, currentActionMsg, currentActionData = nil, nil, {}
function OpenShopMenu(zone)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-shopping-basket", title = TranslateCap('shop') }
}
for i=1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
table.insert(elements, {
label = ('%s - <span style="color:green;">%s</span>'):format(item.label, TranslateCap('shop_item', ESX.Math.GroupDigits(item.price))),
elements[#elements+1] = {
icon = "fas fa-shopping-basket",
title = ('%s - <span style="color:green;">%s</span>'):format(item.label, TranslateCap('shop_item', ESX.Math.GroupDigits(item.price))),
itemLabel = item.label,
item = item.name,
price = item.price,
-- menu properties
value = 1,
type = 'slider',
min = 1,
max = 100
})
item = item.name,
price = item.price
}
end
ESX.UI.Menu.CloseAll()
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
{icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to buy", inputMin = 1, inputMax = 25},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
title = TranslateCap('shop'),
align = 'bottom-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = TranslateCap('shop_confirm', data.current.value, data.current.itemLabel, ESX.Math.GroupDigits(data.current.price * data.current.value)),
align = 'bottom-left',
elements = {
{label = TranslateCap('no'), value = 'no'},
{label = TranslateCap('yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone)
end
menu2.close()
end, function(data2, menu2)
menu2.close()
ESX.OpenContext("right", elements2, function(menu2,element2)
local amount = menu2.eles[2].inputValue
ESX.CloseContext()
TriggerServerEvent('esx_shops:buyItem', element.item, amount, zone)
end, function(menu)
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {zone = zone}
end)
end, function(data, menu)
menu.close()
end, function(menu)
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {zone = zone}
@@ -59,7 +49,7 @@ end)
AddEventHandler('esx_shops:hasExitedMarker', function(zone)
currentAction = nil
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
end)
-- Create Blips
+1 -1
View File
@@ -3,4 +3,4 @@ Config = {}
Config.StatusMax = 1000000
Config.TickTime = 1000
Config.UpdateInterval = 30000
Config.Display = true -- Enable the esx_status bars (disable if you are using another HUD)
Config.Display = false -- Enable the esx_status bars (disable if you are using another HUD)
+26 -25
View File
@@ -238,15 +238,18 @@ function OpenMobileTaxiActionsMenu()
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "billing" then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
title = TranslateCap('invoice_amount')
}, function(data, menu)
local elements2 = {
{unselectable = true, icon = "fas fa-taxi", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
local amount = tonumber(data.value)
ESX.OpenContext("right", elements2, function(menu2,element2)
local amount = tonumber(menu2.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('amount_invalid'))
else
menu.close()
ESX.CloseContext()
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
ESX.ShowNotification(TranslateCap('no_players_near'))
@@ -256,8 +259,6 @@ function OpenMobileTaxiActionsMenu()
ESX.ShowNotification(TranslateCap('billing_sent'))
end
end
end, function(data, menu)
menu.close()
end)
elseif element.value == "start_job" then
if OnJob then
@@ -322,24 +323,24 @@ function OpenGetStocksMenu()
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
else
menu2.close()
ESX.CloseContext()
-- todo: refresh on callback
TriggerServerEvent('esx_taxijob:getStockItem', itemName, count)
Wait(1000)
OpenGetStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end)
end, function(menu)
@@ -370,24 +371,24 @@ function OpenPutStocksMenu()
ESX.OpenContext("right", elements, function(menu,element)
local itemName = element.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
title = TranslateCap('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
local elements2 = {
{unselectable = true, icon = "fas fa-box", title = element.title},
{title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.."},
{icon = "fas fa-check-double", title = "Confirm", value = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('quantity_invalid'))
else
menu2.close()
else
ESX.CloseContext()
-- todo: refresh on callback
TriggerServerEvent('esx_taxijob:putStockItems', itemName, count)
Wait(1000)
OpenPutStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end)
end, function(menu)
+57
View File
@@ -0,0 +1,57 @@
Locales['it'] = {
-- cloakroom
['cloakroom_menu'] = 'guardaroba',
['cloakroom_prompt'] = 'premi [E] per accedere al guardaroba.',
['wear_citizen'] = 'abbigliamento cittadino',
['wear_work'] = 'abiti da lavoro',
-- garage
['spawner_prompt'] = 'premi [E] per accedere al garage.',
["vehicle_spawned"] = "generato con successo un ~b~Taxi!",
['store_veh'] = 'premi [E] per depositare il veicolo',
['spawn_veh'] = 'genera veicolo',
['spawnpoint_blocked'] = 'un veicolo blocca lo spawnpoint!',
['only_taxi'] = 'puoi depositare solo taxi.',
['empty_garage'] = 'nessun veicolo nel garage!',
['taking_service'] = 'prendi servizio: Taxi/Uber',
['full_service'] = 'servizio completo: ',
['amount_invalid'] = 'importo non valido',
['press_to_open'] = 'premi [E] per accedere al menu',
['billing'] = 'fattura',
['billing_sent'] = 'la fattura è stata registrata!',
['invoice_amount'] = 'importo fattura',
['no_players_near'] = 'nessun giocatore nelle vicinanze',
['start_job'] = 'inizia / interrompi la guida di lavori NPC',
['drive_search_pass'] = 'guida alla ricerca di passeggeri',
['customer_found'] = 'hai trovato un cliente avvicinati a lui',
['client_unconcious'] = 'il tuo cliente è ~r~incosciente, cercane un altro',
['arrive_dest'] = 'sei arrivato a destinazione',
['take_me_to_near'] = 'portami a %s, vicino a %s',
['take_me_to'] = 'portami a %s',
['close_to_client'] = 'sei troppo lontano dal cliente, avvicinati a lui',
['return_to_veh'] = 'torna al tuo veicolo per continuare la missione',
['must_in_taxi'] = 'devi essere in un taxi per iniziare la missione',
['must_in_vehicle'] = 'devi essere in un veicolo per iniziare la missione',
['not_in_taxi'] = 'Hai lasciato il taxi mentre eri in missione!',
['have_earned'] = 'hai guadagnato $%s',
['comp_earned'] = '- la tua azienda ha guadagnato $%s \n - hai guadagnato $%s',
['deposit_stock'] = 'deposito',
['take_stock' ] = 'prendi',
['empty_stock'] = 'deposito vuoto!',
['empty_your_inventory'] = 'Svuota il tuo inventario!' ,
['boss_actions'] = 'Azioni del capo',
['mission_complete'] = 'missione completata',
['quantity' ] = 'quantità',
['quantity_invalid'] = 'questa quantità non è valida!',
['inventory'] = 'inventario',
['taxi_client'] = 'cliente taxi',
['have_withdrawn'] = 'hai prelevato x%s %s',
['have_deposited'] = 'hai depositato x%s %s',
['player_cannot_hold'] = '~r~non hai abbastanza spazio libero nel tuo inventario!',
['blip_taxi'] = 'Downtown Cab Co.',
['phone_taxi' ] = ' downtown Cab Co.',
['taxi' ] = 'taxi',
['taxi_stock'] = 'deposito dei taxi',
['menu_return'] = 'Ritorno'
}
+3 -2
View File
@@ -99,12 +99,13 @@ end)
RegisterNetEvent('esx_taxijob:putStockItems')
AddEventHandler('esx_taxijob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local sourceItem = xPlayer.getInventoryItem(itemName)
if xPlayer.job.name == 'taxi' then
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_taxi', function(inventory)
local item = inventory.getItem(itemName)
if item.count > 0 then
if sourceItem.count >= count and count > 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
xPlayer.showNotification(TranslateCap('have_deposited', count, item.label))
+30
View File
@@ -0,0 +1,30 @@
Locales['it'] = {
['male'] = "Maschio",
['female'] = "Femmina",
['delete_label'] = "Cancella %s %s?",
['select_char'] = "Seleziona Personaggio",
["select_char_description"] = "Seleziona il personaggio con cui vuoi giocare.",
['create_char'] = "Crea un nuovo personaggio",
['char_play'] = "Gioca questo personaggio",
['char_disabled'] = "Questo personaggio è disabilitato",
['char_delete'] = "Cancella questo personaggio",
['cancel'] = "Annulla",
['confirm'] = "Conferma",
['command_setslots'] = "Imposta il numero di slot di personaggi di un giocatore",
['command_remslots'] = "Rimuovi il numero di slot di personaggi di un giocatore",
['command_enablechar'] = "Abilita un personaggio di un giocatore",
['command_disablechar'] = "Disabilita un personaggio di un giocatore",
['command_charslot'] = "Numero dello slot del personaggio",
['command_identifier'] = "Identifier del giocatore",
['command_slots'] = "# di slot",
['slotsadd'] = "Hai aggiunto %s slot a %s",
['slotsedit'] = "Hai impostato %s slot a %s",
['slotsrem'] = "Hai rimosso gli slot a %s",
['charenabled'] = "Hai abilitato il %s° personaggio di %s",
['chardisabled'] = "Hai disabilitato il %s° personaggio di %s",
['charnotfound'] = "Il personaggio %s di %s non esiste",
['return_description'] ="Ritorna alla selezione dei personaggi" ,
['char_play_description'] ="continua a giocare con questo personaggio",
['char_delete_description'] = "elimina il personaggio selezionato",
['return'] = "ritorna indietro",
}