context implementation

This commit is contained in:
Taavi
2022-11-30 20:22:57 +08:00
committed by GitHub
parent 805cc7ad3a
commit e3671ef0ce
@@ -2,16 +2,15 @@ local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('garage_title')},
{icon = "fas fa-car", title = TranslateCap('garage_storeditem'), action = 'garage'},
{icon = "fas fa-car", title = TranslateCap('garage_storeitem'), action = 'store_garage'},
{icon = "fas fa-car", title = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = {
{label = TranslateCap('garage_storeditem'), action = 'garage'},
{label = TranslateCap('garage_storeitem'), action = 'store_garage'},
{label = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}}, function(data, menu)
if data.current.action == 'buy_vehicle' then
ESX.OpenContext("right", elements, function(menu,element)
if element.action == "buy_vehicle" then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
@@ -21,23 +20,30 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
shopElements[#shopElements+1] = {
icon = 'fas fa-car',
title = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
})
}
end
end
if #shopElements > 0 then
OpenShopMenu(shopElements, playerCoords, shopCoords)
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
elseif data.current.action == 'garage' then
local garage = {}
elseif element.action == "garage" then
local garage = {
{unselectable = true, icon = "fas fa-car", title = "Garage"}
}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
@@ -56,42 +62,37 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
label = label .. ('<span style="color:darkred;">%s</span>'):format(TranslateCap('garage_notstored'))
end
table.insert(garage, {
label = label,
garage[#garage+1] = {
icon = 'fas fa-car',
title = label,
stored = v.stored,
model = props.model,
plate = props.plate
})
}
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = TranslateCap('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored == 1 then
ESX.OpenContext("right", garage, function(menuG,elementG)
if elementG.stored == 1 then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
menu2.close()
ESX.CloseContext()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[data2.current.plate]
ESX.Game.SpawnVehicle(elementG.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[elementG.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', elementG.plate, false)
ESX.ShowNotification(TranslateCap('garage_released'))
end)
end
else
ESX.ShowNotification(TranslateCap('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(TranslateCap('garage_empty'))
@@ -100,11 +101,9 @@ function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
ESX.ShowNotification(TranslateCap('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
elseif element.action == "store_garage" then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
@@ -198,72 +197,72 @@ end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-eye", title = "View", value = "view"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = TranslateCap('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = TranslateCap('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = TranslateCap('confirm_no'), value = 'no'},
{label = TranslateCap('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "view" then
DeleteSpawnedVehicles()
WaitForVehicleToLoad(element.model)
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
ESX.Game.SpawnLocalVehicle(element.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(element.model)
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end)
local elements3 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == 'stop' then
isInShopMenu = false
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
menu2.close()
elseif element3.value == "buy" then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', element.name, ESX.Math.GroupDigits(element.price)))
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
ESX.CloseContext()
end
end, props, element.type)
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end)
end
end)
end)
end
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)