Merge pull request #747 from fivemland/refactor-weapons

refactor: es_extended weapon functions
This commit is contained in:
P Gergő
2022-12-15 21:26:47 +01:00
committed by GitHub
+27 -23
View File
@@ -4,6 +4,16 @@ for i = 48, 57 do table.insert(Charset, string.char(i)) end
for i = 65, 90 do table.insert(Charset, string.char(i)) end
for i = 97, 122 do table.insert(Charset, string.char(i)) end
local weaponsByName = {}
local weaponsByHash = {}
CreateThread(function()
for index, weapon in pairs(Config.Weapons) do
weaponsByName[weapon.name] = index
weaponsByHash[joaat(weapon.name)] = weapon
end
end)
function ESX.GetRandomString(length)
math.randomseed(GetGameTimer())
@@ -17,19 +27,16 @@ end
function ESX.GetWeapon(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return k, v
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local index = weaponsByName[weaponName]
return index, Config.Weapons[index]
end
function ESX.GetWeaponFromHash(weaponHash)
for k,v in ipairs(Config.Weapons) do
if joaat(v.name) == weaponHash then
return v
end
end
weaponHash = type(weaponHash) == "string" and joaat(weaponHash) or weaponHash
return weaponsByHash[weaponHash]
end
function ESX.GetWeaponList()
@@ -39,24 +46,21 @@ end
function ESX.GetWeaponLabel(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return v.label
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local index = weaponsByName[weaponName]
return Config.Weapons[index].label or ""
end
function ESX.GetWeaponComponent(weaponName, weaponComponent)
weaponName = string.upper(weaponName)
local weapons = Config.Weapons
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
for k2,v2 in ipairs(v.components) do
if v2.name == weaponComponent then
return v2
end
end
assert(weaponsByName[weaponName], "Invalid weapon name!")
local weapon = Config.Weapons[weaponsByName[weaponName]]
for _, component in ipairs(weapon.components) do
if component.name == weaponComponent then
return component
end
end
end