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https://github.com/esx-framework/esx_core.git
synced 2026-08-28 17:01:14 +00:00
fix _U to TranslateCap
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@@ -1095,7 +1095,7 @@ function ESX.ShowInventory()
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for i=1, #(ESX.PlayerData.accounts) do
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if ESX.PlayerData.accounts[i].money > 0 then
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local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
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local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
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local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
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elements[#elements+1] = {
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@@ -1171,7 +1171,7 @@ function ESX.ShowInventory()
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if element.usable then
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elements2[#elements2+1] = {
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icon = "fas fa-utensils",
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title = _U('use'),
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title = TranslateCap('use'),
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action = 'use',
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type = element.type,
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value = element.value
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@@ -1182,7 +1182,7 @@ function ESX.ShowInventory()
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if player ~= -1 and distance <= 3.0 then
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elements2[#elements2+1] = {
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icon = "fas fa-hands",
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title = _U('give'),
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title = TranslateCap('give'),
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action = 'give',
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type = element.type,
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value = element.value
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@@ -1191,7 +1191,7 @@ function ESX.ShowInventory()
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elements2[#elements2+1] = {
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icon = "fas fa-trash",
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title = _U('remove'),
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title = TranslateCap('remove'),
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action = 'remove',
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type = element.type,
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value = element.value
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@@ -1201,7 +1201,7 @@ function ESX.ShowInventory()
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if element.type == 'item_weapon' and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
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elements2[#elements2+1] = {
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icon = "fas fa-gun",
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title = _U('giveammo'),
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title = TranslateCap('giveammo'),
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action = 'give_ammo',
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type = element.type,
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value = element.value
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@@ -1210,7 +1210,7 @@ function ESX.ShowInventory()
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elements2[#elements2+1] = {
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icon = "fas fa-arrow-left",
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title = _U('return'),
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title = TranslateCap('return'),
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action = 'return'
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}
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@@ -1265,15 +1265,15 @@ function ESX.ShowInventory()
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TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
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ESX.CloseContext()
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else
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ESX.ShowNotification(_U('amount_invalid'))
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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end
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end)
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end
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else
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ESX.ShowNotification(_U('in_vehicle'))
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ESX.ShowNotification(TranslateCap('in_vehicle'))
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end
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else
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ESX.ShowNotification(_U('players_nearby'))
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ESX.ShowNotification(TranslateCap('players_nearby'))
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ESX.CloseContext()
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end
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end)
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@@ -1307,7 +1307,7 @@ function ESX.ShowInventory()
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Wait(1000)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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else
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ESX.ShowNotification(_U('amount_invalid'))
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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end
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end)
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end
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@@ -1340,20 +1340,20 @@ function ESX.ShowInventory()
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
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ESX.CloseContext()
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else
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ESX.ShowNotification(_U('noammo'))
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ESX.ShowNotification(TranslateCap('noammo'))
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end
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else
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ESX.ShowNotification(_U('amount_invalid'))
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ESX.ShowNotification(TranslateCap('amount_invalid'))
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end
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end)
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else
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ESX.ShowNotification(_U('noammo'))
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ESX.ShowNotification(TranslateCap('noammo'))
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end
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else
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ESX.ShowNotification(_U('players_nearby'))
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ESX.ShowNotification(TranslateCap('players_nearby'))
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end
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else
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ESX.ShowNotification(_U('in_vehicle'))
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ESX.ShowNotification(TranslateCap('in_vehicle'))
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end
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end
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end)
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