coentro
8aede608dd
pt.js
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Portuguese Translation
2021-06-10 01:41:49 +01:00
Linden
237c56656f
Merge pull request #6 from icecubepiso/master
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Czech locale
2021-06-10 07:40:31 +10:00
IceCubePiso
242c4bf507
Czech locale
2021-06-09 15:24:33 +02:00
Taso
feab86065d
Merge pull request #1180 from thelindat/legacy
2021-06-08 23:22:01 -04:00
Linden
286dbb2e78
refactor(server/common): Start paycheck and sync after ESX.Jobs has been defined
2021-06-09 13:06:31 +10:00
Linden
5aa50f5ac7
improvement(client/main): Minor optimisation - use the esx_status:onTick event
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The event was added to esx_status late 2018 but never utilised anywhere; using it here drops ms to 0.0 at all times.
#### Note: This event can and should also be used in various HUDs to improve performance.
Many of them use 500ms threaded loops, despite status only updating every 1s by default.
They also use individual event callbacks to retrieve each status value, while each value is already being sent in the event.
2021-06-09 12:37:33 +10:00
Linden
d08b480891
Merge pull request #3 from X00LA/master
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Added locale de
2021-06-09 12:01:16 +10:00
Linden
68855c8689
Update readme.md
2021-06-09 06:29:54 +10:00
Linden
7cfcf10e23
Update version.json
2021-06-09 01:32:20 +10:00
Linden
ce4cdc6f88
Update README.md
2021-06-09 01:30:32 +10:00
Linden
fa5f7be47f
fix(server/main): Added missing loadout option from query
2021-06-09 00:02:41 +10:00
Linden
31b2a6178b
Add dependencies
2021-06-07 22:43:31 +10:00
Linden
405197124e
Update README.md
2021-06-07 20:19:18 +10:00
Linden
caa4188489
Update README.md
2021-06-07 11:26:32 +10:00
Linden
acb264c027
revert(client/main): Go back to table.insert for GetStatusData
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Not even sure why I did it as size+1 and not i; but doesn't seem to work with index anyway.
Fixes nil value after dying
2021-06-07 11:14:54 +10:00
Linden
1372d6fe85
Update README.md
2021-06-07 10:11:13 +10:00
ESXCrackhead
6aed226671
Merge pull request #58 from thelindat/patch-1
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fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly
2021-06-06 17:14:18 -05:00
Linden
97d7e5186b
fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly
2021-06-07 08:07:10 +10:00
Taso
d752235eb4
Merge pull request #57 from thelindat/master
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refactor+fix(server/main): Check if using Legacy; use ternary to define xPlayers; fixed incorrect values when defining xPlayer
2021-06-05 18:23:41 -04:00
Linden
4928da788b
refactor(server/main): Include the varchar command by default so people don't misplace it
2021-06-06 07:14:54 +10:00
Linden
2acc7b787f
Update readme.md
2021-06-06 07:10:38 +10:00
Linden
b3c20e174b
fix(server/main): Fix incorrect values (if v is table, xPlayer equals v; else GetPlayerFromId(v))
2021-06-06 05:57:46 +10:00
Linden
e630763899
Update readme.md
2021-06-06 02:29:56 +10:00
X00LA
01d28a4153
Added locale de
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Added language file for german (Deutsch).
2021-06-05 09:51:18 +02:00
Linden
048066e3e5
Update readme.md
2021-06-05 14:55:16 +10:00
Linden
67b62f33fb
Update readme.md
2021-06-05 14:22:16 +10:00
Linden
4fa26c08b7
Update readme.md
2021-06-05 13:16:55 +10:00
Taso
3dccb4b24f
Merge pull request #97 from thelindat/master
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(general): Resolve server hitches by preventing consecutive xPlayer loops; (legacy): Use GetExtendedPlayers() instead of GetPlayers()
2021-06-04 22:39:03 -04:00
Linden
16b1fc3316
refactor(server/main): Cache if ESX.GetExtendedPlayers() exists; use short-circuit evaluation to define xPlayers
2021-06-05 12:35:16 +10:00
Linden
7c9818dbdc
refactor(server/main): Cache if ESX.GetExtendedPlayers() exists; use short-circuit evaluation to define xPlayers
2021-06-05 12:32:24 +10:00
Taso
bbc848e699
Merge pull request #56 from thelindat/master
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(legacy): Resolve server hitches; add support for relogging; (general): improved clientside performance
2021-06-04 21:41:32 -04:00
Taso
5d28b23fec
Merge pull request #149 from thelindat/master
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fix(legacy/multichar): Add support when using multicharacter
2021-06-04 21:36:03 -04:00
Taso
3a81208632
Merge pull request #103 from thelindat/master
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fix(legacy/multichar): Do not trigger callback if multichar is enabled
2021-06-04 21:34:47 -04:00
Linden
6af6edaa11
refactor+fixes(client/main): Ensure all cameras are destroyed; improved spawning "jitter"
2021-06-05 11:19:00 +10:00
Taso
89f8d87681
Merge pull request #1169 from thelindat/multichar
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feat+improvements(legacy): Multicharacter support; bug fixes and optimisation; retrieve player identity and death status on load
2021-06-04 21:17:32 -04:00
Linden
150db2feac
refactor(server/main): Require identity or multichar config options to load player data; always set the initial death value to 0
2021-06-05 09:13:45 +10:00
Linden
8a5765504d
chore(config): Add option to enable identity integration
2021-06-05 09:12:33 +10:00
Linden
776004ff43
fix(server/main): Remove leftover code from updating query
2021-06-05 01:18:11 +10:00
Linden
55edd9ad66
refactor(client/functions): Don't send events for inventory and loadout
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- While most resources for ESX will utilise PlayerData in some way, few will require up-to-date inventory and loadout data.
- Those that do use the getter or a server callback, anyway.
2021-06-04 20:55:05 +10:00
Linden
16d97ec1e3
chore(config): Define the default value for Display
2021-06-04 13:15:44 +10:00
Linden
20b2319e97
refactor(client/main): Remove unused variable; optimisations
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- Status.max was never defined anywhere (always nil) and was not referenced anywhere
- Add a toggle for status bars (Config.Display); setting to false reduces CPU usage
- onTick thread no longer retrieves StatusData twice; receives the minimal data then adds the other variables if Display is enabled
2021-06-04 13:14:56 +10:00
Linden
98687c3b38
fix(nui/js): Use the percent value already being sent by Lua
2021-06-04 12:59:15 +10:00
Linden
5a8e750287
fix(client/main): Disable status bars after relogging
2021-06-04 11:45:22 +10:00
Linden
97289e615b
fix(client/main): Prevent multiple onTick threads from running at once after relogging
2021-06-04 11:41:57 +10:00
Linden
30de47e09d
fix(server/commands): Use the correct variable for clearloadout
2021-06-04 01:02:24 +10:00
Linden
78ca5462c3
Update fxmanifest.lua
2021-06-04 00:35:32 +10:00
Linden
25970b55ba
refactor(client/main): Skin is no longer stored in PlayerData
2021-06-03 23:29:09 +10:00
Linden
64652e4661
refactor(server/main): Do not store skin in PlayerData, send it separately
2021-06-03 23:26:16 +10:00
Linden
7a62980c27
Update version.json
2021-06-03 23:22:25 +10:00
Linden
2ff383616f
improvements(server/main): Set the initial value for PlayerData.dead; use MySQL.store for loadESXPlayer
2021-06-03 23:21:31 +10:00