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### Requirements
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* [ESX Legacy](https://github.com/thelindat/es_extended/tree/multichar) [Currently requires my fork]
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* [esx_identity](https://github.com/thelindat/esx_identity) [Currently requires my fork]
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* [esx_skin](https://github.com/thelindat/esx_skin) [Currently requires my fork]
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* [spawnmanager](https://github.com/citizenfx/cfx-server-data/blob/master/resources/[managers]/spawnmanager)
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* Do not run `essentialsmode` or `basic-gamemode`
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#### [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy)
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- Minimum commit: 89f8d87
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- Legacy is an update from v1 Final with bug fixes, optimisations and some new features
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#### [ESX Identity](https://github.com/esx-framework/esx_identity)
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- Minimum commit: 5d28b23
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- Required for character registration
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#### [ESX Skin](https://github.com/esx-framework/esx_skin)
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- Minimum commit: 3a81208
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- If you wish to use other resources, you will need to adjust events in multicharacter
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#### [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager)
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- Required for spawning as well as ESX Legacy
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### Installation
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* Modify your ESX config and set `Config.Multichar = true`
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* All `owner` and `identifier` columns in your SQL must have their size increased to at least **VARCHAR(50)**
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* Set your database name in `server/main.lua` to allow for character deletion
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* You can add the following command to `server/main.lua` to easily update all your columns
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- Enable Config.Multichar in the ESX config
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- Set your database name in for Config.Database in server/main.lua
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- All owner and identifier columns should be set to VARCHAR(60) to ensure correct data entry
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* Add the following command to easily update all of your SQL tables
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```lua
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RegisterCommand('varchar', function(source)
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if source == 0 then
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for _, itable in pairs(IdentifierTables) do
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print('Setting `'..itable.table..'` column `'..itable.column..'` to VARCHAR(50)')
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MySQL.Sync.execute("ALTER TABLE "..itable.table.." MODIFY COLUMN "..itable.column.." VARCHAR(50)", {})
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print('Setting `'..itable.table..'` column `'..itable.column..'` to VARCHAR(60)')
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MySQL.Sync.execute("ALTER TABLE "..itable.table.." MODIFY COLUMN "..itable.column.." VARCHAR(60)", {})
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end
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end
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end, true)
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```
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### ESX Legacy
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* This resource is not compatible with previous versions of ESX or EXM
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* Requires ESX_Identity and ESX_Skin to function properly - edits will be required to use other resources that modify character spawning
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* The method for storing characters is different from kashacters - if you want to use previous characters you will need to find a way to update stored identifiers
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* The player identifier used is set by ESX and by default only allows for a Rockstar License
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### What's new?
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Although kashacters provided an easy-to-use and free method of multiple characters, the method for doing so was inefficient and potentially database breaking.
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* All users are created with a modified identifier entry, instead using `char#:identifier`
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* There is no SQL table or modifications required for this to function
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* Selecting a different character does not require modifying every instance of the characters identifier
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* All tables containing an `owner` or `identifier` column are checked on startup, so character deletion will properly wipe all data
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#### The menu interface is esx_menu_default - you can use any version if you want a different appearance
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### Conflicts
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- essentialsmode
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- basic-gamemode
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- fivem-maps
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- cui_character
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### Notes
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- This resource is not compatible with ExtendedMode or previous versions of ESX
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- Legacy, skin, and identity must be updated to at least the minimum commits specified above
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- Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself
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- Character deletion does not require manual entries for the tables to remove
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- As characters are stored with unique identifiers, there is no excessive queries being executed
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### Kashacters
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- This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter)
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- Most of the code has been entirely rewritten
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- KASH has given permission for this resource to use his code and the addition of a license
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- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however
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## Notice
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@@ -59,4 +68,4 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see https://www.gnu.org/licenses.
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# Thanks to KASH and XxFri3ndlyxX
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### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed
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