mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Update README.md
This commit is contained in:
@@ -7,8 +7,8 @@ ESX is the most popular framework for creating an economy-based roleplay server
|
||||
###### `esx_society` add employee management, society funds and more
|
||||
###### `esx_billing` add support for registered societies to fine or bill players
|
||||
###### `esx_vehicleshop` allow players to purchase vehicles directly or from players
|
||||
###### `esx_ambulancejob` adds a death and respawn system while allowing players to become EMS and revive
|
||||
###### `esx_policejob` allow players to become cops and protect the city
|
||||
###### `esx_ambulancejob` adds a death and respawn system while allowing players to become EMS to heal or revive others
|
||||
###### `esx_policejob` allow players to become cops, granting the ability to detain and fine others
|
||||
|
||||
|
||||
Many more resources are available on the [ESX Framework Github](https://github.com/esx-framework) and [ESX Community Github](https://github.com/esx-community/) pages.
|
||||
@@ -31,6 +31,7 @@ ESX Legacy is mostly intended as a bug-fix and optimisation update to provide a
|
||||
* /clearloadout now properly removes all weapons instead of needing to be performed multiple times
|
||||
* ESX.Jobs is no longer set until the full table has been creating, allowing other resources to retrieve it more easily
|
||||
* Now using spawnmanager to spawn players and prevent weird desync issues
|
||||
- This may cause problems with some third-party resources that modify player spawns
|
||||
|
||||
#### Optimisation
|
||||
* Support for compile-time hashing instead of calling the native
|
||||
@@ -38,12 +39,12 @@ ESX Legacy is mostly intended as a bug-fix and optimisation update to provide a
|
||||
* Allow loops to sleep while not performing any tasks
|
||||
* The current player ped and death status are now stored in ESX.PlayerData, reducing the need to constantly call the native
|
||||
* Weapon ammo is no longer synced on every frame, instead triggering a server event once shooting has ceased
|
||||
* Reduced the number of queries being performed by a single player connecting to the server
|
||||
|
||||
#### Features
|
||||
* Support for the latest weapons and components
|
||||
* Additional admin commands from esx_adminplus
|
||||
* Save all players before the txAdmin scheduled restarts
|
||||
* Reduce the number of queries being performed when a player loads by returning skin and identity data with the initial query
|
||||
* When loading a new player, send the isNew argument along with `esx:playerLoaded`
|
||||
* Added an imports file to load in other resource manifests with `shared_script '@es_extended/imports.lua'`
|
||||
- Removes the need to define ESX in your resources, as it will perform the task for you
|
||||
|
||||
Reference in New Issue
Block a user