* [Update] Stuff and Things - Fix Exploit
- Update doors on teleport so they don't get stuck (requires my doorlock PR that creates a updateDoors() export
- Support for heading with TeleportToCoords event
- Support for teleporting to location name with /tp and a default file with locations to use
- Remove 'QBCore:Server:AddItem' event (requires PR to other resources that use it)
- Support for an array of items that do the same thing with QBCore.Functions.CreateUsableItem
- Player exists check before removing or adding permission
- Trigger OnPlayerUnload as a server side event too
- Player.Functions.GetMetaData function
- Added reason to money remove logs
- Set dirt level to 0 on /car vehicles
* Export to Event
* Deprecate instead of remove?
* Player+License verification fix
* Update events.lua
* Export change for qb-management
* [Hotfix] Errors after Merge
* [Change] src to source
* Prevent people using /me to troll
This prevents people using that /me troll with the huge font size and different colors.
* Remove DoorUpdate event
* Update client/events.lua
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
* Update server/functions.lua
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
* Adjustments for BB
* Linting
* fix(server/functions): use indexed variables
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): remove unnecessary _
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): remove unnecessary _'s
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/player): indentation
Co-authored-by: David Malchin <malchin459@gmail.com>
* [Chore] Remove Money
Removed repetitive code that made zero sense
* Update en.lua
* Update player.lua
* Update player.lua
* Update functions.lua
Co-authored-by: ItsANoBrainer <itsanobrainergg@protonmail.com>
Co-authored-by: Scullyy <51968381+Scullyy@users.noreply.github.com>
Co-authored-by: Idris Dev <IdrisDose@users.noreply.github.com>
Co-authored-by: Idris <idrisdev@gmail.com>
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
Co-authored-by: David Malchin <malchin459@gmail.com>
Co-authored-by: Chris Usiak <christopher.usiak@oakland.k12.mi.us>
Due to merging the 2 sets of random generated numbers it makes the variable PhoneNumber a string when it should be a number value. I noticed this bug when the framework function QBCore.Functions.GetPlayerByPhone was not working as intended.
* Update README.md
* Update README.md
* feat (locale/tr): Added turkish locale.
Türkçe Karakter Yer Almakta
* feat (locale/es): Added spanish.
* updated spanish
Sounded weird
* Update es.lua
* feat (locale/lv): Added latvian.
I'm personally a native speaker and I can approve this is correct.
* feat(qb-core/player): Added server-side event onJobUpdate (#516)
Added server-side event onJobUpdate so scripts can listen on server if any player changed their job. It's safer than redirecting client event to server again.
* feat (server/player): Added Job update on duty update (#519)
* Trigger Job Update on Duty Update
* Add server event
Co-authored-by: Kakarot <57848836+GhzGarage@users.noreply.github.com>
Co-authored-by: Muhammed Developer <56224780+muhammed10100@users.noreply.github.com>
Co-authored-by: MonkeyWhisper <82112471+MonkeyWhisper@users.noreply.github.com>
Co-authored-by: Casper <71441748+JajarGaming@users.noreply.github.com>
Co-authored-by: Chaini <28576404+chainiDV@users.noreply.github.com>
Co-authored-by: Brady F <bmf1418@gmail.com>
This issues fixes the possible exploit when removing an item when sending the item slot parameter before you were able to send any amount of an item and it would return as if the remove item worked just fine returning true