style(server/player): indentation

This commit is contained in:
BerkieBb
2022-02-18 19:09:57 +01:00
committed by GitHub
parent 38534b73f0
commit da676647f2
+184 -233
View File
@@ -6,10 +6,9 @@ QBCore.Player = {}
-- Will cause major issues!
function QBCore.Player.Login(source, citizenid, newData)
local src = source
if src then
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(src, 'license')
local license = QBCore.Functions.GetIdentifier(source, 'license')
local PlayerData = MySQL.Sync.prepare('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
@@ -22,13 +21,13 @@ function QBCore.Player.Login(source, citizenid, newData)
else
PlayerData.gang = {}
end
QBCore.Player.CheckPlayerData(src, PlayerData)
QBCore.Player.CheckPlayerData(source, PlayerData)
else
DropPlayer(src, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Joining Exploit', false)
DropPlayer(source, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Joining Exploit', false)
end
else
QBCore.Player.CheckPlayerData(src, newData)
QBCore.Player.CheckPlayerData(source, newData)
end
return true
else
@@ -38,12 +37,11 @@ function QBCore.Player.Login(source, citizenid, newData)
end
function QBCore.Player.CheckPlayerData(source, PlayerData)
local src = source
PlayerData = PlayerData or {}
PlayerData.source = src
PlayerData.source = source
PlayerData.citizenid = PlayerData.citizenid or QBCore.Player.CreateCitizenId()
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(src, 'license')
PlayerData.name = GetPlayerName(src)
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
PlayerData.name = GetPlayerName(source)
PlayerData.cid = PlayerData.cid or 1
PlayerData.money = PlayerData.money or {}
for moneytype, startamount in pairs(QBCore.Config.Money.MoneyTypes) do
@@ -57,8 +55,8 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or '1' .. math.random(111111111, 999999999)
PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
PlayerData.charinfo.phone = PlayerData.charinfo.phone or ('1' .. math.random(111111111, 999999999))
PlayerData.charinfo.account = PlayerData.charinfo.account or ('US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99))
-- Metadata
PlayerData.metadata = PlayerData.metadata or {}
PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
@@ -80,21 +78,11 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData.metadata['craftingrep'] = PlayerData.metadata['craftingrep'] or 0
PlayerData.metadata['attachmentcraftingrep'] = PlayerData.metadata['attachmentcraftingrep'] or 0
PlayerData.metadata['currentapartment'] = PlayerData.metadata['currentapartment'] or nil
if PlayerData.metadata['jobrep'] ~= nil then
PlayerData.metadata['jobrep'] = {
['tow'] = PlayerData.metadata['jobrep']['tow'] or 0,
['trucker'] = PlayerData.metadata['jobrep']['trucker'] or 0,
['taxi'] = PlayerData.metadata['jobrep']['taxi'] or 0,
['hotdog'] = PlayerData.metadata['jobrep']['hotdog'] or 0,
}
else
PlayerData.metadata['jobrep'] = {
['tow'] = 0,
['trucker'] = 0,
['taxi'] = 0,
['hotdog'] = 0,
}
end
PlayerData.metadata['jobrep'] = PlayerData.metadata['jobrep'] or {}
PlayerData.metadata['jobrep']['tow'] = PlayerData.metadata['jobrep']['tow'] or 0
PlayerData.metadata['jobrep']['trucker'] = PlayerData.metadata['jobrep']['trucker'] or 0
PlayerData.metadata['jobrep']['taxi'] = PlayerData.metadata['jobrep']['taxi'] or 0
PlayerData.metadata['jobrep']['hotdog'] = PlayerData.metadata['jobrep']['hotdog'] or 0
PlayerData.metadata['callsign'] = PlayerData.metadata['callsign'] or 'NO CALLSIGN'
PlayerData.metadata['fingerprint'] = PlayerData.metadata['fingerprint'] or QBCore.Player.CreateFingerId()
PlayerData.metadata['walletid'] = PlayerData.metadata['walletid'] or QBCore.Player.CreateWalletId()
@@ -140,7 +128,6 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData.gang.grade.level = PlayerData.gang.grade.level or 0
-- Other
PlayerData.position = PlayerData.position or QBConfig.DefaultSpawn
PlayerData.LoggedIn = true
PlayerData = QBCore.Player.LoadInventory(PlayerData)
QBCore.Player.CreatePlayer(PlayerData)
end
@@ -148,11 +135,10 @@ end
-- On player logout
function QBCore.Player.Logout(source)
local src = source
TriggerClientEvent('QBCore:Client:OnPlayerUnload', src)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', src)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[src] = nil
QBCore.Players[source] = nil
end
-- Create a new character
@@ -164,177 +150,152 @@ function QBCore.Player.CreatePlayer(PlayerData)
self.Functions = {}
self.PlayerData = PlayerData
self.Functions.UpdatePlayerData = function(dontUpdateChat)
function self.Functions.UpdatePlayerData(dontUpdateChat)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
if dontUpdateChat == nil then
QBCore.Commands.Refresh(self.PlayerData.source)
end
end
self.Functions.SetJob = function(job, grade)
local job = job:lower()
local grade = tostring(grade) or '0'
if QBCore.Shared.Jobs[job] then
self.PlayerData.job.name = job
self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
if QBCore.Shared.Jobs[job].grades[grade] then
local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = jobgrade.name
self.PlayerData.job.grade.level = tonumber(grade)
self.PlayerData.job.payment = jobgrade.payment or 30
self.PlayerData.job.isboss = jobgrade.isboss or false
else
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = 'No Grades'
self.PlayerData.job.grade.level = 0
self.PlayerData.job.payment = 30
self.PlayerData.job.isboss = false
end
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
return true
function self.Functions.SetJob(job, grade)
job = job:lower()
grade = tostring(grade) or '0'
if not QBCore.Shared.Jobs[job] then return false end
self.PlayerData.job.name = job
self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
if QBCore.Shared.Jobs[job].grades[grade] then
local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = jobgrade.name
self.PlayerData.job.grade.level = tonumber(grade)
self.PlayerData.job.payment = jobgrade.payment or 30
self.PlayerData.job.isboss = jobgrade.isboss or false
else
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = 'No Grades'
self.PlayerData.job.grade.level = 0
self.PlayerData.job.payment = 30
self.PlayerData.job.isboss = false
end
return false
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
return true
end
self.Functions.SetGang = function(gang, grade)
local gang = gang:lower()
local grade = tostring(grade) or '0'
if QBCore.Shared.Gangs[gang] then
self.PlayerData.gang.name = gang
self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
if QBCore.Shared.Gangs[gang].grades[grade] then
local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = ganggrade.name
self.PlayerData.gang.grade.level = tonumber(grade)
self.PlayerData.gang.isboss = ganggrade.isboss or false
else
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = 'No Grades'
self.PlayerData.gang.grade.level = 0
self.PlayerData.gang.isboss = false
end
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
return true
function self.Functions.SetGang(gang, grade)
gang = gang:lower()
grade = tostring(grade) or '0'
if not QBCore.Shared.Gangs[gang] then return false end
self.PlayerData.gang.name = gang
self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
if QBCore.Shared.Gangs[gang].grades[grade] then
local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = ganggrade.name
self.PlayerData.gang.grade.level = tonumber(grade)
self.PlayerData.gang.isboss = ganggrade.isboss or false
else
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = 'No Grades'
self.PlayerData.gang.grade.level = 0
self.PlayerData.gang.isboss = false
end
return false
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
return true
end
self.Functions.SetJobDuty = function(onDuty)
function self.Functions.SetJobDuty(onDuty)
self.PlayerData.job.onduty = onDuty
self.Functions.UpdatePlayerData()
end
self.Functions.SetMetaData = function(meta, val)
local meta = meta:lower()
if val ~= nil then
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.SetMetaData(meta, val)
meta = meta:lower()
if not meta then return end
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
self.Functions.AddJobReputation = function(amount)
local amount = tonumber(amount)
function self.Functions.AddJobReputation(amount)
amount = tonumber(amount)
self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
self.Functions.UpdatePlayerData()
end
self.Functions.AddMoney = function(moneytype, amount, reason)
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
if self.PlayerData.money[moneytype] then
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
return true
end
return false
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
return true
end
self.Functions.RemoveMoney = function(moneytype, amount, reason)
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
end
if self.PlayerData.money[moneytype] then
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if self.PlayerData.money[moneytype] - amount < 0 then
return false
end
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
return true
end
return false
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
return true
end
self.Functions.SetMoney = function(moneytype, amount, reason)
function self.Functions.SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
end
if self.PlayerData.money[moneytype] then
self.PlayerData.money[moneytype] = amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
return true
end
return false
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
return true
end
self.Functions.GetMoney = function(moneytype)
if moneytype then
local moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
return false
function self.Functions.GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
self.Functions.AddItem = function(item, amount, slot, info)
function self.Functions.AddItem(item, amount, slot, info)
local totalWeight = QBCore.Player.GetTotalWeight(self.PlayerData.items)
local itemInfo = QBCore.Shared.Items[item:lower()]
if itemInfo == nil then
if not itemInfo then
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, Lang:t('error.item_not_exist'), 'error')
return
end
local amount = tonumber(amount)
local slot = tonumber(slot) or QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
if itemInfo['type'] == 'weapon' and info == nil then
amount = tonumber(amount)
slot = tonumber(slot) or QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
if itemInfo['type'] == 'weapon' and not info then
info = {
serie = tostring(QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(1) .. QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4)),
}
@@ -345,12 +306,12 @@ function QBCore.Player.CreatePlayer(PlayerData)
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif (not itemInfo['unique'] and slot or slot and self.PlayerData.items[slot] == nil) then
elseif not itemInfo['unique'] and slot or slot and self.PlayerData.items[slot] == nil then
self.PlayerData.items[slot] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = slot, combinable = itemInfo['combinable'] }
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif (itemInfo['unique']) or (not slot or slot == nil) or (itemInfo['type'] == 'weapon') then
elseif itemInfo['unique'] or (not slot or slot == nil) or itemInfo['type'] == 'weapon' then
for i = 1, QBConfig.Player.MaxInvSlots, 1 do
if self.PlayerData.items[i] == nil then
self.PlayerData.items[i] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = i, combinable = itemInfo['combinable'] }
@@ -366,9 +327,9 @@ function QBCore.Player.CreatePlayer(PlayerData)
return false
end
self.Functions.RemoveItem = function(item, amount, slot)
local amount = tonumber(amount)
local slot = tonumber(slot)
function self.Functions.RemoveItem(item, amount, slot)
amount = tonumber(amount)
slot = tonumber(slot)
if slot then
if self.PlayerData.items[slot].amount > amount then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amount
@@ -403,29 +364,26 @@ function QBCore.Player.CreatePlayer(PlayerData)
return false
end
self.Functions.SetInventory = function(items, dontUpdateChat)
function self.Functions.SetInventory(items, dontUpdateChat)
self.PlayerData.items = items
self.Functions.UpdatePlayerData(dontUpdateChat)
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
end
self.Functions.ClearInventory = function()
function self.Functions.ClearInventory()
self.PlayerData.items = {}
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'ClearInventory', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** inventory cleared')
end
self.Functions.GetItemByName = function(item)
local item = tostring(item):lower()
function self.Functions.GetItemByName(item)
item = tostring(item):lower()
local slot = QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
if slot then
return self.PlayerData.items[slot]
end
return nil
return self.PlayerData.items[slot]
end
self.Functions.GetItemsByName = function(item)
local item = tostring(item):lower()
function self.Functions.GetItemsByName(item)
item = tostring(item):lower()
local items = {}
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
@@ -436,12 +394,12 @@ function QBCore.Player.CreatePlayer(PlayerData)
return items
end
self.Functions.SetCreditCard = function(cardNumber)
function self.Functions.SetCreditCard(cardNumber)
self.PlayerData.charinfo.card = cardNumber
self.Functions.UpdatePlayerData()
end
self.Functions.GetCardSlot = function(cardNumber, cardType)
function self.Functions.GetCardSlot(cardNumber, cardType)
local item = tostring(cardType):lower()
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
@@ -454,18 +412,19 @@ function QBCore.Player.CreatePlayer(PlayerData)
return nil
end
self.Functions.GetItemBySlot = function(slot)
local slot = tonumber(slot)
if self.PlayerData.items[slot] then
return self.PlayerData.items[slot]
end
return nil
function self.Functions.GetItemBySlot(slot)
slot = tonumber(slot)
return self.PlayerData.items[slot]
end
self.Functions.Save = function()
function self.Functions.Save()
QBCore.Player.Save(self.PlayerData.source)
end
function self.Functions.Logout()
QBCore.Player.Logout(self.PlayerData.source)
end
QBCore.Players[self.PlayerData.source] = self
QBCore.Player.Save(self.PlayerData.source)
@@ -477,10 +436,9 @@ end
-- Save player info to database (make sure citizenid is the primary key in your database)
function QBCore.Player.Save(source)
local src = source
local ped = GetPlayerPed(src)
local ped = GetPlayerPed(source)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[src].PlayerData
local PlayerData = QBCore.Players[source].PlayerData
if PlayerData then
MySQL.Async.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
@@ -494,7 +452,7 @@ function QBCore.Player.Save(source)
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata)
})
QBCore.Player.SaveInventory(src)
QBCore.Player.SaveInventory(source)
QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
@@ -520,37 +478,35 @@ local playertables = { -- Add tables as needed
}
function QBCore.Player.DeleteCharacter(source, citizenid)
local src = source
local license = QBCore.Functions.GetIdentifier(src, 'license')
local license = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.Sync.fetchScalar('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
local query = "DELETE FROM %s WHERE citizenid = ?"
local tableCount = #playertables
local queries = table.create(tableCount, 0)
for i=1, tableCount do
for i = 1, tableCount do
local v = playertables[i]
queries[i] = {query = query:format(v.table), values = { citizenid }}
end
MySQL.Async.transaction(queries, function(result)
if result then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(src) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(source) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
end
end)
else
DropPlayer(src, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Deletion Exploit', false)
DropPlayer(source, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Deletion Exploit', false)
end
end
-- Inventory
QBCore.Player.LoadInventory = function(PlayerData)
function QBCore.Player.LoadInventory(PlayerData)
PlayerData.items = {}
local inventory = MySQL.Sync.prepare('SELECT inventory FROM players WHERE citizenid = ?', { PlayerData.citizenid })
local missingItems = {}
if inventory then
inventory = json.decode(inventory)
if next(inventory) then
@@ -588,28 +544,26 @@ QBCore.Player.LoadInventory = function(PlayerData)
return PlayerData
end
QBCore.Player.SaveInventory = function(source)
local src = source
if QBCore.Players[src] then
local PlayerData = QBCore.Players[src].PlayerData
local items = PlayerData.items
local ItemsJson = {}
if items and next(items) then
for slot, item in pairs(items) do
if items[slot] then
ItemsJson[#ItemsJson+1] = {
name = item.name,
amount = item.amount,
info = item.info,
type = item.type,
slot = slot,
}
end
function QBCore.Player.SaveInventory(source)
if not QBCore.Players[source] then return end
local PlayerData = QBCore.Players[source].PlayerData
local items = PlayerData.items
local ItemsJson = {}
if items and next(items) then
for slot, item in pairs(items) do
if items[slot] then
ItemsJson[#ItemsJson+1] = {
name = item.name,
amount = item.amount,
info = item.info,
type = item.type,
slot = slot,
}
end
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
else
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
end
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
else
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
end
end
@@ -617,32 +571,29 @@ end
function QBCore.Player.GetTotalWeight(items)
local weight = 0
if items then
for slot, item in pairs(items) do
weight = weight + (item.weight * item.amount)
end
if not items then return 0 end
for _, item in pairs(items) do
weight += item.weight * item.amount
end
return tonumber(weight)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
local slotsFound = {}
if items then
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
slotsFound[#slotsFound+1] = slot
end
if not items then return slotsFound end
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
slotsFound[#slotsFound+1] = slot
end
end
return slotsFound
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if items then
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
return tonumber(slot)
end
if not items then return nil end
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
return tonumber(slot)
end
end
return nil
@@ -703,4 +654,4 @@ function QBCore.Player.CreateSerialNumber()
return SerialNumber
end
PaycheckLoop() -- This just starts the paycheck system
PaycheckInterval() -- This starts the paycheck system