Files
qb-core/server/player.lua
T
uShifty ae64a9ed02 Fix(RemoveItem): Exploit Remove Item
This issues fixes the possible exploit when removing an item when sending the item slot parameter before you were able to send any amount of an item and it would return as if the remove item worked just fine returning true
2022-01-01 22:23:12 -08:00

681 lines
33 KiB
Lua

QBCore.Players = {}
QBCore.Player = {}
-- On player login get their data or set defaults
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.Login(source, citizenid, newData)
local src = source
if src then
if citizenid then
local license = QBCore.Functions.GetIdentifier(src, 'license')
local PlayerData = exports.oxmysql:singleSync('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
if PlayerData.gang then
PlayerData.gang = json.decode(PlayerData.gang)
else
PlayerData.gang = {}
end
QBCore.Player.CheckPlayerData(src, PlayerData)
else
DropPlayer(src, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Joining Exploit', false)
end
else
QBCore.Player.CheckPlayerData(src, newData)
end
return true
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
return false
end
end
function QBCore.Player.CheckPlayerData(source, PlayerData)
local src = source
PlayerData = PlayerData or {}
PlayerData.source = src
PlayerData.citizenid = PlayerData.citizenid or QBCore.Player.CreateCitizenId()
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(src, 'license')
PlayerData.name = GetPlayerName(src)
PlayerData.cid = PlayerData.cid or 1
PlayerData.money = PlayerData.money or {}
for moneytype, startamount in pairs(QBCore.Config.Money.MoneyTypes) do
PlayerData.money[moneytype] = PlayerData.money[moneytype] or startamount
end
-- Charinfo
PlayerData.charinfo = PlayerData.charinfo or {}
PlayerData.charinfo.firstname = PlayerData.charinfo.firstname or 'Firstname'
PlayerData.charinfo.lastname = PlayerData.charinfo.lastname or 'Lastname'
PlayerData.charinfo.birthdate = PlayerData.charinfo.birthdate or '00-00-0000'
PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or '1' .. math.random(111111111, 999999999)
PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
-- Metadata
PlayerData.metadata = PlayerData.metadata or {}
PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
PlayerData.metadata['thirst'] = PlayerData.metadata['thirst'] or 100
PlayerData.metadata['stress'] = PlayerData.metadata['stress'] or 0
PlayerData.metadata['isdead'] = PlayerData.metadata['isdead'] or false
PlayerData.metadata['inlaststand'] = PlayerData.metadata['inlaststand'] or false
PlayerData.metadata['armor'] = PlayerData.metadata['armor'] or 0
PlayerData.metadata['ishandcuffed'] = PlayerData.metadata['ishandcuffed'] or false
PlayerData.metadata['tracker'] = PlayerData.metadata['tracker'] or false
PlayerData.metadata['injail'] = PlayerData.metadata['injail'] or 0
PlayerData.metadata['jailitems'] = PlayerData.metadata['jailitems'] or {}
PlayerData.metadata['status'] = PlayerData.metadata['status'] or {}
PlayerData.metadata['phone'] = PlayerData.metadata['phone'] or {}
PlayerData.metadata['fitbit'] = PlayerData.metadata['fitbit'] or {}
PlayerData.metadata['commandbinds'] = PlayerData.metadata['commandbinds'] or {}
PlayerData.metadata['bloodtype'] = PlayerData.metadata['bloodtype'] or QBCore.Config.Player.Bloodtypes[math.random(1, #QBCore.Config.Player.Bloodtypes)]
PlayerData.metadata['dealerrep'] = PlayerData.metadata['dealerrep'] or 0
PlayerData.metadata['craftingrep'] = PlayerData.metadata['craftingrep'] or 0
PlayerData.metadata['attachmentcraftingrep'] = PlayerData.metadata['attachmentcraftingrep'] or 0
PlayerData.metadata['currentapartment'] = PlayerData.metadata['currentapartment'] or nil
PlayerData.metadata['jobrep'] = PlayerData.metadata['jobrep'] or {
['tow'] = 0,
['trucker'] = 0,
['taxi'] = 0,
['hotdog'] = 0,
}
PlayerData.metadata['callsign'] = PlayerData.metadata['callsign'] or 'NO CALLSIGN'
PlayerData.metadata['fingerprint'] = PlayerData.metadata['fingerprint'] or QBCore.Player.CreateFingerId()
PlayerData.metadata['walletid'] = PlayerData.metadata['walletid'] or QBCore.Player.CreateWalletId()
PlayerData.metadata['criminalrecord'] = PlayerData.metadata['criminalrecord'] or {
['hasRecord'] = false,
['date'] = nil
}
PlayerData.metadata['licences'] = PlayerData.metadata['licences'] or {
['driver'] = true,
['business'] = false,
['weapon'] = false
}
PlayerData.metadata['inside'] = PlayerData.metadata['inside'] or {
house = nil,
apartment = {
apartmentType = nil,
apartmentId = nil,
}
}
PlayerData.metadata['phonedata'] = PlayerData.metadata['phonedata'] or {
SerialNumber = QBCore.Player.CreateSerialNumber(),
InstalledApps = {},
}
-- Job
PlayerData.job = PlayerData.job or {}
PlayerData.job.name = PlayerData.job.name or 'unemployed'
PlayerData.job.label = PlayerData.job.label or 'Civilian'
PlayerData.job.payment = PlayerData.job.payment or 10
if QBCore.Shared.ForceJobDefaultDutyAtLogin or PlayerData.job.onduty == nil then
PlayerData.job.onduty = QBCore.Shared.Jobs[PlayerData.job.name].defaultDuty
end
PlayerData.job.isboss = PlayerData.job.isboss or false
PlayerData.job.grade = PlayerData.job.grade or {}
PlayerData.job.grade.name = PlayerData.job.grade.name or 'Freelancer'
PlayerData.job.grade.level = PlayerData.job.grade.level or 0
-- Gang
PlayerData.gang = PlayerData.gang or {}
PlayerData.gang.name = PlayerData.gang.name or 'none'
PlayerData.gang.label = PlayerData.gang.label or 'No Gang Affiliaton'
PlayerData.gang.isboss = PlayerData.gang.isboss or false
PlayerData.gang.grade = PlayerData.gang.grade or {}
PlayerData.gang.grade.name = PlayerData.gang.grade.name or 'none'
PlayerData.gang.grade.level = PlayerData.gang.grade.level or 0
-- Other
PlayerData.position = PlayerData.position or QBConfig.DefaultSpawn
PlayerData.LoggedIn = true
PlayerData = QBCore.Player.LoadInventory(PlayerData)
QBCore.Player.CreatePlayer(PlayerData)
end
-- On player logout
function QBCore.Player.Logout(source)
local src = source
TriggerClientEvent('QBCore:Client:OnPlayerUnload', src)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', src)
Wait(200)
QBCore.Players[src] = nil
end
-- Create a new character
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.CreatePlayer(PlayerData)
local self = {}
self.Functions = {}
self.PlayerData = PlayerData
self.Functions.UpdatePlayerData = function(dontUpdateChat)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
if dontUpdateChat == nil then
QBCore.Commands.Refresh(self.PlayerData.source)
end
end
self.Functions.SetJob = function(job, grade)
local job = job:lower()
local grade = tostring(grade) or '0'
if QBCore.Shared.Jobs[job] then
self.PlayerData.job.name = job
self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
if QBCore.Shared.Jobs[job].grades[grade] then
local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = jobgrade.name
self.PlayerData.job.grade.level = tonumber(grade)
self.PlayerData.job.payment = jobgrade.payment or 30
self.PlayerData.job.isboss = jobgrade.isboss or false
else
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = 'No Grades'
self.PlayerData.job.grade.level = 0
self.PlayerData.job.payment = 30
self.PlayerData.job.isboss = false
end
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
return true
end
return false
end
self.Functions.SetGang = function(gang, grade)
local gang = gang:lower()
local grade = tostring(grade) or '0'
if QBCore.Shared.Gangs[gang] then
self.PlayerData.gang.name = gang
self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
if QBCore.Shared.Gangs[gang].grades[grade] then
local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = ganggrade.name
self.PlayerData.gang.grade.level = tonumber(grade)
self.PlayerData.gang.isboss = ganggrade.isboss or false
else
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = 'No Grades'
self.PlayerData.gang.grade.level = 0
self.PlayerData.gang.isboss = false
end
self.Functions.UpdatePlayerData()
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
return true
end
return false
end
self.Functions.SetJobDuty = function(onDuty)
self.PlayerData.job.onduty = onDuty
self.Functions.UpdatePlayerData()
end
self.Functions.SetMetaData = function(meta, val)
local meta = meta:lower()
if val ~= nil then
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
end
self.Functions.AddJobReputation = function(amount)
local amount = tonumber(amount)
self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
self.Functions.UpdatePlayerData()
end
self.Functions.AddMoney = function(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
end
if self.PlayerData.money[moneytype] then
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
return true
end
return false
end
self.Functions.RemoveMoney = function(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
end
if self.PlayerData.money[moneytype] then
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if self.PlayerData.money[moneytype] - amount < 0 then
return false
end
end
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
return true
end
return false
end
self.Functions.SetMoney = function(moneytype, amount, reason)
reason = reason or 'unknown'
local moneytype = moneytype:lower()
local amount = tonumber(amount)
if amount < 0 then
return
end
if self.PlayerData.money[moneytype] then
self.PlayerData.money[moneytype] = amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
return true
end
return false
end
self.Functions.GetMoney = function(moneytype)
if moneytype then
local moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
return false
end
self.Functions.AddItem = function(item, amount, slot, info)
local totalWeight = QBCore.Player.GetTotalWeight(self.PlayerData.items)
local itemInfo = QBCore.Shared.Items[item:lower()]
if itemInfo == nil then
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, 'Item Does Not Exist', 'error')
return
end
local amount = tonumber(amount)
local slot = tonumber(slot) or QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
if itemInfo['type'] == 'weapon' and info == nil then
info = {
serie = tostring(QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(1) .. QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4)),
}
end
if (totalWeight + (itemInfo['weight'] * amount)) <= QBCore.Config.Player.MaxWeight then
if (slot and self.PlayerData.items[slot]) and (self.PlayerData.items[slot].name:lower() == item:lower()) and (itemInfo['type'] == 'item' and not itemInfo['unique']) then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount + amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif (not itemInfo['unique'] and slot or slot and self.PlayerData.items[slot] == nil) then
self.PlayerData.items[slot] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = slot, combinable = itemInfo['combinable'] }
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif (itemInfo['unique']) or (not slot or slot == nil) or (itemInfo['type'] == 'weapon') then
for i = 1, QBConfig.Player.MaxInvSlots, 1 do
if self.PlayerData.items[i] == nil then
self.PlayerData.items[i] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = i, combinable = itemInfo['combinable'] }
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. i .. '], itemname: ' .. self.PlayerData.items[i].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[i].amount)
return true
end
end
end
else
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, 'Your inventory is too heavy!', 'error')
end
return false
end
self.Functions.RemoveItem = function(item, amount, slot)
local amount = tonumber(amount)
local slot = tonumber(slot)
if slot then
if self.PlayerData.items[slot].amount > amount then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif self.PlayerData.items[slot].amount == amount then
self.PlayerData.items[slot] = nil
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
return true
end
else
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
local amountToRemove = amount
if slots then
for _, slot in pairs(slots) do
if self.PlayerData.items[slot].amount > amountToRemove then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amountToRemove
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
return true
elseif self.PlayerData.items[slot].amount == amountToRemove then
self.PlayerData.items[slot] = nil
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
return true
end
end
end
end
return false
end
self.Functions.SetInventory = function(items, dontUpdateChat)
self.PlayerData.items = items
self.Functions.UpdatePlayerData(dontUpdateChat)
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
end
self.Functions.ClearInventory = function()
self.PlayerData.items = {}
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'ClearInventory', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** inventory cleared')
end
self.Functions.GetItemByName = function(item)
local item = tostring(item):lower()
local slot = QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
if slot then
return self.PlayerData.items[slot]
end
return nil
end
self.Functions.GetItemsByName = function(item)
local item = tostring(item):lower()
local items = {}
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
if slot then
items[#items+1] = self.PlayerData.items[slot]
end
end
return items
end
self.Functions.SetCreditCard = function(cardNumber)
self.PlayerData.charinfo.card = cardNumber
self.Functions.UpdatePlayerData()
end
self.Functions.GetCardSlot = function(cardNumber, cardType)
local item = tostring(cardType):lower()
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
if slot then
if self.PlayerData.items[slot].info.cardNumber == cardNumber then
return slot
end
end
end
return nil
end
self.Functions.GetItemBySlot = function(slot)
local slot = tonumber(slot)
if self.PlayerData.items[slot] then
return self.PlayerData.items[slot]
end
return nil
end
self.Functions.Save = function()
QBCore.Player.Save(self.PlayerData.source)
end
QBCore.Players[self.PlayerData.source] = self
QBCore.Player.Save(self.PlayerData.source)
-- At this point we are safe to emit new instance to third party resource for load handling
TriggerEvent('QBCore:Server:PlayerLoaded', self)
self.Functions.UpdatePlayerData()
end
-- Save player info to database (make sure citizenid is the primary key in your database)
function QBCore.Player.Save(source)
local src = source
local ped = GetPlayerPed(src)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[src].PlayerData
if PlayerData then
exports.oxmysql:insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata)
})
QBCore.Player.SaveInventory(src)
QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
end
end
-- Delete character
local playertables = { -- Add tables as needed
{ table = 'players' },
{ table = 'apartments' },
{ table = 'bank_accounts' },
{ table = 'crypto_transactions' },
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_boats' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
{ table = 'player_mails' },
{ table = 'player_outfits' },
{ table = 'player_vehicles' }
}
function QBCore.Player.DeleteCharacter(source, citizenid)
local src = source
local license = QBCore.Functions.GetIdentifier(src, 'license')
local result = exports.oxmysql:scalarSync('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
for k, v in pairs(playertables) do
exports.oxmysql:execute('DELETE FROM ' .. v.table .. ' WHERE citizenid = ?', { citizenid })
end
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(src) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
else
DropPlayer(src, 'You Have Been Kicked For Exploitation')
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Deletion Exploit', false)
end
end
-- Inventory
QBCore.Player.LoadInventory = function(PlayerData)
PlayerData.items = {}
local result = exports.oxmysql:singleSync('SELECT * FROM players WHERE citizenid = ?', { PlayerData.citizenid })
if result then
if result.inventory then
local plyInventory = json.decode(result.inventory)
if next(plyInventory) then
for _, item in pairs(plyInventory) do
if item then
local itemInfo = QBCore.Shared.Items[item.name:lower()]
if itemInfo then
PlayerData.items[item.slot] = {
name = itemInfo['name'],
amount = item.amount,
info = item.info or '',
label = itemInfo['label'],
description = itemInfo['description'] or '',
weight = itemInfo['weight'],
type = itemInfo['type'],
unique = itemInfo['unique'],
useable = itemInfo['useable'],
image = itemInfo['image'],
shouldClose = itemInfo['shouldClose'],
slot = item.slot,
combinable = itemInfo['combinable']
}
end
end
end
end
end
end
return PlayerData
end
QBCore.Player.SaveInventory = function(source)
local src = source
if QBCore.Players[src] then
local PlayerData = QBCore.Players[src].PlayerData
local items = PlayerData.items
local ItemsJson = {}
if items and next(items) then
for slot, item in pairs(items) do
if items[slot] then
ItemsJson[#ItemsJson+1] = {
name = item.name,
amount = item.amount,
info = item.info,
type = item.type,
slot = slot,
}
end
end
exports.oxmysql:execute('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
else
exports.oxmysql:execute('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
end
end
end
-- Util Functions
function QBCore.Player.GetTotalWeight(items)
local weight = 0
if items then
for slot, item in pairs(items) do
weight = weight + (item.weight * item.amount)
end
end
return tonumber(weight)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
local slotsFound = {}
if items then
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
slotsFound[#slotsFound+1] = slot
end
end
end
return slotsFound
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if items then
for slot, item in pairs(items) do
if item.name:lower() == itemName:lower() then
return tonumber(slot)
end
end
end
return nil
end
function QBCore.Player.CreateCitizenId()
local UniqueFound = false
local CitizenId = nil
while not UniqueFound do
CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
local result = exports.oxmysql:executeSync('SELECT COUNT(*) as count FROM players WHERE citizenid = ?', { CitizenId })
if result[1].count == 0 then
UniqueFound = true
end
end
return CitizenId
end
function QBCore.Player.CreateFingerId()
local UniqueFound = false
local FingerId = nil
while not UniqueFound do
FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
local query = '%' .. FingerId .. '%'
local result = exports.oxmysql:executeSync('SELECT COUNT(*) as count FROM `players` WHERE `metadata` LIKE ?', { query })
if result[1].count == 0 then
UniqueFound = true
end
end
return FingerId
end
function QBCore.Player.CreateWalletId()
local UniqueFound = false
local WalletId = nil
while not UniqueFound do
WalletId = 'QB-' .. math.random(11111111, 99999999)
local query = '%' .. WalletId .. '%'
local result = exports.oxmysql:executeSync('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result[1].count == 0 then
UniqueFound = true
end
end
return WalletId
end
function QBCore.Player.CreateSerialNumber()
local UniqueFound = false
local SerialNumber = nil
while not UniqueFound do
SerialNumber = math.random(11111111, 99999999)
local query = '%' .. SerialNumber .. '%'
local result = exports.oxmysql:executeSync('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result[1].count == 0 then
UniqueFound = true
end
end
return SerialNumber
end
PaycheckLoop() -- This just starts the paycheck system