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feat (main): Pulling main into dev. (#542)
* Update README.md * Update README.md * feat (locale/tr): Added turkish locale. Türkçe Karakter Yer Almakta * feat (locale/es): Added spanish. * updated spanish Sounded weird * Update es.lua * feat (locale/lv): Added latvian. I'm personally a native speaker and I can approve this is correct. * feat(qb-core/player): Added server-side event onJobUpdate (#516) Added server-side event onJobUpdate so scripts can listen on server if any player changed their job. It's safer than redirecting client event to server again. * feat (server/player): Added Job update on duty update (#519) * Trigger Job Update on Duty Update * Add server event Co-authored-by: Kakarot <57848836+GhzGarage@users.noreply.github.com> Co-authored-by: Muhammed Developer <56224780+muhammed10100@users.noreply.github.com> Co-authored-by: MonkeyWhisper <82112471+MonkeyWhisper@users.noreply.github.com> Co-authored-by: Casper <71441748+JajarGaming@users.noreply.github.com> Co-authored-by: Chaini <28576404+chainiDV@users.noreply.github.com> Co-authored-by: Brady F <bmf1418@gmail.com>
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@@ -2,6 +2,8 @@ local Translations = {
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error = {
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not_online = 'El jugador no está conectado!',
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wrong_format = 'Formato incorrecto!',
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missing_args = 'No todos los argumentos estan presente! (x, y, z)',
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missing_args2 = 'Todos los argumentos tienen que estar presente!',
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missing_args = 'No todos los argumentos estan presentes! (x, y, z)',
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missing_args2 = 'Todos los argumentos deben estar presentes!',
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no_access = 'No tienes acceso a este comando!',
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@@ -13,7 +15,7 @@ local Translations = {
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info = {
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received_paycheck = 'Has recibido tu pago de $%{value}',
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job_info = 'Trabajo: %{value} | Grado: %{value2} | Estado: %{value3}',
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gang_info = 'Banda: %{value} | Grado: %{value2}',
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gang_info = 'Pandilla: %{value} | Grado: %{value2}',
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on_duty = 'Ahora estás en servicio!',
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off_duty = 'Ahora estás fuera de servicio!'
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}
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@@ -0,0 +1,25 @@
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local Translations = {
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error = {
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not_online = 'Spēlētājs nav online',
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wrong_format = 'Nepareizs formāts',
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missing_args = 'Ne visi argumenti tika ievadīti (x, y, z)',
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missing_args2 = 'Visiem argumentiem ir jābut aizpildītiem!',
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no_access = 'Nav piekļuve šai commandai',
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company_too_poor = 'Jūsu darba vedējs ir nabadzīgs',
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item_not_exist = 'Šī lieta nēeksistē',
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too_heavy = 'Inventārs ir pārāk pilns'
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},
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success = {},
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info = {
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received_paycheck = 'Jūs esat saņēmuši savu algu par $%{value}',
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job_info = 'Darbs: %{value} | Pakāpe: %{value2} | Pienākums: %{value3}',
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gang_info = 'Banda: %{value} | Pakāpe: %{value2}',
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on_duty = 'Jūs tagad esat dienestā!',
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off_duty = 'Jūs tagad esat atbrīvots no dienesta!'
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}
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}
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Lang = Locale:new({
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phrases = Translations,
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warnOnMissing = true
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})
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@@ -0,0 +1,25 @@
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local Translations = {
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error = {
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not_online = 'Oyuncu çevrimiçi değil',
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wrong_format = 'Yanlış birim',
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missing_args = 'Her argüman girilmedi (x, y, z)',
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missing_args2 = 'Tüm argümanlar doldurulmalıdır!',
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no_access = 'Bu komuta erişim yok',
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company_too_poor = 'İşvereniniz bozuk',
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item_not_exist = 'Öğe mevcut değil',
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too_heavy = 'Envanter çok dolu'
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},
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success = {},
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info = {
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received_paycheck = 'Maaş çekinizi aldınız $%{value}',
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job_info = 'İş: %{value} | Seviye: %{value2} | Görev: %{value3}',
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gang_info = 'Çete: %{value} | Seviye: %{value2}',
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on_duty = 'Şimdi görev başındasın!',
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off_duty = 'Şimdi görevden alındın!'
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}
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}
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Lang = Locale:new({
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phrases = Translations,
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warnOnMissing = true
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})
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@@ -196,6 +196,7 @@ function QBCore.Player.CreatePlayer(PlayerData)
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end
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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return true
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end
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@@ -233,6 +234,8 @@ function QBCore.Player.CreatePlayer(PlayerData)
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self.Functions.SetJobDuty = function(onDuty)
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self.PlayerData.job.onduty = onDuty
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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end
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self.Functions.SetMetaData = function(meta, val)
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