Linden
e4954e6693
improvement(server/main): Allow setting identity without using multicharacter
2021-05-22 18:04:01 +10:00
Linden
4bb90c2848
fix(legacy/server): Resolve an issue when setting default skin
2021-05-18 03:39:05 +10:00
Linden
a4f4da621f
feat(legacy/multichar): Added support for esx_multicharacter; applied minor changes to spawning
2021-05-17 20:33:25 +10:00
Linden
b021d28cda
refactor(legacy/server): Start DBSync and PayCheck after initializing
2021-05-16 20:01:06 +10:00
Linden
c41cd943b1
chore(legacy): Remove resource name print; fix typos
2021-05-16 19:36:17 +10:00
Linden
b6b48319f0
Use the new ESX.GetIdentifier function
2021-05-09 14:49:27 +10:00
Linden
6232541cfb
Use PrimaryIdentifier
2021-05-09 04:53:57 +10:00
Linden
9cca834880
Update main.lua
2021-05-09 03:41:28 +10:00
Linden
cf2606866a
Trigger an event on server once xPlayer is created
2021-05-09 01:59:46 +10:00
MiddleSkillz
8f91023bd9
Added Some More Stuff
2021-05-05 01:18:20 -06:00
Mycroft
c8c8ffeb4d
add features
2021-05-03 22:37:02 +01:00
Mycroft
6c7b3ecf9e
tweaks
2021-05-03 20:39:18 +01:00
Mycroft
9212219d46
changes
2021-05-03 20:04:39 +01:00
Mycroft
c4add91157
things
2021-04-29 23:04:36 +01:00
Mycroft
bee2165105
Kashacter
2021-04-29 18:39:31 +01:00
Mycroft
9849bc9e51
Version Checker
2021-04-28 22:03:39 +01:00
Mycroft
4b2d95059c
Updates
2021-04-28 21:42:12 +01:00
tabarra
e265976561
default group for ace admins
...
This allows server owners to become ESX admins on their first joins, based on if they have the `command` ace permission or not.
If they do have that ace, they can `setgroup <id> admin`, so access-wise that's ok.
I would commit this to master, but since v2 is not yet ready, PlumeESX uses "v1-final".
2021-04-04 16:30:04 -03:00
ArkSeyonet
eacf7c0b94
Update es_extended
...
- Finish removing code for forcing stop resources
2020-05-17 04:16:00 -05:00
Jérémie N'gadi
947f2184ff
Revert "pt-PT Translation pt.lua"
2020-05-15 18:21:28 +02:00
Jérémie N'gadi
ff8625cb32
Now we can extend xPlayer without touching core files
2020-05-13 21:04:06 +02:00
Jérémie N'gadi
f8c3dd3b2f
ensure base as first migration
2020-05-11 22:43:15 +02:00
Jérémie N'gadi
3ef71f7d35
ensure migration order
2020-05-11 22:41:56 +02:00
Jérémie N'gadi
29d2a48a12
Added some modules + Experimental SQL auto-migration stuff
2020-05-11 14:05:00 +02:00
Jérémie N'gadi
390cce6195
single resource concept + first attempt to reorganize code
2020-05-11 04:21:10 +02:00
ElPumpo
7d7f72082a
Only grant ace permission if needed (even if fivem devs changed the behaviour)
2020-04-24 15:23:25 +02:00
ElPumpo
cb9038c911
Fixed #709 throwing weapons, fixed throwing weapons missing components, added player join msg
2020-04-24 15:18:16 +02:00
ElPumpo
33e928008e
Fixed StopResource() not allowing some resources to be stopped
2020-04-19 11:53:45 +02:00
ElPumpo
71e24f0a72
Fixed while statement
2020-04-13 19:02:56 +02:00
ElPumpo
238bcae7c0
Stop incompatible resources (see description)
...
Automaticly stop resources that
- a) not compatible with ESX, for example spawnmanager
- b) does the same as esx does, but what esx probably does better
2020-04-13 17:50:20 +02:00
ElPumpo
ddd3a88336
Minor variable renaming
2020-04-11 11:55:27 +02:00
ElPumpo
fde5571b43
Improved error messages and fixed players joining with same identifier, fixes #605
2020-03-26 11:59:27 +01:00
ElPumpo
be2dc2e9e2
Minor adjustments
2020-03-25 22:45:23 +01:00
ElPumpo
8a586e433c
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : mapmanager & spawnmanager ditch
...
Make sure you remove or disable mapmanager and spawnmanager
2020-03-23 13:58:41 +01:00
ElPumpo
9a1dfa42ca
Sync consumed ammo with server properly
...
No more security issues here!
2020-03-22 09:43:43 +01:00
ElPumpo
ff9930068f
Keep weight stored
2020-03-15 12:20:08 +01:00
ElPumpo
a8255ce6e3
Corrected spelling
2020-03-11 09:44:26 +01:00
ElPumpo
e0d561649b
Added invalid command handler
2020-03-09 13:05:33 +01:00
ElPumpo
7efcf85abb
Fixed indent mistake
2020-03-09 12:35:40 +01:00
麻辣戈壁
086f280a77
Fix give weapon ammo on esx:giveInventoryItem
2020-03-07 19:59:45 +08:00
ElPumpo
3ba2ed150f
Save accounts as encoded json text, migrate script found in development discord
2020-03-06 20:41:37 +01:00
ElPumpo
a2308dec59
Implemented starting balance, closes #537
2020-03-04 13:01:46 +01:00
ElPumpo
4d9af4e1ab
Improved saving loadouts (see desc)
...
- Only save weapon components if needed, wont save default clip anymore, and if no other component is available then its not saved at all
- Tint index not stored if not above 0
- Weapon label not saved in database since its useless
- Validate weapon on player load
2020-03-01 10:54:03 +01:00
ElPumpo
73a818aed9
Implemented adding chat suggestions
2020-02-17 23:07:38 +01:00
ElPumpo
35a726685e
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Complete ES ditch
2020-02-17 15:22:09 +01:00
ElPumpo
f236a67d63
Implemented json encoded inventory, closes #177
2020-02-12 12:33:14 +01:00
ElPumpo
68712016ed
Added failsafe default coords
2020-02-12 12:04:00 +01:00
ElPumpo
baa9ca3afc
Implemented weapon tint support (desc), closes #477
...
- Implemented two new xPlayer functions:
- .getWeaponTint(weaponName)
- .setWeaponTint(weaponName, weaponTintIndex)
Thanks to @profex1999 for co authoring this!
Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com >
2020-02-11 21:11:54 +01:00
ElPumpo
f11e97e0a5
Improved ammo label handling, extended weapon configuration file with ammo hash and label
2020-02-11 11:50:59 +01:00
ElPumpo
e25f5dee2e
Temp code revert for loadout updating, fixes ammo sync
2020-02-11 11:37:47 +01:00