Mycroft
bac6cbbb7e
add commands
2021-04-26 19:05:58 +01:00
Satria Adhi
a62890cc56
fix give_ammo, mistake from fixed #633
2020-05-16 19:43:30 +07:00
Jérémie N'gadi
947f2184ff
Revert "pt-PT Translation pt.lua"
2020-05-15 18:21:28 +02:00
Jérémie N'gadi
5a21e759a9
Merge pull request #737 from ESX-Org/develop
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pt-PT Translation pt.lua
2020-05-15 18:16:58 +02:00
heyheyitsmeman
30fc31bbb7
Update functions.lua
2020-05-15 13:36:45 +03:00
Biromain
ed3ca145a2
Some utils function
2020-05-13 20:56:58 +02:00
Github
d5cad4a911
Added progressbar
2020-05-13 15:44:38 +01:00
Jérémie N'gadi
960998037e
optimizations + more modules
2020-05-11 19:23:02 +02:00
Jérémie N'gadi
390cce6195
single resource concept + first attempt to reorganize code
2020-05-11 04:21:10 +02:00
ElPumpo
c8381b1b4e
Removed ESX.Game.GetClosestPlayer() second argument "modelFilter"
2020-04-22 11:35:04 +02:00
AvarianKnight
a9658e0eb8
add tank health
2020-04-21 13:42:07 -05:00
Lucas
ab3cf826da
Implemented ShowFloatingHelpNotification() ( #662 )
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* Implement Floating Text
use `ESX.ShowFloatingHelpNotification("lol")` in a loop
* Removed beep and broken duration, fixed indent
Co-authored-by: Lucas <63737942+SSNIKRS@users.noreply.github.com >
Co-authored-by: ElPumpo <samo_kol@hotmail.com >
2020-04-15 20:44:36 +02:00
ElPumpo
17ac9d5846
Fixed mistakes with fuctions returning lists of players
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Fixed some ESX functions that are used to get the closests, I forgot that the functions should've returned the player and not the entity handle :/
Also fixed the ESX.Game.GetClosestPed() function just returning your own ped.
Thanks @SSNRSS for helping me iron out the problems!
Co-Authored-By: Lucas. <ssnrss@users.noreply.github.com >
2020-04-15 20:08:00 +02:00
ElPumpo
bd76482cae
Minor adjustments, changed sql database name
2020-04-14 16:45:28 +02:00
ElPumpo
6a0f3ca452
Fixed untested new code :/
2020-04-14 13:58:40 +02:00
ElPumpo
cf7f6b14f4
Finished new code, closes #249
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Co-Authored-By: Lén <corbeau.lenaic@gmail.com >
2020-04-14 13:25:45 +02:00
ElPumpo
5562712975
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Merged dupe client functions code
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This changes arguments on the following functions:
- ESX.Game.GetClosestObject()
- ESX.Game.GetPeds(), no more arg for ignoreList
- ESX.Game.GetClosestPed(), no longer a ignore list, instead a whitelist
2020-04-14 13:08:10 +02:00
ElPumpo
e772031094
Fixed some cases of shadowing upvalue
2020-04-14 10:42:03 +02:00
ElPumpo
26ac44b35b
Hopefully fixed #633
2020-04-14 10:29:30 +02:00
ElPumpo
779afff503
Fixed typos in locales, closes #658
2020-04-14 10:23:55 +02:00
ElPumpo
d707b60493
Added timeout on HasCollisionLoadedAroundEntity()
2020-04-12 18:11:35 +02:00
ElPumpo
8de2e4311a
Unload model where applicable
2020-04-11 11:53:50 +02:00
ElPumpo
492f41ca45
Don't spam request asset natives
2020-04-06 13:19:34 +02:00
ElPumpo
77e810ce95
Fixed setting vehicle pearlescent color
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Co-Authored-By: Daniel Hawton <daniel@hawton.org >
Co-Authored-By: ChainTastic <chaintastic@users.noreply.github.com >
2020-03-26 12:10:45 +01:00
ElPumpo
79d53a5550
ESX.Game.GetPedMugshot() second argument transparent
2020-02-28 20:05:27 +01:00
Samuel
e9ef6a2ab3
Merge pull request #499 from Deliux/Deliux-patch-1
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Xenon Color addition
2020-02-18 00:41:27 +01:00
ElPumpo
35a726685e
⚠️ ⚠️ BREAKING COMMIT ⚠️ ⚠️ : Complete ES ditch
2020-02-17 15:22:09 +01:00
Deliux
e6c90ea30e
Xenon Color addition
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Could be used in esx_lscustoms, to change colors of xenons
2020-02-12 15:40:19 +02:00
ElPumpo
f11e97e0a5
Improved ammo label handling, extended weapon configuration file with ammo hash and label
2020-02-11 11:50:59 +01:00
Samuel
b011cd8fd5
Merge pull request #411 from lemonpea/master
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Add function to replace all elements
2020-01-20 12:27:13 +01:00
ElPumpo
99c43b62c0
Fixed Teleport function with vector3 types
2020-01-16 12:26:31 +01:00
ElPumpo
06eb61fa2a
Fixed random vehicle colors
2020-01-15 15:04:15 +01:00
ElPumpo
1e146c3211
Added entity check for GetVehicleProperties()
2020-01-15 14:13:15 +01:00
ElPumpo
0fbd5d03a2
Minor changes, fixed giving weapon?
2020-01-15 14:10:57 +01:00
ElPumpo
0d4377042d
Update functions.lua
2020-01-15 12:33:55 +01:00
ElPumpo
60fd7e317b
Added optional notification background color arugment
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Co-Authored-By: WolfShy1 <wolfshy1@users.noreply.github.com >
2020-01-15 12:18:39 +01:00
ElPumpo
c345d40374
Disable DisplayHelpTextThisFrame saveToBreif, fixed code
2020-01-15 12:11:37 +01:00
ElPumpo
1d83a1f2f4
Updated native names, added optional values (read desc)
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Added flash and saveToBreif booleans to ESX.ShowNotification() and ESX.ShowHelpNotification()
Added two optional booleans thisFrame, beep to ShowHelpNotification() and last new optional argument duration
2020-01-15 11:54:19 +01:00
ElPumpo
9be103db31
ESX.Game.Teleport() support heading, minor cleanup
2020-01-12 21:04:04 +01:00
ElPumpo
feaf842420
Show player name and not steam name, fixes #354
2020-01-05 15:49:00 +01:00
ElPumpo
2f75152457
Changed how pickups work, see desc. Fixed #338 , fixed #420
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- Pickups now require you to press E once nearby to pick up
- Fixed pickup objects sometimes not showing up #420
- Added animation to picking up and throwing items
- Added message when inventory cannot accept picking up item
2020-01-03 19:20:26 +01:00
lemonpea
0439cab26b
Add function to replace all elements.
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This would be nice to have, it would be easier to manage a menu if it's already opened. Here is an example where I would use it.
https://gyazo.com/a5b648502bc15c0c629ce3b86d1759cd
2019-12-23 17:03:28 +01:00
ElPumpo
145f8ebe75
Breaking changes: implemented global weight inventory system, read description before updating!
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- Fixed #256
- Implements #173
__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__
This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.
Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo
130df3f18f
Fixed notification 99 char limit by using TextEntry, fixes #286
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You can also split up strings each 99 chars and still use AddTextComponentSubstringPlayerName
2019-10-13 20:20:12 +02:00
ElPumpo
4000e1eb34
Added DrawText3D() optional font argument
2019-10-06 20:29:21 +02:00
ElPumpo
06952418bf
DrawText3D: use SetDrawOrigin() instead of World3dToScreen2d() that was one frame behind
2019-09-29 11:30:21 +02:00
ElPumpo
44c05b8fae
Added fuel to veh properties and ensure decimal value
2019-08-02 11:33:10 +02:00
ElPumpo
e850da085e
See description for changes
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Fixed the "health" problems on vehicles. It seems like you shouldn't use the `GetEntityHealth()` on vehicles at all since it is linked to the `GetVehicleBodyHealth()` native.
But if you use the `SetEntityHealth()` native on an vehicle it breaks the link. Instead there's both body health and engine health that ESX has missed out on.
Since the new used `GetVehicle***` natives return decimal values we round them to 1 decmial.
Also dirt levels are now rounded to one decimal since they make 0 visable difference.
2019-07-30 20:40:39 +02:00
ElPumpo
9fa0c12e02
Replaced MaxPlayers with GetActivePlayers for all babies 👶
2019-07-20 13:09:42 +02:00
ElPumpo
954572c934
Minor changes, removed keys table
2019-06-08 22:24:20 +02:00