Commit Graph

275 Commits

Author SHA1 Message Date
Linden 72450dfcd6 refactor: swap to oxmysql
ESX officially uses oxmysql with new syntax, so follow suite.
2022-02-12 05:58:45 +11:00
Linden 02352a8e18 Merge pull request #63 from nightowlsrp/patch-1
removed margin-right to just use "right" value
2021-12-14 17:34:50 +11:00
Night Owls Roleplay d6a56057d8 removed margin-right to just use "right" value
Removed margin-right as "right" handles this usage just fine and margin messes with the actual container.
2021-12-13 22:08:43 -08:00
Linden 874eeef86c fix(server): connection string parser 2021-12-02 01:48:22 +11:00
Linden 150ec165fc fix(server): clone and wipe the playerlist when restarting the resource
Since we're looping through the table, we end up trying to index new values as they are added.
2021-11-21 17:26:29 +11:00
Linden 6a7d0ad56a update readme 2021-11-21 17:24:09 +11:00
Linden 6c7408b02e Update fxmanifest.lua 2021-11-12 18:49:13 +11:00
Linden 2635ce9fbb fix(server): added missing symbols 2021-11-11 07:26:37 +11:00
Linden e9250f15bd Merge pull request #57 from Olvidate/patch-1
fix(server): fixed error with identifiers
2021-11-09 14:12:22 +11:00
Linden e19f99fdca refactor(server): update deferral messages 2021-11-09 14:12:04 +11:00
Olvidate 8402cf4236 fix(server): fixed error with identifiers
Fixed error when you don't have a identifier, Steam open for example.
2021-11-08 18:55:42 -03:00
Linden a9960ef3f5 refactor: move server settings to config
Added support for sv_lan to allow use with FxDK.
Added support for ESX forks with Config.Identifier
2021-10-29 12:17:04 +11:00
Linden 3fe1f438df chore(server): Update error messages and manifest 2021-10-26 02:26:44 +11:00
Linden e3c7e5ce5c feat(server): Utilise transactions to reduce server load 2021-10-26 00:58:10 +11:00
Linden c9749c0b40 refactor(server): Remove redundant local values and check result size 2021-10-26 00:20:59 +11:00
Linden 4f3ce99e94 refactor(config): Remove redundant values from being stored on server 2021-10-26 00:19:49 +11:00
Linden 8255fa2014 feat(deferrals): Prevent connection when identifier is in use
Only recently came to my attention that this was a concern. Since ESX and identity only check a raw identifier vs a player identifier (which contains a prefix) it doesn't prevent multiple logins.
2021-10-25 15:47:57 +11:00
Linden 870e1887b0 Update fxmanifest.lua 2021-10-23 11:58:59 +11:00
Linden ebae4354ce fix(server): Correctly resolve database name for URI connection strings
URI-connection strings would incorrectly parse the database name when using additional options as part of the string (i.e. "ESXLegacy?charset=utf8mb4").
Correctly check for these options and match the string accordingly.

Also just better pattern matching in general.
2021-10-23 11:58:18 +11:00
Linden 565c5d0e35 Update readme.md 2021-10-18 07:33:01 +11:00
Linden c1b36cf51f Merge pull request #55 from DokaDoka/master
fix(sql): fix disabled user column query
2021-10-16 12:24:42 +11:00
DokaDoka 7995739cec fix(sql): fix disabled user column query 2021-10-16 10:06:33 +11:00
Linden 749dfd0ec3 chore(config): Change defaults 2021-10-16 09:05:13 +11:00
Linden d594c5db82 chore(manifest): Update versions 2021-10-16 09:04:38 +11:00
Linden f46277e262 feat(server): Improve GetJobs function
- If using an ESX version with the getter, use it instead for better performance
- General refactor and ensure compatibility with oxmysql
2021-10-16 09:03:31 +11:00
Linden 95e9f2bbe8 feat(server): Parse mysql_connection_string for database 2021-10-16 08:43:51 +11:00
Linden 2164f3db72 style(commands): Indentation 2021-10-16 08:34:55 +11:00
Linden ae41811d42 Delete functions.lua 2021-10-16 08:34:34 +11:00
Linden ef87a916ac fix(client): Entity coords should no longer set you into the ground 2021-10-16 08:34:14 +11:00
Demetrio a4d7d17251 Minor fixes and compatibility improvements (#54) 2021-10-16 08:32:54 +11:00
Linden 54245704c5 fix(sql): Add disabled user column back and change to TINYINT
- Accidentaly removed it; change this to TINYINT for consistency
2021-10-16 08:31:45 +11:00
Linden a1cb26da5d feat(sql): Setup proper keys and collation
- These fields should only be referenced, so index them for faster queries
2021-10-16 06:37:34 +11:00
Linden 1984ef58a5 Update readme.md 2021-09-03 19:46:30 +10:00
Linden d412efab05 fix(client)? Maybe resolves issue with concealing players 2021-09-01 16:17:05 +10:00
cjosephdc 6427a58ac7 Fix for stuck players (#45)
Fix the issue where players get stuck after selecting character
2021-08-25 21:38:26 +10:00
IceCubePiso 6925f91a1e Update cs.lua (#44) 2021-08-21 03:06:47 +10:00
Demetrio 5f5b0138f0 feat(chars): enable or disable a specific character of a player (#43) 2021-08-21 00:56:48 +10:00
Demetrio e65a4cb181 Italian language support + Doc for dynamic slots and minor improvements (#37)
* Added Italian language support + usability improvements

* cleaner sql file

Co-authored-by: d3rp-jsx <15928886+derp-jsx@users.noreply.github.com>
2021-08-11 09:33:40 +10:00
Demetrio 52250d0d49 Dynamic slots (#36)
* Removed slots configuration

* feature: dynamic slots

* fixes + improvements

* edited core functionality

* added commands for slots management

* added commands english locale

Co-authored-by: d3rp-jsx <15928886+derp-jsx@users.noreply.github.com>
2021-08-11 03:31:30 +10:00
Demetrio 248b6e0b92 improvement: configurable character deletation (#35)
Co-authored-by: d3rp-jsx <15928886+derp-jsx@users.noreply.github.com>
2021-08-10 00:54:32 +10:00
Linden 0ec17f081e fix: Close UI when setting up characters; spawn fallback position
- If playerData.coords don't exist then there's an issue with that character

- Instead of erroring out, spawn them at the character selection area

todo: setup default spawn location instead of relying on database
2021-08-02 22:13:36 +10:00
Linden b5b5f56a2b Improvement: Set the camera position offset from the entity
- Modifying the spawn location would previously require adjusting the camera parameters.

- This, along with the previous camera change, ensures the camera is always facing the ped
2021-07-26 21:22:17 +10:00
Linden 7bf9367135 tweak: Move fadeout check until after the spawnmanager export 2021-07-26 21:10:59 +10:00
Linden 9dbe1c5cbe fix: Ensure character is deleted on the server before refreshing client 2021-07-26 21:00:13 +10:00
Linden 83bae12c0f fix: Ensure screenfades last long enough to hide transitions; set local variable for finish (new characters) 2021-07-26 21:00:13 +10:00
Linden 9480853f6a improvement: New players now select skin before teleporting to spawn
- This also resolves the bug with esx_skin's camera being zoomed in
2021-07-26 21:00:13 +10:00
Linden 657dcc7728 tweak(client): Modify camera behaviour and positioning 2021-07-26 21:00:13 +10:00
Linden 5f142f6d1f chore: Update screenshot in readme 2021-07-26 20:42:00 +10:00
Linden 861dfcda88 Update main.lua 2021-07-21 13:30:44 +10:00
Linden 5dcae7c4c5 Update readme.md 2021-07-09 19:39:15 +10:00