fix(client)? Maybe resolves issue with concealing players

This commit is contained in:
Linden
2021-09-01 16:17:05 +10:00
parent 6427a58ac7
commit d412efab05
+4 -4
View File
@@ -63,7 +63,7 @@ if ESX.GetConfig().Multichar then
HideHudComponentThisFrame(12)
HideHudComponentThisFrame(21)
HideHudAndRadarThisFrame()
Citizen.Wait(3)
Citizen.Wait(0)
local vehicles = GetGamePool('CVehicle')
for i=1, #vehicles do
SetEntityLocallyInvisible(vehicles[i])
@@ -85,13 +85,13 @@ if ESX.GetConfig().Multichar then
local player = players[i]
if player ~= PlayerId() and not playerPool[player] then
playerPool[player] = true
NetworkConcealPlayer(players[player], true, true)
NetworkConcealPlayer(player, true, true)
end
end
Citizen.Wait(500)
end
for i=1, #playerPool do
NetworkConcealPlayer(playerPool[i], false, false)
for k in pairs(playerPool) do
NetworkConcealPlayer(k, false, false)
end
end)
end