refactor(server): Remove redundant local values and check result size

This commit is contained in:
Linden
2021-10-26 00:20:59 +11:00
parent 4f3ce99e94
commit c9749c0b40
+39 -37
View File
@@ -31,9 +31,9 @@ elseif ESX.GetConfig().Multichar == true then
-- https://github.com/esx-framework/esx-legacy/blob/main/%5Besx%5D/es_extended/server/classes/player.lua#L17
-- if Config.Multichar then self.license = 'license'..identifier:sub(identifier:find(':')) else self.license = 'license:'..identifier end
local function GetIdentifier(playerId)
local function GetIdentifier(source)
local identifier = 'license:'
for _, v in pairs(GetPlayerIdentifiers(playerId)) do
for _, v in pairs(GetPlayerIdentifiers(source)) do
if string.match(v, identifier) then
identifier = string.gsub(v, identifier, '')
return identifier
@@ -47,40 +47,44 @@ elseif ESX.GetConfig().Multichar == true then
end
else ESX.Players = {} end
local function SetupCharacters(playerId)
repeat Citizen.Wait(200) until FETCH
local identifier = GetIdentifier(playerId)
local function SetupCharacters(source)
while not FETCH do Citizen.Wait(100) end
local identifier = GetIdentifier(source)
local slots = MySQL.Sync.fetchScalar("SELECT slots FROM multicharacter_slots WHERE identifier = ?", {
identifier
}) or Config.Slots
identifier = PREFIX..'%:'..identifier
identifier = ('%s:%s'):format(PREFIX, identifier)
MySQL.Async.fetchAll(FETCH, {identifier, slots}, function(result)
local characters = {}
for i=1, #result, 1 do
local job, grade = result[i].job or 'unemployed', tostring(result[i].job_grade)
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end
job = ESX.Jobs[job].label
local characters
if result then
local characterCount = #result
characters = table.create(0, characterCount)
for i=1, characterCount, 1 do
local i = result[i]
local job, grade = i.job or 'unemployed', tostring(i.job_grade)
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end
job = ESX.Jobs[job].label
end
local accounts = json.decode(i.accounts)
local id = tonumber(string.sub(i.identifier, #PREFIX+1, string.find(i.identifier, ':')-1))
characters[id] = {
id = id,
bank = accounts.bank,
money = accounts.money,
job = job,
job_grade = grade,
firstname = i.firstname,
lastname = i.lastname,
dateofbirth = i.dateofbirth,
skin = json.decode(i.skin),
disabled = i.disabled,
sex = i.sex == 'm' and _('male') or _('female')
}
end
local accounts = json.decode(result[i].accounts)
local id = tonumber(string.sub(result[i].identifier, #PREFIX+1, string.find(result[i].identifier, ':')-1))
characters[id] = {
id = id,
bank = accounts.bank,
money = accounts.money,
job = job,
job_grade = grade,
firstname = result[i].firstname,
lastname = result[i].lastname,
dateofbirth = result[i].dateofbirth,
skin = json.decode(result[i].skin),
disabled = result[i].disabled,
}
if result[i].sex == 'm' then characters[id].sex = _('male') else characters[id].sex = _('female') end
end
TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters, slots)
TriggerClientEvent('esx_multicharacter:SetupUI', source, characters, slots)
end)
end
@@ -163,10 +167,10 @@ elseif ESX.GetConfig().Multichar == true then
end
end)
AddEventHandler('esx_identity:completedRegistration', function(playerId, data)
TriggerEvent('esx:onPlayerJoined', playerId, PREFIX..awaitingRegistration[playerId], data)
awaitingRegistration[playerId] = nil
ESX.Players[GetIdentifier(source)] = playerId
AddEventHandler('esx_identity:completedRegistration', function(source, data)
TriggerEvent('esx:onPlayerJoined', source, PREFIX..awaitingRegistration[source], data)
awaitingRegistration[source] = nil
ESX.Players[GetIdentifier(source)] = source
end)
AddEventHandler('playerDropped', function(reason)
@@ -176,16 +180,14 @@ elseif ESX.GetConfig().Multichar == true then
RegisterServerEvent("esx_multicharacter:DeleteCharacter")
AddEventHandler('esx_multicharacter:DeleteCharacter', function(charid)
local src = source
if type(charid) == "number" and string.len(charid) <= 2 then
DeleteCharacter(src, charid)
DeleteCharacter(source, charid)
end
end)
RegisterServerEvent("esx_multicharacter:relog")
AddEventHandler('esx_multicharacter:relog', function()
local src = source
TriggerEvent('esx:playerLogout', src)
TriggerEvent('esx:playerLogout', source)
end)
else